Silverfall Basin

Map name: Silverfall Basin;
Map description: Fed by the thaw of the northern snows, the crystal-clear river flows through a forest slowly awakening to spring. Its waters carry the last traces of winter beneath the canopies of ancient trees and along mossy banks, before dissolving into the cold sea.
Number of players: 2;
Playable size: 100x100;

Neutral buildings:
  • 6 gold mines (12500);
  • 1 tavern;
  • 2 goblin merchants;
  • 2 goblin laboratories;
  • 2 mercenary camps (Icecrown Glacier);
Creeps:
  • 8 green camps;
  • 12 orange camps;
  • 2 red camps.
v1.0.1 added pathing blockers into World Trees
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Silverfall Basin (Map)

Reviews
deepstrasz
Units can hide in the world tree doodad. Overall a good looking map with wide and numerous enough paths. It follows the same type of terrain variation throughout though. Approved. If you want more reviews, you should participate in the The Grand...
Great job on the map it is absolutely gorgeous map! I love the aesthetic and there are tons of cool scenes across the entire map. There is also a diverse array of creeps. I didn't notice any wisp hiding spots.

The one issue I noticed was when doing a pathing check, the Green Furbolg Camp (Furbolg, Dark Troll Shadow Priest, Black Spider with a Permanent 1) would aggro due to the units pathing into the camp when trying to path around the camp. This only happened on the camp on the left-side of the map.

Otherwise, my only other potential concern is the Red Camp being to Melee heavy, as only the (lvl 4) Furbolg Shaman can attack air. To keep the theme of the camp, maybe switch the Furbolg Tracker for a Furbolg Elder Shaman, or to be more deadly switch the Furbolg Ursa Warrior for Polar Furbolg Elder Shaman (this option would be sort of sad, because the Furbolg Ursa Warrior looks cool).

Either way, the map looks beautiful.
 
Units can hide in the world tree doodad.
Overall a good looking map with wide and numerous enough paths. It follows the same type of terrain variation throughout though.
Approved.


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