Sheepz

Sheepz?

The game where candy is free and weapons come cheap!

Why?

Just to have a blast. No single player support. Best enjoyed while yelling over Discord.

How long?

Somewhere around 10 minutes. But then the next game starts.

Dope. How to play?

Weapons come in many varieties, are controlled using the numerical keys. Get access to new weapons by using your weapon draft ability.

Kk, lets play.

...

Awesome, had a blast, whats next?


Maybe try the batting game or snowball fight.

GitHub - StN-NL/sheepz: Duke it out with the other sheeps.

Credits
This game only exists because Frotty created WustScript.
Worm with Bazooka and Shotgun by Lord-T-Rex, Worm with Bazooka and Shotgun
Worm for my Weapon Pack (without any Weapon) by Lord-T-Rex, Worm for my Weapon Pack (without an
Grenade by Lord-T-Rex
TC'ed Energy Bolt by General Frank
Parachute by Fingolfin
Baseball bat by Kitabatake
Grenade by Lord-T-Rex
Whirlwind/Bladestorm effect by Waldbaer
Shotgun by Lord-T-Rex
HolyGrenade by Lord-T-Rex
LeeGun by Leeroy
Riot Shield by Tr!KzZ
Sound effects
The remaining art and icons
Best image editor eva
Contents

Sheepz 1.0.2 (Map)

Sheepz 1.0.3 (Map)

Reviews
deepstrasz
Pretty nifty Worms inspired mini-game. A bit clunky with the controls and all but manageable. Would love more arenas, possibly even random generated ones. Generally, terrain should make a bit more sense in what pathing is concerned. Approved.

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,215
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Sheepz 1.0.1
You can also upload your map here to generate a list: Asset scanner

Please make sure Nazi and communism stuff is not an ideological pro-thing, can be (proper) humour or fighting against.
Some screenshots would help. Also, not really much about the gameplay.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 13
Joined
Jan 4, 2014
Messages
556
The design and systems are really polished and cool, but I thought the way to acquire weapons broke the flow. Unless I chose the wrong mode, hitting T the selecting the weapon every time was a bit annoying. It would be cooler if the weapons dropped randomly on the field or if you had to draft them permanently for a fight with shorter rounds!
 

stn

stn

Level 4
Joined
Dec 27, 2018
Messages
11
A bit clunky with the controls and all but manageable.
I would be interested in suggestions for improved controls, I agree it is a bit clunky.

The design and systems are really polished and cool, but I thought the way to acquire weapons broke the flow. Unless I chose the wrong mode, hitting T the selecting the weapon every time was a bit annoying. It would be cooler if the weapons dropped randomly on the field or if you had to draft them permanently for a fight with shorter rounds!
Agreed, I will test adding intermezzo's where game is paused and the players have time to draft weapons.
 
Top