-changed 3 unit icons for better versions
-fixed and changed some text : dialogues, tooltips etc.
-buffed the eredar's tentacles by giving them the damage & armor upgrades like the skeletons
-the eredar's finger of pain no longer works on your own units
-in map1 the ambush now gives a tome
-in map1 fixed the animation bug on more spiderwebs after death
-in map1 fixed the ending cutscene firing multiple times if you buy multiple ships
-in map2 rock chunks at the base of sylvanas's base are now invulnerable before the scourge destroys it
-in map2 fixed the siege quest not firing after you've eliminated the traitors in the base if you use possession on the last one
-in map3 all "atmosphere" creeps are now invulnerable
-in map3 the cycloned units don't block your way anymore so the hydra part should be easier
-in map4 changed the color of the AoE indicator of the boss so it's hopefully easier to see + changed the voice line
-in map4 removed the enemy sheep in the pass

-in map6 the player shouldn't be able to sequence break the kelthuzad part by attacking buildings across the bridge before finishing the 1st part anymore
-in map6 fixed the bug where some player units stayed hidden and were unavailable after the 2nd kelthuzad cutscene
-in map7 fixed the possible exploit with centaurs not moving when the player goes in their village, now they're gonna make you regret it
-in map7 removed some cacti doodads that could be confusing with the message about water
-in map7 changed the fel orc dialogue about mannoroth so it makes more sense
-in map9 made the city center visible to hopefully give a better idea of the layout of the map at the start
-in map9 decreased the blue fog a bit for better readability
-in map10 fixed the druids of the claw still looking elven in bear form
-in map10 the terrorizing howl of Sapphiron should be more effective
-in map10 changed the hotkey to Z for all new hero abilities