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Return of the Ogerlord

...one thing led to another i suppose

This is obviously a 1v1 Remake of Turtle Rock, i did copy paste the left bottom corner base, everything else is new.
Unusual for me this Map as 8 Bases and the positions all flow really well. Early Expansion is possible on 2 Bases which i like, it creates more tension.

The Areas are big and wide open, reminiscent of Twisted Meadows and Concealed Hill.

The Watcher Ward is still on the Shop but its less impactfull, i removed the Healing Scroll on the Red Spot and made it slightly weaker.
Overall the Creeps are a little bit reworked.

Good Luck, Have Fun :)



General Info:
Playable Size: 96x96
Players: 1v1
Neutral Buildings: 2 Shops, 1 Merc, 1 Labs, 1 Tavern
Goldmine: 8 with 12500
Creepcamps: 8 green, 12 orange, 2 red

Creepinfo:

Green:
  1. LvL6: LvL1 perma
  2. LvL7: LvL1 perma
  3. LvL8: LvL1 perma, lvl1 power
  4. LvL9: LvL2 charged, lvl1 power
Orange:
  1. LvL11: LvL2 perma, lvl1 power
  2. LvL14: LvL2 perma, lvl2 power
  3. LvL15: LvL3 perma, lvl1 power
  4. LvL17: LvL3 charged, lvl1 power, lvl2 power 100% tome of knowledge
  5. LvL18: LvL4 charged, lvl2 power
  6. LvL19: LvL4 perma, Watcherward
Red:
  1. LvL25: LvL5 perma, 100% Belt of Giant Strength
Contents

Return of the Ogerlord (Map)

Reviews
deepstrasz
Quite few trees for starting bases for non-night elven players. Building space is quite thin too but at least kind of forces you not to go tower defense mode. However, you can do some tower locking/walling in some expansion zones. IMO the Janggo of...
Quite few trees for starting bases for non-night elven players.
Building space is quite thin too but at least kind of forces you not to go tower defense mode. However, you can do some tower locking/walling in some expansion zones.
IMO the Janggo of Endurance dropping from a non-red camp is quite advantageous (got it from the ogre at a goblin merchant).

Overall, a good mix of BlizzEnt and original melee terrain parts.

Approved.


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