1. I can confirm that the Trigger editor is almost unusable due to extensive lag. It also crashes after you try to access it through the Object Manager (F11).
(System: Intel Core i5-8265, Windows 10 Home, 16 GB RAM.)
2. Menus are still lacking shortcuts, which I have complained about for at least a year. The shortcuts work, they are just not listed.
Flipping through the folders with triggers in one of the map, I noticed this. In my map, so far this is all right. By the way, the same problem is observed in Starcraft2 but there it is already clinically - I didn’t think that such a speed is an ehto bug. Yes, where some folders with triggers for a very long time opens - this never happened!
I want to mark the maps created in the new version of the editor are still not uploaded to Epic War.com
I am maintaining the 6.85ne DotA map for the Battle.net community (fixed 20+ bugs and added some useful features). The last 1.31 patch now caues all DotA maps (even earlier versions which I didn't touch) to crash the game when certain hero (currently 2 are 100% confirmed) abilities are used. The 1.31.1 patch didn't fix it all.
I won't go into details how mad I am ...
I am the original creator of dota (eul)
As I understand it, you are editing war3map.j
but you do not have the original scripts - for this you should understand that this will not work any further as long as you probably do not have war3map. WTS, WTG Which I have
on this the method that you created will lead to further collapse!
A huge number of varieties of modifications to my pillbox also create certain troubles for players since there is no clear idea of which version is the latest newer and so on. For example, there is version 6.85 from
iCCup — Ladder, low ping, full statistic. Here I emphasize mandatory change log. Also, many people forget that a localization department was created for the pillbox and in each version the localization file from war3map was extracted and replaced with MPQ Master, for example, in slk, which made the same version compatible in different languages. But now in the community, as in DotA itself, chaos is happening as everyone creates a version of DotA in their own language - completely forgetting that I or a player are completely from another country and I have a different language. The authors also do not interact and do not cooperate with each other. You need to understand that this is not an official version and it will never work correctly. And you need to understand that Blizzard constantly conjure what development was very complicated became almost impossible. I am a developer of other cards and, as I have previously written and stated, I cannot, in principle, continue to create them as the tool has changed many times!
This is not the official version of the pillbox and you need to understand that it will not work correctly!
And then I’m not very happy that my DotA is edited by personalities such as including Icefrog or Valve with Guinsso, at least I had at least some kind of agreement and positive relationship. But probably Guinsso is the one who is guilty of this that the source of my pillbox alsstars fell into the wrong hands to Valve fraudsters headed by IceFroge. At least I know for sure that something happened in AllSTars while the co-author was involved in the development of my pillbox, and it was then that IceFroge was formed, I understand that he stole or fraudulently got the source pillars from the AllSTars archive.
I’m not going to update DotA before. Yes, and there’s no particular interest, it has lost, or so let's say its landscape, I’m just tired of it. That's why I started developing WoW Dota in due time and some steps were taken and taken in that direction (I created and did everything cool on the Starcraft2 engine - but after Blizzard, they did the same with StarCraft in the previous patch and as a result you know this - all names are mixed up, all descriptions are mixed, all scripts are mixed up, or something is revealed in this hodgepodge - is it possible? Even if you need to not forget about the time I invested about how many years I worked and worked for Blizzard without leaving out of the house like normal guys and cone m result of how I was robbed Valve. And now Blizzard or Valve takes my DotA as it monitors its own property or makes it sell game items - in other words, it monopolizes and I don’t understand how it differs from banal theft and violation of my rights. Not to mention the fact that icefroge is a banal thief who just stole the source code of my AllStars dota and need to know what Frog destroyed AllStars!) But also stopped after manipulating Blizzard with the code, as I was just tired of copying it to the new version every time after Alchemy Blizzard .
And you have to understand that you’ll be tired of doing the same thing, only your work will be complicated by the fact that you have predestined to rewrite the whole war3map.j - which is practically impossible for me to do this!
Those changes that I wanted and proposed in 2009 took place only now, besides at that time they already existed in the Jass NEWGEN Pack - this editor is even better than the one now from Blizzard. Just look how many years have passed. For 10 years I sat and waited for Blizzard to hear me - but it was an urgent need to fix it then in 2009-2011, but not now. Regarding Reforget, I don’t even know what kind of mutation it is, but ask for a price for purulent 256-256. 512-512 landscape of the soil without shaders that have not even bothered to fix since the release of 2003 (which is clearly evident in the video of the announcement) - I think this is a perversion!