Pretty much my personal wish list for more convenient map making experience:
- Complete keyboard key events (all necessary keys) without synchronization delay
- Mouse events: left/right click event, scroll event, double click, etc
- Accessible mouse properties (UV & XY coordinates) to replace trackable
- New natives to:
- Change widget's pitch and roll angle
- Create/remove/manipulate doodads since they're less costy than destructable
- Freely manipulate destructable's properties (scale, position, etc)
- Get terrain pathing color and type (walkable, flyable, buildable, etc), with option to disregards pathing by units
- Create missiles, with their events as well (missile death/collide/etc.)
- Complete access to unit's (or other objects') object editor datas (via trigger)
- Increase text tag limit (currently ~100)
- Freely modificate map's terrain via trigger (add cliff, raise, lower, etc.) without leaks
- Unlimited tile variation
-
This issue once brought up by Zweibelchen (read the documentation), perhaps it can be fixed.
- Complete damage event, without event leak, and with accessible damage properties (damage/attack/weapon type, ranged/melee, damage source/target/amount, normal attack/ability, etc.)
- I'm not sure about this, locally modifying unit's vertex color causes desync in certain cases which is unnecessary I think
- Remove leaks caused by unit (or perhaps all other type of agents too) creation native(s)
- Increase unit selection group size limit (currently only 12)
Hehe.. I expect a lot
