should I post "features i'd like to see"? 'cause Im still not sure they won't be waste of time
If they're important to you, yes--even if they are reiterated suggestions that have already been made.
Disagreed. What keeps the game alive? Players. But who keeps the players playing the game? Map makers.
Making map makers more comfortable in map making is the greatest way to draw people back/stay to play this game. Why? Because, by extending those limits will let us map makers to be able to create even greater and more enjoyable projects/maps. Thus indirectly, it makes the game seems more appealing to players.
To an extent, mods can keep games alive. But I don't think the reason for Wc3's decline is that the mods were unexciting. There have been plenty of fantastic, innovative mods all around. Some were complete revamps, some had amazing production quality, and some were just plain fun.
The thing is, as a player, I wouldn't get too excited for dev changes. All that is Greek to them. I still firmly believe that the decline is just from the slew of problems with Battle.Net. Wc3 has stood the test of time--even when LoL came out, even through DotA 2 for the first part of it, and even through Starcraft 2.
But times change. 12 years ago I'd be willing to mount a CD-rom and do hacky commands just to play Warcraft 2. I still remember doing port-forwarding for Warcraft 3, downloading patches from FTP when the downloader was acting shitty (it always was), getting crashes at 99% into installing WoW (keep in mind it took all day to install the game at the time :< ). Nowadays, I expect to be able to press "Play" and just begin my adventure. I imagine everyone else has similar expectations. That's why the current wc3 battle.net system is so problematic. You have to jump through hoops to find matches, to host, and to just play a game with friends. It feels fine for all of us who have been playing the game for over a decade, but no one
wants to have that experience.
Ultimately, the end goal (if they are serious about reviving Warcraft 3) isn't about eliminating host bots or wiping out the melee PvPGN servers. Instead, they should ideally work towards making those services unnecessary for the average player. And if
that succeeds, then perhaps we can worry about extending the functionality of things.
Quilnez said:
And when you guys said that improving graphic is the least important thing to do here, actually you're going against the goal of this patch itself: (like what people said) to bring more people to play this game again or (like the people's craziest fantasy) to revive wc3. Think about it, today's popular game industry are racing to create games with insane graphic quality as possible to attract more players. So when we talk about reviving wc3, and they're patching it without any graphical improvements, it is not going to work well obviously. And some simple balances in melee maps is not going to work as well. Since basically, there are more people play custom maps more than melee maps (afaik).
It depends. Wc3 has an old engine. If they port it to the Sc2 engine or a new engine, then I'd certainly expect to see some graphical changes (show off those models from HotS!).

Otherwise, any reasonably high-end model will just suffer in quality and it'll eat frames. The engine just isn't optimized for it.
But I agree. It would probably bring players back if it was done correctly. I think that is part of the reason why there was so much hype for Warcraft IV or Warcraft 3 HD--fans really want to see Warcraft 3 brought in a new light.