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Warcraft 3 Patch 1.31

Discussion in 'Latest Updates and News' started by Ralle, Mar 25, 2019.

  1. EredarArbeiterYU

    EredarArbeiterYU

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    On point!
     
  2. sonphamthe11H

    sonphamthe11H

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    Maybe :rofl:
     
  3. Dr Super Good

    Dr Super Good

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    Look at StarCraft II. Trying to monetize like this in the rest of the world is not as easy as it is in China. It is pretty much impossible due to liabilities and consumer rights.
    It has UI implications that would still apply to melee.
     
  4. Trill

    Trill

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    Okay, that's reassuring. But I'm still wary. After all, Starcraft II was being made as a proper game, a big release in its own right, and quick profit came as an afterthought.
    Reforged is being made purely for quick profit.

    I see a couple solutions how it could be avoided.
    Ideally, there would be different UI layouts, like Starcraft II has, and then there could be separate layouts for 12-unit and multiple-unit selections.
    Alternatively, icons of 12+ selected units could overlap, like they do in Age of Empires II. Or icon size could be reduced. Since both of those would only apply dynamically if selection size exceeds 12 units, they would have no impact on melee games.
     
  5. LiSen冯

    LiSen冯

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    can you created the LegionTD or Dota ? no can say your mom?
     
    Last edited: Mar 26, 2019
  6. Sieben

    Sieben

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    I totally agree. Even for melee, I'm not quite sure it would be such a disaster if the 12-unit cap was removed. Pros would just have to change a wee bit their habits, and newbies would learn the game more easily.
    But at least as an option for custom maps, it would be fantastic.

    I don't think so. From what I understand, 1.31 is the next patch we will get, and it will be released before Reforged is out. 1.31 WE will include the same features as Reforged WE though.
     
  7. Blackcat

    Blackcat

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    1.31 will lay quite some foundations for Reforged tho.
     
  8. DjKniteX

    DjKniteX

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    We need more players (beginner level like me) on ladder! But hot nuts; I hope that means I can stream from Netease soon.

    I can't wait to see what's next with 1.31
     
  9. neven1

    neven1

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    i still think this is a troll until we get official conformation.
     
  10. LiSen冯

    LiSen冯

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    This requires the authorities to make a new game(map) to attract new players,not 1v1battle
     
    Last edited: Mar 26, 2019
  11. Lord_Earthfire

    Lord_Earthfire

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    If this is legit news, that is absolutely amazing to hear. It will open up massive doors for modders to work in wc3 and i'm absolutely pumped for it!

    Just a reminder though, we can prepare ourself that when 1.31 hits, a massive amount of bugs could be introduced. We know what happened when the desynch detection got improved.
     
  12. LiSen冯

    LiSen冯

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    yes, the news from official.
     
    Last edited: Mar 26, 2019
  13. Death Adder

    Death Adder

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    Not sure if this has been mentioned but I found the article talking about netease making big bucks of microtransactions or whatever, in chinese.


    But rather than the monetization stuff or anything like that, what really caught my eye was this: 不喜欢物品栏的摆放方式?你可以修改,改成你喜欢的模样。

    Now I can't read Chinese, but to me that's saying that we'll be able to change the UI for the inventory and/or possibly change the number of items etc.

    Maybe we'll even be able to make completely custom inventories, like in TKoK, since it's talking about RPG maps.

    And of course, if there's the functionality for those kinds of UI changes, then there's probably going to be lots more of UI customization that will be possible.


    But obviously, I've got no idea whether they've got some credible source for this or it's just someone saying some random BS. (And I don't really know Chinese to begin with either...)


    p.s. I came upon the article by google searching the image from:
     
  14. Trill

    Trill

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    Pleasebetruepleasebetruepleasebetruepleasebetruepleasebetruepleasebetrue...
     
  15. Retera

    Retera

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    You guys know that if you just copy paste "Inventory (Hero)" and name it "Inventory (2)" and then give a hero both the normal one, and the (2) version, then the hero will be able to pick up 12 items, right?
    That has been that way for over a decade.

    Here is a GIF of it. This was done without any triggers or abilities other than the second inventory ability.
    [​IMG]
     

    Attached Files:

  16. Trill

    Trill

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    And how does one see and interact with items in second inventory?
     
  17. actboy168

    actboy168

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    Attached Files:

    Last edited: Mar 27, 2019
  18. nuck001

    nuck001

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    That's not something new.Netease and some third-party platforms in China have already achieved such function last year,which only support old Wc3 versions before 1.27a though.Check this link if you are interest in,pay attention to the video.I'll upload some screenshots of a WoW-like prototype to you in case the video can't be opened by overseas guys.

    UI_01.jpg
    UI_02.jpg
    UI_03.jpg


    Pete Stilwell comes to China in March every year and holds so called "Conference of mapmakers" since 2016.However,the quality of our new maps and capabilities of our mapmakers have been declining since Netease and Blizzard allowed moneytizing and microtransaction.
     
    Last edited: Mar 27, 2019
  19. Retera

    Retera

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    Unfortunately, I don't really know exactly, other than killing the unit and having them set to drop on death.
    There might be a way with triggers.

    But I find it nifty that it works at all.
     
  20. Death Adder

    Death Adder

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    I actually wasn't aware of this, but since there's no UI for it, it doesn't seem particularly useful either way.

    One thing that struck me though is this makes it more convenient for item combinations, since in a lot of maps if you've got a full inventory you can't pick up items, thus an item that should've combined with another into a new item doesn't since the component can't be picked up.

    Workarounds for it includes replacing all sold items with dummy units, so obviously this wasn't common knowledge, but it could be quite handy. Now I might not have to make a dummy unit for every item anymore, so while I don't see the use in terms of having a hero with more than 6 items, I'll find this useful in other ways.
    That's awesome

    p.s. the link works for me at least