- Joined
- Jul 29, 2008
- Messages
- 9,858
Suddenly I'm excited for this Contest again.![]()
Here the first my WIP. Goblin Emperor (i will also upload version on standart textures for users). Artist, who wants to work with this - just let me know)
Suddenly I'm excited for this Contest again.![]()
Here the first my WIP. Goblin Emperor (i will also upload version on standart textures for users). Artist, who wants to work with this - just let me know)
What an interesting strategy..![]()
Here the first my WIP. Goblin Emperor (i will also upload version on standart textures for users). Artist, who wants to work with this - just let me know)
...I suppose one could muster up a texture and have a modeler just wrap around it as well...
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Here the first my WIP. Goblin Emperor (i will also upload version on standart textures for users). Artist, who wants to work with this - just let me know)
I mean.. while it's fine if you want to adopt that method of doing solo work before finding a partner, consider your teammate might want to participate of the idea before putting up the model.Challenge Accepted.
Note: It's pixelated for...safety reasons?
An eye of sauron?Thread's bin inactive for a while, here's a wip.
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I mean.. while it's fine if you want to adopt that method of doing solo work before finding a partner, consider your teammate might want to participate of the idea before putting up the model.
Definitely keep that in-game texture version, dude.I've only done half of the texture anyway so if I find someone with an idea I could work with, it won't be hard to move on to that one. The Trade Prince is too adorable(or gross) to scrap though..
... The version of your WIP model presented in this post, which appears to be made using in-game textures.In-game texture version?
hehe, Kyrbio, ma' man, you're getting old ^^
even for one from wc3c.net
That is Mike's model :]
Lol, whoops. I saw the discussion between you two & forgot who made what.That one's Mike's. I'm making a different one but I don't have someone to make a model currently or I don't know, probably ever ;-;
: \I'm waiting for someone to approach first for now. Unless things get desperate, maybe I'll do that.
He is female.: \
That's not how these things work. Waiting for someone to approach you is either pride, laziness, or an unfortunate lack of self-esteem/communication skills. Please do reach out; I'm sure there's someone that would enjoy teaming up with you. : ) Heck, I would if I had any texturing skills to speak of (oh & time).
...Waiting for someone to approach you is either pride, laziness, or an unfortunate lack of self-esteem/communication skills...
Definitely yes.Curious whether should I join up when I get back home. Haven't did a proper texture in ages.
Noticed that as well, gotta buff up his leg, and after that, probably will be a while until my next wip, hopefully can dig another free time to continue this before deadline reachesNiiice.
Looks like he skipped leg day, though.![]()
Our final concept is decided upon, Dire has been modeling ahead on things already. Gun' be good!View attachment 269154
I made and animated version with in-game textures. Now awating for artist. It will be a pity if I can not find him( But I'll upload in any case this version for users.
Doing Kur'talos Ravencrest
Hayate + Chen team name is AngryPanther
Yeah, that.Hes talking about creating an actual unwrap from scratch and making a texture out of it I believe.
I believe there is not an option for that in Mdlvis. I'll check again. And in Milkshape I didn't tried to look for that. I will now.Doing that is exactly what I jsut explained.
Inside your 3D modeling package you get your UVW tool, in max it's the Unwrap UVW modifier, in maya you smack a little UV button and Blender I believe has the UVW modifier as well.
This will open the tool where you create your UVs.
These tools also usually contain a button to "render UV" which will produce a wireframe verision as an image for you.