- Joined
- Nov 30, 2012
- Messages
- 255
I need someone to make me the ulti of winter wyvern in DoTA:
Heres the Link : http://www.playdota.com/heroes/winter-wyvern
Heres the Link : http://www.playdota.com/heroes/winter-wyvern
the Volcanic crush is 99% finishe am just trying to make the tray damge units and to remove leaks
So...any news?![]()
Yes and no. That problem is mostly on maps and projects as there are hundreds of variables, triggers, etc... and everything. For a single spell, it's less embarassing.I do not believe that is a good idea because you might be the only person, who can read your code.
So...any news?![]()
So... are you going to take my spell request, Vladadamm?
Yes.
Some questions :
- For the "dragging" part, does it should interrupt orders (for example, you can't run) or not ? Cause if i make it interrupt orders, they won't be able to blink off, and if not they could still run (but their movements will be modified because of the tornado).
Poison Strike
Description: The hero goes to the enemy and attacks multiple times then blasts far away leaving a trail of poison. If enemies steps on the poison deals minor damage per second.
Elaborate on the red words please.. Both the target and the caster will move ?- When striking the opponent 6 times can u add them both moving around a bit not a lot though. Also this ability is for the Demon Hunter Hero.
@ gumx, so impale and silence?
Elaborate on the red words please.. Both the target and the caster will move ?
blasts far away leaving a trail of poison = when doing a final attack out of the six. He basically shoves the enemy away from him. And with that leaving a trail of poison where the enemy was moving due to the shoving.
can u add them both moving around a bit not a lot though = ummm well this isn't needed but I kind of want to look like when the demon hunter attacks using the ability I want both the demon hunter and the target to move forward at the same time. But this is not needed. Just for style.Thanks
good elaboration, I'll do my best. Probably you can get it tomorrow![]()
GhostHunter, sorry if i haven't finished your request yet, but i should think about some problems with your spell and find how to resolve them. So, i thought about those yesterday evening, and i'll test some things today, if it works then you'll have your spell tonight.
gumx said:thank you very much TwoVenomous.
so the result is not as epic as i thought it would be.. but i still hope you like it..
and if you have any question, feel free to ask.. configuration can be found in PS Setup trigger
and your first request will be done by En_Tropy![]()
Sorry I was late, the internet was driving me crazy. Here it is.. just be sure to modify some things as the silence AoE..
Explosion Wave
Since Vlad is too busy, would you like to accept my request, TwoVenomous?
Are you still working on my Transformation Spell?
Anyway I Want to Request something .
Spell Name : Jump Punch
" Jump Punch " : When i press the skill "Jump Punch" i target the enemy and then the hero jumps on the air and then goes towards the enemy punching him and knockbacking the enemy !
Damage x2 Inteligence
40 Seconds Cooldown
30 Mana Consumption
Can i make a request? its been a long time and my request from page #177 is not fulfilled..
I want to request this skill, and this one would be a badass if you can do it!
Thanks
Ultimate Artillery
The hero uses his weapon to damage enemies from long range (channeling)
1. Deals 45% of hero attack damage per 0.6 seconds to enemy in a line (1200 range) up to 5 seconds channeling.
2. Deals 55% of hero attack damage per 0.5 seconds to enemy in a line (1300 range) up to 6 seconds channeling.
3. Deals 75% of hero attack damage per 0.4 seconds to enemy in a line (1400 range) up to 7 seconds channeling.
4. Deals 85% of hero attack damage per 0.3 seconds to enemy in a line (1500 range) up to 8 seconds channeling.
I'll try to make CheckeredFlag's
Finished, be sure to read the instructions and such. =))
Palooo3 said:Hello, I would like to request triggered "Chain Heal"
It is simillar to ingame one but I need healing based on hero's stats, buffs, items and other stuff.
I would like it to be:
-MUI
-GUI
-Number of "jumps" set in variable
-10% heal reduction per "jump" (this means, first target gets 100% heal, other 90%, another 80% etc etc)
-Special chain effects between targets
-Heal that units get set in variable right before getting heal, not in map intilization trigger
-It can be instant, not timed
-Best to be leakless
-I don't need level support.
I hope this spell isn't too complicated and I will be thankfull for creating it.
Hmm.. That's what i though too..
So how about you make it deals damage equal to .75/1/1.25/1.75 * hero primary attribute, you can? i'll really thankful if you help me..
Soul StealerDescription: Every time this unit casts an ability it heals it self by 50% of int, and everytime this unit kills a unit adds 1 stack (Maximum of 15)
Levels: 1
Additional Information
- Passive
- When this unit dies The Stacks Reset to Zero
- Every Stacks increases Damage 5
Soul StealerDescription: Every time this unit casts an ability it heals it self by 50% of int, and everytime this unit kills a unit adds 1 stack (Maximum of 15)
Levels: 1
Additional Information
- Passive
- When this unit dies The Stacks Reset to Zero
- Every Stacks increases Damage 5
@zarpalasjohn: you can try edit this one http://www.hiveworkshop.com/forums/...-v1-04-a-175372/?prev=search=Dash&d=list&r=20 its very similar to what you've requested, its very simple yet eyecatching and its approved MUI