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===[NEW] Spell Workshop [NEW]===

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Level 11
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Aug 23, 2010
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665
Some spell requests :
Mighty Strike - Passive
Level: 3
Effect: has some percent chance to deal AoE damage. The attacked enemy then tossed into to the air, and upon landing, deal minor damage to himself and nearby ally of the attacked enemy. Also stun the attacked enemy for 1 second.
Chance: 10%/20%/30%
Minor damage: 50/75/100
Avatar of Battle - Active
Level:3
Effect: When activated, nearby allies get more attackspeed, movementspeed, and attack damage. While nearby enemy units get the reverse effect.
AS increase/decrease: 25%/30%/35%
MS increase/decrease: 30%/40%/50%
Attack increase/decrease: 5/10/20
Mana cost: 100/110/120
 
Level 12
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Def, damage bonus meaning like Flaming arrows from PotM. It gives a damage bonus, changes missile model, and costs mana on every attack.
 
Level 10
Joined
Mar 19, 2010
Messages
622
Here's my request:

Flame Trail
Type: Single Target
Description: summons a fireball that will move towards target enemy, those who come too close to the fire ball takes X damage. This damage is dealt every Y seconds. Means if someone continually follow the fire ball he will take X damage every Y seconds. This effect have 200 AoE(fixed). The fireball lasts until it reaches it's target or 15 seconds. Once it reached it's target it will deals Z damage in 450 AoE. The fireball's movement speed = target's movement speed + (caster's movement speed / 15)

That's all :)
 
Level 33
Joined
Mar 27, 2008
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8,035
New Request :
Stand Shot [Q] -Autocast (If its not possible then make it active)
Level : 4
effect : shoot at a target enemy unit, the unit become unable to move.
duration : 1/2/3/4
extra damage dealt each shot: 10/15/20/25
manacost : 20
casting range : 900

It is finished.
Credits to Weep for Damage Detection System
 

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  • Stand Shot.w3x
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Level 33
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8,035
Here's my request:

Flame Trail
Type: Single Target
Description: summons a fireball that will move towards target enemy, those who come too close to the fire ball takes X damage. This damage is dealt every Y seconds. Means if someone continually follow the fire ball he will take X damage every Y seconds. This effect have 200 AoE(fixed). The fireball lasts until it reaches it's target or 15 seconds. Once it reached it's target it will deals Z damage in 450 AoE. The fireball's movement speed = target's movement speed + (caster's movement speed / 15)

That's all :)

Test map is below.
 

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  • Flame Trail.w3x
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Level 37
Joined
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7,614
Hello, it's Aero here!

I'm requesting a spell! I've already created a test map for it. The spell will be for a campaign so no need to be MUI but cannot be vJASS. If possible, I would be happy to have it as GUI but not necessary. Only 1 hero is using this.

Change Stance (based on Defend ability from Footmen)

1) Melee Stance - When activated, Fradz uses his swords to slice his enemies.
2) Ranged Stance - When activated, Fradz throws lightning balls from his hands.

Melee Stance can only attack ground enemies, but Ranged Stance can attack both ground and flying enemies.

Aaand... Few limitations:

- No upgrades(because cannot undo)
- No unit replacing / new units(the campaign is build only for 1x type of hero)
- No other players(campaign is build only for player 1 and neutral hostile)

I would be so happy to actually have this. Superb credits to the creators... And rep!
 
Level 33
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@Aero
How about using transformation-based spell such as Bear Form ?
It's easy, trust me, I got the test map below, you'll just gonna copy all the settings in the Object Editor

You can even have the same items, attack speed and all (if you copy exactly Fradz at first level).
Abilities level will also be saved to the switched unit so you don't have to keep track each ability level to be set at the switched unit

NOTE: In order for those 2 units to switch, both units must have the Bear Form ability.
 

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  • Simple Melee Range Transformation.w3x
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Level 33
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Bear Form uses two different units so it can't be done.

I said: "No unit replacing / new units(the campaign is build only for 1x type of hero)".

This is not an easy request, I know. If not, impossible.
*wild idea appears*
Okay, challenge accepted
How about using Metamorphosis?
Meta still requires 2 units if you look into the Object Editor
 
Level 5
Joined
Jan 18, 2012
Messages
179
Okay, my time :p

I wan't a spell (probably a copy of War Stomp with diffrent ID) that will be named Mana Explosion, and when it is casted it throws anyone allies or enemies or neutral away from the Hero/Unit, it throws them like 500 aoe away or w/e you think is the better, but to catch them they need to be near the Caster, near like eh.. w/e you think is cooler to be near, like 100-200 aoe, or more/lesser. And the Caster starts recieving Mana, each unit the Caster threw away, 10 more Mana Points will be recovered every second, for example if the Caster uses that spell and the spell catches 3 neutral - 2 hostile and 1 ally the caster will get +60 Mana per second, but when the unit is attacked it stops recieving Mana per second. It has a duration of 30 seconds, if not being attacked within 30 seconds then it just stops having their use since thats the duration. Also, to cast this spell, there must be at least one Hostile, otherwise it won't do any effects.


If you do dat you got rep and w/e else I can do for you, please contact me for any stuff that actually can't happen by you, or if you have any other ideas, or if you didn't understand somethin, or w/e. But if you make it exactly as I said, the more sexy it will be ;) thanks
 
Level 33
Joined
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Messages
8,035
Okay, my time :p

I wan't a spell (probably a copy of War Stomp with diffrent ID) that will be named Mana Explosion, and when it is casted it throws anyone allies or enemies or neutral away from the Hero/Unit, it throws them like 500 aoe away or w/e you think is the better, but to catch them they need to be near the Caster, near like eh.. w/e you think is cooler to be near, like 100-200 aoe, or more/lesser. And the Caster starts recieving Mana, each unit the Caster threw away, 10 more Mana Points will be recovered every second, for example if the Caster uses that spell and the spell catches 3 neutral - 2 hostile and 1 ally the caster will get +60 Mana per second, but when the unit is attacked it stops recieving Mana per second. It has a duration of 30 seconds, if not being attacked within 30 seconds then it just stops having their use since thats the duration. Also, to cast this spell, there must be at least one Hostile, otherwise it won't do any effects.


If you do dat you got rep and w/e else I can do for you, please contact me for any stuff that actually can't happen by you, or if you have any other ideas, or if you didn't understand somethin, or w/e. But if you make it exactly as I said, the more sexy it will be ;) thanks

Is the spell channeling or what ?
 
Can I request something like this, the caster shoots up an arrow that will separate into multiple projectiles and hit enemies down?
It's an ultimate to be named arrow blast, 400 damage each unit in 700 AOE, 2 second cast time, 1200 projectile speed and could you do something so it curves more downward when approaching enemies from its dive? :grin:
 
Level 11
Joined
Nov 1, 2008
Messages
828
Can i request a wind gun? Similar to Call of Duty Black Ops Zombies.
The gun shoots in the direction flinging all the zombies up in to the air in the area infront of the player hero and come falling down, and there is probably 80/100 chance for them to die? You could always type black ops zombies wind(thunder) gun.
ThunderGun.png


thanks!
 
Level 4
Joined
Aug 5, 2011
Messages
94
I need some ' spells '

I Need 4 spells trigered by the arrows keys with the up arrow the hero is jumping towards ! with the down arrow the hero is reloading and the left arrow the hero is crouching and with the right he change weapons from the inventory !
 
defskull can i request some skill like this:
Flaming Arrows(not solarium anymore)
It's an autocast skill that gives bonus damage.
When the hero attacks and the time of day is 6:00- 17:59, he deals additional bonus damage calculated by (agility x0.3./ x0.45/ x0.6/ x0.75) plus (damage x0.3/0.445/0.6/0.75) pls make the variables simpler and post them in a comment page in the trigger editor..
 
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Level 11
Joined
Feb 23, 2009
Messages
577
Hi dude,

I was wondering if you knew if it was possible to have images (that move into boxes of my C&C sidebar) to face the screen as opposed to be "laying on the ground"?
Hope you understand what I mean. The orientation of the screen messes with the synchronization between the screen filter and its' buttons making it ugly often (though still very functional, but it hurts my eyes!...). *Thats for the RTS single player campaign I am making.

Hope you can help it's been bugging me for days now >.<...
 
Level 10
Joined
Mar 19, 2010
Messages
622
@zarpalasjohn: Gives more information about it. For Jump, what's range, mana cost?How to reload? did you use a reload system? or is your mana the bullets?For crouching, is it activated and lasts until deactivated?do it slows speed?if yes, slow for hw many %? For Change Weapon, what weapon? Did you use a weaponary system to handle it? How should it works like? 1 wep active at a time and right arrow key to switch to another wep? Always give more details, nobody would every know what you want if you just place a simple line.

@En Tropy: That would require some tricks to do that, cuz you might have to track the damage of your hero by saving it into a variable and changes it everytime it's modified(leveling, damage tomb, pick up items ect, ect)

@ThisPOT: A model? Find a flat, standing model and changes it's texture?
 
Level 4
Joined
Aug 5, 2011
Messages
94
I Want a MUI kamehameha spell please if you can !

A normal kamehameha where the heroe can target anywhere and cast the spell !

Damage will count x2 inteligence !

the kamehameha will go towords i mean in a row like this ----------------------

and it will not explode when he founds an enemy but continue and pass him there the damage will come in and when the kamehameha surpass the estimated range will stop and make an explosion !

Mana consumption by 20 !
 
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Level 4
Joined
May 27, 2012
Messages
60
Death Ultimate

I'm here to request a spell for one of my heroes, the hero is Underlord.
I need the spell to do 70% of all of the enemy units max health in a 1000 aoe, gaining 7% max health per level, with 10 levels, eventually reaching the 70% max health point. I would also like a special effect circle to be made around the aoe with any special effect that would look nice for a death-type character.
Thanks in advanced, just try your best whenever you can, it doesnt have to be perfect, aslong as it does the 7% max health per level part, thanks :)
 
Level 33
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8,035
I'm here to request a spell for one of my heroes, the hero is Underlord.
I need the spell to do 70% of all of the enemy units max health in a 1000 aoe, gaining 7% max health per level, with 10 levels, eventually reaching the 70% max health point. I would also like a special effect circle to be made around the aoe with any special effect that would look nice for a death-type character.
Thanks in advanced, just try your best whenever you can, it doesnt have to be perfect, aslong as it does the 7% max health per level part, thanks :)

Done, test map is below.
 

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  • Underworld Invitation - Hollification.w3x
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Level 4
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60
Done, test map is below.

Thanks dude :D exactly what I needed.
I need another spell, if you dont mind, it's for a Fire Elemental, so far, my fire elemental has Ring of Fire, the spell that I need is a spell that shoots a fireball at a target and the fireball splits into more fireballs hitting other targets, with 10 levels, dealing .5x intelligence per level.
If that's possible, thanks :)
 
Level 12
Joined
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Messages
1,067
So you want your fireball to do something like this:

where o = fireball and \ = pathing.

Hero
..|
..o
./.\
o..o

Something like that? How many splits, just the one? Do they stop splitting and expanding when they collide with a unit?

Also, yay for 1000th post! :D And I made sure it was here in the spell workshop! :)
 
Level 4
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May 27, 2012
Messages
60
So you want your fireball to do something like this:

where o = fireball and \ = pathing.

Hero
..|
..o
./.\
o..o

Something like that? How many splits, just the one? Do they stop splitting and expanding when they collide with a unit?

Also, yay for 1000th post! :D And I made sure it was here in the spell workshop! :)


Like, I I want the fireball to hit one single target dealing 1x intelligence per level, and after it hits a target, split into up to 24 fireballs hitting 24 different targets in a 900 aoe, dealing .5x intelligence per level

but yeah, pretty much the way you showed me, except make it hit more targets
 
Level 4
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Messages
94
I need a kamehameha MUI Spell so i can use it with many heroes at the same time !
I want it to be trigered by pressing the up arrow !
Damage will be calculated by x3 inteligence mana consumption by 30 !
I want the beam to pass through the enemies and damage them along the way and after the kamehameha range the spell stops and creates an explosion dealing AOS damage !
 
Level 4
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OK i explain what i want !

I want a spell where at the start of the ability the hero focus on his " ki " (ki is the power in dragonball)
and charges a small ball and the ball is growing enough to control it the size of the ball will be small not big i mean enough so it seems that its inside of the heroe hands then the heroe shout and unleash a big beam and go towards the caster of the spell and continues to go towards until the beam stops at the right range we have set like 1200 range it will be ok ! Damage will calculated x 2 inteligence and mana cost will be 30 ! The beam doesnt stop when it founds an enemy but it continues to pass throught the enemy and when the beam touches the enemy then the damage will start and after the damage calculated the beam will stop when the range is at 1200 and a explosion will created at the end of the beam and does AOS damage around it x 3 inteligence !
I want it to be trigered with the up arrow ! Also i want it to be in MUI so ican use it with other player too !

I think you will understunt know !
 
Level 12
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1,067
Guys, don't badger the poor kid on his english. At least he tried to have it in english unlike some people I see on hive who just post in random languages.

At least he tried.

Nobody is good at everything, especially languages. English is one of (if not the) toughest languages on the planet.
 
Level 4
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Messages
94
Try to speak greek which is my language and you will see if you can speak !!! So dont tell again something about me !
And i suggest to try the translator so you can see what i am writing ! Here take a look if you can understand what i am writing in greek !

Τι έγινε χρησιμοποιείς τον μεταφραστή ? Και μετάφραση να κανείς ρε φίλε δεν θα θα καταλαβεις τίποτα γιατί η γλώσσα μας η ελληνική είναι η ποιο δύσκολη γιαυτό άλλη φορά κάνε μόκο όταν ξαναμιλάς σε έλληνα !
 
Level 33
Joined
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Messages
8,035
OK i explain what i want !

I want a spell where at the start of the ability the hero focus on his " ki " (ki is the power in dragonball)
and charges a small ball and the ball is growing enough to control it the size of the ball will be small not big i mean enough so it seems that its inside of the heroe hands then the heroe shout and unleash a big beam and go towards the caster of the spell and continues to go towards until the beam stops at the right range we have set like 1200 range it will be ok ! Damage will calculated x 2 inteligence and mana cost will be 30 ! The beam doesnt stop when it founds an enemy but it continues to pass throught the enemy and when the beam touches the enemy then the damage will start and after the damage calculated the beam will stop when the range is at 1200 and a explosion will created at the end of the beam and does AOS damage around it x 3 inteligence !
I want it to be trigered with the up arrow ! Also i want it to be in MUI so ican use it with other player too !

I think you will understunt know !

You do notice if you're using arrow keys, you can have only MPI ?
Because it's pretty hard to keep track of all possible arrow key event press for each unit, owned by each player

I can only do this:
Supports up to 12 units (1 unit each player)

I can't do this:
Supports up to 12 units (player does not count)

If you agree to that, I'll start triggering.
 
Level 11
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Messages
800
You do notice if you're using arrow keys, you can have only MPI ?
Because it's pretty hard to keep track of all possible arrow key event press for each unit, owned by each player

I can only do this:
Supports up to 12 units (1 unit each player)

I can't do this:
Supports up to 12 units (player does not count)

If you agree to that, I'll start triggering.


You could do it based on the triggering player's currently selected units.
 
Level 33
Joined
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Messages
8,035
I did not said that it's impossible, but it will make illogical too

You see, selecting an army (12 units max) and pressing up arrow key, and all of them like "hey let's cast kame-hame-ha together!!!111eleven111!!1"

Hmmm, might as well make an Arrow Key Movement System that moves 12 units at the same time would it ?
Or, All units of Owner of Triggering Player, now that sounds cooler

Hell no, haha.

Also;

I want it to be trigered with the up arrow ! Also i want it to be in MUI so ican use it with other player too !
He wants it MUI, but want it other player to cast it too
I smell MPI, not MUI...

Whatever it is, I'll wait for his returning to this thread, until then..
 
Level 4
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Messages
94
Each Player will control only one heroe and not 12 just one :) i hope you can help me !

If its not trigered by arrows thats ok i dont have a problem , i like and without arrow keys the thing i want is to cast the same spell many heroes together !

Example : Goku cast kamehameha and together his son gohan cast the same kamehameha as well !
 
Level 4
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Messages
94
What is MPI by the way ?
I dont know it sorry!


I will be all the day online in case you have something to tell me !

I think it again and i want it to be trigered as a normally spell and not with arrow keys !

And something else that i dont said before i want the spell to target like the shockwave in the game originally so the hero can target everywhere and cast the ability ! You can start creating the spell if you want !
I dont need any extra models imported just the spell and to be casted by 2 or more units or players at the same time !
 
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Level 33
Joined
Mar 27, 2008
Messages
8,035
MUI - Multi-unit Instanceability
Able the spell to be casted by multiple of units at once without bugging it.

MPI - Multi-player Instanceability
Supports only maximum of 12 units (each 1 unit per player) for a spell to be casted at once without bugging it

So, you still want it to be activated via Arrow Key or a Spell Activation ?
 
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