Hork Stiffarrow, Jungle Hunter - AGI (Carry/Jungler)[r]
Abilities:
Jungle Tactics - No Target
Active Effect: Can only be casted outside the lanes/inside forests. Hork gets bonus movement speed and attack speed inside by up to x percent. Lasts until he exits the jungle.
Passive Effect: Hork covers himself with bushes to camouflage himself with his surroundings. This increases in evasiveness by up to x percent, making enemy attacks miss. He is unnoticed when nearby enemy/hostile units when he is blending with the environment.
Volley - Point Target
Fires a volley of x arrows into the target point. This deals x damage to hit units. Units get more damage when they do not see Hork.
Special effects may happen while possessing certain items.
NOTE: These effects would be like burning/cold arrows when carrying say Oil or an object of some sorts.
Call of the Jungle - Unit/Point Target
Unit Target: Strikes an arrow that the target unit that could befriend a Neutral Hostile. Befriending the unit would have an x percent chance of activation, which goes higher as the level goes lower. Only units level x or lower can be befriended. Lasts x second.
Point Target: Summons a random jungle beats to fight for Hork. It may be:
- A Bear, with high attack damage and hp, but low armor. (15%, but becomes 30% when max level of this ability)
- A Hawk, excellent for scouting and killing ground units. Low hp. (30%, but becomes 10% when max level of this abiltiy)
- A Wolf. Balanced unit. (30%, but becomes 15% as the max level of this ability)
- A Boar. Ranged unit, which is good when one-on-one. (20%, but becomes as 30% as the max level of this abiltiy)
- A Dragon. Beast possible unit. Siege unit. (5%, but becomes 15% as the max level of this ability)
Ultimate:
Arrow of the Beast - Unit Target
Fires Horks special arrow, which takes the spirit of his last summoned beast. If:
- A Bear, the arrow deals x damage and gives Fear to the target unit and nearby allied units. Fear makes them run away from attacks and unable to attack or cast spells for x seconds.
- A Hawk, the arrow hits the target unit at unparalleled speed. The arrow deals x initial damage. It then reduces the target units movement and attack speed greatly. Lasts x seconds.
- A Wolf. It deals x initial damage. After, x damage is continuously dealt for x seconds. Lasts x seconds.
- A Boar. Deals x damage. After it hits the unit, spikes fly out from different, random directions. It then flies out until it hits a unit or a debris. Deals x damage upon impact.
- A Dragon. Deals x damage upon impact. After x seconds, explosions burst out nearby the location of the unit. It burns all affected units, which deals x damage per second. Lasts x seconds.