- Joined
- Mar 27, 2008
- Messages
- 8,035
Well, okay...
WHAT utha ?
I didn't get what you meant
EDIT:
I'm assigning mckill for your request yeohxin, cause' I've got another outside request to do =D
Okey, can I request the Rage Sys tomorrow? =)
Burnout Passive/Self Passively increase mage's life regen rate by 85%(+30). If the mage's mana runs below 100(-5), the next 10 spell casted will not use mana but his life. After the 10 spell casted, recover his mana to 25%(+5). If this spell is undone-able in GUI then just ignore it, but hope it can be done.
Done
If any changes are nescesary, just tell me!
Tiche3
RendDeals 5 Damage every turn for 3 turns. Cannot be placed on a unit that has Rend on it already.
WHAT utha ?
I didn't get what you meant
EDIT:
I'm assigning mckill for your request yeohxin, cause' I've got another outside request to do =D
the spells i did where they good you know these 2
Glaive of the Flame(900 range)
-10 mana
-20 second cooldown
-Sends a flaming glaive at a target dealing 1000 damage and leaves a 10 yard radius fire circle on the ground dealing 200 damage per second for 10 seconds
Flames of Might (Ultimate)
-70 mana
-60 second cooldown
-15 second channeled spell
-Makes Mistress Rose to levitate a few yards into the air spawning a 10 yard line of flames 90, 180, 270, and 0 degrees around her causing 900 damage per second and every 5 seconds it randomly grips a random enemy or hero unit 10 yards away from Mistress Rose into the falmes during the channel.
Hey wait, are you making random spells ?
P/S: You can join the team if you want... We here have shortened members, dardas and GhostThruster rarely visit anymore so we're gonna need any help we can =D
I'd like to request this spell: http://www.hiveworkshop.com/forums/requests-341/spell-request-guillotine-182184/
For my map: http://www.hiveworkshop.com/forums/maps-564/azure-tower-defense-ultimate-v-16-3-a-158263/
All the details are there.
Thanks in advance.
Just not gonna be updating the first post.
I'd set up a sub-post for it for the time being, but I go back to work this week, so I won't be able to do it :3
EDIT: Btw, you fixed one but not the other on the main post. It still says "purposed" xD
Well, if you're gonna be MIA. You aren't gonna be able to update the first post. I was saying someone on the team should then make a post to temporarily do that job, which should then be link to from the main post.
If you're going to be MIA.
Should I ask you to update it... ?Well, if you're gonna be MIA. You aren't gonna be able to update the first post. I was saying someone on the team should then make a post to temporarily do that job, which should then be link to from the main post.
If you're going to be MIA.
Keep up the good work!Yeohxin's second request UPDATE:
Arcane Missile (DONE)
Arcane Recoverage (DONE)
Arcane Barrage (5%)
Just continuing what has been forgotten, is that wrong ?I never gave you the rights to my topics name... how dare you use it like i did... im glad ur helping people but that is theft...
Do you need it MUI ?Greetings, I am back - with another request. This one however is nothing major.
I want the spell below to have a % chance to happen - something along the line below.
Now what should I do? I can't seem to get it to work. All I end up with is this:
(Random integer number between 1 and 100) Less than or equal to (7 x (Level of Contagious (Zombie) for Contagious_Unit))
![]()
Contagious
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to False
((Dying unit) is A Hero) Equal to False
((Dying unit) is A flying unit) Equal to False
((Dying unit) is Summoned) Equal to False
((Dying unit) is Ethereal) Equal to False
((Dying unit) is Magic Immune) Equal to False
Actions
Set Contagious_Point = (Position of (Dying unit))
Set _Group = (Units within 500.00 of Contagious_Point matching ((Level of Contagious (Zombie) for (Matching unit)) Greater than 0))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Contagious_Group is empty) Equal to True
Then - Actions
Do nothing
Else - Actions
Unit - Remove (Dying unit) from the game
Special Effect - Create a special effect at Contagious_Point using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Contagious (Zombie) for (Picked unit)) Equal to 1
Then - Actions
Unit - Create 1 Dalaran Mutant for (Owner of (Picked unit)) at Contagious_Point facing Default building facing degrees
Unit - Add classification of Summoned to (Last created unit)
Unit - Add a 25.00 second Raise Dead expiration timer to (Last created unit)
Else - Actions
Custom script: call RemoveLocation( udg_Contagious_Point )
Custom script: call DestroyGroup( udg_Contagious_Group )
Vizel, are you talking to me? You make no sense whatsoever.
But incase you wonder this spell is made by Devalut
( found here: http://www.thehelper.net/forums/showpost.php?p=1300547&postcount=4 )
Well, I try to ask Vizel for that =Dthis is a good idea
spell update magic implosion bug is fixxed![]()
Yeohxin's second request UPDATE:
Arcane Missile (DONE)
Arcane Recoverage (DONE)
Arcane Barrage (DONE)
Thanks it man. +rep and credits given =)