- Joined
- Mar 27, 2008
- Messages
- 8,035
Well, okay...
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WHAT utha ?
I didn't get what you meant
EDIT:
I'm assigning mckill for your request yeohxin, cause' I've got another outside request to do =D
Okey, can I request the Rage Sys tomorrow? =)
Burnout Passive/Self Passively increase mage's life regen rate by 85%(+30). If the mage's mana runs below 100(-5), the next 10 spell casted will not use mana but his life. After the 10 spell casted, recover his mana to 25%(+5). If this spell is undone-able in GUI then just ignore it, but hope it can be done.
Done
If any changes are nescesary, just tell me!
Tiche3
Normal Attack

Events

Conditions

Actions


Set RBB_MessageString = ((Name of RBB_Creeps[(RBB_RoundCount - 5)]) + ( attacks + (Name of RBB_tempunit[0])))


Set RBB_MessageUnit = RBB_Creeps[(RBB_RoundCount - 5)]


Trigger - Run Message <gen> (checking conditions)


Animation - Play RBB_Creeps[(RBB_RoundCount - 5)]'s attack animation


Special Effect - Create a special effect attached to the chest of RBB_tempunit[0] using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl


Special Effect - Destroy (Last created special effect)


Unit - Cause RBB_Creeps[(RBB_RoundCount - 5)] to damage RBB_tempunit[0], dealing 5.00 damage of attack type Spells and damage type Normal


Countdown Timer - Start RBB_timer as a One-shot timer that will expire in 1.00 seconds
RendDeals 5 Damage every turn for 3 turns. Cannot be placed on a unit that has Rend on it already.
CreepAttackAI

Events


Time - RBB_CreepAttackTimer expires

Conditions

Actions


Set RBB_tempint3 = (Random integer number between 1 and RBB_AttackNumber[(Custom value of RBB_Creeps[(RBB_RoundCount - 5)])])



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





RBB_tempint3 Equal to (==) 1




Then - Actions





Trigger - Run RBB_CreepAttack1[(Custom value of RBB_Creeps[(RBB_RoundCount - 5)])] (checking conditions)




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





RBB_tempint3 Equal to (==) 2




Then - Actions





Trigger - Run RBB_CreepAttack2[(Custom value of RBB_Creeps[(RBB_RoundCount - 5)])] (checking conditions)




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





RBB_tempint3 Equal to (==) 3




Then - Actions





Trigger - Run RBB_CreepAttack3[(Custom value of RBB_Creeps[(RBB_RoundCount - 5)])] (checking conditions)




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





RBB_tempint3 Equal to (==) 4




Then - Actions





Trigger - Run RBB_CreepAttack4[(Custom value of RBB_Creeps[(RBB_RoundCount - 5)])] (checking conditions)




Else - Actions



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





RBB_tempint3 Equal to (==) 5




Then - Actions





Trigger - Run RBB_CreepAttack5[(Custom value of RBB_Creeps[(RBB_RoundCount - 5)])] (checking conditions)




Else - Actions
WHAT utha ?
I didn't get what you meant
EDIT:
I'm assigning mckill for your request yeohxin, cause' I've got another outside request to do =D
Cast Rend

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Render

Actions


Set Caster = (Triggering unit)


Set Target = (Target unit of ability being cast)


Set Time = 3


Trigger - Turn on Cast Loop <gen>
Cast Loop

Events


*SOMETHING OVER HERE*

Conditions

Actions


Set Time = (Time - 1)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Time Greater than 0) and ((Target has buff Render) Equal to True)



Then - Actions




Unit - Cause Caster to damage Target, dealing 5.00 damage of attack type Spells and damage type Unknown



Else - Actions




Unit - Remove Rendered buff from Target




Unit - Remove Render from Caster




Unit - Add Render to Caster




Trigger - Turn off (This trigger)
the spells i did where they good you know these 2
Glaive of the Flame(900 range)
-10 mana
-20 second cooldown
-Sends a flaming glaive at a target dealing 1000 damage and leaves a 10 yard radius fire circle on the ground dealing 200 damage per second for 10 seconds
Flames of Might (Ultimate)
-70 mana
-60 second cooldown
-15 second channeled spell
-Makes Mistress Rose to levitate a few yards into the air spawning a 10 yard line of flames 90, 180, 270, and 0 degrees around her causing 900 damage per second and every 5 seconds it randomly grips a random enemy or hero unit 10 yards away from Mistress Rose into the falmes during the channel.
Hey wait, are you making random spells ?
P/S: You can join the team if you want... We here have shortened members, dardas and GhostThruster rarely visit anymore so we're gonna need any help we can =D
I'd like to request this spell: https://www.hiveworkshop.com/forums/requests-341/spell-request-guillotine-182184/
For my map: https://www.hiveworkshop.com/forums/maps-564/azure-tower-defense-ultimate-v-16-3-a-158263/
All the details are there.
Thanks in advance.
Just not gonna be updating the first post.
I'd set up a sub-post for it for the time being, but I go back to work this week, so I won't be able to do it :3
EDIT: Btw, you fixed one but not the other on the main post. It still says "purposed" xD
(Random integer number between 1 and 100) Less than or equal to (7 x (Level of Contagious (Zombie) for Contagious_Unit))
Contagious

Events


Unit - A unit Dies

Conditions


((Dying unit) is A structure) Equal to False


((Dying unit) is A Hero) Equal to False


((Dying unit) is A flying unit) Equal to False


((Dying unit) is Summoned) Equal to False


((Dying unit) is Ethereal) Equal to False


((Dying unit) is Magic Immune) Equal to False

Actions


Set Contagious_Point = (Position of (Dying unit))


Set _Group = (Units within 500.00 of Contagious_Point matching ((Level of Contagious (Zombie) for (Matching unit)) Greater than 0))


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Contagious_Group is empty) Equal to True



Then - Actions




Do nothing



Else - Actions




Unit - Remove (Dying unit) from the game




Special Effect - Create a special effect at Contagious_Point using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl




Special Effect - Destroy (Last created special effect)




Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)





Loop - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








(Level of Contagious (Zombie) for (Picked unit)) Equal to 1







Then - Actions








Unit - Create 1 Dalaran Mutant for (Owner of (Picked unit)) at Contagious_Point facing Default building facing degrees








Unit - Add classification of Summoned to (Last created unit)








Unit - Add a 25.00 second Raise Dead expiration timer to (Last created unit)







Else - Actions


Custom script: call RemoveLocation( udg_Contagious_Point )


Custom script: call DestroyGroup( udg_Contagious_Group )
Well, if you're gonna be MIA. You aren't gonna be able to update the first post. I was saying someone on the team should then make a post to temporarily do that job, which should then be link to from the main post.
If you're going to be MIA.
Should I ask you to update it... ?Well, if you're gonna be MIA. You aren't gonna be able to update the first post. I was saying someone on the team should then make a post to temporarily do that job, which should then be link to from the main post.
If you're going to be MIA.
Keep up the good work!Yeohxin's second request UPDATE:
Arcane Missile (DONE)
Arcane Recoverage (DONE)
Arcane Barrage (5%)
Just continuing what has been forgotten, is that wrong ?I never gave you the rights to my topics name... how dare you use it like i did... im glad ur helping people but that is theft...
Do you need it MUI ?Greetings, I am back - with another request. This one however is nothing major.
I want the spell below to have a % chance to happen - something along the line below.
Now what should I do? I can't seem to get it to work. All I end up with is this:
(Random integer number between 1 and 100) Less than or equal to (7 x (Level of Contagious (Zombie) for Contagious_Unit))
![]()
Contagious
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to False
((Dying unit) is A Hero) Equal to False
((Dying unit) is A flying unit) Equal to False
((Dying unit) is Summoned) Equal to False
((Dying unit) is Ethereal) Equal to False
((Dying unit) is Magic Immune) Equal to False
Actions
Set Contagious_Point = (Position of (Dying unit))
Set _Group = (Units within 500.00 of Contagious_Point matching ((Level of Contagious (Zombie) for (Matching unit)) Greater than 0))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Contagious_Group is empty) Equal to True
Then - Actions
Do nothing
Else - Actions
Unit - Remove (Dying unit) from the game
Special Effect - Create a special effect at Contagious_Point using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Contagious (Zombie) for (Picked unit)) Equal to 1
Then - Actions
Unit - Create 1 Dalaran Mutant for (Owner of (Picked unit)) at Contagious_Point facing Default building facing degrees
Unit - Add classification of Summoned to (Last created unit)
Unit - Add a 25.00 second Raise Dead expiration timer to (Last created unit)
Else - Actions
Custom script: call RemoveLocation( udg_Contagious_Point )
Custom script: call DestroyGroup( udg_Contagious_Group )
Vizel, are you talking to me? You make no sense whatsoever.
But incase you wonder this spell is made by Devalut
( found here: http://www.thehelper.net/forums/showpost.php?p=1300547&postcount=4 )
Well, I try to ask Vizel for that =Dthis is a good idea
spell update magic implosion bug is fixxed![]()
Yeohxin's second request UPDATE:
Arcane Missile (DONE)
Arcane Recoverage (DONE)
Arcane Barrage (DONE)
Thanks it man. +rep and credits given =)
