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Wield Winterer On

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Wield Winterer

Actions


Custom script: local unit udg_Caster


Trigger - Turn off (This trigger)


Trigger - Turn on Wield Winterer Off <gen>


Set Caster = (Triggering unit)


Set IntIndex = 0


Game - Display to (All players) the text: 2nd ability if OFF


Wait 20.00 seconds


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




IntIndex Equal to 0



Then - Actions




-------- This is after 20 seconds --------




Game - Display to (All players) the text: OK111




Unit - Change ownership of Caster to Player 3 (Teal) and Change color




Wait 1.00 seconds




Unit - Change ownership of Caster to Player 1 (Red) and Change color




Wait 15.00 seconds




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






IntIndex Equal to 0





Then - Actions






-------- This is after 15 seconds --------






Game - Display to (All players) the text: OK222






Unit - Change ownership of Caster to Player 3 (Teal) and Change color






Wait 3.00 seconds






Unit - Change ownership of Caster to Player 1 (Red) and Change color






Wait 10.00 seconds






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








IntIndex Equal to 0







Then - Actions








-------- This is after 10 seconds --------








Game - Display to (All players) the text: OK333








Unit - Change ownership of Caster to Player 3 (Teal) and Change color








Wait 6.00 seconds








Unit - Change ownership of Caster to Player 1 (Red) and Change color








Wait 5.00 seconds








If (All Conditions are True) then do (Then Actions) else do (Else Actions)









If - Conditions










IntIndex Equal to 0









Then - Actions










-------- This is after 5 seconds --------










Game - Display to (All players) the text: OK444










Unit - Change ownership of Caster to Player 3 (Teal) and Change color










Wait 9.00 seconds










Unit - Change ownership of Caster to Player 1 (Red) and Change color










Wait 3.00 seconds










If (All Conditions are True) then do (Then Actions) else do (Else Actions)











If - Conditions












IntIndex Equal to 0











Then - Actions












-------- This is after 3 seconds --------












Game - Display to (All players) the text: OK555












Unit - Order Caster to Night Elf Druid Of The Claw - Night Elf Form












Unit - Set life of Caster to ((Life of Caster) / 4.00)












Trigger - Turn on (This trigger)












Trigger - Turn off Wield Winterer Off <gen>











Else - Actions












Trigger - Turn on (This trigger)









Else - Actions










Trigger - Turn on (This trigger)







Else - Actions








Trigger - Turn on (This trigger)





Else - Actions






Trigger - Turn on (This trigger)



Else - Actions
Wield Winterer Off

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Wield Winterer

Actions


Trigger - Turn off (This trigger)


Game - Display to (All players) the text: 1st ability is ON


Set IntIndex = 1
you know you can use
since neutral never needs too cast a spell right
Unit - Change ownership of (Triggering unit) to Neutral Hostile and Retain color
is there a max number of spells we can request? i got like a few i really need help with
I am one of the last pure GUIers unfortunately...
Never liked JASS.
@hey utha, your spell Wield Winterer is complete, you need to test it though, i've tested it...and its OK...maybe you can find bugs...if you want the map, just tell me...
i would like it just too see how you did it and too learn what i did wrong if that is ok.
just tell me the next thing you want me too do until then i will work on my map
Unit - Order Caster to Night Elf Druid Of The Claw - Night Elf Form
Unit - Order Caster to Night Elf Druid Of The Claw - Bear Form
I thought that you're busy with LoD Battle System here and there, with DA in progress, I don't want to burden you too much dude
Well, take a rest for awhile ;D
Wield Winterer is done
Check on first page
===SPELL UPDATE===
*Alpha Stage: Made the corrupted skull attached to "head"*
*+15% damage is done*
*Note: This is just an alpha stage, changes may applied*
Init

Events


Map initialization

Conditions

Actions


-------- Stores the abilities for quicker use later --------


Set AbilityActivate[1] = Activate Blood Presence


Set AbilityPresence[1] = Blood Presence


Set AbilityActivate[2] = Activate Frost Presence


Set AbilityPresence[2] = Frost Presence


Set AbilityActivate[3] = Activate Unholy Presence


Set AbilityPresence[3] = Unholy Presence


-------- Removes leaks --------


Custom script: set bj_wantDestroyGroup = true


Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)



Loop - Actions




-------- Adds an MUI event to detect damage, with every unit on the field as a base --------




Trigger - Add to Blood Effect <gen> the event (Unit - (Picked unit) Takes damage)


-------- Removes leaks --------


Custom script: call DestroyTrigger(GetTriggeringTrigger())
Init 2

Events


Unit - A unit enters (Playable map area)

Conditions

Actions


-------- Adds an MUI event to detect damage each time a new unit appears --------


Trigger - Add to Blood Effect <gen> the event (Unit - (Triggering unit) Takes damage)
Blood Effect

Events

Conditions


(Level of Blood Presence for (Damage source)) Greater than 0

Actions


-------- NOTE: This trigger will activate for spell damage as well, eg. if the guy with Blood Presence casts Storm Bolt, this will add extra life and damage --------


-------- Turns off this trigger, as below, the Cause Damage trigger will cause an endless loop --------


Trigger - Turn off (This trigger)


-------- Damages an extra 0.15, or 15% --------


Unit - Cause (Damage source) to damage (Triggering unit), dealing ((Damage taken) x 0.15) damage of attack type Chaos and damage type Universal


-------- Sets the current life to 104%(ie. +4%) --------


Unit - Set life of (Damage source) to ((Life of (Damage source)) x 1.04)


-------- Turns on this trigger, avoiding the endless loop and restablishing the activation --------


Trigger - Turn on (This trigger)
EDIT 3:
mckill2009, I'm assigning you over Fire Titan's Spell Pack, if that's you're okay...
I'm gonna take over GhostThruster's job, the Dominic's
@mckill2009
Yay thank you!![]()
Poisonous Nova(900 range)
-1000 mana
-20 second cooldown
-Blast the target with a poison explosion dealing 1000 onto the target/ 700 AoE damage and sending all enemies within 10 yards into the air dealing 500 falling damage.
Corrosive Chains(900 range)
-700 mana
-12 second cooldown
-Sends a green blob at an enemy exploding dealing 700 damage and causes a green chain lightning effect to enemies 10 yards away dealing 500 damage.
Bad Experiment (Ultimate)
-3000 mana
-60 second cooldown
-10 second channeled spell
-Sends a stampede-like wave of green oozes dealing 1000 damage when and causing the hit target to be covered in green smog dealing 300 damage per second for 10 seconds and slowed for 15% max speed for 5 seconds. (Sends 7 oozes per second.)
Glaive of the Flame(900 range)
-10 mana
-20 second cooldown
-Sends a flaming glaive at a target dealing 1000 damage and leaves a 10 yard radius fire circle on the ground dealing 200 damage per second for 10 seconds
Flames of Might (Ultimate)
-70 mana
-60 second cooldown
-15 second channeled spell
-Makes Mistress Rose to levitate a few yards into the air spawning a 10 yard line of flames 90, 180, 270, and 0 degrees around her causing 900 damage per second and every 5 seconds it randomly grips a random enemy or hero unit 10 yards away from Mistress Rose into the falmes during the channel.
Electric Grip(900 range)
-1000 mana
-20 second cooldown
-6 second channel
-Grips a enemy with an eletrical lightning stream pulling them a few yards into the air stunning them for 5 seconds dealing 1000 damage every 3 seconds.
Siren of the Sea (Ultimate)
-5000 mana
-60 second cooldown
-Causes the caster to freeze all enemies within 20 yards and explodes the ice dealing 3000 damage and slows all attacking speed by 50% and heals the caster for 5000.
Moon Arrow(900 range)
-10 mana
-20 second cooldown
-Sends a light blue glowing arrow at a target dealing 1000 damage and explodes hitting eneimies within 10 yards with stars and stunning them for 2 seconds.
Arrows of the Full Moon(Ultimate)
-50 mana
-60 second cooldown
-10 second channel
-Makes the caster shoot an arrow into the sky, making her immune for the whole channel, and sending down stars from the sky hitting every enemy within 20 yards for 1000 damage per 2 seconds, summoning 1 Star unit every 5 seconds. (I'll set the health, damage and spells for the star units)
Sorry it's a long list, but I would love the ultimates to be done than the other spells, my map won't be finish until like 2 more months lol so take as long as you want
All of these spells are level 1.
Will give +rep and put your name as one of the heros the players can select, plus credits.
No problem, just dont be in a rush coz there's so many requests at hand, not to mention my map...its pending for so long now
![]()
, and good luck with your map @Trydene
do you need them too be mui?
and what Vizel said what do you want Yards to be?
@Trydene
do you need them too be mui?
