- Joined
- Jan 20, 2016
- Messages
- 94
Bugs:
1. Outer goldmines guardians often ignore us if we attack one of them. The rest just walks randomly, until we attack them, even if they're very close when attacking one of them.
2. Attacking nagas sometimes are blocked in water, when they're in the river and towers attack them from the cliff, they try to go into the cliff.
3. Murloc heal is a bit too weak? 8 hitpoints per heal. Rejuvenation is good, but it requires too much micro.
4. Allied warrior units wander randomly if we leave them in one place without orders
5. Enemies prioritize buildings too much? If naga is attacking a building and we attack the naga using units, it doesn't switch target to our units, but waits until the building is destroyed.
6. Give time after start, instead of instantly spawning nagas? 5-15 seconds of time.
7. Make towers smaller? They take a lot of space. But they might be too op if they're smaller, unless their damage is reduced.
1. Outer goldmines guardians often ignore us if we attack one of them. The rest just walks randomly, until we attack them, even if they're very close when attacking one of them.
2. Attacking nagas sometimes are blocked in water, when they're in the river and towers attack them from the cliff, they try to go into the cliff.
3. Murloc heal is a bit too weak? 8 hitpoints per heal. Rejuvenation is good, but it requires too much micro.
4. Allied warrior units wander randomly if we leave them in one place without orders
5. Enemies prioritize buildings too much? If naga is attacking a building and we attack the naga using units, it doesn't switch target to our units, but waits until the building is destroyed.
6. Give time after start, instead of instantly spawning nagas? 5-15 seconds of time.
7. Make towers smaller? They take a lot of space. But they might be too op if they're smaller, unless their damage is reduced.

Approved



