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  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

The Murlocs V.4.8

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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「Murlocs 4.8」

By Dudesoe

Gameplay
[tr]
Murlocs is a game that has 3 kind of people the creator,
the Murlocs, and the Humans where
they fight until each of their main
buildings get destoryed
the Murlocs, and the Humans

Features
[tr]
Custom Spells
Custom Tomes
Custom Models
New Race Murlocs
New Heroes
Custom Items
Hard and Easy Bosses
Recipes

Screenshots
[tr]

WC3PICTURE_zpsc4d64233.png

Creator Hero selection
WC3PICTUREMURLOC_zps45080b40.png

Murloc Hero Selection
WC3PICTUREHUMAN_zpse5cd5ee9.png

Human Selection

Credits
[tr]
Kwaliti for his model,
Tranquil for his models,
MrTuercas for his model,
Fingolfin for his model,
zeshuri for his model,
Tarrasque for his model,
Sephiroth for his model,
l0w_kwaliti for his model,
Praytic for his icon,
expresso for his model,
BlinkBoy for his model,
Frankster for his models,
and thank you Wrda for helping me with the triggers


Changelog
[tr]
Changelog for 4.4.
Buffed all human hero skills
Buffed hp/damage of some human units
New Victory/Defeat Conditions if creator destorys your town halls you lose
If you destory the creators Revive the creator loses
ChangeLog for 4.5
Fixed Attribute Bonus
Added EmperorGil's Drops and Recipes
Buffed Storm Bolt Chaos
Buffed Summon Elemental
ChangeLog For 4.6
-Farms now give 10 food
-upgraded the gyro copter
-made the mortar weaker since if you massed them they destoryed everything
-Barracks now can be upgraded
-Hero Selection Isn't it amazing
-Buffed Human Upgrades
-Note: Ai will no longer work
ChangeLog For 4.7
New Heroes for the tavern SUPPORT HEROES
Buffed the building times and training times for murloc human/goblin buildings!
And thank you Wrda with the triggers
New Spells :D
ChangeLog For 4.8
Fixed Defeat triggers
Buffed the buffed/nerfed the support heroes


Map Description Generator 「By Vengeancekael」

Keywords:
Hero, Custom Models, Custom Skills, Cool Items,
Contents

The Murlocs V.4.8 (Map)

Reviews
» Vengeancekael:[c] 「Profile :: Message :: Hive Staff」 » Date:[c] 「21/Mar/2013 13:55:20」 » Reasons: Lacking Description: Description Generator (Easy) / Template (Hard) > No longer recommended [Optional] Missing Custom Preview Image: To add a...

Moderator

M

Moderator

» Vengeancekael:[c] Profile :: Message :: Hive Staff
» Date:[c] 21/Mar/2013 13:55:20
» Reasons:

Lacking Description: Description Generator (Easy) / Template (Hard) > No longer recommended
[Optional] Missing Custom Preview Image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import the image and change its path to 'war3mapPreview.tga'.
» Comment:
[Moderation version: Initial]
Too long description.
Most people don't care about the storyline and will definitely not read about it in the description, focus more on grabbing their attention with more focus on the features of the map, in a more detailed way, but keep it all short.
Put the credits and changelog under hidden tags and add screenshots to your description.
Not Rated
[tr]​
» Rules: [c] Map Submission
» Contact: [c] Staff Contact
! 'Reasons' are automated !

[EDIT]
Orcnet: map is too simple and widely spaced, no much to do but play as a standard melee map and hack and slash your way into the huge space of the map, also you can't start it unless you timber down trees that makes up a wall in your base, this map needs more work and polish
 
Last edited:

Wrda

Spell Reviewer
Level 28
Joined
Nov 18, 2012
Messages
1,994
Create a variable called "Point" as a variable type "Point" and do the following:
  • Respawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Hostile
    • Actions
      • Wait 50.00 seconds
      • Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
->
  • Respawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Hostile
    • Actions
      • Wait 50.00 seconds
      • set Point = (Position of (Triggering unit))
      • Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at Point facing Default building facing degrees
      • Custom Script: call RemoveLocation(udg_Point)
  • Hero Trigger V1
    • Events
      • Unit - A unit enters Region 034 <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Hero Selecter
    • Actions
      • Unit - Remove (Entering unit) from the game
      • set Point = (Center of Where Red Hero Spawns <gen>)
      • Unit - Create 1 LichKing for (Owner of (Triggering unit)) at Point facing Default building facing degrees
      • Custom Script: call RemoveLocation(udg_Point)
and so on, on the rest of triggers like trigger v1 copy copy blablabla...

  • Spell
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Storm Bolt Chaos
    • Actions
      • Set Caster = (Triggering unit)
      • Set Target = (Target unit of ability being cast)
      • Special Effect - Create a special effect at (Position of Target) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
      • Special Effect - Create a special effect at (Position of Target) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
      • Unit - Cause Caster to damage Target, dealing 500.00 damage of attack type Spells and damage type Normal
->
  • Spell
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Storm Bolt Chaos
    • Actions
      • Set Caster = (Triggering unit)
      • Set Target = (Target unit of ability being cast)
      • Set Point = (Position of Target)
      • Special Effect - Create a special effect at Point using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
      • Special Effect - Destroy (Last created special effect)
      • Special Effect - Create a special effect at Point using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Custom Script: call RemoveLocation(udg_Point)
      • Unit - Cause Caster to damage Target, dealing 500.00 damage of attack type Spells and damage type Normal
 
Level 2
Joined
Mar 14, 2013
Messages
16
Create a variable called "Point" as a variable type "Point" and do the following:
  • Respawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Hostile
    • Actions
      • Wait 50.00 seconds
      • Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
->
  • Respawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Hostile
    • Actions
      • Wait 50.00 seconds
      • set Point = (Position of (Triggering unit))
      • Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at Point facing Default building facing degrees
      • Custom Script: call RemoveLocation(udg_Point)
  • Hero Trigger V1
    • Events
      • Unit - A unit enters Region 034 <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Hero Selecter
    • Actions
      • Unit - Remove (Entering unit) from the game
      • set Point = (Center of Where Red Hero Spawns <gen>)
      • Unit - Create 1 LichKing for (Owner of (Triggering unit)) at Point facing Default building facing degrees
      • Custom Script: call RemoveLocation(udg_Point)
and so on, on the rest of triggers like trigger v1 copy copy blablabla...

  • Spell
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Storm Bolt Chaos
    • Actions
      • Set Caster = (Triggering unit)
      • Set Target = (Target unit of ability being cast)
      • Special Effect - Create a special effect at (Position of Target) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
      • Special Effect - Create a special effect at (Position of Target) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
      • Unit - Cause Caster to damage Target, dealing 500.00 damage of attack type Spells and damage type Normal
->
  • Spell
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Storm Bolt Chaos
    • Actions
      • Set Caster = (Triggering unit)
      • Set Target = (Target unit of ability being cast)
      • Set Point = (Position of Target)
      • Special Effect - Create a special effect at Point using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
      • Special Effect - Destroy (Last created special effect)
      • Special Effect - Create a special effect at Point using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Custom Script: call RemoveLocation(udg_Point)
      • Unit - Cause Caster to damage Target, dealing 500.00 damage of attack type Spells and damage type Normal
how would i do the variable? just being a noob here xD
 

Wrda

Spell Reviewer
Level 28
Joined
Nov 18, 2012
Messages
1,994
Create a variable called "Point" as a variable type "Point" and do the following:
  • Respawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Hostile
    • Actions
      • Wait 50.00 seconds
      • Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
->
  • Respawn
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Hostile
    • Actions
      • Wait 50.00 seconds
      • set Point = (Position of (Triggering unit))
      • Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at Point facing Default building facing degrees
      • Custom Script: call RemoveLocation(udg_Point)
[/hidden]
Like this?
 
Okay, to be easy, I play the map a bit, It's actually Boring (I play as the Creator). Well, then I check your triggering and point these triggers that is incorrect, please take a look :

  • Untitled Trigger 001 Copy 3 Copy 4 Copy 3
    • Events
      • Unit - Town Hall 0381 <gen> Dies
    • Conditions
    • Actions
      • Game - Defeat Player 2 (Blue) with the message: YOU'VE BEEN DESTROR...
  • Untitled Trigger 001 Copy 3 Copy 4 Copy 2
    • Events
      • Unit - Town Hall 0381 <gen> Dies
    • Conditions
    • Actions
      • Game - Defeat Player 2 (Blue) with the message: YOU'VE BEEN DESTROR...
  • Untitled Trigger 001 Copy 3 Copy 4 Copy
    • Events
      • Unit - Town Hall 0309 <gen> Dies
    • Conditions
    • Actions
      • Game - Defeat Player 2 (Blue) with the message: YOU'VE BEEN DESTROR...
  • Untitled Trigger 001 Copy 3 Copy 4
    • Events
      • Unit - Town Hall 0387 <gen> Dies
    • Conditions
    • Actions
      • Game - Defeat Player 2 (Blue) with the message: YOU'VE BEEN DESTROR...
Now, the Problem is :
-You set all the five event to make player 2 defeated, I think you are using incorrect players, since those building belongs to Player 3 and their allies

Well, I will play the Map again later, but you should check these first.

That's all, good day then :)
 
Level 2
Joined
Mar 14, 2013
Messages
16
Okay, to be easy, I play the map a bit, It's actually Boring (I play as the Creator). Well, then I check your triggering and point these triggers that is incorrect, please take a look :

  • Untitled Trigger 001 Copy 3 Copy 4 Copy 3
    • Events
      • Unit - Town Hall 0381 <gen> Dies
    • Conditions
    • Actions
      • Game - Defeat Player 2 (Blue) with the message: YOU'VE BEEN DESTROR...
  • Untitled Trigger 001 Copy 3 Copy 4 Copy 2
    • Events
      • Unit - Town Hall 0381 <gen> Dies
    • Conditions
    • Actions
      • Game - Defeat Player 2 (Blue) with the message: YOU'VE BEEN DESTROR...
  • Untitled Trigger 001 Copy 3 Copy 4 Copy
    • Events
      • Unit - Town Hall 0309 <gen> Dies
    • Conditions
    • Actions
      • Game - Defeat Player 2 (Blue) with the message: YOU'VE BEEN DESTROR...
  • Untitled Trigger 001 Copy 3 Copy 4
    • Events
      • Unit - Town Hall 0387 <gen> Dies
    • Conditions
    • Actions
      • Game - Defeat Player 2 (Blue) with the message: YOU'VE BEEN DESTROR...
Now, the Problem is :
-You set all the five event to make player 2 defeated, I think you are using incorrect players, since those building belongs to Player 3 and their allies

Well, I will play the Map again later, but you should check these first.

That's all, good day then :)

Fail didn't know there were a second page of comments xD
Btw its boring if you play by yourself xD
 
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