deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,045
1. Why can you research Cannibalize for a unit which is not yet available until later? Same with Ensnare.
2. You really need to search for models for those buildings. Each of them looks alike even if their icons are different. Why not also use naga models!?
3. This new faction is just a mere edit of the Human one. Please be creative.
4. Heroes need glow: How to add Hero Glow without Modeling
5. Murloc Scout Hut upgrades all have the same icon.
6. Hero spells are normal Warcraft III ones. Make your own or use some of the custom made on this site.
7. Hero ability icons are not properly positioned.
8. Seacultist has the same icon as the Guardian and Murloc Sorcerer
9. Vorpal Bolts should be under the siege unit not under the Thunder Lizards.
10. Too many of the same or similar units: murlocs.
11. Murloc Sorcerer has 10 armour from level 1. Are you kidding!?
12. Siege Golems are too powerful. They have siege attack type, fast attack speed, fortified armour, average movement speed and they're also immune to spells and this without any armour+weapon upgrades. They also have mana for some reason...
By the way, Taverns are empty.
Overall needs much work.
Some guides and examples of good altered melee maps:
How to: Create a Full-working Custom Race
Custom Race Creation: Advanced Mechanics
UB - Ultimate Battle v1.99c AI+
Deforestation of Felwood v2.1.1
Nightborne v1.04
Planetary Domination v2.04
2. You really need to search for models for those buildings. Each of them looks alike even if their icons are different. Why not also use naga models!?
3. This new faction is just a mere edit of the Human one. Please be creative.
4. Heroes need glow: How to add Hero Glow without Modeling
5. Murloc Scout Hut upgrades all have the same icon.
6. Hero spells are normal Warcraft III ones. Make your own or use some of the custom made on this site.
7. Hero ability icons are not properly positioned.
8. Seacultist has the same icon as the Guardian and Murloc Sorcerer
9. Vorpal Bolts should be under the siege unit not under the Thunder Lizards.
10. Too many of the same or similar units: murlocs.
11. Murloc Sorcerer has 10 armour from level 1. Are you kidding!?
12. Siege Golems are too powerful. They have siege attack type, fast attack speed, fortified armour, average movement speed and they're also immune to spells and this without any armour+weapon upgrades. They also have mana for some reason...
By the way, Taverns are empty.
Overall needs much work.
Some guides and examples of good altered melee maps:
How to: Create a Full-working Custom Race
Custom Race Creation: Advanced Mechanics
UB - Ultimate Battle v1.99c AI+
Deforestation of Felwood v2.1.1
Nightborne v1.04
Planetary Domination v2.04
Awaiting Update.
If you want more reviews, you should participate in the The Grand Review Exchange!
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BB Codes | HIVE
MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
How to Add a Screenshot to your Map Description
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- A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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EDIT:
"Siege Golem nerfed, attacks slower, vulnerable to magic, no pierce, and has lower armor. But still has fair range on air units."
You didn't have to change that much but if it is OK with you then alright.
Anyways, there is more to be changed/worked upon.
Awaiting Update.
Last edited: