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Monoconfront: Master of Tides v1.2

Submitted by APproject
This bundle is marked as approved. It works and satisfies the submission rules.
Details
Monoconfront
Master of Tides
v1.2

[​IMG]

Introduction

This is short Single Player 20-25 minutes gameplay RPG, in which you might take a role of troll tribe chief and dive into battle with force of sea deeps. Map contains 3 easily found secrets, 11 unique items and wonderful music.

Story

Not so long time ago, ancient evil have risen from the deepest seas. They call themselves Wushanni temple cult. Wushanni itself began terrorizing the woods, slaughtering villagers, flooding land with all-destroying waves of water. Woods are damned with curse of unstoppable Wushanni cult.
Thicktusk Tribe forces are ready to clash with Wushanni. This may require tremendous bloodshed across the temple, but it is the only way to stop Wushanni temple cult from an absolute tirony across the land of great woods.


Credits
Hiveworkshop Models / Icons:
Tarrasque
Mc !
hortaxman
Buster
Marenko
neogaidenx
Callahan
Forgotten_Warlord
apaka
levigeorge1617
Ampharos_222
Misha
DonDustin
Kehel
Chriz.
Champara Bros
sPy
JetFangInferno
Tranquil
PrMosquito
shamanyouranus
WILL THE ALMIGHTY
bigapple90
Freezer
NFWar
PeeKay
marcus158
Infrisios
Akolyt0r
CRAZYRUSSIAN
Lord_T
-Berz-
Sundance
Carrington2k
Elainiel


Wc3Campaigns Models:

Daelin
Nasrudin


GUI Knockback System:

Paladon

Music:

Loki - Heroes of Mythology


Screenshots (Count: 6)
Screenshot 1.
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Screenshot 2.
[​IMG]

Screenshot 3.
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Screenshot 4.
[​IMG]

Screenshot 5.
[​IMG]

Screenshot 6.
[​IMG]


Changelog
v1.1

Imported new music track, which may play while fighting boss
Changed preview image
Tribe heal effect model have been changed
Created a teleportation item appearing once complyting first Quest
Temple Serpent got its attack slightly increased
Forest Beast have been strengthened
Tome of Stats now adds 4 stats instead of 2
Some items now are more powerful
Added 2 brand new items to be picked
Implented a GUI knockback system by paladon


v1.2

Balanced few items due to overpowerness
Prevented an exploit which enables hero to jump over pathing blockers

Keywords:
Mono, Confrontation, Confront, Monoconfront, RPG, Night, Elf, Elves, Troll, Trolls, Felwood, Thicktusk, Master, Of, Tides, Wushanni, Temple, Other.
Contents

Monoconfront: Master of Tides v1.2 (Map)

Reviews
Moderator
17:58, 2nd Sep 2011 -Kobas-: Status: Approved
  1. 17:58, 2nd Sep 2011
    -Kobas-:
    Status: Approved
     
  2. Vengeancekael

    Vengeancekael

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    How can you make maps so fast D:
    Gonna check this out.
     
  3. APproject

    APproject

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    Haha, it was summer so I had ton of time. Plus ~30 minutes gameplay map is pretty decent as for 10 days project I think. :)
     
  4. Vengeancekael

    Vengeancekael

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    Review:

    Gameplay:

    Woo custom spells <3
    The custom spells are really awesome, neat effects, not overpowered at all, a wide range of abilities, from healing ones to damaging ones and buffing abilities.
    The custom items also really change the course of the game, there's a nice amount of items to buy as well in the beginning.
    The boss fight is really thrilling, very intense at times, the boss does a lot of different things overtime, he doesn't repeat the same spell. His spells are very flashy, although some of his spells are really kinda frustrating, they kill your allies' units instantly for example.

    Terrain:

    Again, an excellent terrain, a marvelous environment to look at, not empty at all, completely filled up by plants, ruins, etc.

    Other:

    The map is very polished, it has an nice intro, the dialogue is awesome, the item tooltips are very polished and colorized, although the custom spells' tooltips could have been a bit shorter.

    Also:

    *A second custom soundtrack for the boss fight, maybe a faster one
    *make the hero invulnerable when using Thunder Storm
    *The healing wave sound effect is very annoying
    *Add a teleporter next to the merchant leading you to the arena after you've defeated the Fernar and bought your items
    *Corrosive Strike's icon is very blurry
    *A custom loading screen
    *A real outro

    Overall:

    A really neat map again made by an excellent mapper, it has a lot of potential, some tweaks here and there and the map will be perfect.

    Rating: 4/5
     
  5. MrStormyZ

    MrStormyZ

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    this should be good :D
     
  6. APproject

    APproject

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    @Vengeancekael

    Thank you for your review and rating. All these compliments really motivates and inspires me to proceed this enjoyable work.
    Basically this is for balancing. Ally wipe out is necessary to keep game challenging, because large amount of allies in a spot may do really big harm to Boss in short period of time. This may lead to quick end. And to same amount of forces per 40 seconds is not so difficult, but it depends on what stance you are though. Sometimes I was lucky to cause 1000-1200 health loss to boss in ~20 seconds due to amount of ally while testing, that's pretty massive!
    I do have a track for it, would fit perfectly to boss fighting, because it sounds like fast savage jungle track. But then the size of map would be nearly 5 MBs. :(
    This would make sense, but then hero might be overpowered. There is an item which makes hero invulnerable, basically to be used while Boss cast area of effect damage spell, to avoid damage caused and stun. This may be provided by item, and Thunder Storm would make it like a free chance to manipulate invulnerablity.
    Hehe, I believe every sound may be so annoying due to such repetitive use. I may try to replace it with more silent one.
    This may work, only if player would find at least these two treasure chests and shop properly, this might be good idea to save some time, even though the distance ain't so far.
    I'm not really going for it, it just would add size and nothing to gameplay, which is the most important I think.
    What do you mean?
     
  7. -Kobas-

    -Kobas-

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    Are all those models and icons legal?
     
  8. APproject

    APproject

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    All models and icons were found here at Hiveworkshop and some at Wc3Campaigns community site and it all were approved by moderators.
     
  9. Vengeancekael

    Vengeancekael

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    A cinematic.
    Why would that be a problem?
     
  10. APproject

    APproject

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    It shouldn't matter since it is Single Player, but as I mentioned earlier in other threads, I had complaints about map size due to slow connections. Well I guess I could do it, I might give it a shot!
     
  11. Vengeancekael

    Vengeancekael

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    Or just attach the bigger file to a post for people who have a fast internet connection.
     
  12. -Kobas-

    -Kobas-

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    There I can't gave you more than 4/5, sorry, map is good but it's small (short) and that's is first problem.

    Also it miss:
    -Difficulties
    -Game modes
    -Random events
    -Not so linear story
    -Maybe few side quests (can be liked with this above, but I will keep it separated because of few things)
    -Different heroes (with different main quest or story or info)

    etc etc
     
  13. APproject

    APproject

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    Thank you for approval. I didn't expect it to be more than 4/5 anyway :) It's one of the highest achievement reached so far of my maps. These additions might be added within time. Thanks again.

    I'm not really sure if you can do it in post #1. But I may add the music track anyway, because I got just the right one. :)
     
  14. Vengeancekael

    Vengeancekael

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    You can just, just click edit, then Go Advanced and then scroll down to 'Manage Attachments'
    edit: OH well no you'll have to attach it to a new post. Or use the pastebin!
     
  15. deaththekid

    deaththekid

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    Weee this is great, I can't believe this game! This is great 5/5
     
  16. AyeKantSpel

    AyeKantSpel

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    The terrain was spectacular, the spells and boss battle were quite lovely, wasn't much of an RPG in the traditional sense as far as length wise, still it was an astounding map, I'd love to see more added on to it! 5/5
     
  17. cleavinghammer

    cleavinghammer

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    I think Fernar should give enough exp to get to level 3 (or enough that killing the forest beast as well gets you there).

    Other than that and the lack of an ending, great map indeed.
     
  18. APproject

    APproject

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    Thanks. :)
    You see, level up restore life and mana immediately and once leveled up at the gates you are able to take down Farnar and Beast as well while level 2. You shouldn't mind life / mana once Farnar is eliminated, because once entered the temple you get life and mana restored just by getting there. Gaining third level would give an advantage of restoring life / mana while fighting boss in very early beginning.

    Yeah probably you are right, but I think this category would fit the best, because I couldn't find anything more familiar to it.

    Ugh.. It is not cinematic type resource.
     
  19. cleavinghammer

    cleavinghammer

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    It's not life that's the problem, it's the fact that you only have two abilities available. The cooldowns on each ensure that you have a lot of mana just sitting there, which would come in handier if you had the third ability to use it on.