• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Of Crimson Tides


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Important
Important
This campaign was made by Flower Fairy. She is the author of this campaign. The campaign is being posted on HiveWorkShop on her behalf with her express permission.

The campaign was originally posted here:

血色征程完整版! - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com

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Of Crimson Tides
Of Crimson Tides
This campaign follows He Xiaoshu and the blood elves. This campaign is comprised of 11 playable missions and 9 cinematic missions, and follows the style of the Blizzard campaign with RTS-style missions as well as RPG-style missions.


Due to the conversion tool used to convert the campaign to the standard world editor, it is recommended to play the campaign using the most recent patch.


List of Flower Fairy's Campaigns
List of Flower Fairy's Campaigns

Characters


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He Xiaoshu: The main character of the campaign. Even though she had an unhappy childhood, she relied on her optimism and hard work to eventually became the deputy president of Dalaran. She is a pacifist who draws a clear line between what she likes and doesn't like, and knows right from wrong. She is also a competent leader. This time, however, she and her allies will face an unprecedented crisis...

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Thrall: The warchief of the horde, he is always thinking about his people's future, and even makes sacrifices for them. He was saved by He Xiaoshu during an outing. He realizes that in order to give his people lasting peace, sacrifices must be made--- allying himself with the foreign blood elves.

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Lor'themar Theron: Once a nameless rogue swordsman, he was able to become a battle mage of Dalaran after the Dalaran president took a liking to him. As such, he is often blindly loyal to the president and has no views of his own. After witnessing the president's betrayal, he realizes who is the true leader of Dalaran.

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Maiev: She is a consistently arrogant avenger. She once used her allies to achieve her revenge without scruples, leading to everyone becoming alienated from her in the end. With new allies this time, will she treat them as she did her old allies? Valkyire said that her only goal in life was revenge. What meaning will her life hold once her revenge is accomplished?

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Akama: Once a general of the draenei, after being afflicted by a demonic curse and being forced to become the demons' slave, he and his followers declared themselves The Broken. After being persuaded by He Xiaoshu, his lost heart finally found a shore to stop at. He leads his forces to help He Xiaoshu break out of prison and joins her ranks.

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Yrel: She is the commander of the draenei. After witnessing the sacrifice her mentor A'dal made, she understands she is the last guardian of the light. She follows He Xiaoshu to the black citadel with the intent of making the demons pay in blood.


Screenshots
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Credits

Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.



These are the hiveworkshop resources in use, based on the automatic credit generator:
Resources in Use by Of Crimson Tides | HIVE


Bymighty, rightfield, miseracord, will the almighty, daelin, kuhneghetz, general frank, norinrad, epion, jetfanginferno, kitabatake, callahan, splashy5, dojo, lord_t, demon boy, bloody_turds, infrenus, dickxunder, champara bros, hawkwing, assasin_lord, hanza-ru, mephestrial, quech, noypi, thrikodius, supertoinkz, cavman, sellenisko, just_spectating, rama462, proxy, -grendel, peekay, sin'dorei300, wandering soul, power, shyrony, whitedeath, jesushipster, ujimasa hojo, andrewoverload519, eubz, nightskyaurora, kimbo, whitewolf8, kangyun, reflex, horusrogue, darkholme, frlky, 67chrome, daenar7, mc !, link_iceblader, kyzerdrood32, darkfang, crazyrussian, cloudwolf, viiva, bigapple90, mr,goblin, palaslayer, inhuman89, nfwar, hellx-magnus, orthon, m0rbid, zbc, nelsonlaje, marcos DAB, heinvers, ~nightmare, solu9, edge45, murlocologist, ghostthruster,

Special Thanks

Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.



These people helped in various ways in bringing the campaign to hiveworkshop.
Ghostwolf- YDWE conversion tool, Wareditor + Quinten- map description title picture, Deepstrasz- various things, Naruto- helping contact the author, Tuwnew- map template.

Change Log


H-Oct-v0.02- Initial Upload

H-Oct-v0.03- All missions locked, swordsman tooltip, ballista tooplist, barracks/sanctum/archer/sorceress/dragonhawk nest full-stop added, farm name, you "are" dad's..., Out of Touch-- Non-Responding, villager "leader", "task is to destroy"
H-Oct-v0.05- mission 2 you are- your,vereesa name fixed, genn howl of terror name, summoned thing- summoned unit, evil archer- fel crossbowman, dark shaman tooltip spells, claw of shaman reduced description length so can display, giant abomination name, necromancer boss name, zepplin parts tooltip/name, mission 4 "search for dreadlord- main quest, flame fantasy- fire fantasy, mission 4 give back to them also- give back to them as well, mission 4 jubei'thos line fixed somewhat, (dungeon interlude)- execute them after three days (without immediately), transmit-put, mission 5- city of dranei brethren- city of draenei, out of the inferno - main quest, who are they- who are these people, dark shadow name transmissions fixed, magic suppression debuff toolip + name, aethalas healing wave + tranquility toolip/name, vereesa marksmanship/starfall tooltip/name
H-Oct-v0.06- map11 boss message fixed, antonidas speech lines slight correction, holy priest + holy witch spell tooltip, map12 patchwerk name, sewed-together, final line by jubei'thos corrected, map13 capital letters "Black Citadel",map14 "break free", gemstone "Dalaran" name fixed.
H-Oct-v0.08- Seer adept training- banish, salamander "lightning", catapult name + tooltip, fel orc catapult buff name + tooltip, "Grom must not die", "scum", tyke- boy, "I never liked you", "In the Black Citadel in northern Outland", "scum", "from", "orders", "The responsibility they have taken on, revenge and their righteous cause", removed 1 "stubbornly", greater heal- heal, flame strike- breath of fire, "An unsettling aura is emanating from...", "only part of our army", Mannoroth lines matched, "power of the elements is", Kil'jaeden name added for line missing it, "shrine",
H-Oct-v0.09- All campaign buttons unhidden from start, since from mission 5 onwards there are not unhidden.

H-OCT-v0.552 - reverted to 0.06 to avoid corruption on AI, corrected all language/ grammar changes from 0.08 and 0.09, at the author's request (flower Fairy) censored some writing on the items and afternote regarding "Lucky Skk"

Contents

Of Crimson Tides (Campaign)

Reviews
cleavinghammer
Well no, the model doesn't use a crossbow either, they just move their arm like they're throwing things. Admittedly, "Fel Thrower" isn't much of a name either. General: Worgen Prophet's Hex and Devour Magic should switch positions. Flying Machines...
cleavinghammer
As in, you've been given control of all four races and techtrees throughout the campaign, which one would you like to finish it with? Update (finished it): I gotta say, I don't get the title. I thought it might be referring to the fel orcs, but the...
deepstrasz
Changes made... Approved. (whole review here: Of Crimson Tides)
Level 6
Joined
Jan 12, 2020
Messages
31
Chapter 5 end boss is just a joke to me to be honest. The end boss heals like crazy, can't even get it to half health, and I get that you want to add a lil bit of thrill and challenge towards the boss fight by making it spell immune. But I suggest that you update it so that it doesn't have spell immune, because the boss is just invincible tbh. Heroes can't maximize their AOE's, which in effect cannot bring the boss down at all. Normal attacks just don't do it.

Edit: what music did you use for this campaign btw? I really like it.
 
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Level 6
Joined
Jan 12, 2020
Messages
31
The story of this campaing is realy trash special trall shouldnt be in this campaing :/
It's an alternate story, so yeah. But yeah I do find it weird that Thrall is in outland lol, but hey, like I said its an alternate story. It's not that bad for me tbh.
 
Level 14
Joined
Jun 22, 2020
Messages
213
The Good:
  • "impossible" levels can be passed to Easy Difficulty
  • if there were any mistakes or minor bugs went unnoticed in this slaughterhouse. Played on 1.30.
  • The bosses aren't particularly difficult
  • strong items strong spells
  • the system "you go immediately with the heroes to attack the enemy base to buy time to develop yours" applies here too

The bad:
  • I only managed to read 5-10% of all the dialogues to the end. Campaign typical representative of silent cinema.
  • this part is more difficult than the first
  • I found this part more uninteresting than the first.
  • in chap.1 spiders and gnolls sleep around the clock. If you don't attack them calmly you can stand together at the Fountain of Health. Your units won't attack them either.
 
Level 4
Joined
Sep 17, 2012
Messages
13
Another hard button-mashing campaign by Flower Fairy. I played on Normal. This one is a tad more difficult than the first one.

The story is more down-to-earth and less high school drama.

Chapter 1:
Easy.

Chapter 2:
I managed to destroy the orange undead base first by rushing it immediately after the cutscene ends with mass swordsmen, using their defend ability to make them tankier. Then, I managed to attack purple alongside Genn's forces for ease of doing. Your base can be defended with towers and swordsmen, and ordering arcane towers to burn any mana from casters on each wave.

Chapter 3:
Red didn't attack much and eventually got stuck at the edge of their cliff, which made dealing with the other undead a lot easier since the mission was already too hard as it was. I killed them with mass spellbreakers and priests for dispelling the raised skeletons.

Chapter 4:
Easy, compared to other missions, your allies are good enough and you can cheese the southern enemy base a bit with your heroes.

Chapter 5 and the interlude before it:
Getting some Shadows of Hatred vibes here, eh? :smile: The author did say that she took inspiration from Sclammerz though. That dark, shadowy boss at the end is tougher than the ones on the final chapter. You've just got to time your spells and disables so that you get the most out of each second they last. It still took a long while to kill it.

Chapter 6:
This is where it starts to get harder. Mass Air Battleships from the workshop (around 10 or more) with full upgrades is the easiest way to win. Once you have got them, attack the demon base where that demon hero is and kill her so that the elves join you. You can cheese them by abusing the ships' attack range.

Chapter 7:
I actually didn't find the runestone on my first run of this, and had to fend off without those bonuses. It's doable and you can still win though. At the end of it, the A'dal was at like 400 hp and there were over 300 enemies surrounding it just before the timer ran out. BTW, the answer to the Runestone's question is "Mothman".

Chapter 8:
This one was rather easy. You can take out initial waves with just your heroes or use Maiev to have them chase her around and buy yourself some time. You can't destroy any bases before finishing the first quest but you can kind of softlock the green base (which is closest to you) by destroying all their buildings as usual. The acolytes will eventually rebuild what they can, BUT they will only do so next to their gold mine. Since that's a tight spot they are never able to rebuild everything and you have less enemies to deal with in the end.

Lor'themar's forces destroyed almost all of the orange buildings, but their whole army ended up surrounding the undead dragon hero, and it couldn't attack my forces so I just moved in to call it a day and could ignore the dragon. Purple base was easy.

Chapter 9:
Oh look, we've got to save Grommash from the demons again :witch_doc_sad:.
Capturing Grom is easy: just take Akama there, send in his three summons first so they distract the orcs, then move Akama in to capture him and GTFO, use his ultimate to mitigate all damage.

Killing the creeps around the map nets you extra gold so that's good.

Another gold mine with not that much gold. Seriously, Flower Fairy?

I made a kind of mixed army of healers and Darkslayers and timed my attack right after the brown base attacked Thrall. The brown base is the least defended and easiest to take if you attack right after their wave is defeated.

Now, here's the thing: I tried to set up expos at those two gold mines to the north on either side of the map to no avail because they would always be attacked. HOWEVER, if you set up an expo at the brown orc base gold mine (I built mine as close to the south as possible), the other orcs won't send waves to it and you can leave it undefended and mine safely.

Again, make mass Spirit Dragons (mass air like on chapter 6) and get them full upgrades. I'm starting to see a pattern here. Also, it's nice to have some healers next to the fountain of mana as a makeshift healing fountain.

The Draenei from the optional quest give a +3 to all stats tome so that's good.

EDIT: I just redid the mission on hard difficulty and the strat was as follows:
  • Upgrade to tier 3 whilst you go get Grom back with Akama alone.
  • Get a mixed army of Darkslayers and healers and some Spirit Dragons if you can.
  • Attack the brown orc base right after their wave attack ends at Thrall's. Hopefully you won't be overwhelmed by yellow or green in the meantime. Build some towers at your base.
  • Once you take out brown, set up an expo at its goldmine and leave it undefended. The orcs won't go attack it. Now you've got enough gold, and the rest is easy.
  • Mass Darkslayers, some healers + 6 Spirit Dragons and full upgrades on them also works well.

Chapter 10:
Get the Phoenixes ASAP and train them en masse with full upgrades. They seem to be the only way to win. The author even hints at it in the quest's description. Maiev's Q shines on this mission. Also, what's with her desire for using others? Girl is still as stubborn as she was in TFT. I'm glad she becomes more of a protagonist as the campaign draws to an end.

Also, LOL at the mystical and mysterious phoenixes just casually saying "ok, we will help you."

Chapter 11:
Nice to have the people back together. The boss battles are fairly easy if you time He Xiaoshu and Maiev's Qs to get the most out of each second. Thrall's ward and Yrel for healing. You can easily burn the bosses' mana pools with Akama's summons.

Sargeras makes an entrance out of the blue and it's another long boss fight like in chapter 5. Good stuff.

Epilogue (Eternal Radiance):
There is a sense of continuity since the cutscenes acknowledge Maiev and her doings in the previous campaign. That's nice, but... suicide? Didn't see that coming.


Aftermath:
I never knew they gave students that much summer homework in China:vw_wtf:. I was never given any for summer back in my day.
And more drama! NGL, I Was kind of missing it.

Also, why is it that modding communities tend to have so many dramas and beefs amongst members? You see the same thing amongst those who mod Skyrim and Mass Effect to name a few, especially on the Nexus.


Rate: 5/5
Chapeau! Flower Fairy, you've done it again. Kudos to Tulee.

Played on patch 1.26 with no issues :infl_thumbs_up:
 
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