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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Of Crimson Tides

Submitted by Flower Fairy, tulee
This bundle is marked as approved. It works and satisfies the submission rules.

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Important
This campaign was made by Flower Fairy. She is the author of this campaign. The campaign is being posted on HiveWorkShop on her behalf with her express permission.

The campaign was originally posted here:


血色征程完整版! - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com

Permission From Author
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Of Crimson Tides
This campaign follows He Xiaoshu and the blood elves. This campaign is comprised of 11 playable missions and 9 cinematic missions, and follows the style of the Blizzard campaign with RTS-style missions as well as RPG-style missions.


Due to the conversion tool used to convert the campaign to the standard world editor, it is recommended to play the campaign using the most recent patch.




List of Flower Fairy's Campaigns


1. The Lonely Nightstar
2. Of Crimson Tides
3. Evil Resurgent
4. A Song of Dream Chasing



Characters
[​IMG] He Xiaoshu: The main character of the campaign. Even though she had an unhappy childhood, she relied on her optimism and hard work to eventually became the deputy president of Dalaran. She is a pacifist who draws a clear line between what she likes and doesn't like, and knows right from wrong. She is also a competent leader. This time, however, she and her allies will face an unprecedented crisis...
[​IMG] Thrall: The warchief of the horde, he is always thinking about his people's future, and even makes sacrifices for them. He was saved by He Xiaoshu during an outing. He realizes that in order to give his people lasting peace, sacrifices must be made--- allying himself with the foreign blood elves.
[​IMG] Lor'themar Theron: Once a nameless rogue swordsman, he was able to become a battle mage of Dalaran after the Dalaran president took a liking to him. As such, he is often blindly loyal to the president and has no views of his own. After witnessing the president's betrayal, he realizes who is the true leader of Dalaran.
[​IMG] Maiev: She is a consistently arrogant avenger. She once used her allies to achieve her revenge without scruples, leading to everyone becoming alienated from her in the end. With new allies this time, will she treat them as she did her old allies? Valkyire said that her only goal in life was revenge. What meaning will her life hold once her revenge is accomplished?
[​IMG] Akama: Once a general of the draenei, after being afflicted by a demonic curse and being forced to become the demons' slave, he and his followers declared themselves The Broken. After being persuaded by He Xiaoshu, his lost heart finally found a shore to stop at. He leads his forces to help He Xiaoshu break out of prison and joins her ranks.
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Yrel: She is the commander of the draenei. After witnessing the sacrifice her mentor A'dal made, she understands she is the last guardian of the light. She follows He Xiaoshu to the black citadel with the intent of making the demons pay in blood.





Screenshots
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Credits
Click to show

Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.


These are the hiveworkshop resources in use, based on the automatic credit generator:
Resources in Use by Of Crimson Tides | HIVE


Bymighty, rightfield, miseracord, will the almighty, daelin, kuhneghetz, general frank, norinrad, epion, jetfanginferno, kitabatake, callahan, splashy5, dojo, lord_t, demon boy, bloody_turds, infrenus, dickxunder, champara bros, hawkwing, assasin_lord, hanza-ru, mephestrial, quech, noypi, thrikodius, supertoinkz, cavman, sellenisko, just_spectating, rama462, proxy, -grendel, peekay, sin'dorei300, wandering soul, power, shyrony, whitedeath, jesushipster, ujimasa hojo, andrewoverload519, eubz, nightskyaurora, kimbo, whitewolf8, kangyun, reflex, horusrogue, darkholme, frlky, 67chrome, daenar7, mc !, link_iceblader, kyzerdrood32, darkfang, crazyrussian, cloudwolf, viiva, bigapple90, mr,goblin, palaslayer, inhuman89, nfwar, hellx-magnus, orthon, m0rbid, zbc, nelsonlaje, marcos DAB, heinvers, ~nightmare, solu9, edge45, murlocologist, ghostthruster,


Special Thanks
Click to show

Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.


These people helped in various ways in bringing the campaign to hiveworkshop.
Ghostwolf- YDWE conversion tool, Wareditor + Quinten- map description title picture, Deepstrasz- various things, Naruto- helping contact the author, Tuwnew- map template.



Change Log
Click to show


H-Oct-v0.02- Initial Upload
H-Oct-v0.03- All missions locked, swordsman tooltip, ballista tooplist, barracks/sanctum/archer/sorceress/dragonhawk nest full-stop added, farm name, you "are" dad's..., Out of Touch-- Non-Responding, villager "leader", "task is to destroy"
H-Oct-v0.05- mission 2 you are- your,vereesa name fixed, genn howl of terror name, summoned thing- summoned unit, evil archer- fel crossbowman, dark shaman tooltip spells, claw of shaman reduced description length so can display, giant abomination name, necromancer boss name, zepplin parts tooltip/name, mission 4 "search for dreadlord- main quest, flame fantasy- fire fantasy, mission 4 give back to them also- give back to them as well, mission 4 jubei'thos line fixed somewhat, (dungeon interlude)- execute them after three days (without immediately), transmit-put, mission 5- city of dranei brethren- city of draenei, out of the inferno - main quest, who are they- who are these people, dark shadow name transmissions fixed, magic suppression debuff toolip + name, aethalas healing wave + tranquility toolip/name, vereesa marksmanship/starfall tooltip/name
H-Oct-v0.06- map11 boss message fixed, antonidas speech lines slight correction, holy priest + holy witch spell tooltip, map12 patchwerk name, sewed-together, final line by jubei'thos corrected, map13 capital letters "Black Citadel",map14 "break free", gemstone "Dalaran" name fixed.
H-Oct-v0.08- Seer adept training- banish, salamander "lightning", catapult name + tooltip, fel orc catapult buff name + tooltip, "Grom must not die", "scum", tyke- boy, "I never liked you", "In the Black Citadel in northern Outland", "scum", "from", "orders", "The responsibility they have taken on, revenge and their righteous cause", removed 1 "stubbornly", greater heal- heal, flame strike- breath of fire, "An unsettling aura is emanating from...", "only part of our army", Mannoroth lines matched, "power of the elements is", Kil'jaeden name added for line missing it, "shrine",
H-Oct-v0.09- All campaign buttons unhidden from start, since from mission 5 onwards there are not unhidden.

H-OCT-v0.552 - reverted to 0.06 to avoid corruption on AI, corrected all language/ grammar changes from 0.08 and 0.09, at the author's request (flower Fairy) censored some writing on the items and afternote regarding "Lucky Skk"

Contents

Of Crimson Tides (Campaign)

Reviews
cleavinghammer
Well no, the model doesn't use a crossbow either, they just move their arm like they're throwing things. Admittedly, "Fel Thrower" isn't much of a name either. General: Worgen Prophet's Hex and Devour Magic should switch positions. Flying Machines...
cleavinghammer
As in, you've been given control of all four races and techtrees throughout the campaign, which one would you like to finish it with? Update (finished it): I gotta say, I don't get the title. I thought it might be referring to the fel orcs, but the...
deepstrasz
Changes made... Approved. (whole review here: Of Crimson Tides)
  1. cleavinghammer

    cleavinghammer

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    Seems like it.

    Sixth mission:
    Before the bossfight, the message reads "--boss".
    Lines/sub mismatch during the bossfight, and several lines aren't played loud enough.
     
  2. Verb8im

    Verb8im

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    In Chapter 9, Akama can't attack air even though he has an orb
     
  3. cleavinghammer

    cleavinghammer

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    ^^^ The question is in the seventh mission.

    Seventh mission:
    The ogre and wolf creeps that drop special items have the same names as the regular creeps.
    Why's the runestone so far away?
     
  4. rahul12

    rahul12

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    where is 3rd part of this series ?
     
  5. Verb8im

    Verb8im

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    What was updated in the bundle?
     
  6. rahul12

    rahul12

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    when u will upload 3rd campaign of this series
     
  7. cleavinghammer

    cleavinghammer

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    General:
    Holy Priest and Holy Witch tooltips don't show their spells.
    Akama can't attack air with an orb for some reason (the splash effect from an orb of fire works fine).
    Draenei Forge should mention that it receives lumber.
    Power of the Light tooltip should say "caster" instead of "target unit".

    Seventh Mission:
    Runestone: The game pauses, but the timer keeps ticking down.
    Abomination hero is called Patchwork in game and Patchwerk in the cutscene and his name should have a hyphen between Sewn and Together.
    Ending cutscene: "It is time to end etc." -> "The game is already won, it is time to end it."

    Interlude
    If he's telling them that they were fighting the Black Citadel, they shouldn't be named earlier. Either way, black citadel should be capitalized on the intro screen.
    He Xiaoshu should use Father/Mother instead of Dad/Mom.
    "receiving reinforcements" -> seek out / find / join up with / etc., receiving implies they're waiting for Dalaran to come to them.

    Eighth Mission
    Intro cutscene: "extricate themselves" -> "break free"
    Magic Gemstone quest log: Dalran -> Dalaran
    I did... something weird to the first green attack wave. Hit them with Maiev's anti-attack spell, and then they just ran through my base. Ran into them later on (literally, they didn't attack, just kept running on and on until the edge of a cliff and then back the other way). What secret horrors did Maiev visit upon these walking dead, what ghastly visions did she inflict, that their decayed minds felt fear for the first time since their reanimation? What unholy pacts, what unspeakable deals did she make with Those Beyond The Veil to attain the power to scare that which cannot dread? Clearly giving up her emotions and empathy was only the beginning, and we will only discover the true extent of her sacrifice in the third campaign.
    Lucky skk: ... Ooooookay. He only dropped one item, are we supposed to find the others?
     
  8. tulee

    tulee

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    Map11-14 fixed. The green undead behaviour was probably caused by the fight between it's undead ally and the Dalaran base. But feel free to release the inner poet inside you.
     
  9. Linking Deer

    Linking Deer

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    your campaign is in the history of warcraft ??
     
  10. tulee

    tulee

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    I repeated many times in the map description and in the comments that the author of this campaign is flower fairy.
     
  11. cleavinghammer

    cleavinghammer

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    I think he means whether it's meant to be part of the Warcraft universe or just uses the names.
     
  12. Zera

    Zera

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    Hi campaign is wonderful, I really liked it. Will you translate series 3 of this company? If she there is of course
     
  13. tulee

    tulee

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    I agree, Fairy Flower's campaigns are well designed with an engaging story. I think she has given permission to translate her third campaign, but it is important to wait until this one is approved first before moving on to her new one.
     
  14. cleavinghammer

    cleavinghammer

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    General:
    Seer adept training tooltip says it gives them Dispel Magic instead of Banish.
    Salamander tooltip: "lightning arrows" -> "lightning"
    Catapult has no name or tooltip.
    Fel orcs have a green buff/aura with no tooltip.
    Poison Towers shouldn't have to research their poison attack.
    Seeing as Outland is on the same planet, the abyss tiles should be replaced with water.

    Eight mission:
    The gemstone should be a powerup, I had to waste time dropping an item to pick up the stone then backtrack to get the item back.

    Ninth mission:
    I dunno about "abolishing the magic addiction". Maybe curing or purging. Also, it seems to me Grom being addicted to magic wasn't really mentioned (Gul'dan fel-ed him up, but he's still a warrior).
    Main quest: "Grom cannot die" -> "Grom must not die" or "Do not kill Grom"
    "lost their senses/gone insane/gone wild" (due to the demon curse) -> any of these is sufficient.
    Broken draenei skum -> scum
    Why are all fel orc buildings invulnerable? Having just the main hall invulnerable works fine.
    Fel Orc Infernal Machine should be Infernal Juggernaut.
    Have I mentioned that the attack waves come in at the same time?
    If the base is under attack when Grom is restored (which is likely the case), he'll leave during the cutscene.
    Grom's base isn't marked as needing to be destroyed.
    "tyke" -> "child" / "boy", tyke is for really young children.
    "I have never liked you" -> "I never liked you"
    End cutscene: "elaborate" -> "grand"

    Interlude:
    "in northern Outland in the Black Citadel" -> "in the Black Citadel in northern Outland"
    "skum" -> "scum"
    "form" -> "from"
    "dispatches" -> "orders"

    Tenth mission:
    Second paragraph of the intro screen: "The responsibility they have taken on, revenge and their righteous cause"
    Intro cutscene:
    * "stubbornly" used twice in the same sentence.
    * The cheering animations should keep looping until Xiaoshu is done talking.
    It's possible I mentioned something about attack waves coming in at the same time. Except now they involve multiple Infernal Juggernauts.
    Survivors from allied attack waves tend to accumulate in my base.
    Here's a thought: maybe have the option to choose which base you control, keeping Xiaoshu as a hero in all four cases.
     
    Last edited: Aug 8, 2018
  15. tulee

    tulee

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    I think players will die no matter which base they could control if such a feature was implemented for the final RTS mission ha-ha.
    Map 15-17 fixed, I'll upload later tonight.
     
  16. cleavinghammer

    cleavinghammer

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    As in, you've been given control of all four races and techtrees throughout the campaign, which one would you like to finish it with?

    Update (finished it):

    I gotta say, I don't get the title. I thought it might be referring to the fel orcs, but the only "crimson" thing mentioned is "crimson quest", and even then only at the end.

    General:
    "horde" should be capitalized.
    skk's diary is clickable but does nothing. Also, ew.
    Holy Priest tooltip says they have greater heal, not Heal.
    Bossfight missions where all your units on the map are teleported to the boss room: the boss rooms need to be bigger, giving you room to back up or you lose half your army without even knowing what's going on.
    Dark Shamans appear to have Finger of Death, it should really be Finger of Pain.
    Spellbook's Breath of Fire spell is called Flame Strike.
    Elite necromancer has no name.
    Maiev needs her blinking on final missions. Just put boundaries everywhere if you don't want her exploring empty spaces.

    Tenth mission:
    Ending cutscene: "An unsettling aura is emanating from etc."
    [only some of us] -> [only part of our army], as otherwise it sounds like the heroes won't all be there.

    Eleventh mission: when fighting Gul'dan and Teron, the first wave of enemies are teleported right behind my forces.
    Gul'dan and Teron don't drop anything?
    Mannoroth line/sub mismatch, and the "Stupid, pitiful creature" one doesn't play loud enough.
    "power of the elements are" -> "power of the elements is" There are others, but the text goes by too fast to see them.
    Mannoroth's splash range is way too high, it keeps killing Xiaoshu when she's at her max range. If it's not that, there's something doing huge amounts of damage to heroes with no visible cause.
    Kil'Jaeden's messages have no name.
    The portals should die when they're done summoning, otherwise they get in the way of targeting spells (I didn't even know you could Soul Burn buildings).
    "expiry date" -> "expiration date", but it's not really the right term. "Today you die" or words to that effect would be better.
    Boss deaths: ... What? Oh, good, Maiev's not buying it either. Maybe if we'd seen more of their teaching in the first one, it might work better.
    Ragepyre has no name.
    Thrall's "Now! Defeat him!" and Xiaoshu's "Blood for blood! Life for life!" might have been switched. Although honestly the idea of a blood elf witch screaming orc slogans is hilarious.
    Final boss fight:
    * Okay, this? Much better than the dark shadow fight, even with the same undodgeable-stun-then-AoE, and for the single reason that spells are actually useful.
    * The shades should be summoned at the same time as he goes invulnerable, otherwise the heroes are just running around waiting for it to end. There should also be an effect for when he goes invulnerable.
    * The ending was... anticlimactic. Don't even need to reduce him to 0, he just walks away and vanishes with a too-small teleport effect. It should be a cutscene.
    * The whole thing with Medhiv is hard to follow since it's offscreen while you're busy fighting for your life the whole time. Maybe use cutscenes.

    Epilogue:
    "shine" -> "shrine"

    Afternote: Ehhh... Look, you have stuff you want to get off your chest, it's fine. But, well, it's feeding the trolls.


    Overall:
    I think this one is better than Lonely Nightstar, but the RTS missions tend to be, well, boring and frustrating. You get too many attacks thrown at you, the creeps rarely drop interesting items, there's little in the way of plot advancement or characterization... There were several where I used the cheats just to end it faster. Compare for instance the one where you rescue Dalaran ("rescue", because they'd already killed their enemy by the time I got to them) to the one with Grom, the former is a lot more enjoyable because you can actually do something to the enemy instead of enduring their attacks.
    Bossfight levels: Units just end up killed during bossfights. As the heroes are more than enough against the regular units, maybe design the level so the bossfights are more than just [kill summons->damage boss->kill summons->kill boss].
    Hero design:
    * Xiaoshu's first spell never worked anywhere apart from the first level, maybe replace it with a more useful one. Her main spell should work on mechanical units.
    * Akama is bugged and doesn't have an air attack even with an orb. Maybe give him an offensive spell.
    * Given the emphasis on large amounts of enemies, the heroes could really use more ground AoE spells.
    Also, maybe have some more musical tracks. Nothing against WoW music, but I heard more different tracks in the last map and epilogue than the rest of the campaign.
    Cutscene lengths should really be adapted to the dialogue.
    An extra upgrade building (as in TLN) would have been nice.

    Looking forward to the third.
     
    Last edited: Aug 8, 2018
  17. tulee

    tulee

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    Will try to fix the language errors tonight for the rest of the missions, but need to go back to the 1.24 version to see if there is something going wrong with the 1.29 conversion that is effecting the invulnerability spell. Thanks for helping point out all the grammar/word choice errors cleave.
     
  18. cleavinghammer

    cleavinghammer

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    Some I forgot:

    Crystal Car tooltip should say "deals high magic damage" and doesn't mention that it can't attack buildings.
    (Blue) Draenei Glaive Thrower's upgrade should mention how many targets it has.

    Epilogue: Maiev mentions a hail of bullets, should probably be arrows.
     
    Last edited: Aug 8, 2018
  19. tulee

    tulee

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    Ok, so the final version with all the language errors for all the remaining maps are fixed, but the recent update (1.30) seems to be causing the editor to crash, so need to wait until blizzard releases a fixup patch for all the 1.30 bugs (warcraft 3 cannot even open without crashing).

    For players who really enjoy melee/RTS game-play, flower fairy's campaigns are really fun. It is difficult to design a level that does not involve multiple enemies attacking at the same time, or else it would be too easy.
    Boss fights without the same pattern you mentioned are really hard to make without fighting mass summons and losing all regular units.
    Disagree with your point about "little plot advancement or characterisation". And you yourself even say you look forward to her 3rd campaign. (It will probably be the same style of game-play).

    But your review helped fix all the language / grammar related errors. Thanks.
     
  20. cleavinghammer

    cleavinghammer

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    Of course I do (otherwise I wouldn't be cheating to get through and see what happens next), but the fact remains that the levels mostly consist of the same kill-everything missions with no real meaning, with sidequests few and far between.

    Compare, for example, the Warcraft II missions (kill everything, plot happens in between missions) to Warcraft III side quests, where characters react to events, the objective changes halfway through the map, etc. There are several remakes of WC2 in WC3, and they all add sidequests, creeps and dialogue to make it more interesting.