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Of Crimson Tides


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Important
Important
This campaign was made by Flower Fairy. She is the author of this campaign. The campaign is being posted on HiveWorkShop on her behalf with her express permission.

The campaign was originally posted here:

血色征程完整版! - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com

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Of Crimson Tides
Of Crimson Tides
This campaign follows He Xiaoshu and the blood elves. This campaign is comprised of 11 playable missions and 9 cinematic missions, and follows the style of the Blizzard campaign with RTS-style missions as well as RPG-style missions.


Due to the conversion tool used to convert the campaign to the standard world editor, it is recommended to play the campaign using the most recent patch.


List of Flower Fairy's Campaigns
List of Flower Fairy's Campaigns

Characters


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He Xiaoshu: The main character of the campaign. Even though she had an unhappy childhood, she relied on her optimism and hard work to eventually became the deputy president of Dalaran. She is a pacifist who draws a clear line between what she likes and doesn't like, and knows right from wrong. She is also a competent leader. This time, however, she and her allies will face an unprecedented crisis...

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Thrall: The warchief of the horde, he is always thinking about his people's future, and even makes sacrifices for them. He was saved by He Xiaoshu during an outing. He realizes that in order to give his people lasting peace, sacrifices must be made--- allying himself with the foreign blood elves.

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Lor'themar Theron: Once a nameless rogue swordsman, he was able to become a battle mage of Dalaran after the Dalaran president took a liking to him. As such, he is often blindly loyal to the president and has no views of his own. After witnessing the president's betrayal, he realizes who is the true leader of Dalaran.

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Maiev: She is a consistently arrogant avenger. She once used her allies to achieve her revenge without scruples, leading to everyone becoming alienated from her in the end. With new allies this time, will she treat them as she did her old allies? Valkyire said that her only goal in life was revenge. What meaning will her life hold once her revenge is accomplished?

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Akama: Once a general of the draenei, after being afflicted by a demonic curse and being forced to become the demons' slave, he and his followers declared themselves The Broken. After being persuaded by He Xiaoshu, his lost heart finally found a shore to stop at. He leads his forces to help He Xiaoshu break out of prison and joins her ranks.

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Yrel: She is the commander of the draenei. After witnessing the sacrifice her mentor A'dal made, she understands she is the last guardian of the light. She follows He Xiaoshu to the black citadel with the intent of making the demons pay in blood.


Screenshots
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Credits

Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.



These are the hiveworkshop resources in use, based on the automatic credit generator:
Resources in Use by Of Crimson Tides | HIVE


Bymighty, rightfield, miseracord, will the almighty, daelin, kuhneghetz, general frank, norinrad, epion, jetfanginferno, kitabatake, callahan, splashy5, dojo, lord_t, demon boy, bloody_turds, infrenus, dickxunder, champara bros, hawkwing, assasin_lord, hanza-ru, mephestrial, quech, noypi, thrikodius, supertoinkz, cavman, sellenisko, just_spectating, rama462, proxy, -grendel, peekay, sin'dorei300, wandering soul, power, shyrony, whitedeath, jesushipster, ujimasa hojo, andrewoverload519, eubz, nightskyaurora, kimbo, whitewolf8, kangyun, reflex, horusrogue, darkholme, frlky, 67chrome, daenar7, mc !, link_iceblader, kyzerdrood32, darkfang, crazyrussian, cloudwolf, viiva, bigapple90, mr,goblin, palaslayer, inhuman89, nfwar, hellx-magnus, orthon, m0rbid, zbc, nelsonlaje, marcos DAB, heinvers, ~nightmare, solu9, edge45, murlocologist, ghostthruster,

Special Thanks

Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.



These people helped in various ways in bringing the campaign to hiveworkshop.
Ghostwolf- YDWE conversion tool, Wareditor + Quinten- map description title picture, Deepstrasz- various things, Naruto- helping contact the author, Tuwnew- map template.

Change Log


H-Oct-v0.02- Initial Upload

H-Oct-v0.03- All missions locked, swordsman tooltip, ballista tooplist, barracks/sanctum/archer/sorceress/dragonhawk nest full-stop added, farm name, you "are" dad's..., Out of Touch-- Non-Responding, villager "leader", "task is to destroy"
H-Oct-v0.05- mission 2 you are- your,vereesa name fixed, genn howl of terror name, summoned thing- summoned unit, evil archer- fel crossbowman, dark shaman tooltip spells, claw of shaman reduced description length so can display, giant abomination name, necromancer boss name, zepplin parts tooltip/name, mission 4 "search for dreadlord- main quest, flame fantasy- fire fantasy, mission 4 give back to them also- give back to them as well, mission 4 jubei'thos line fixed somewhat, (dungeon interlude)- execute them after three days (without immediately), transmit-put, mission 5- city of dranei brethren- city of draenei, out of the inferno - main quest, who are they- who are these people, dark shadow name transmissions fixed, magic suppression debuff toolip + name, aethalas healing wave + tranquility toolip/name, vereesa marksmanship/starfall tooltip/name
H-Oct-v0.06- map11 boss message fixed, antonidas speech lines slight correction, holy priest + holy witch spell tooltip, map12 patchwerk name, sewed-together, final line by jubei'thos corrected, map13 capital letters "Black Citadel",map14 "break free", gemstone "Dalaran" name fixed.
H-Oct-v0.08- Seer adept training- banish, salamander "lightning", catapult name + tooltip, fel orc catapult buff name + tooltip, "Grom must not die", "scum", tyke- boy, "I never liked you", "In the Black Citadel in northern Outland", "scum", "from", "orders", "The responsibility they have taken on, revenge and their righteous cause", removed 1 "stubbornly", greater heal- heal, flame strike- breath of fire, "An unsettling aura is emanating from...", "only part of our army", Mannoroth lines matched, "power of the elements is", Kil'jaeden name added for line missing it, "shrine",
H-Oct-v0.09- All campaign buttons unhidden from start, since from mission 5 onwards there are not unhidden.

H-OCT-v0.552 - reverted to 0.06 to avoid corruption on AI, corrected all language/ grammar changes from 0.08 and 0.09, at the author's request (flower Fairy) censored some writing on the items and afternote regarding "Lucky Skk"

Contents

Of Crimson Tides (Campaign)

Reviews
cleavinghammer
Well no, the model doesn't use a crossbow either, they just move their arm like they're throwing things. Admittedly, "Fel Thrower" isn't much of a name either. General: Worgen Prophet's Hex and Devour Magic should switch positions. Flying Machines...
cleavinghammer
As in, you've been given control of all four races and techtrees throughout the campaign, which one would you like to finish it with? Update (finished it): I gotta say, I don't get the title. I thought it might be referring to the fel orcs, but the...
deepstrasz
Changes made... Approved. (whole review here: Of Crimson Tides)
Level 12
Joined
Mar 6, 2008
Messages
1,057
I somehow have an issue of accepting ''He Xiaoshu'' into Blood Elven lore. Kind of kills the immersion for me, it'd be better if she was Lyeaana or whatever, some elven name, but being the only Asian Blood Elf in Warcraft lore is kind of weird. Name fits Pandaren better than a Blood Elf, that's for sure.
 
Level 23
Joined
Jul 26, 2008
Messages
1,307
Dont have 1.29 nor 1.30
Some players are playing it on a lower version, like 1.28 and maybe below. I only wrote "1.29" because I am not sure if saving a campaign on 1.29 will make it 1.29 exclusive or not.

I somehow have an issue of accepting ''He Xiaoshu'' into Blood Elven lore. Kind of kills the immersion for me, it'd be better if she was Lyeaana or whatever, some elven name, but being the only Asian Blood Elf in Warcraft lore is kind of weird. Name fits Pandaren better than a Blood Elf, that's for sure.
I think blizzard took all the pandaren names from a pool of chinese-sounding names.

When do you think the third campaign will be ready?
When this campaign is approved by the moderators, I will upload another creator's campaign first (Cf XingKong). When his campaign is approved, then I will upload Flower Fairy's 3rd campaign.


so now it will be approved ?

I cannot control approval.
 
Last edited:
Level 23
Joined
Jul 26, 2008
Messages
1,307
(Double Post)
Can anyone who has played the most recent version (-Hv0.08) comment if the campaign buttons show on the campaign menu after chapter five? Some people (including the map reviewer), have mentioned the buttons disappear after chapter 5, and they can only continue by loading saves. If you played on a previous version, feel free to comment (and state which version you played), so it is easier to understand why this is happening for some people but not others.

Thanks!

Edit: If you played v0.02, the first version that was uploaded, all the missions were unlocked accidentally, so maybe don't comment if you played that version.

Edit2: I realized that the campaign originally had all the missions unlocked. It was my mistake for hiding the missions, since after Chapter Five the buttons are not unhidden. All the missions are now unhidden from the beginning.
 
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deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
beginning: good luck hoping for people to understand much with faster than light transmissions.

  1. -cinematic scenes are not skippable; this is a pain if you want to restart or load before a scene
  2. -gnoll chieftains are pocket pickers now?
  3. -gnoll overseer=/=chieftain but heh; the optional quest is a joke
  4. -flat terrain is flat
  5. -Vitality Aura doesn't have a passive icon; you could make it so with this: Button Manager v1.8.2
  6. -music should be played with the other trigger not to be heard through the sound channel
  7. -units selected during cinematic mode

  1. -Arcane Scroll is too expensive for what it does
  2. -worgen hunters have hero glow; wolf deity too; same with the prophet
  3. -not sure why the last tier is available; it doesn't enable anything or maybe the Multishot?
  4. -Multishot looks as if it's disabled. Use the program I've linked earlier to make the icon look normally
  5. -Vorpal Blades' used icon is not the passive looking one
  6. -attacks are so often to the point of annoyance; it's hard to leave your base to attack anything especially that the ally is suicidal; also the ally is not engaged by neutral hostile units which shouldn't be right in their way; but the biggest problem is that their (enemy) units are much more stronger than yours
  7. -F for farm doesn't work
  8. -flat terrain again; bridges improperly placed (use shift+page up/down to raise/lower doodads)
  9. -having to destroy every building to win and not only production facilities and workers
  10. -the ally's shop has the last tier items but the player's doesn't?

  1. -Greymane is red in transmissions
  2. -many hero spells and abilities in general are Warcraft III ones with changed icons and names
  3. -Shield Wall and Heavy Armour are passive but the icons don't like so. Same with Worgen Claws
  4. -Wolf Deity also has Roar; they don't stack
  5. -the shop still doesn't have last tier items (e.g. an orb)
  6. -Worgen units are useless as they get possessed and that's it
  7. -looks weird for neutral units to be in the way of the undead and player's allies without them engaging the neutrals
  8. -Pheonix Strike doesn't say how much damage it deals; also it's very weak, only good for the stun if you want to run away
  9. -Illusion says it deals damage as the unit it is based on but you can't choose which unit to create illusions from; it's Mirror Image
  10. -for some reason, the allied AI's troops remain out of the base...
  11. -Blazing Warlock has hero glow
  12. -Multishot has the hotkey written. Why if it's a passive ability?
  13. -the murloc camp is useless; there heroes are too strong anyway and you don't find anything there
  14. -also, find the goblins when they're just near the base and the place is also under fog of war?
  15. -so, they're not supposed to send their heroes for attack?
  16. -goblin engineers look exactly like Gazlowe
  17. -the giant murloc does not deal damage (on illusions)?
  18. -by the way, Genn looks like his face is a skull; also the portrait has a hat
  19. -why is Varimathras and the dreadlord's undead red like the player's colour?
  20. -the dreadlord disappears suddenly with no FX; looks bad

  1. -the items from Genn? Where are they?
  2. -demons sleeping in the middle of the road?
  3. -look, a random shaman! Let's help him and draw attention that we're here!
  4. -Thrall's icon does not fit
  5. -I don't want to hear/see another word about this not being a rehashed Warcraft III alternate storyline as not only the number of characters but also their personalities and acquaintance have been mostly kept. There is no excuse when the protagonist is named He Xiaoshu but the rest have Warcraft names and more
  6. -Orcish Spear Thrower's soundset is that of the Grunt instead of the Wind Rider
  7. -Mathog doesn't have hero glow; you could add one: How to add Hero Glow without Modeling
  8. -the enemy heroes might remain out of their bases
  9. -ambushed!? The demons were in front; the heroes were not surrounded
  10. -the sky can be seen through the terrain in the last scene (see pic)
  11. -He Xiaoshu's animation freezes after casting the portal; the same happens to Gul'dan after transforming Grom; also Grom is not red in transmissions
  12. -put them in the dungeon? What cartoony twists this story has... the other two orc heroes were killed in an instant but Thrall and the elven heroes should be imprisoned?
  13. -interlude: how does Maiev know He is a president? So, they locked them there for three days while giving them a chance to escape!?
  14. -the story is worse than in the Lonely Nightstar. At least there, things were a bit more different than Warcraft and somewhat made more sense, in a way
  15. -didn't we kill Jubei'thos in the previous chapter?

  1. -so, if He doesn't know about Shattrah, how does the character know of the Draenei and/or the Broken?
  2. -saving Thrall is too easy and he's too near the start of the map
  3. -this level is totally linear and made of narrow lanes
  4. -as if Thrall had not seen undead before; warlocks and dark magiks were already on Draenor; was the character living in a cave all lifetime before finally deciding to get out and be attacked by fel orcs?
  5. -chief necromancer has hero glow but is not a hero; same with the nathrezim elites
  6. -some prisoners were placed in such a huge cell that you'd say it was a hall room where they gathered for revolt
  7. -makes no sense: dark shadow appeared out of nowhere, out of context
  8. -units selected during cinematic mode
  9. -if you don't click continue after the victory message, you don't get the next chapter button in the campaign menu; actually it doesn't matter, it does not appear regardless
  10. interlude: how did they get to Shattrah before the demons if they were locked for two days and who knows how much it took to get to the city afterwards?
  11. -what horde? Some few prisoners? Who knows how long it'll take for Thrall's clan to be notified, convinced to fight and then come to Shattrah

  1. -this chapter does not appear in the campaign menu either... this issue needs to be fixed because if you don't save, you have to play from chapter five again plus the difficulty resets with each chapter and you have to start the levels through the campaign menu and choose the difficulty manually (this last one is the game's fault)
  2. -worgen workers remained idle (not paused) after meeting Genn
  3. -prophet has essence of blight but well, should that work on non-undead units?
  4. -worgen weapon and armour upgrades say it's for blood elven units...
  5. -you can't build properly because of the unbuildable tile (road) in the base...
  6. -there isn't enough wood in the base; you have to fight three enemies almost at the same time and no expansion nearby
  7. -you can't possibly face two armies at the same time; it's 100 food vs 200 food
  8. -you can't really make haste to kill the succubus when you're attacked all the time plus the defenses there are pretty tough for one run; this level or at least, this part of it suffers from bad design; it's pretty much a gamble until you realize, until you can get enough troops to get to the demoness, how often the enemy AI attacks and so on; things wouldn't be so bad, probably if those demon gates weren't spawning more demons
  9. -Arcane Golems have an issue with their healthbars being too high (above)
  10. -Blazing Warlocks have hero glow and not decay animation thus their bodies remain on the ground
  11. -allies attack demons which are not in their bases because they are not neutral hostile but actually belong to enemy AI players
  12. -the demon bases don't send troops to attack?
  13. -staff of pain's icon looks like a passive ability icon
  14. -when the last part of the level starts (Dalaran etc.) the units are ordered to attack somewhere and you have to manually stop them not to go suicidal
  15. -this last part of the level's design looks very similar maybe heavily inspired by the Gilneas map from Warseeker's Legacy of Lordaeron?
  16. -when fighting the minibosses before Antonidas, you can draw the minions out few by few

  1. -how did the shadow rune get here!? Lor'themar isn't even there... wait... it's all the items from him and the rune... but they were all one over the other, still doesn't make sense for the rune to be here now
  2. -the item model looks like a rune but it's not an actual Warcraft III type rune
  3. -the orcs are attacking too often
  4. -He's invulnerability spell is random, sometimes, some heroes don't get the protection
  5. -this level is impossible on normal (I think it's normal depending on what difficulty it puts me after a level loads after another); they are just attacking without respite to the point that only 5 heroes are no match against 3 armies and their heroes but with some luck you could just wait near A'dal but you can't heal the unit and the enemy prioritizes it... yeah... loading might make all the AI troops come so no, it's really bad design again
  6. -draenei civilians are appearing out of nowhere
  7. -there were idle demons when A'dal was talking with the heroes at the end
  8. -the heroes are pretty stupid if they thought that A'dal would leave (later!?); it was pretty obvious what the idea was from the start; moreover, they turned back...
  9. -there was no need for the old man transmission
  10. -interlude: the city does not look like it is in ruins
  11. -A'dal actually expected them to return!? What if the explosion failed to kill all/most of the enemies?
  12. -hi dad, bye dad....
  13. -Medivh should disappear at the same time the FX does not after

  1. -again, upgrades mention blood elves but there are none
  2. -Heal switches place with Healing Wave upon load game
  3. -there's another building that overwrites the G hotkey of the towers
  4. -you can first draw each ogre chieftain out and then face their boss
  5. -this campaign suffers from intense attacking which I'm not sure you've actually tested you can beat; trying to kill Sapphiron with the intense attacks going on isn't a smart idea
  6. -every chapter seemingly has the issue with units remaining selected during cinematic mode

  1. -it's as if Thrall somehow found out about Grom being corrupted by Gul'dan but it happened behind the scenes?
  2. -surely, this is not a rehash of a RoC campaign map at all
  3. -the AI friend has all Peons on the mine, none on the wood and there are more than 5
  4. -broken workers don't have resource carrying animations; there surely is or are some models like this on the site
  5. -Seer's Den needs a bigger selection circle; it's not even visible; same with War Mill
  6. -Immolation upgrade's icon is that of a passive spell; it should look like the active Immolation
  7. -the yellow base is invulnerable... same with the green one; it forces you to go for the Grom quest first
  8. -why is it named Lost Shop if they are the Broken and not Lost ones?
  9. -La-Mani is very weak; why is there a throne like that where Grom is? Mani isn't a hero so the body remains on the floor
  10. -you can mine all free mines before engaging Grom
  11. -purples don't attack, don't have troops?
  12. -if you kill Grom you get a defeat message with ! instead of any text.
  13. -first Grom should have less than 50% HP so you could use the orb on the hero otherwise you can just run in there use the item and run without a problem
  14. -the green base is dead in the sense that it does nothing; not sure if it's some latency before the AI starts or not; same with yellow and they don't even have a hero; same with the brown ones; so I guess this level is pretty broken; first I've finished the optional quest, killed some of the orcs near the bases edges, then went for Grom but did not destroy the purple base entirely
  15. -Gul'dan just disappeared...

  1. -Maiev is red in transmissions
  2. -allies don't harvest lumber but only gold; all their workers are on the mines
  3. -they don't send troops to attack, the enemy? They don't even defend the bases when you're attacking them... they don't harvest, the AI simply is not enabled or does not work; they don't have any troops but the idle workers
  4. -the other Lukky item is on Yrel and I can't control the hero...
  5. -why give a hint instead of writing it as an objective that the allied bases have to stand?

  1. -Shadows of Hared, last level? Throughout, many similarities to campaigns from the Hiveworkshop can be seen but most are from the one I've mentioned earlier; actually this level is pretty much a copy of that one...
  2. -three times to fight Gul'dan in three different levels? Meh
  3. -the demons' strategy is kind of stupid; they don't ambush and they are not all fighting together
  4. -Thrall: "Now defeat him!" but Thrall was dead...
  5. -problem is, Sargeras runs in corners because of Maiev's and Xiaoshu's first spells and it's hard to hit the demon
  6. -epilogue: all heroes were alive though I've only had 3 left
  7. -Maiev should have still wanted to live to also defeat Sargeras, maybe?

The Afternote is nothing but trouble. I don't care what your issue with some random dude is/was but it has no place here. This map should be removed entirely.


Awaiting Update until the issues under spoiler tags (whitened text) are fixed/removed.
 
Level 9
Joined
Mar 29, 2015
Messages
470
beginning: good luck hoping for people to understand much with faster than light transmissions.

  1. -cinematic scenes are not skippable; this is a pain if you want to restart or load before a scene
  2. -gnoll chieftains are pocket pickers now?
  3. -gnoll overseer=/=chieftain but heh; the optional quest is a joke
  4. -flat terrain is flat
  5. -Vitality Aura doesn't have a passive icon; you could make it so with this: Button Manager v1.8.2
  6. -music should be played with the other trigger not to be heard through the sound channel
  7. -units selected during cinematic mode

  1. -Arcane Scroll is too expensive for what it does
  2. -worgen hunters have hero glow; wolf deity too; same with the prophet
  3. -not sure why the last tier is available; it doesn't enable anything or maybe the Multishot?
  4. -Multishot looks as if it's disabled. Use the program I've linked earlier to make the icon look normally
  5. -Vorpal Blades' used icon is not the passive looking one
  6. -attacks are so often to the point of annoyance; it's hard to leave your base to attack anything especially that the ally is suicidal; also the ally is not engaged by neutral hostile units which shouldn't be right in their way; but the biggest problem is that their (enemy) units are much more stronger than yours
  7. -F for farm doesn't work
  8. -flat terrain again; bridges improperly placed (use shift+page up/down to raise/lower doodads)
  9. -having to destroy every building to win and not only production facilities and workers
  10. -the ally's shop has the last tier items but the player's doesn't?

  1. -Greymane is red in transmissions
  2. -many hero spells and abilities in general are Warcraft III ones with changed icons and names
  3. -Shield Wall and Heavy Armour are passive but the icons don't like so. Same with Worgen Claws
  4. -Wolf Deity also has Roar; they don't stack
  5. -the shop still doesn't have last tier items (e.g. an orb)
  6. -Worgen units are useless as they get possessed and that's it
  7. -looks weird for neutral units to be in the way of the undead and player's allies without them engaging the neutrals
  8. -Pheonix Strike doesn't say how much damage it deals; also it's very weak, only good for the stun if you want to run away
  9. -Illusion says it deals damage as the unit it is based on but you can't choose which unit to create illusions from; it's Mirror Image
  10. -for some reason, the allied AI's troops remain out of the base...
  11. -Blazing Warlock has hero glow
  12. -Multishot has the hotkey written. Why if it's a passive ability?
  13. -the murloc camp is useless; there heroes are too strong anyway and you don't find anything there
  14. -also, find the goblins when they're just near the base and the place is also under fog of war?
  15. -so, they're not supposed to send their heroes for attack?
  16. -goblin engineers look exactly like Gazlowe
  17. -the giant murloc does not deal damage (on illusions)?
  18. -by the way, Genn looks like his face is a skull; also the portrait has a hat
  19. -why is Varimathras and the dreadlord's undead red like the player's colour?
  20. -the dreadlord disappears suddenly with no FX; looks bad

  1. -the items from Genn? Where are they?
  2. -demons sleeping in the middle of the road?
  3. -look, a random shaman! Let's help him and draw attention that we're here!
  4. -Thrall's icon does not fit
  5. -I don't want to hear/see another word about this not being a rehashed Warcraft III alternate storyline as not only the number of characters but also their personalities and acquaintance have been mostly kept. There is no excuse when the protagonist is named He Xiaoshu but the rest have Warcraft names and more
  6. -Orcish Spear Thrower's soundset is that of the Grunt instead of the Wind Rider
  7. -Mathog doesn't have hero glow; you could add one: How to add Hero Glow without Modeling
  8. -the enemy heroes might remain out of their bases
  9. -ambushed!? The demons were in front; the heroes were not surrounded
  10. -the sky can be seen through the terrain in the last scene (see pic)
  11. -He Xiaoshu's animation freezes after casting the portal; the same happens to Gul'dan after transforming Grom; also Grom is not red in transmissions
  12. -put them in the dungeon? What cartoony twists this story has... the other two orc heroes were killed in an instant but Thrall and the elven heroes should be imprisoned?
  13. -interlude: how does Maiev know He is a president? So, they locked them there for three days while giving them a chance to escape!?
  14. -the story is worse than in the Lonely Nightstar. At least there, things were a bit more different than Warcraft and somewhat made more sense, in a way
  15. -didn't we kill Jubei'thos in the previous chapter?

  1. -so, if He doesn't know about Shattrah, how does the character know of the Draenei and/or the Broken?
  2. -saving Thrall is too easy and he's too near the start of the map
  3. -this level is totally linear and made of narrow lanes
  4. -as if Thrall had not seen undead before; warlocks and dark magiks were already on Draenor; was the character living in a cave all lifetime before finally deciding to get out and be attacked by fel orcs?
  5. -chief necromancer has hero glow but is not a hero; same with the nathrezim elites
  6. -some prisoners were placed in such a huge cell that you'd say it was a hall room where they gathered for revolt
  7. -makes no sense: dark shadow appeared out of nowhere, out of context
  8. -units selected during cinematic mode
  9. -if you don't click continue after the victory message, you don't get the next chapter button in the campaign menu; actually it doesn't matter, it does not appear regardless
  10. interlude: how did they get to Shattrah before the demons if they were locked for two days and who knows how much it took to get to the city afterwards?
  11. -what horde? Some few prisoners? Who knows how long it'll take for Thrall's clan to be notified, convinced to fight and then come to Shattrah

  1. -this chapter does not appear in the campaign menu either... this issue needs to be fixed because if you don't save, you have to play from chapter five again plus the difficulty resets with each chapter and you have to start the levels through the campaign menu and choose the difficulty manually (this last one is the game's fault)
  2. -worgen workers remained idle (not paused) after meeting Genn
  3. -prophet has essence of blight but well, should that work on non-undead units?
  4. -worgen weapon and armour upgrades say it's for blood elven units...
  5. -you can't build properly because of the unbuildable tile (road) in the base...
  6. -there isn't enough wood in the base; you have to fight three enemies almost at the same time and no expansion nearby
  7. -you can't possibly face two armies at the same time; it's 100 food vs 200 food
  8. -you can't really make haste to kill the succubus when you're attacked all the time plus the defenses there are pretty tough for one run; this level or at least, this part of it suffers from bad design; it's pretty much a gamble until you realize, until you can get enough troops to get to the demoness, how often the enemy AI attacks and so on; things wouldn't be so bad, probably if those demon gates weren't spawning more demons
  9. -Arcane Golems have an issue with their healthbars being too high (above)
  10. -Blazing Warlocks have hero glow and not decay animation thus their bodies remain on the ground
  11. -allies attack demons which are not in their bases because they are not neutral hostile but actually belong to enemy AI players
  12. -the demon bases don't send troops to attack?
  13. -staff of pain's icon looks like a passive ability icon
  14. -when the last part of the level starts (Dalaran etc.) the units are ordered to attack somewhere and you have to manually stop them not to go suicidal
  15. -this last part of the level's design looks very similar maybe heavily inspired by the Gilneas map from Warseeker's Legacy of Lordaeron?
  16. -when fighting the minibosses before Antonidas, you can draw the minions out few by few

  1. -how did the shadow rune get here!? Lor'themar isn't even there... wait... it's all the items from him and the rune... but they were all one over the other, still doesn't make sense for the rune to be here now
  2. -the item model looks like a rune but it's not an actual Warcraft III type rune
  3. -the orcs are attacking too often
  4. -He's invulnerability spell is random, sometimes, some heroes don't get the protection
  5. -this level is impossible on normal (I think it's normal depending on what difficulty it puts me after a level loads after another); they are just attacking without respite to the point that only 5 heroes are no match against 3 armies and their heroes but with some luck you could just wait near A'dal but you can't heal the unit and the enemy prioritizes it... yeah... loading might make all the AI troops come so no, it's really bad design again
  6. -draenei civilians are appearing out of nowhere
  7. -there were idle demons when A'dal was talking with the heroes at the end
  8. -the heroes are pretty stupid if they thought that A'dal would leave (later!?); it was pretty obvious what the idea was from the start; moreover, they turned back...
  9. -there was no need for the old man transmission
  10. -interlude: the city does not look like it is in ruins
  11. -A'dal actually expected them to return!? What if the explosion failed to kill all/most of the enemies?
  12. -hi dad, bye dad....
  13. -Medivh should disappear at the same time the FX does not after

  1. -again, upgrades mention blood elves but there are none
  2. -Heal switches place with Healing Wave upon load game
  3. -there's another building that overwrites the G hotkey of the towers
  4. -you can first draw each ogre chieftain out and then face their boss
  5. -this campaign suffers from intense attacking which I'm not sure you've actually tested you can beat; trying to kill Sapphiron with the intense attacks going on isn't a smart idea
  6. -every chapter seemingly has the issue with units remaining selected during cinematic mode

  1. -it's as if Thrall somehow found out about Grom being corrupted by Gul'dan but it happened behind the scenes?
  2. -surely, this is not a rehash of a RoC campaign map at all
  3. -the AI friend has all Peons on the mine, none on the wood and there are more than 5
  4. -broken workers don't have resource carrying animations; there surely is or are some models like this on the site
  5. -Seer's Den needs a bigger selection circle; it's not even visible; same with War Mill
  6. -Immolation upgrade's icon is that of a passive spell; it should look like the active Immolation
  7. -the yellow base is invulnerable... same with the green one; it forces you to go for the Grom quest first
  8. -why is it named Lost Shop if they are the Broken and not Lost ones?
  9. -La-Mani is very weak; why is there a throne like that where Grom is? Mani isn't a hero so the body remains on the floor
  10. -you can mine all free mines before engaging Grom
  11. -purples don't attack, don't have troops?
  12. -if you kill Grom you get a defeat message with ! instead of any text.
  13. -first Grom should have less than 50% HP so you could use the orb on the hero otherwise you can just run in there use the item and run without a problem
  14. -the green base is dead in the sense that it does nothing; not sure if it's some latency before the AI starts or not; same with yellow and they don't even have a hero; same with the brown ones; so I guess this level is pretty broken; first I've finished the optional quest, killed some of the orcs near the bases edges, then went for Grom but did not destroy the purple base entirely
  15. -Gul'dan just disappeared...

  1. -Maiev is red in transmissions
  2. -allies don't harvest lumber but only gold; all their workers are on the mines
  3. -they don't send troops to attack, the enemy? They don't even defend the bases when you're attacking them... they don't harvest, the AI simply is not enabled or does not work; they don't have any troops but the idle workers
  4. -the other Lukky item is on Yrel and I can't control the hero...
  5. -why give a hint instead of writing it as an objective that the allied bases have to stand?

  1. -Shadows of Hared, last level? Throughout, many similarities to campaigns from the Hiveworkshop can be seen but most are from the one I've mentioned earlier; actually this level is pretty much a copy of that one...
  2. -three times to fight Gul'dan in three different levels? Meh
  3. -the demons' strategy is kind of stupid; they don't ambush and they are not all fighting together
  4. -Thrall: "Now defeat him!" but Thrall was dead...
  5. -problem is, Sargeras runs in corners because of Maiev's and Xiaoshu's first spells and it's hard to hit the demon
  6. -epilogue: all heroes were alive though I've only had 3 left
  7. -Maiev should have still wanted to live to also defeat Sargeras, maybe?

The Afternote is nothing but trouble. I don't care what your issue with some random dude is/was but it has no place here. This map should be removed entirely.


Awaiting Update until the issues under spoiler tags (whitened text) are fixed/removed.

That's weird. The AI in Chapter 9 and 10 worked when I played an earlier version. Something must've happened in between the recent versions
 
Level 23
Joined
Jul 26, 2008
Messages
1,307
Ok. I will post the last version made on 1.29, so there will still be a few grammar mistakes, but the AI for the Grom mission/final RTS mission will be working at least.
The missions will be unlocked from start, so that issue of it not showing will be solved that way.
I think it's sad that the final afternote cannot be included, as it gives a chance to see a manifestation of the original author (flower fair)'s personality. It's funny--- the person she talked about seemed to engage in personal attacks against her, but now the afternote mission cannot be included because it is viewed as a personal attack against that person ha-ha. I can just hide it for now in the mission list

When the next stable version comes out, I can fix the final missions' grammar errors, + some of the additional language things you mentioned (Worgen/Draenei upgrades mentioning Blood-elves in the tool tip) etc.


If these things are done, can it be approved?
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
If these things are done, can it be approved?
As long as the AI is working properly and there's no name and shame, yes. The site allows discussions about people in the Staff Contact when there is offense and controversy involved. I know it may sound unfair because, yeah, there would be no problem in congratulating someone or talking good about a person but nobody knows about the person in question. What if the author is lying or exaggerating? Plus, this is something between them. This site's users are here to play, mod and so on, not instigate drama. One thing is making an Easter Egg of such a person and one thing is to blatantly spew insults.

But, of course, you can always use the Staff Contact in case you think my decision is unfair. I'm directing it directly to the staff because another reviewer might not see things I do and I really would not agree with that and ultimately I'd request the staff to take care of it one way or the other.
 
Level 9
Joined
Mar 29, 2015
Messages
470
Ok. I will post the last version made on 1.29, so there will still be a few grammar mistakes, but the AI for the Grom mission/final RTS mission will be working at least.
The missions will be unlocked from start, so that issue of it not showing will be solved that way.
I think it's sad that the final afternote cannot be included, as it gives a chance to see a manifestation of the original author (flower fair)'s personality. It's funny--- the person she talked about seemed to engage in personal attacks against her, but now the afternote mission cannot be included because it is viewed as a personal attack against that person ha-ha. I can just hide it for now in the mission list

When the next stable version comes out, I can fix the final missions' grammar errors, + some of the additional language things you mentioned (Worgen/Draenei upgrades mentioning Blood-elves in the tool tip) etc.


If these things are done, can it be approved?
There was the 1.30.1 update that came out yesterday. Will that fix the crashes?
 
Level 23
Joined
Jul 26, 2008
Messages
1,307
Ok, fixed AI corruption, all buttons un-hidden, corrected all language/ grammar changes from newer versions, at the author's request (flower Fairy) censored some writing on the items and afternote regarding "Lucky Skk", the ghoul has also been renamed to "Big Ghoul".
Also, some of the changes you mentioned in the review were caused by the 1.30 corruption (like no special effects when tping I think, ect).
 
Last edited:

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Ok, fixed AI corruption, all buttons un-hidden, corrected all language/ grammar changes from newer versions, at the author's request (flower Fairy) censored some writing on the items and afternote regarding "Lucky Skk", the ghoul has also been renamed to "Big Ghoul".
Changes made...
Approved.

(whole review here: Of Crimson Tides)
 
Last edited:
Level 9
Joined
Mar 29, 2015
Messages
470
@tulee Sorry for posting this here, but I'm not allowed to message you or write on your profile, and it's too long for a profile comment.


Hey! Sorry, I haven't had time to write the reviews for Flower Fairy's campaigns. Plus, I keep forgetting. :) I saw your comment thread on cleavinghammers profile and notice you don't want to change anything gameplay wise, which is a little bit of a shame, cause a few small changes could make them better than they already are.

For me, the only 2 things I don't like about the campaigns, is the speed of the transmissions (the speed of the dialogues basically) is WAY too short, and the 2nd thing is the fact that on almost, if not every, single mission the enemy is 3/3 upgrades from the start. It makes the mission so much harder, particularly in the earlier missions, if the enemy doesn't gradually increase their upgrades, but have the highest possible, when you can only get to 1/1. I had to cheat sometimes just I wouldn't get overwhelmed. The first one off the top of my head is the chapter 2, the first macro mission. It's hard to keep Greymane's base alive, because of the large upgrade advantage over you, and the fact it seems like the AI in the missions empty their whole base just to attack you.

I know you yourself can't/won't make more than just translation changes, but in my opinion, minor quality of life and AI changes like this would make the campaigns so much better, and more accessible to players
 
Level 9
Joined
Aug 26, 2017
Messages
166
After playing the campaign and took my time with it I've decided to give it a review. Like the first part (The Lonely Nightstar) it has the same odd story, clumsy dialogues and a personalized Warcraft lore.

It has great game play value and it was truly a delight to be able to play with so many different custom races in one single campaign. I've enjoyed the diversity of the races and most of all the boss fights. The campaign challenged me from start to finish and I don't lie when I say that I've enjoyed it. Like the Lonely Nightstar (which you have to play first to understand the story and action), the campaign's saving grace is the action and creative maps. Unlike the Lonely Nighstar however, the story feels a little bit more solid than before which I consider to be a step in a good direction story and writing-wise.

Sadly there are a few, if not several, setbacks... (This is purely my opinion and the conclusion I've reached after playing the campaign)
- For starters He Xiaoshu's voice lines that made me mute the game several times over. Her voice is taken from the WoW sounds for the Human Female command interactions which are horrible to listen to (this is purely my opinion). I won't deny that some people might find it fitting or not annoying, but to me it was a chore to listen to her talk or respond when I clicked on her. I actually had half a mind to change her voice sent in the Editor just to make her stop talking.
- Most of the dialogues are clumsy and odd, they lack proper proofing and are in need of thoughtful edits to breathe in more life in them.
- The characters are fairly flat. It's a little hard to differentiate them one from the other. Most of the times they deliver cut and dry dialogues that make little sense. They are quick to agree, show little emotion and rarely get into minor conflicts / disagreements / point out their personal opinions to show off some of their more distinguishing character features that would help a player form an emotional bridge with the characters.
- After I've had my fill of being assaulted by the Undead relentlessly in Outland, I've decided to decimate their bases only to encounter invulnerable buildings of which I've also encountered when I had to capture Grom. I see this a bit of a problem considering you can't get rid of a threat or an annoyance early on and are forced to suffer it till you complete the main mission or your given task.
- As much as I enjoyed the boss battles and have nothing but respect and admiration for the patience that was invested in scripting these events I do not understand the need for the 'Necklace of Spell Immunity' on some of the early chapter bosses. They were difficult (except Antonidas) and it wasn't enough that they were hitting hard they also had to rezist the only source of damage you have early in the game, magic. Of course, I passed the boss fight after a few trials (if you are curious it was the Shade boss that beat the snot out of me repeatedly)
- There is also an issue with the text speed. In some scenes the text is big and you have a few seconds to read it all before it suddenly disappears. The same could be said at the Afterword where Flower Fairy tries to share some thoughts but the lines are so long that you don't have enough time to read them all.

Overall I enjoyed the challenge the campaign gave me, and the chuckles I got while reading the dialogues. I rate this campaign a 3.5/5 and recommend giving it a try to those that want to have the same experience like in the Lonely Nightstar and a bit more. Like the Lonely Nightstar, I would have honestly given it a higher grade if it had more polish and editing.
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
Now I shall review this last campaign

Prologue:
Loading screen: "from the Alliance"
-Some phrases stay too little time for me to read them full (same to all missions)
-Those tombstones seem kind of too creepy for people of Dalaran.

Chapter One
-The exclamation mark above a villager appears in the cinematic
"helped... founding Dalaran"
-Units should have their abilities follow QWER (same to all missions)
-The 'Vitality Aura' icon should be a Passive One (same to all missions)
-He Xiaoshu reacts way too composed after seeing a slaughtered village
"an alive one here"
-You should put in the first main quest the detail "Alert Professor Sunreaver of what you found out". Because after killing the two trolls in the village there was no explanation of what to do next
"trolls have destroyed"

Chapter Two
"the residents killed and revived as undead"
-Genn's model is weird
-Magic City and Magic Temple upgrades should have capital letters
-Many of the buildings in the Worker's building panel don't have their names starting with capital letters
-Review and fix the hotkeys for the upgrades
"putted the worgen curse on us"

Interlude
"Dark Clouds of Dalaran" or "Dark Clouds on Dalaran"?
"World Tree"
-Ok, I don't understand. Antonidas said first that they had no reason to attack the undead since they didn't attack Dalaran, but a few sentences later he says that the undead are indeed attacking them?
-The messenger didn't even ask them to reconsider her plead, even though the world is at stake
-That was the fastest vote and change of decision ever! :D
-That amount of events was too fast. First, Dalaran decides to attack the undead, then Antonidas tells Lor'themar that He Xiaoshu might be suspicious and then Antonidas turns out to be a servant of the demons.
-I never liked Antonidas in the Warcraft lore pretty much. Mostly because I am a fan of Kel'Thuzad :D

Chapter Three
-Make Genn's abilities more unique
-Lor'themar's Shield Wall ability should have a passive icon
-The orange undead team decides to go attack from the same size as the other teams, even though they have a clear path to my base
"Outland" (same to all missions)

Interlude
-Wow Antonidas is such a racist and condescending prick!
-Oh, so Outland is in the same world as them.

Chapter Four
"dreadlord" not "dread lord"
"Horde" not "horde"
-Thrall's item says that it increases damage by 12, but it actually increases by 15
-Why does ou base lack Peons?
-Orcish Spear Throwers do no not have Capital letters in the Barracks
-Why did Kargath's model changed from the previous campaign?
-Seriously? Grom became corrupted just like that? Half of this world is composed of reasonable people and the other half is of gullible and hypocritrical idiots that will betray everyone for power

Interlude
-These must be the worst villains in any fanmade campaign's history! Let's review
--They had the Deputy President of Dalaran and the Warchief of the Horde in their grasps and they simply imprisoned them
--They decided to execute such important people only after three days pass
--They decided not to execute Maiev right away, despite the fact that they lost Lordaeron because of her
--They putted He Xiaoushi and Maiev on cells right next to each other
--They left said prisioners on the guard of people that clearly resent the demons

Chapter Five
"Lord Akama"
"Balnazzar's and Mannoroth's forces"
"By the Light"
-The statues next to Thrall's cell are positioned to the wall. Is this on purpose?
-The imprisoned orcs should only join us after we break their cells

Interlude
"Why have you come...?"
"...Ok."

Chapter Six
-If He Xiaoushi made a portal for Dalaran, then why didn't Lor'themar got there instantly?
-All the worgen units and buildings do not have their names spelled with capital letters (same to all missions)
-Aethas' abilities are too generic
-The Dreadlord already has Vampiric Aura so why does he need Mask of Death?

Chapter Seven
"Black Citadel" not "black citadel"
-The Shattrah Deffenders AI should be capable of replenishing the forces guarding the entrances
-You should warn us that we have access to the other heroes' items
-Yay! We can kill Putress many times over!

Chapter Eight
-The Draenei have the same problem as the Worgen
-The Broken Draenei is on a location too difficult to reach
-Our gold mine ran out before the ones of other bases

Chapter Nine
-The Broken have the same problem as Draenei and Worgen
-Even though Akama has Orb of Venom, he can't attack flying units. Why?
-Fix the positions of the upgrades
-Why is the yellow orc base invulnerable?
-Immolation upgrade should have an Active icon instead of a Passive one
-Our Gold mine ran out before the ones of other bases


Say my thanks to Flower Fairy for making this campaign
 
Last edited:
Level 23
Joined
Jul 26, 2008
Messages
1,307
Now I shall review this last campaign

Prologue:
Loading screen: "from the Alliance"
-Some phrases stay too little time for me to read them full (same to all missions)
-Those tombstones seem kind of too creepy for people of Dalaran.

Chapter One
-The exclamation mark above a villager appears in the cinematic
"helped... founding Dalaran"
-Units should have their abilities follow QWER (same to all missions)
-The 'Vitality Aura' icon should be a Passive One (same to all missions)
-He Xiaoshu reacts way too composed after seeing a slaughtered village
"an alive one here"
-You should put in the first main quest the detail "Alert Professor Sunreaver of what you found out". Because after killing the two trolls in the village there was no explanation of what to do next
"trolls have destroyed"

Chapter Two
"the residents killed and revived as undead"
-Genn's model is weird
-Magic City and Magic Temple upgrades should have capital letters
-Many of the buildings in the Worker's building panel don't have their names starting with capital letters
-Review and fix the hotkeys for the upgrades
"putted the worgen curse on us"

Interlude
"Dark Clouds of Dalaran" or "Dark Clouds on Dalaran"?
"World Tree"
-Ok, I don't understand. Antonidas said first that they had no reason to attack the undead since they didn't attack Dalaran, but a few sentences later he says that the undead are indeed attacking them?
-The messenger didn't even ask them to reconsider her plead, even though the world is at stake
-That was the fastest vote and change of decision ever! :D
-That amount of events was too fast. First, Dalaran decides to attack the undead, then Antonidas tells Lor'themar that He Xiaoshu might be suspicious and then Antonidas turns out to be a servant of the demons.
-I never liked Antonidas in the Warcraft lore pretty much. Mostly because I am a fan of Kel'Thuzad :D

Chapter Three
-Make Genn's abilities more unique
-Lor'themar's Shield Wall ability should have a passive icon
-The orange undead team decides to go attack from the same size as the other teams, even though they have a clear path to my base
"Outland" (same to all missions)

Interlude
-Wow Antonidas is such a racist and condescending prick!
-Oh, so Outland is in the same world as them.

Chapter Four
"dreadlord" not "dread lord"
"Horde" not "horde"
-Thrall's item says that it increases damage by 12, but it actually increases by 15
-Why does ou base lack Peons?
-Orcish Spear Throwers do no not have Capital letters in the Barracks
-Why did Kargath's model changed from the previous campaign?
-Seriously? Grom became corrupted just like that? Half of this world is composed of reasonable people and the other half is of gullible and hypocritrical idiots that will betray everyone for power

Interlude
-These must be the worst villains in any fanmade campaign's history! Let's review
--They had the Deputy President of Dalaran and the Warchief of the Horde in their grasps and they simply imprisoned them
--They decided to execute such important people only after three days pass
--They decided not to execute Maiev right away, despite the fact that they lost Lordaeron because of her
--They putted He Xiaoushi and Maiev on cells right next to each other
--They left said prisioners on the guard of people that clearly resent the demons

Chapter Five
"Lord Akama"
"Balnazzar's and Mannoroth's forces"
"By the Light"
-The statues next to Thrall's cell are positioned to the wall. Is this on purpose?
-The imprisoned orcs should only join us after we break their cells

Interlude
"Why have you come...?"
"...Ok."

Chapter Six
-If He Xiaoushi made a portal for Dalaran, then why didn't Lor'themar got there instantly?
-All the worgen units and buildings do not have their names spelled with capital letters (same to all missions)
-Aethas' abilities are too generic
-The Dreadlord already has Vampiric Aura so why does he need Mask of Death?

Chapter Seven
"Black Citadel" not "black citadel"
-The Shattrah Deffenders AI should be capable of replenishing the forces guarding the entrances
-You should warn us that we have access to the other heroes' items
-Yay! We can kill Putress many times over!

Chapter Eight
-The Draenei have the same problem as the Worgen
-The Broken Draenei is on a location too difficult to reach
-Our gold mine ran out before the ones of other bases

Chapter Nine
-The Broken have the same problem as Draenei and Worgen
-Even though Akama has Orb of Venom, he can't attack flying units. Why?
-Fix the positions of the upgrades
-Why is the yellow orc base invulnerable?
-Immolation upgrade should have an Active icon instead of a Passive one
-Our Gold mine ran out before the ones of other bases


Say my thanks to Flower Fairy for making this campaign

The names of all the units have capital letters. So for example if you click on a frost wyrm, it will say "Frost Wyrm".
In all other places that name appears, it will not have capital letters (unless at the start of a sentence). Blizzard's original version was grammatically incorrect. I am guessing they thought that for younger players, where there are pieces of long text, they needed capital letters in order to draw attention, or else young players would have difficulty recognizing key information from long sentences.

So they would write a human range upgrade like this:

XXXX
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.



It is wrong of them to capitalize the names of those units in that sentence, but it does help young players immediately focus on the key information (the units' names).

So, all of the names of the units when you click on them will have capital letters, but everywhere else they are not capitalized (which should be the correct way of punctuation).
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
The final part of my review

Chapter Ten
"made enemies"
-The demons never learn. They now decided to imprison phoenixes rather than just killing them?
-Find a more suitable icon for the Blazing Warlock and Broken Warlock caster icons (same to all missions)
-The enemy bases decide to attack us all at once, whch nearly overwhelmed us
-Given the large side of the map and that the Black Temple is enormous, having five enemy bases aglomerated in such small space (around 10-15% of the map) is weird

Chapter Eleven
-Natherizm Elite should have more MP. They are elite and yet most of the other demon units have more than them (same to all missions)
-Considering that this is the Black Citadel, shouldn't there be more fel orcs and demons than undead as enemy units?
-The enemy units' variety should be much larger than this. Enemy reinforcements should vary from boss fight to boss fight, rather than being all the same
-Wow. Mannoroth's and Balnazzar's final words were truly unexpected. A pity Maiev no longer has positive emotions to appreciate them
-Why did we have to kill Mannoroth and Balnazzar in order to reach Kargath? Weren't they all three lieutenants of somewhat equal ranking?
-Hold on. In order to Sargeras to be summoned, lives had to be sacrificed. Why didn't they sacrifice He Xiaoushi, Maiev and Thrall and their soldiers when they had the chance? Why didn't they captured all those civilians they butchered during their invasion and used them as sacrifices? Why didn't they sacrifice the Broken back when they were slaves? These guys could have won a long time ago if they had simply thought about this. Damn, I could have won this war in a matter of weeks and made a huge End of the World party!:D:D

Epilogue
-I am so glad that Maiev survived. She is one my favorite characters in this story. Though, since her positive emotions are gone, she shouldn't have those thoughts about Jaina.
-Wait. So He Xiaoushi saw the future? She saw a new undead invasion and Arthas' downfall and didn't alert anyone else? She could have prevented the entire plot of 'Evil Resurgent' and yet decided to keep what she saw for herself?
-And how in the world is she surprised that undead still exist and some fight alongside humans? As the president of Dalaran she should be, by this point, already aware of the existence of the faction of free undead led by Sylvanas and that they already are allied with Lordaeron's remnants led by Muradin.

Final review
-I liked this campaign a lot more than 'The Lonely Nightstar' mostly because there aren't as many plot holes and loose ends the latter and we end with a happier ending.
-I liked the characters as they seemed all three-dimensional and interesting
-The gameplay was good. The only major thing I have to complain are the hotkeys

Therefore I give this campaign a 4/5 rating! Good job Flower Fairy for making this campaign! :infl_thumbs_up::infl_thumbs_up:

What's next? Will there be a fourth campaign for this or will it stay like this, similar to the ending of the Frozen Throne?
 
Last edited:
Level 3
Joined
Aug 30, 2018
Messages
43
Flower Fairy is a Senior high school student .She is very busy.And I support her Campaign.
 
Level 3
Joined
Aug 30, 2018
Messages
43
@tulee Is Flower Fairy working on the 4th campaign?
Flower Fairy is working on The Song Of Dream,her 4th campaign.But she is a senior high school student in Grade 3,she is very busy.
In China, Grade 3 in senior high school is much more busy than college.So she will finish her 4th campaingn in summer holidays.
Patient please and I believe that she can make it!
 
Level 2
Joined
Dec 31, 2018
Messages
26
well first of all i liked the campaign as much as the other one it is a true master peace but i have notes i would like you to think about it :
1- Researching Magic Sentry doesn't give Arcane Towers the Reveal ability.
2- Blood Drop Stone: Summoned Thing -> Summoned Unit or Ward
3- Evil Archer clearly doesn't use a bow, he should have a different name.
4- Cutscenes are unskippable .
5- the book that you gather from consored ghoul that you hunt in outland missions can't be used .
6- the stuff from runestone can't be changed to anyone if one of your heroes wear it '
7- the heroes it's reasonable they become strong but the shadow and bosses is far from overpowered they crash army in seconds the normal bosses is too easy to deal but that shadow is really pain in the *** you should make it much easier by low the magic summons and make it slower .
8- change Maiev sound voice or delete the parts where she hunt illidan as it ruin the act and story .

thank you for reading still i will vote 10/10 for the hard work
 
Level 3
Joined
Jan 27, 2019
Messages
34
Maps unbalance.....
AI drunk sometimes move sometimes stop and never sent allies to war.....
Yea agree should remove quote hunt illidian... It is awkward to see a friend being hunt?


Bug found 1
You can capture Gul'dan instead Grom to complete first part main quest

Grom will be purify but you still can see the sealed gem floating on your hero which is Guldan who was captured not Grom
Captured Gul'dan will be stuck forever (sealed) until your hero die to release it after Grom became allies

PS: I use cheat to do this to go Guldan base...
 
Level 2
Joined
Dec 16, 2018
Messages
8
I was enjoying the campaign thus far but I can tell these maps are going to have the same issue the prior campaign had, wherein the enemy is going to start to flood your base relentlessly, and while I can see that being a way of encouraging you to hurry up and finish the map, it's really awful getting thirty minutes into a game only to have to restart because four enemy bases are smashing big armies into you and rallying units from their production facilities straight to your base. I'm really hoping it's a bug of some sort with the recent patch because the slow death you don't see coming that is the unending wave of enemies is simply atrociously bad. It's enough that I'd honestly recommend people not play these maps until it's remedied, it's that bad. If you want the player to complete an objective quickly, give the a timer before the mission fails so they'll understand.

It's a real shame too because these maps have a lot of effort put into them, that much is clear, and if wasn't for this problem they'd be very good, but this one issue makes them nigh unplayable. On Chapter 3: Comprehensive Counter-Attack, the four enemy bases attacked me with over 800 units over 30 minutes before I finally decided to give up.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
It's a real shame too because these maps have a lot of effort put into them, that much is clear, and if wasn't for this problem they'd be very good, but this one issue makes them nigh unplayable. On Chapter 3: Comprehensive Counter-Attack, the four enemy bases attacked me with over 800 units over 30 minutes before I finally decided to give up.
Indeed, the three campaigns need proper difficulty options.
 
Level 3
Joined
Aug 30, 2017
Messages
34
1) The first map with the trolls was a good introduction mission. The end troll boss was extremely dangerous on insane difficulty, I almost needed to restart.

2) The second map was one of the best missions. I really enjoyed have worgen ally AI. I have a concern about this mission though: it is very dependent on luck. If the purple lich base attacks the worgen from the top left side, the worgen AI can easily beat it on insane difficulty. But, if they attack from the right side (with the bridge), the worgen is 100% going to die or be weakened to a point where it will soon die. This is because the bridge provides a choke point where the worgen melee units get stuck. They cannot attack the meat wagons/necromancers at the back, and slowly the entire army dies because of the undead's range attacks. So, insane difficulty for me depended on luck, since if the worgen base was dying, I could not push/attack the left side of the map.

3) I loved the third mission also. The blue ally AI was really powerful, and I liked the design of the mission with the Red undead base on the cliff. Was a great RTS mission.

4) I also really enjoyed the 4th mission (in outland). It was 3v2, the first time were my team had more bases than the enemy! The orc allies were really powerful, and I enjoyed having 2 allies to help me attack the purple fel orc base. I do not understand why the 2 orc heroes were killed at the end of the mission, but He Xiaoshu and the others were put in prison?

5) The prison escape mission was fine. The shadow boss was incredibly hard to fight, it just wiped out my entire army with his spell(s).

6) The mission against the mind controlled Dalaran forces was really good, but the Succubus Hero was too strong in my opinion on insane, and it kept charming my units, so if I did not succeed the first time, it would become extremely difficult to kill it in future attacks. The Air Ship unit is very overpowered.

7) I do not have much to say about the mission where you defend the Draenei city, except that it is almost impossible to know that there is a circle of power for the riddle in the east. At least for the Lonely Nightstar mission, it was close to the World Tree, so I could see it at the beginning. But in this one, if people do not explore the map, then they will never know it exists. It would be easier if there was a hint or something about it.

8) The RTS mission where you meet with the Dalaran base was also a lot of fun. The enemy heroes in my opinion are too strong, especially the banshee hero with mana burn. The dragon hero is also overpowered, since it can be surrounded by your ally's army and just never die, because only range units can hit it and it uses lie drain. The red ally AI was surrounding the dragon hero for 20 minutes, until I finally came to help them with it.

9) Two things about the mission where you save Grom. A) Without a warning about invulnerable bases, some people will use 1 hour + preparing to attack the fel orc bases, but only then realize the bases are invulnerable until you complete the first quest. B) It would be easier if the Red ally AI helps you attack after you save grom. I enjoyed the mission.

10) I liked the final RTS mission, but I think the optional quest is not "optional" on insane, since without those magic damage phoenixes, it is impossible to kill the demon units with the heavy armour that flood your base.

Overall, I loved how many custom races you could play it in the second campaign by Flower Fairy. Many diverse races. I also loved the strong ally AI (I know I mentioned it before in Lonely Nightstar, but I repeat again because this is a very good part of the RTS missions. If you ask people what missions they enjoy the most of the normal blizzard campaigns, they will normally say ROC ORC 3, ROC ORC 8, and ROC NE 8. Why? Because this missions all have ally AI for the RTS missions. People love ally AI in RTS missions, and I am not an exception.)

I also enjoy how Flower Fairy foreshadowed the next campaign with the vision He Xiaoshu has at the end of this campaign (regarding the undead). I also liked the character of He Xiaoshu a lot, it had good character development (though characters that are too "good" often have difficulty becoming realistic, since in reality it is hard for us to emphasize with someone who just does good things all the time.)
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
I also enjoy how Flower Fairy foreshadowed the next campaign with the vision He Xiaoshu has at the end of this campaign (regarding the undead). I also liked the character of He Xiaoshu a lot, it had good character development (though characters that are too "good" often have difficulty becoming realistic, since in reality it is hard for us to emphasize with someone who just does good things all the time.)

Yeah a pity He Xiaoshu kept that prophecy to herself and not tell anyone about it. They would at least be better prepared.

Yeah, while I can like some 'good' characters they mostly have some flaws that make them actual people. 'I am a hero and I help people because of that' is kind of a cliche motivation that is kind of dull.
That is why I am more inclined to evil characters, since their motivations vary. Some want to rule the world for power, others to create a hell on Earth for their amusement, others suffered and now want revenge, others want to create an utopia, etc... Villains have all types of reason to be what they are, while most heroes are heroes because they are 'good people'
 
Level 3
Joined
Apr 8, 2010
Messages
16
I don't get it in any mission where we have a base, the enemy sends endless waves of units to attack. I play on 1.31, it should be like this or its a patch fault ? Same situation with the first campaing of this series.
@Edit looks like on 1.26 game works better and there are some times between the waves of the enemies..
 
Last edited:
Level 2
Joined
Feb 5, 2017
Messages
10
My only complaint here is that the text comes and goes way too fast in cinematics. I couldn't even keep up with the final note from the author.
 
Level 9
Joined
Dec 29, 2017
Messages
152
Finished it

Great map. Some issues here and there. Spelling mistakes.


Some of the campaign missions were extremely difficult Couldn't do it without cheating. but overall good fun.

No skippable cutscene AGAIN

Overall 3/5
 
Level 1
Joined
Apr 22, 2020
Messages
3
the campaign was awesome is there a next part tho?

for me to kill time

and also I was fascinated

if you would, please give me some recommendations for a really good custom campaign <3
 
Level 58
Joined
Feb 14, 2018
Messages
623
the campaign was awesome is there a next part tho?

for me to kill time

and also I was fascinated

if you would, please give me some recommendations for a really good custom campaign <3
Yes there is you can see at the description. anyway here it is.
List of Flower Fairy's Campaigns
1. The Lonely Nightstar
2. Of Crimson Tides (The one you played)
3. Evil Resurgent
4. A Song of Dream Chasing
I suggest you to play
Legends of Arkain if you haven't played it yet
 
Level 10
Joined
Feb 21, 2015
Messages
363
This is an enjoyable campaign. However, Maeiv only exists to whine and complain and be a Cunt. Someone please kill that annoying peasant!!
Even more unbalanced than the previous campaign, unfortunately. Needed the power of Whosyourdaddy sometimes and greedisgood. Even though I spam my skills, and got the best items, I always get overwhelmed.
 
Level 29
Joined
Mar 28, 2015
Messages
2,678
This is an enjoyable campaign. However, Maeiv only exists to whine and complain and be a Cunt. Someone please kill that annoying peasant!!

You have to remember that most of her positive emotions were sacrifcied in The Lonely Nightstar, so it makes sense for her to be so obnoxious.

Even more unbalanced than the previous campaign, unfortunately. Needed the power of Whosyourdaddy sometimes and greedisgood. Even though I spam my skills, and got the best items, I always get overwhelmed.

PREACH!!
 
Level 2
Joined
Nov 24, 2020
Messages
10
Finished lonely nightstar yesterday, was fine and quite difficult (not enough sometimes tho), this campaign feels more polished so far but less difficult (I'm at mission 4), also AI is buggy sometimes :(
 
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