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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Evil Resurgent

Submitted by Flower Fairy, tulee
This bundle is marked as approved. It works and satisfies the submission rules.

[​IMG]





Important
This campaign was made by Flower Fairy. She is the author of this campaign. The campaign is being posted on HiveWorkShop on her behalf with her express permission.

The campaign was originally posted here:


邪恶重现完整版 - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com

Permission From Author
[​IMG]



Evil Resurgent
This campaign follows Arthas and the undead. This campaign is comprised of 11 playable missions and 8 cinematic missions, and follows the style of the Blizzard campaign with RTS-style missions as well as RPG-style missions.


Due to the conversion tool used to convert the campaign to the standard world editor, it is recommended to play the campaign using the most recent patch.




List of Flower Fairy's Campaigns


1. The Lonely Nightstar
2. Of Crimson Tides
3. Evil Resurgent
4. A Song of Dream Chasing



Characters
[​IMG] Arthas: In life, he was a paladin of Lordaeron. After being killed by Archimonde, he was turned into a death knight. With Archimonde's death, he regained his freedom. Despite looking like an undead, he is a human on the inside. He believes in his companions, and knows the difference between right and wrong. However, the Lich King marked his soul so as to eat away at his humanity. He became dark and bloodthirsty, though his trust in and loyalty towards the Lich King remained the entire time. The Lich King knows this, and tries in vain to use Arthas as a tool to heal his own wound.
[​IMG] Anub'arak: Once a noble of the Nerubian Kingdom, he lost his life fighting the Scourge and was revived. In order to prove himself to the Lich King, he killed his Nerubian clansmen. While his resolve may have once wavered, he knows he is doomed to a bleak future.
[​IMG] Kel'Thuzad: He was once a human explorer who was fond of taking risks. While travelling in the polar region, he became friends with the local ice trolls. But fate played a big joke on him, as after he died in the polar region and was revived as a lich, he had no choice but to slay his ice troll friends in order to secure his future. While he may have bemoaned the twists of fate, he knows very well that when people live for profit/interest, they cannot give consideration to emotions.
[​IMG] Noth: The plague bringer of the Scourge. He is cold and emotionless. His achievements in regard to research into plagues and elixirs are outstanding. He alone planned the plague attack on Stormwind. He is absolutely loyal to the Lich King, and is the most faithful high-ranking leader of the Scourge.





Screenshots
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Credits
Click to show

Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.


These are the hiveworkshop resources in use, based on the automatic credit generator:
Resources in Use by Evil Resurgent | HIVE


rightfield, miseracord, will the almighty, daelin, kuhneghetz, general frank, norinrad, epion, jetfanginferno, kitabatake, callahan, splashy5, dojo, lord_t, demon boy, bloody_turds, infrenus, dickxunder, champara bros, hawkwing, assasin_lord, hanza-ru, mephestrial, quech, noypi, thrikodius, supertoinkz, cavman, sellenisko, just_spectating, rama462, proxy, -grendel, peekay, sin'dorei300, wandering soul, power, shyrony, whitedeath, jesushipster, ujimasa hojo, andrewoverload519, eubz, nightskyaurora, kimbo, whitewolf8, kangyun, reflex, horusrogue, darkholme, frlky, 67chrome, daenar7, mc !, link_iceblader, kyzerdrood32, darkfang, crazyrussian, cloudwolf, viiva, bigapple90, mr,goblin, palaslayer, inhuman89, nfwar, hellx-magnus, orthon, m0rbid, zbc, nelsonlaje, marcos DAB, heinvers, ~nightmare, solu9, edge45, murlocologist, ghostthruster, miseracord, taurer, kwaliti, takakenji, proxy, hexus, andrewoverlord519, hawkwing, joysoy, afronight_76, darkholme, kadzhamit, blizzard entertainment, evilwart-dragon, viiva, frlkY, orthon, naserkingarthas, kangyun, sxar, murlocologist, hyunrai, tranquil, princeyaser,


Special Thanks
Click to show

Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.


These people helped in various ways in bringing the campaign to hiveworkshop.
Ghostwolf- YDWE conversion tool, Quinten- map description title picture, Deepstrasz- various things, Naruto- helping contact the author, Tuwnew- map template.



Change Log
Click to show


H-ER-v0.041- Initial Upload
H-ER-v0.044-
General

Frostmourne Tool tip, Troll Hut tooltip, Thunder Diamond Tooltip/Name, Sacred Essence tooltip, Tome of Knowledge +3 tooltip, chaplain caster tooltip, "Doom Bringer", Defence Aura (Obelisk) name/tooltip, dark summoning (Obelisk) tooltip,


Chapter One

Names for teams, yellow troll name, "necromancer", "any of my followers", Chaos Knight transmission sender, "savage",


Chapter Two

"Frozen Continent", "eke", "adopt",



Chapter Three

"Outside",


Chapter Four

"you and your comrades", "children"


Chapter Five

"Word/word"-fixed,


Interlude

"Coastal"


Chapter Six

"have", "great, effective", "how humiliating", "Lich"


Chapter Seven

"We sent were killed", gnoll creep name, "pathetic wretches"-sender, demon hunter name


Interlude

"Returned"

Chapter Eight

"Losses", "righteousness in",


Interlude

Last intermission sender name


Chapter Ten

"Was", "time to chat"


Chapter Eleven

"Scoreboard", "New", "Lich",


Epilogue

"...Archimonde, for...",


H-ER-v0.044C- Censored parts of "Afternote" with permission from Flower Fairy.
H-ER-v0.044CC- fixed buff tooltip for Crypt Vanguard, added name for Sky Eagle unit.

Contents

Evil Resurgent (Campaign)

Reviews
deepstrasz
That was a fast one. Changes made, Approved. (review: Evil Resurgent)
  1. tulee

    tulee

    Joined:
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    Just to remind you all: The author of this campaign is 我是花仙魔法使 (flower fairy). The campaign is posted on hiveworkshop on her behalf with her express permission.
    The campaign was originally posted here:

    邪恶重现完整版 - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com

    Permission From Author
    [​IMG]



    This is a campaign from the Chinese warcraft 3 community. Hopefully we can "give back" in the sense that by sharing many campaigns from their community, it will inspire Hiveworkshop creators to make more campaigns, and then the chinese community can play those campaigns when the Chinese translators bring Hive campaigns to their community (so in this way, they can benefit also).

    Finally, it is strongly recommended to use some kind of method to moisturize your eyes before playing this, because if you blink during any of the cinematic scenes, you might miss all the dialogue.
     
    Last edited: Jul 18, 2019
  2. cleavinghammer

    cleavinghammer

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    That is a lovely shade of lilac Arthas is sporting.

    General:
    Frostmourne tooltip:
    * "fighting ranged units" -> "fighting flying units"
    * "control," -> "control."
    Cloak of Shadows tooltip is missing a linebreak. Also "broke" -> "broken".
    Maye use Arthas' non-Undead voice, since he apparently isn't evil.
    Arthas' Unholy Aura doesn't affect allied forces.

    Intro: The first few lines and Arthas' first lines should be separated. And maybe use "mind" instead of "ear" when talking about the disembodied voice.

    First mission:
    Loading screen: "place of dwelling" -> "camp"
    Banshee's owner has no name. Banshees should also remain unclaimed until the dialogue is over.
    Yellowish troll enemy (SE of starting position) has no name.
    Sylvanas, Muradin, both Night Elf and Fel Orc forces have no name (Come on, man. Every time?).
    Plotwise, why doesn't Arthas volunteer to help against the fel orcs (the people preventing him from reaching the ships in the first place) so the Night Elves won't attack him? And why would the Night Elves be hostile to him if his troops look exactly like Sylvanas'?
    Sylvanas uses her lumber gathering ghouls in her attacks.
    Allied attack waves are random: one wave had Sylvanas, casters, abominations and meat wagons, one wave had a ghoul and two crypt fiends.
    Creeps should be removed from the main paths, it just looks stupid when you're fighting creeps that ignore your allies for no reason.
    Rescueable forces aren't guarded.
    Rescue dialogue:
    * "Undead Necromancer:" -> "Necromancer:"
    * "a single follower" -> "any of my followers"
    Frog: Ooooookay. Is there a pun I'm missing in there?
    "The ranger woman is starting to vex me greatly" =/= "I grow tired of these dryads". Also, that was the first time I ran into the Night Elves (as their base doesn't send attack waves), maybe play the "it's an ambush" dialogue the first time you run into them and the "I grow tired" one the second time.
    Faceless Disciples run when attacked.
    "What are these monsters doing?" works, but it feels inappropriate if they're not doing anything. Maybe "What are these monsters doing here?" instead.
    Switched the gate lever before I knew there was a gate, but there should be a clue about where the lever is (and why it's so far away).
    Bridges should use broken bridge doodads instead of deactivated.
    Have all instances of the Night Elves talking subtitled (including those that lead to Arthas commenting on them) or just use (Night elf language), but not both.
    Had my shade scouting the area where elves and orcs are fighting, where he somehow got took huge damage and got killed. There might be a "damage all units in area" trigger in effect.
    "these green-skinned brutes" -> fighting red and brown-skinned orcs -> And that's how we learned that night elves are colorblind.
    Chaos Knight transmission: Arthas' line has no sender, and Savage should not be capitalized.
     
    Last edited: Oct 15, 2018
  3. skarfyy

    skarfyy

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  4. LISBOAH

    LISBOAH

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    My review

    Prologue:
    -No problem found

    First Chapter
    -Many units lack names and Team's name
    -In the cinematic with Sylvanas, Arthas stays at the gate of her base
    -"fighting ranged units, our attacks become ranged"?

    Second Chapter
    -Give a name to this chapter
    -Kel'Thuzad's abilities are a little... generic.

    Interlude
    -The Lich King talks too fast
    -Arthas joined the Scourge too quickly in my opinion

    Fourth Chapter
    -What difference is there on Creep Trolls and normal Trolls?

    I will continue my review on another day.

    Overall
    -I like giant maps so naturally I like these maps, though they are kind of too big as we have to walk a lot between objectives
    -Noth's abilities are good in my opinion, though a pity the other heroes have only one or two original abilities
    -I like that the undead characters are sympathetic in their own way. Most of them do not enjoy doing what they do, but they know it is hopeless to resist and learnt to deal with it. That makes them more sympathetic and relatable than most their canon counterpats.
    -Could you please explain which items combine because I tried and found none.


    Send my thanks to Flower Fairy for making this campaign!
     
    Last edited: Oct 16, 2018
  5. cleavinghammer

    cleavinghammer

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    ^ Combining items: The first one is along the eastern edge of the map in the first mission, the second one is along the northern edge in the second mission.

    I didn't get the bug where Arthas stays outside.

    General:
    Anub'arak's Dig Shift should go faster and show him digging into the ground at the start of the spell instead of channeling.
    Stalker's Shadow: Maybe have a way to toggle invisibility, since it cancels auras.

    Second mission:
    Loading screen and intro: "frozen mainland" -> I think you mean "frozen wasteland". Or "frozen continent"?
    Intro: "eek" -> "eke"
    Either group of murlocs should trigger Arthas' comment instead of just the top one.
    Line/subtitle dissonance when first facing the humans.
    Quest should be updated when one base is destroyed.
    AI failure: Took out the NW base first, and the SE base attack destroyed my towers on their side. Then they left, and the next time I saw them they were taking the north path to the other base, and after that they kept running units somewhere, making them easy to kill.
    How much damage does Bran's Cluster Rockets do?
    End cutscene: "maintain adopt" -> one or the other.
     
  6. Chaosy

    Chaosy

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    I read the title wrong three times.
    "Evil Resturant"
     
  7. cleavinghammer

    cleavinghammer

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    "Yes, you fools, eat the food my lich-cooks have prepared... when you finish your meal and you tip the waiter, it will be too late to realize service is already included! MUAHAHAHAHAHAHAH!!!!!"
     
  8. LISBOAH

    LISBOAH

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    The second part of my review

    Fourth Chapter
    -I think there are more fitting models avaiable for some of the ice troll units.
    -Drakkari trolls are larger than regular trolls. They are eight feet tall.
    -Considering who Drakuru was in canon, he should be a warrior-type hero instead of a priest.
    -All trolls should have passive faster regeneration (like Troll Headhunters) since all trolls have it

    Fifth Chapter:
    -I don't like the map. While this mission is to be a landfall, there should be some lines of defense. In the coast some small bases and more inland the bases where the commanders are. In a tactical perspective, having your base of operations right next to the coast is a very bad move.
    -Why do they have their fleets only on the coast rather than forming lines of defense to prevent the Scourge from reaching the land?
    -It is kind of heartwarming the friendship between the undead commanders. They provided Arthas with the chance to talk with Sylvanas and when he failed, they tried in their own way to comfort him.

    Sixth Chapter:
    -The enemy bases are too generic. They stand on a rectangular-like area and are somewhat equally distant of each other, instead of having some closer to others. Plus, since this is their land, shouldn't they have more bases spreaded across the map?
    -Why only Sylvanas takes an important role? Muradin is apparently killed offscreen without any important role.
    -It would be more realistic if the creeps also attacked our enemies instead of just us.
    -Arthas should have showed more remorse in killing Sylvanas, as he would have understood her situation.
     
  9. tulee

    tulee

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    I forgot the fel orcs + sylvanas/muradin were in this campaign. All the other names of the other units should be there. The missing team names should only be for the first map, all the rest have them. Of course, they will all be corrected/ added in the next version.

    I am guessing she will read the comments herself. Writing thanks to the author of the campaign is a good habit, more people should follow your example.
     
  10. Thunder1

    Thunder1

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    i dont get it which items i can combine together ?
     
  11. cleavinghammer

    cleavinghammer

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    ^Cloak of Shadows + Shadow Figurine is the first combo. Combinable items will say so in their tooltip.
     
  12. Thunder1

    Thunder1

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    ah thanks in my opinon the campaign ist really hard even on easy mode the untis spawn to quick
     
  13. cleavinghammer

    cleavinghammer

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    ^ Yeah. Try skeletons. Lots and lots of skeletons.

    So of course my computer crashed before I'd saved the new comments. Here's some of them (most of the language ones will have to wait).

    General:
    Need passive icons: Life Steal, Poison Bite, Magic Suppression Aura and Dark Protection. Judging from the trend, I'd say every Soul Palace upgrade needs a passive icon.
    Most of the insults are pretty lackluster. "You're going to die!" "No you are!"
    Troll priests (and dark shamans) should have caster tooltips.
    Troll hut (from the troll worker) has no tooltip.
    Scroll of the Sage doesn't mention its manacost.
    No regular summons and a single interrupt for all the heroes?
    Abyss Gate and its skeletons use Pocket Factory and Clockwerk Goblin timers.
    Maybe give combining items a different text color (both the item and the tooltip).

    Third mission:
    The lever in the room after the way gate is too hard to see, it should be moved.
    "Have we left the underground region" -> "Are we still underground?" and "mainland" -> "outside"
    handmade -> maybe planted instead, otherwise it sounds like those are fake trees.
    Nadox is undead.
    Why are there two ghost thrones?

    Fourth mission:
    Intro: "the strong eat the the weak" -> "the strong eating the weak"
    Why the creep trolls? Why not make them part of the green forces or make them tuskarr?
    Gargoyles should have more guards, by the time I got to them I'd killed every base.
    Okay, so Malakk just ate a god, but I don't think that justifies his having chain spells, Stampede (without any interrupting spells), 2 different summons, and healing himself back to full whenever he feels like it. At least put mercenary camps who have frost bolt or something.
     
    Last edited: Oct 17, 2018
  14. conspiracy

    conspiracy

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    How can to pass over this door
     

    Attached Files:

  15. cleavinghammer

    cleavinghammer

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    Look for a lever by the south wall (while turning the camera to the side).

    General:
    Crypt Vanguard has no timer name.
    If the Vanguards aren't actually falling, the spell should be called Death From Below.
    Nightmare should be a targeted ability, an caster-centered AoE is only useful on melee casters (or have a much bigger range).
    Aybss Gate skeletons seem to die when past a certain range of the gate (so there's plenty left on the timers), is that normal?
    Kobold God Stone doesn't show cooldown or manacost.

    Fifth mission:
    Intro: [word/word]: use one or the other.
    Persuasion quest: "dodge a bullet" isn't the right expression here. Maybe "remove a major obstacle" or similar.
    Good map, but needs more undead shipyards/the ability to build more.
    End cutscene: Arthas' last two lines should be switched around.

    Interlude:
    "costal" -> "coastal"

    Sixth mission:
    Intro: "have have" -> "have"
    Yeah, no. This mission could have been fun, but they just throw wave after wave at your laughable defenses with no time to build up. And how the supposed refugees sending so many people?
    "great effective" -> "very effective"
    Thunderlizard Diamond dropped by the Death Revenant (eastern edge of the map) has no name and no tooltip.
    Undead Warriors could use a better model.
    End cutscene:
    * "group" is used twice in the same sentence. Also it doesn't really fit the situation, maybe something about exchanging liberty for slavery.
    * "our humiliating" -> "how humiliating"
    * So Arthas hits Sylvanas and she... runs off. Is that supposed to happen?
    * Arthas killed Muradin? Why wasn't that a cutscene?
     
    Last edited: Oct 19, 2018
  16. LISBOAH

    LISBOAH

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    Seventh Chapter
    -"Scourge"
    -Malfurion told those refugees to alert that the undead have returned. Don't you mean 'Scourge' since Sylvanas' faction are also undead?
    -Since our goal is to wipe out the Fugitives, why do we only need to kill Malfurion?
    -Arthas says that the artifacts are from Lordaeron, but the quest says that it is Archimonde's. So they belonged to who?
    -Why one of the Abominations has an upgrade, which by the way we don't have access, and the others don't?
    -These Night Elves don't fight like Night Elves should. They are just standing there in their bases waiting for us to attack, like if they weren't expecting us. There should be hidden forces ready to ambush us spreaded across the map
    -The Demon Hunter of the brown faction has no name
    -'Sacred Essence' item has no description
    -In the artifact room there is a book that says only '+3'
    -Malfurion is a piece of work. He only sent some of his forces to aid Sylvanas, then in this mission he goes all self-rightseous towards Arthas, never mind that he could have aided more and only decided to act after Arthas destroyed his forces and reached his chambers

    Eighth Chapter
    -As one well-versed in Warcraft lore, I find hilarious to see Aiden Perenolde as a good guy. Edit: Never mind. He is a bastard in every timeline
    -Beve Perenolde is both blonde and a mage, at least in canon.
    -If you make some units follow QWER hotkeys, then you should make all follow it too (the same to future missions)
    -Make the icon positions for upgrades fixed (the same to future missions)
    -In the Plague Bringer description, the abilities' names should start with capital letters (the same to future missions)
    -In the final cinematic, for some reason Mara and Alexandros keep walking and therefore Darion stands there talking to himself
    -In the final cinematic, after Alexandros dies, it says 'Mission Upgradde: you recruited two Frost Wyrms' and then 'Mission Complete: Preparations'

    Nineth Chapter
    -Eagle units have no name
    -Giant Stitches' description should have abilities started with capital letters
    -The Lich King's voice is too low to be heard correctly
    -If Arthas already said that the Lich King was in danger, so why would Anub'arak have the necessity to repeat it?
    -Instead of going in waves, the Alliance seems to enjoy going all Leeroy Jenkins and came all from one direction only, making it easier to defend Kel'Thuzad.
    -After defeating the first Alliance wave, came no other. Apparently all the Alliance high command decided to come and all died. If this is true, then they truly deserved to be wiped out by the Scourge

    Tenth Chapter
    -These cultists remind me a lot of certain religions that is all about 'spreading their God's name' and 'bring peace and prosperity' while at the same time killing those they saw as heathens. I am a Catholic and nonetheless I realize this hypocrisy
    -These villains are idiots. They basically reach our heroes, tell them who they are, what their goals are and then leave without a fight
    -I can't reach neither the tuskarr that are in the northern corner nor the blue dragons in the island in the center
    -Undead should be immune to Sleep
    -Having both factions purple-colored is kind of confusing

    Eleventh Chapter
    -I had to destroy all buildings to complete the mission, which is kind of annoying.

    Final Cinematic
    -Wow. Who would have guessed this plot twist?
    -I guess the others welcomed the king with open arms considering that their lives were screwed up by the former Lich King

    Wow. Flower Fairy had a lot of anger boiling up and it all came to surface! :eek::eek:

    Overall:
    -I liked the maps, though some were too large for my taste
    -The plot was good. The part where the campaign to destroy Stormwind had to be halted because of the new threat was quite a plot twist.
    -I liked the characters, though they could have more custom-made abilities. It was also a pity that we only controlled four heroes throughout the campaign. I wish we could have played with Rivendare and Sindragosa.
    -As a huge fan of the Scourge, I liked playing with them. Arthas, Anub'arak and Kel'Thuzad are some of my favorite characters, so naturally I liked playing with them.

    Overall, I give a 4/5 to this campaign! Good job Flower Fairy!:thumbs_up: :infl_thumbs_up:
     
    Last edited: Oct 20, 2018
  17. cleavinghammer

    cleavinghammer

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    Seventh mission:
    Loading screen: "jittery"?
    Intro:
    * "we sent we killed" -> "we sent were killed"
    * "war" is used twice in the same sentence.
    * "region" is used twice in the same sentence.
    Brown Demon Hunter has no name.
    Level 8 Gnoll creep has no name.
    Sacred Essence's tooltip is just a number.
    Tome in the SW corner's name and tooltip is +3.
    Selecting several Abominations shows they don't have "giant stitches" researched. Also, "giant stitches"? Really?
    Mutant Sludge and Mutated Sludge means the same thing.
    One of the night elf bases dropped a Tome of Retraining.
    Some green-tinted walls can be walked through.
    "Pathetic wretches" has no sender.
    Boss fight: Another one that just sends waves at you.
    * Why the hell is Malfurion invulnerable for most of the bossfight? And why are his reinforcements teleported in all at once with no warning?
    The first part of the mission is good. The bossfight onwards is not.

    Interlude:
    "resurged -> returned"
    Mara is still talking as the camera cuts to Arthas and Noth.

    Eighth mission:
    Intro: "loss" -> "losses"
    Why yes, I do love getting hit by two humongous armies at the same time!
    There are several forces with the same name and color, so the "destroy all X bases" requirement is unclear.
    No combining items on this map?
    End cutscene:
    * "righteousness is" -> "righteousness in"
    * Okay, three times I've gone through this cinematic, and every single time something goes wrong: Either Mara runs off somewhere else right at the beginning, or Alexandros does (which leads to exciting music playing over empty landscapes with undead creatures appearing and just leaving) or both do (which leaves Darion talking to the voices in his head). I thought it was because I'd left iseedeadpeople on, but Mara ran off anyway even when this wasn't the case.
    * Why is Darion so small? Even if he's a teenager, he shouldn't be half the height of the other two.
    * The ghoul eating Alexandros is positioned wrong, he's turning his back to the corpse.
     
    Last edited: Oct 21, 2018
  18. cleavinghammer

    cleavinghammer

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    Chaplain caster tooltip is missing its spells.
    Enemy players should not share the colors and names.

    Ninth mission:
    The base should not just pop into existence like that.
    Oh goody, another simultaneous 4-on-1.
    The first time I played, I got responses from Wrynn and Mara before the second part of the map. The second time they spoke after it started.

    Interlude: Zakaaj's last transmission has no sender.

    Tenth mission:
    Loading screen: wad -> was
    This one was actually fun... and then the AI noticed I was having fun and sent 6 dragons, 2 heroes (each of which can summon several of their own units) and around 40 units.
    Maybe have some red-skinned orcs to show that these are the fels from earlier.
    Cult names need an overhaul:
    * Using "religious" doesn't convey the right meaning. Especially for the dragons.
    * Harassment is too weak a term.
    * Doom bringer -> Doom Bringer
    Is the Ring of the Archmagi on this level meant to be combined with the earlier one? Neither mentioned combining.
    How are you supposed to reach the tuskarr and blue dragons?
    End cutscene: "time chat" -> "time to chat"

    Eleventh mission: This was the best level yet. Challenging, but I didn't have to reload (or rage quit) a single time.
    The scoreboard reads (null). The number of obelisks should not be in purple, it's hard to see against the background.
    The obelisks should be revealed in the fog.
    Obelisk selection text:
    * NEw -> New
    * Lick -> Lich
    * The ability with the Pillage icon has no tooltip and no name.
    * Dark Summoning tooltip has no name.
    Fountain is not revealed in Fog of War.
    Dragon Egg tooltip doesn't mention the agility boost.
    Rivendare doesn't join in the last battle?

    Epilogue:
    * Arthas should be dismounted during the first part of the cutscene.
    * "call him Archimonde for that was" -> "call him Archimonde, for that was"
    * Personally, I feel the dramatic twist comes out of nowhere. Maybe have it give Arthas a normal self-heal ability throughout the campaign, so it actually serves a purpose?
    * ... Is he seriously quoting Arthas Menethil's last words to Terenas? That is awesomely evil.

    Afternote: ... Hoo boy. Same as the previous ones (and I foresee the same kind of modifications for approval as the previous ones): you have issues, fine, but broadcasting complaints is not the way to do it. Don't feed the trolls.

    Overall, good plot, good music, waiting for the next one.

    Other campaign-wide issues:

    Spells:
    * No normal summons, and only one stun.
    * Anub'arak's Dig Shift takes too long for a Blink. Maybe make it a Burrow Charge that deals knockback instead?
    * Noth needs better spells. I can't say his aura is all that useful, maybe replace it with a stun or summon? Same for Kel'thuzad's Frost Armor. Nightmare could be useful, but it should be targeted instead of self-centered.
    Terrain is good, RPG missions are good, but the RTS missions and bossfights desperately need to be something other than a test of how many enemies your computer can handle before it crashes.
    Enemy forces have way too many AoE/multishot spells.

    Back in the third mission:
    "The traitor… cannot be allowed to die well." Not sure what he means by die well.

    Fourth mission:
    "You and your compared" What?
    "kids" -> "children"
     
    Last edited: Oct 24, 2018
  19. tulee

    tulee

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    Ok, the language/error mistakes will be fixed. There were 3 non-language related issues mentioned above:
    1)Strange camera at the end of the Plague mission
    2)"Arthas" not walking to "Sylvanas" during the cutscene in the first mission
    3)"Sylvanas" not dying after "Arthas" kills her.

    #1 first was something I encountered on the original (1.24 patch) version, so it is probably not a problem with the conversion tool( changing from 1.24 - 1.29+).
    #2 and #3 did not occur on the 1.24 version. If they have occurred because of the conversion tool, that is very unfortunate, but there is no way to fix real problems caused by the conversion tool because of the way the tool is designed.

    #2 is not even a big issue, but hopefully #3 does not cause players to think "Sylvanas" escapes/runs away instead of dying.