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Good&Evil

Submitted by Mathayis
This bundle is marked as approved. It works and satisfies the submission rules.
User who uploaded this Presents

Good & Evil
Created by Matthew Fuller

Map Info:

Hey! Welcome to my never ending project!

WARNING!!!!
This is a heavily cinematic RPG!!.
There are lot's of cinematics in this game..only because I'm trying to tell a story ^__^"
and because i'm limited to the map size,
a lot of them are kinds squeezed together XD

..Ehem..
anyways~ The story~
Ancient texts tell of a war from long ago where a Dark Lord released demons upon the world that nearly wiped out all of mankind....
When all hope was lost....a race known as the Magi appeared and fought along side the humans...
The War was won!...and over time it all became legend...and mostly forgotten..
Those Ancient times have long past now...But something in the world now trembles...

This game takes place many long years later in a world corrupted by an evil empire....

Prepare for a long journey, full of trials....and laughter with the friends you meet along the way..

The story of this world now awaits you....


Features:

*A battle arena and a monster arena~ where you can fight to win grand prizes.
*A bit of treasure hunting where you can look for buried goods and find some rare items..
(I still need to add more to it)
*Lot's of weapons and armor... ( I still need to make it so only certain characters can equip certain weapons) Though..I think i may have reached a trigger limit 0__0"
*quite a few optional bosses to fight that will require some level grinding..
* Around 27 hours of game play
* Hmm..I think I have about 28 locations...You'll be able to travail to most of these places on foot and later an airship on a world map..

Eventually the game opens up more and there will be some dungeons to fight through.



Some other stuff about my map:

If you make it through this game I would really love to know what you think ^__^"


Anyways~
I just need to warn you that I still have a bunch of things to work on and fix in this game...
mostly in the dialog and cinematics in the first 6 or so hours of the game ^____^" The story get's much better...I promise XD But just be warned that there are a lot of cinematic in this!!.....a loot!! 0___0"

I know this map size is huuuge...That's mostly because of all the imported music and models ..hehe I kinda went a little overboard ^____^"

Screenshots:

Terrain Screenshots

Image Description:

A drawing of the mane characters~
[​IMG]

The world Map~
[​IMG]

The three Optional super bosses in my game, Alpha, Omega and Tetra.
[​IMG]

Just a scene from the game I made, The group takes a much needed break and enjoys a camp fire and a cheesy ghost story XD
[​IMG]

Oak Forest~
[​IMG]

Fire Temple
[​IMG]

Forest Temple~
[​IMG]

Alixaide~
[​IMG]

Dolet Prison~
[​IMG]

Gelthor~Fight challenging opponents here in the battle arena and earn prizes~
[​IMG]
[​IMG]

Gameplay Screenshots



Credits:
I have found a lot of wonderful models in The Hive workshop that has really helped this game to come to life..!
..It really wouldn't be the same without them... I thank you all so so much!!!

Here are the unit modles

Arthas Child: by NhazUl
Azgathoth: by skrab
Azure Dragon Crystal Lord: by General Frank
Dragonhawk Lancer: by Wandering Soul
Blood Elf Villager: by Sin'dorei300
Bloodelf Phoenix Archer: by General Frank
Elf Magi: by Direfury
Cactuar: by tee.dubs
Templar Gatherer: by Direfury
High Elf Craftsman: by paulH
Doom Ravager: by NaserKingArthas
Dullahan Omega: by -Grendel
Dwarven Workers: by Direfury
Dwarven Adventurer: by General Frank
High elven Sorcerer: by PROXY
FemaleNecromancer: by Sin'dorei300
F.R.E.D.: by Thrikodius
FrostRevenant: by WhiteDeath
HaradrimArcher: by Uncle Fester
HaradrimSwordsman: by Uncle Fester
HaradrimAssassin: by Uncle Fester
HighElfPriestess: by Sin'dorei300 and Uncle Fester
Human Assassine: by General Frank
Priest of Putrescence: by -Grendel
FlameKnight: by AhhFreshWeeD
Ronin:by Callahan
ShadowAssault: by UgoUgo
ShadowElemental: by icewolf055
ShadowInfernal: by Necromancer_187
Demon Slayer: by Deep Sea Kraken
Elemental-Fencer: by Suselishe
Undead Arthas on foot: by Kuhneghetz
Male villager variation (Blonde haired version): by Kuhneghetz
VrykulWarrior: by Sellenisko

Soon i shall add the doodad models



Gameplay Screenshots

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
adventure, story, treasure, Good&Evil, Good and evil, RPG, Role Playing Game, story, storyline single player, dungeons, arena, monster, monsters,
Contents

Good&Evil (Map)

Reviews
StoPCampinGn00b
Moderator review raised to 4/5 based off of deepstrasz's 2017 review "A somewhat nice JRPG touch with quite a large grain of visual novel. [...] Overall a neat experience however quite slowly progressed and monotonous at times."
  1. 10:04, 1st Mar 2016
    Ardenian: Good&Evil offers a majorly cinematic RPG.
    The player, or should I say viewer, gets into an exciting story and the presented personalities show unique character traits.
    The player can see there is lifeblood in this project, Mathayis.

    However, the file-size is not acceptable in relation to the presented content. The terrain, when filming from bird view, is majorly empty, besides a few trees. Close-up terrains are average. You could make much more with it
    The gameplay does not offer much difference than a usual hack'n'slash and is not challenging or original.
    It is unpleasent and confusing passive abilities have active icons.

    As you tagged this map as RPG, players would expect more gameplay, more difference. Your focus lies clearly on the cinematic sequences and the dialogs and story. That's totally alright.
    But I suggest you may think about making it a full cinematic map ?
    I enjoyed the dialogs and couldn't wait what happens next.
    The gameplay phases rather interrupt the story.
     
  2. WhiteFang

    WhiteFang

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    The screenshots are broken you forgot the
     
  3. yogiman

    yogiman

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    hi! nice Project, ive "played" about 30min so far but this game is more a cinematic than a game.. about 99% of this are cinematics.. maybe u make them skippable? or move it to cinematic category? or am i wrong?
     
  4. Arad MNK

    Arad MNK

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    253mb is A LOT. But you must give credits :p
     
  5. WhiteFang

    WhiteFang

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    Lol,didn't notice the size till you mention.Probably because size doesn't really matter to me
     
  6. Mathayis

    Mathayis

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    Oh hey :) hehe I know..I apologize for that, I haven't really figured out how to make the screen shots show up.

    Oh I know haha...Sorry about it being such a large size!

    Oh right! For sure :) I'll start my long quest of searching for the people that I need to give credits too ^__^

    Oh hey thank you so much!! :D Haha I know ^__^"...Yeah I think I should change it to the cinimatic category...
    If it helps any, the first 6 or so hours in the game are a bit slow and boring...but eventually it will start to open up a little more..well, there still will be a lot of cinimatics ahead but the wont be as boring XD
    Ah anyways, i hope you have fun! :)
     
    Last edited by a moderator: Oct 13, 2015
  7. Arad MNK

    Arad MNK

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    The Hidden tags have gone mad!

    The Changelog is in the Terrain Screenshots, and real Terrain Screenshots aren't in a Hidden Tag!
    And Remove unnecessary things like "xxxxxxxxxxx".

    Fix them please :D

    EDIT:
    REVIEW SOON.
     
    Last edited: Oct 30, 2015
  8. WhiteFang

    WhiteFang

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    -reserved
     
  9. Mathayis

    Mathayis

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    Hello there!, Er, I'm still kinda new to this site XD and I'm not sure how to properly comment, last time I tried I got a warning because I didn't..errr.. merge the comments I made or something? *not sure how to do that* Um so anyways, sorry if I'm commenting wrong again. *is a noob*

    I was just wondering, It's been a few months I think, and I was just curious how to go abouts getting my map reviewed? Thanks ^___^ I'm starting a new project now, Good and Evil 2, Just lookin for some advice perhaps..
     
  10. N0t 4 No_Ob

    N0t 4 No_Ob

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    I tried out the game. Mostly cinematics. Once the cinematic mode is off, i was so glad. But to my horror, another cinematic. I only moved 3 steps or so...
    Afterwards I get to control another character. Same thing, moved 3 steps and another cinematic. Then finally there was fighting.
     
  11. WhiteFang

    WhiteFang

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    Hi!
    Sorry that I forgot about the review,I will try and get to it tomorrow
     
  12. Mathayis

    Mathayis

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    Hey! :) no worries at all :)

    Oh wow! Thank you so much!
    Ugg.. i apologize, It's mostly cinimatics..soo It might be a bit boring.
     
  13. San_Melon

    San_Melon

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    "User who made this Presents" :D u should change this aswell
    The map sounds interesting, Mb I´ll try this later :)
     
  14. Valenvai

    Valenvai

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    During a cinematic Zeramesh calls Volt "Greece Monkey". Racist jokes in maps are never funny. Please change that.
     
  15. Mathayis

    Mathayis

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    Waaa?? OMG Sorry!! that was actually a misspelled word! -___- I meant Grease !!
     
  16. Valenvai

    Valenvai

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    I played for about an hour and so far is pleasant.
    If I'm not mistaken the map is heavily influenced by Final Fantasy styled games. The cinematics are many as you mentioned, focusing on the characters bonding which is again influenced by Final Fantasy styled games. Still, in my opinion you could take out some "minor" cinematics that don't give any direct naration to the story.
    Also if you could avoid faces like 0____0 and ^____^ and " ... " and rather put character emotions in parenthesis. Replace with some emotes like " (let's out a deep breath) " etc.
    I will give a better review when i finish it.
     
    Last edited: Mar 5, 2016
  17. Zordrak

    Zordrak

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    I will test it, i am already downloading.
     
  18. Mathayis

    Mathayis

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    Oh, hey thank you very much for the advice and the positive feedback :) !
    Yeah hehe I was planning on cutting out a bunch of the useless cinimatics once I build up the energy to fix the map up again XD

    Uggg the first 6 or so hours of the game are honestly the worst part -___- This was like a 6 year project..and back then I really sucked with story telling..and also i put a lot of the cinimatics waaay to close together XD
    Thank you so much again for the feedback!! I apologize If the map gets boring
     
  19. Valenvai

    Valenvai

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    It's a really nice map. Would be a shame to not improve it.