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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Evil Resurgent

Submitted by Flower Fairy, tulee
This bundle is marked as approved. It works and satisfies the submission rules.

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Important
This campaign was made by Flower Fairy. She is the author of this campaign. The campaign is being posted on HiveWorkShop on her behalf with her express permission.

The campaign was originally posted here:


邪恶重现完整版 - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com

Permission From Author
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Evil Resurgent
This campaign follows Arthas and the undead. This campaign is comprised of 11 playable missions and 8 cinematic missions, and follows the style of the Blizzard campaign with RTS-style missions as well as RPG-style missions.


Due to the conversion tool used to convert the campaign to the standard world editor, it is recommended to play the campaign using the most recent patch.




List of Flower Fairy's Campaigns


1. The Lonely Nightstar
2. Of Crimson Tides
3. Evil Resurgent
4. A Song of Dream Chasing



Characters
[​IMG] Arthas: In life, he was a paladin of Lordaeron. After being killed by Archimonde, he was turned into a death knight. With Archimonde's death, he regained his freedom. Despite looking like an undead, he is a human on the inside. He believes in his companions, and knows the difference between right and wrong. However, the Lich King marked his soul so as to eat away at his humanity. He became dark and bloodthirsty, though his trust in and loyalty towards the Lich King remained the entire time. The Lich King knows this, and tries in vain to use Arthas as a tool to heal his own wound.
[​IMG] Anub'arak: Once a noble of the Nerubian Kingdom, he lost his life fighting the Scourge and was revived. In order to prove himself to the Lich King, he killed his Nerubian clansmen. While his resolve may have once wavered, he knows he is doomed to a bleak future.
[​IMG] Kel'Thuzad: He was once a human explorer who was fond of taking risks. While travelling in the polar region, he became friends with the local ice trolls. But fate played a big joke on him, as after he died in the polar region and was revived as a lich, he had no choice but to slay his ice troll friends in order to secure his future. While he may have bemoaned the twists of fate, he knows very well that when people live for profit/interest, they cannot give consideration to emotions.
[​IMG] Noth: The plague bringer of the Scourge. He is cold and emotionless. His achievements in regard to research into plagues and elixirs are outstanding. He alone planned the plague attack on Stormwind. He is absolutely loyal to the Lich King, and is the most faithful high-ranking leader of the Scourge.





Screenshots
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Credits
Click to show

Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.


These are the hiveworkshop resources in use, based on the automatic credit generator:
Resources in Use by Evil Resurgent | HIVE


rightfield, miseracord, will the almighty, daelin, kuhneghetz, general frank, norinrad, epion, jetfanginferno, kitabatake, callahan, splashy5, dojo, lord_t, demon boy, bloody_turds, infrenus, dickxunder, champara bros, hawkwing, assasin_lord, hanza-ru, mephestrial, quech, noypi, thrikodius, supertoinkz, cavman, sellenisko, just_spectating, rama462, proxy, -grendel, peekay, sin'dorei300, wandering soul, power, shyrony, whitedeath, jesushipster, ujimasa hojo, andrewoverload519, eubz, nightskyaurora, kimbo, whitewolf8, kangyun, reflex, horusrogue, darkholme, frlky, 67chrome, daenar7, mc !, link_iceblader, kyzerdrood32, darkfang, crazyrussian, cloudwolf, viiva, bigapple90, mr,goblin, palaslayer, inhuman89, nfwar, hellx-magnus, orthon, m0rbid, zbc, nelsonlaje, marcos DAB, heinvers, ~nightmare, solu9, edge45, murlocologist, ghostthruster, miseracord, taurer, kwaliti, takakenji, proxy, hexus, andrewoverlord519, hawkwing, joysoy, afronight_76, darkholme, kadzhamit, blizzard entertainment, evilwart-dragon, viiva, frlkY, orthon, naserkingarthas, kangyun, sxar, murlocologist, hyunrai, tranquil, princeyaser,


Special Thanks
Click to show

Message from Flower Fairy (creator): This campaign takes some inspiration from Tomoraider and Sclammerz.


These people helped in various ways in bringing the campaign to hiveworkshop.
Ghostwolf- YDWE conversion tool, Quinten- map description title picture, Deepstrasz- various things, Naruto- helping contact the author, Tuwnew- map template.



Change Log
Click to show


H-ER-v0.041- Initial Upload
H-ER-v0.044-
General

Frostmourne Tool tip, Troll Hut tooltip, Thunder Diamond Tooltip/Name, Sacred Essence tooltip, Tome of Knowledge +3 tooltip, chaplain caster tooltip, "Doom Bringer", Defence Aura (Obelisk) name/tooltip, dark summoning (Obelisk) tooltip,


Chapter One

Names for teams, yellow troll name, "necromancer", "any of my followers", Chaos Knight transmission sender, "savage",


Chapter Two

"Frozen Continent", "eke", "adopt",



Chapter Three

"Outside",


Chapter Four

"you and your comrades", "children"


Chapter Five

"Word/word"-fixed,


Interlude

"Coastal"


Chapter Six

"have", "great, effective", "how humiliating", "Lich"


Chapter Seven

"We sent were killed", gnoll creep name, "pathetic wretches"-sender, demon hunter name


Interlude

"Returned"

Chapter Eight

"Losses", "righteousness in",


Interlude

Last intermission sender name


Chapter Ten

"Was", "time to chat"


Chapter Eleven

"Scoreboard", "New", "Lich",


Epilogue

"...Archimonde, for...",


H-ER-v0.044C- Censored parts of "Afternote" with permission from Flower Fairy.
H-ER-v0.044CC- fixed buff tooltip for Crypt Vanguard, added name for Sky Eagle unit.

Contents

Evil Resurgent (Campaign)

Reviews
deepstrasz
That was a fast one. Changes made, Approved. (review: Evil Resurgent)
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    1. -still no cinematic scene skip option
    2. -still fast transmissions no one will get the whole information from; some might not even bother reading
    3. -funny how Arthas commands undead by talking to them instead of using the mind to control them
    4. -weirdly changing Warcraft III story again
    5. -the Abyss Gate has that and does that but what about the skeletons?
    6. -you can see night elf units not engaging with orcs until you come quite close to them
    7. -mostly flat terrain again
    8. -music played as sound during cinematic mode
    9. -no one was guarding the captured undead? Why even capture them instead of destroying them anyway?

    1. -you can potentially complete the Furbolg Threat quest without discovering it but you get it when reaching the base (afterwards)
    2. -units/heroes selected during cinematic mode
    3. -crazy fast attacks again
    4. -they are not calling the units they guard the opposite entrance to their base with unless you get near them
    5. -nothing is special about this mission; it's just classic
    6. -still have to destroy each and every building

    1. -those fiends were sent by the lich king through locked gates? Let me guess, they dug through solid earth and stone to get there
    2. -getting the reinforcements is too easy

    1. -Poisonous Bite has an active ability icon. You can make it look passive with this: Button Manager v1.8.2
    2. -you can get to Malakk before destroying the two bases wholly
    3. -why are Gargoyles important against the Troll King? The only units the trolls have are Bat Riders and those are before Malakk

    1. -by the way, weirdly modified spells; it looks like you didn't like or had trouble with Death Pact and Dark Ritual among others
    2. -ships can pass through some ruins placed on water
    3. -you can get Arthas to the Laboratory and scout the map; you can even use Arthas to walk through Sylvanas' and Muradin's bases
    4. -basically Noth's spells are a mix of Shadow Hunter's, Crypt Lord's with changed names and icons; also the aura has an active icon
    5. -it's annoying that you can't choose the levels for the spells you want and you have to start with e.g. 2 2 1.
    6. -they are not sending ships to attack? What about air units, transport ships, zeppelins? OK, they are stuck with all their armies near a shipyard; after destroying their air units near that shipyard, gargoyles started coming to my base but then they stopped again after two attacks
    7. -some of the hero icons like that for Anub'arak and Kel'thuzad are bad or improper
    8. -why doesn't Soul Palace keep the Sacrifice ability since it still has a Set Rally Point?
    9. -Dark Protection has an active ability icon
    10. -the Vanguard crypt fiends/lords/whatever have hero models but they are units so their bodies remain on the ground because they don't have a decay animation
    11. -Noth's Locust Swarm FX is annoying; it blocks battle vision
    12. -anyway, it's a somewhat promising level if executed properly
    13. -the meat wagons in the end scene where having their backs at the guard tower and had to turn

    1. -bad level design; fast attacks and building eradicating chimaeras
    2. -Undead Warriors look like normal skeletons. I guess it's intentional that they don't take any food
    3. -it's a nice touch on the night elven techtree, however differentiating them more would have been better
    4. -it's weird that the crypt vanguards who are timed summon permanent units
    5. -I don't remember the humans attacking with their hero
    6. -Crypt Vanguards don't have timed life/summoned unit on the timebar like summoned unit do. It's not a problem
    7. -Kobold Gold Stone does not say how much damage its Thunder Clap deals or how many seconds it stuns. Also, should it not cost any mana?
    8. -always seemed weird how undead and elementals slept at night (BlizzEnt fault)
    9. -Thunder Diamond doesn't say how much damage it deals. Also, no mana cost? Many items don't show the spell cooldown so it would be a good idea to mention it in the description (optional)
    10. -because Arthas had Cloak of Flames, Sylvanas did not die but run away after one hit :D

    -too many trees of life in places where they don't quite fit

    1. -the researches in the Sacrificial Pit upgrade should keep their positions and not take the places of those which were or are researched
    2. -weapon and armour upgrades do not mention all creatures like the skeletal dragons for example
    3. -you got to be kidding; three armies attacking all at once... make that four. Even on easy, it's impossible to save your base with so many units against you especially air ones and siege engines; the units you need for preparation are not enough and frankly are bad and the zombies are cannon fodder
    4. -enemy hawks have no name

    1. -invulnerable crates and barrels? Why not find different models for these to differentiate? What treasures? Anyway, killed them before getting a mine
    2. -this level is much like the previous one
    3. -something's very wrong here; someone is healing their heroes very quickly that I can't even kill them (second main quest)
    4. -Kel'thuzad can just do that, open portals like that...?
    5. -Abomination upgrade has hero model (glow+permanent body)
    6. -Plague Bringer training should be under him like with those for the necromancer and banshee; the skeleton upgrades could be placed one under the necromancer and one under the banshee or both put in the Graveyard

    1. -the problem is that you might reach their bases instead of the undead base
    2. -why is the enemy the same colour as the player?
    3. -cannot target the Altar of Sin while it is being built until near completion
    4. -because their buildings are quite animated, you can't really tell if they are training or not
    5. -Skeleton Warriors summoned by the Abyss Gate have Clockwerk Goblin on the timed life bar and the Abyss Gate has Pocket Factory
    6. -poor Boss, died by too many clicks on it
    7. -Faceless/Unbroken around a firepit with meat on a rotisserie makes them look too earthly
    8. -there are neutral hostile units on islands or places where you cannot reach with ground units to take the loot (dragons in the middle and tuskarrs in the center north)

    1. -didn't that shadowy creature die in a previous campaign?
    2. -why did the enemy not use the Eye of Dawn and hid it!?
    3. -one of the obelisks is not under fog of war like the rest; intentional?
    4. -Arthas freezes animation after getting out of LK's spell
    5. -the cheering is not fitting for monster and undead setting. It's human
    Well, the Afternote needs an editor.

    Overall, nice ideas but the campaign suffers from a forced story edit (+fast transmissions) and annoyingly pressing AI attacks.

    Awaiting Update.
     
  2. tulee

    tulee

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    Alright, the 3 areas you mentioned for the Afternote have been censored (with permission of author flower fairy).
     
  3. deepstrasz

    deepstrasz

    Map Reviewer

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    That was a fast one.

    Changes made,
    Approved.

    (review: Evil Resurgent)
     
  4. Cristteer

    Cristteer

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    in the chapter nine there is the problem with *most construct upon blight* why?
     
  5. cleavinghammer

    cleavinghammer

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    Which patch are you on? Apparently it's a problem on big maps in 1.29 onwards.
     
    Last edited: Nov 8, 2018
  6. rahul12

    rahul12

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    @tulee or anyone please can anyone tell me...Will this game work on my 1.29 version ??
     
  7. LISBOAH

    LISBOAH

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    I have version 1.30 and it works fine, though occasionaly it may cause Error.
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

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    Played it on 1.29.2 without issues.
     
  9. rahul12

    rahul12

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    yes i have 1.29.2.9231 something
    so it will work fine till last chapter?
    as i seen some comments saying they face problems in last chapter
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

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    I had no issues. I already wrote that...
    Why did you rate without playing it all!?
     
  11. rahul12

    rahul12

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    @tulee am not able to destroy dawn secret room in chapter 11?

    is this bug ?
     
  12. REN&YI

    REN&YI

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    Flower Fairy is a Senior high school student .She is very busy.And I support her Campaign.
     
  13. Windu

    Windu

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    I got a question - how do u guys deal with the map where u have to attack and kil Malak who just ate an animal god? In the start u have 1 hero, quite weak and u get attacked by insane numbers of units all the time, from both directions and with heroes. U have basically no frontline units (abominations are disabled for some reason). Why does this have to be so hard ? Every enemy AI is just constantly sending huge attack waves. When can u move out?
     
  14. cleavinghammer

    cleavinghammer

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    Try Necromancers + Meat Wagons + Obsidian Statues.
     
  15. Ether

    Ether

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    Played the campaign on 1.29 version because patch 1.30 onwards really sucks ass.
     
  16. Foner

    Foner

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    Your campaign is very enjoyable,your first campain is what I like the most because the Maive 'that' secret

    but

    There are one thing that I getting bored about your campaign is so many destroy enemy base mission

    I hope you will not make Maive die
     
  17. Peter Pattern

    Peter Pattern

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    when is the Thrall campaign done i really want to play it ! i am so excited !plus i want to know if maiev is in it!keep up the good work!peace:))
     
  18. tulee

    tulee

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    Map description changed so that all the map descriptions are the same / easier to copy paste the map descriptions from each map to others.

    The author of the campaign is Flower Fairy.
     
  19. natass9

    natass9

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    1) The first mission is probably one of the best in my opinion. Not only does it create a sense of continuity among the campaigns (the setting is during the end of the night elf campaign, so it feels connected, like its all part of the same series), but it is fun to watch the AI fight another AI without the player needing to interfere. It is one of the most unique missions in flower fairy's campaigns.

    2) Mission 2 was a good introduction RTS mission.

    3) In the Nerubian mission, there was one lever that was incredibly hard to see. Also, the end boss fight is quite hard on insane.

    4) The troll mission is probably one of the hardest. This is because you get the weakest solo hero (Kel'Thuzard) against masses of troll bases. The Gargoyle quest I think is not useful, since there is no unit in the troll army it can kill easily. If the gargoyle was introduced in the first mission against the humans, I think it would make more sense, since the air ships have fortified armour, so the normal melee attack of gargoyles is the best weapon against them.

    Also, the end boss is extremely hard to kill unless you have 100 food of necromancers/meat wagons. Any other unit is useless, since you need range units + mass skeleton summons to win that fight.

    5) The ship mission is interesting. I liked the design of it, allowing you to explore the map before your enemies become your enemies. Water terrain always makes maps look so beautiful, so I enjoyed this one a lot.

    6) I enjoyed in the 6th mission how Noth had some dialogue about the zombies. It foreshadowed the plague mission very well.

    7) The plague mission is probably my favourite of all the missions in this campaign. Using the zombies to flood/smash the other 4 human bases was extremely fun. A very unique mission design.

    8) The final mission against the humans was good, but the guard towers protecting the city in the north had far too much HP. It took forever to kill them. Also, it would be nice to have a warning that the 2nd part of the mission was a defence mission. If I knew this, I would have mined more gold before completing the first part.

    9) I liked have the faceless ones as enemies. It was a good choice of enemy for the undead. Also I liked how it showed their heroes early in the campaign (they were just watching us), and then at the end of the campaign we understand their true purpose.

    10) The final RTS mission of the undead campaign was great! The only thing I comment on is I wish the ally AI would send more men to attack instead of 4-5 ghouls. Also, they normally ended up attacking the obelisks instead of the undead bases, since the obelisks were closer.

    The ending had a good plot twist. I enjoyed the character development of Arthas in this, as he slowly became evil. At the start he even cared about rescuing the captured undead in mission 1 (side quest). At the end, he becomes an evil creature. Was really good! I also want to mention 2 things.

    A) I enjoyed the dialogue between the evil human hero and his daughter. It provided really good character development for him, and I hope we see him again in the future.

    B) I am concerned about the Dalaran forces helping the humans in the last attack wave while you defend Kel'Thuzad. Because now, He Xiaoshu (blood elves/dalaran) has relationship with the humans, as well as the orcs (from the 2nd campaign) and the night elves (because of Maiev). If all the "good" races are all allied, it makes it harder to develop the story with realistic conflicts, since the good characters all team together to fight "evil".

    Anyway, really enjoyed this campaign, but I missed the strong ally AI from the night elf campaign/blood elf campaign. I really hope in the 4th campaign, Flower Fairy has more great AI allies :D.
     
  20. LISBOAH

    LISBOAH

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    It is like in 'Arthas Rise of the Lich King' book. Arthas at first cared about his undead followers, until 'Legacy of the Damned' when he starts losing his control over them and realizes that most of his 'subjects' would betray him if given the chance, so he stops seeing them as subjects and simply as cannon fodder. The only undead he actually trusted was Kel'Thuzad.

    Same here. Most of Arthas' fellow commanders didn't join the Scourge on their own volition.

    What character development? That guy stayed selfish till the end.

    It really shows that no matter what universe, Aiden Perenolde is a self-serving and deceitful snake. A pity that his daughter Beve doesn't share her counterpat's disdain towards her father and desire to remove him from power, and she would have told King Varian the truth.

    Let's be honest, most of these factions are weakened and will take years to recover. The Kingdom of Stormwind especially because they just sent most of their top commanders against the undead and I am not sure if either survived.

    Meanwhile the Scourge gets stronger with each new avaiable corpse, which they now have lots to spare. The Nerubians, the Trolls, Survivors of Lordaeron, Sylvanas' undead, the Night Elven Forces on Lordaeron, the Kingdom of Stormwind, the forces of Dalaran and the Cult have lost troops to them and now all of these fallen belong to the Scourge