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Modeling Competition #10 - Elementals

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It can be whatever you like. And it fits 100% very well. =P

And here's a crappy gif of how the texture animation works.

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Awesome job Dan. But, purely out of curiosity, could we/I see what it looks like with shadows. I'm curious as to see what the shadows would look like with the texture anims.
Okay dokay! Here's how it looks with shadows.

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Ha. Camtasia Studio makes screen recording very easy.
 

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Level 27
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Hate to jump off the bandwagon here, but I don't particularly like it.

Not in the way of modelling; DvO, you have once again exceeded expectations. Great work. It just looks a little too cartoony for my tastes. Of course, since you've gotten so much praise, I wouldn't change it now. :p

Anyway, carry on.

Someone hasn't seen the WC3 graphics lately :eek:
--donut3.5--
 
This is how the model looks ingame, left is shaded and right is unshaded.

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To be frank, I find the left one as complete crap as it looks very blurry, undetailed and plastic. While the right one shows more detail and has the strong green effect that screams "Hey, look at me! I'm toxic!".
And I was going for the toxic/radioactive elemental look, not a snot elemental, thus I called him "Snot, the Radioactive Blob".
So I'm going to stick with the unshaded one.

And I'll definately add dripping effects from him, plus add some green smoke and glows.
 

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To be frank, I find the left one as complete crap as it looks very blurry, undetailed and plastic. While the right one shows more detail and has the strong green effect that screams "Hey, look at me! I'm toxic!".
You could always try putting a duplicate additive layer on top of the current shaded one, to lighten it up a bit. A duplicate of the texture, or even white.blp.
 
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I've got a lot of problems now when animating...
I'm afraid I won't finish my fear shit in time...
I applied TCB position controllers, and TCB rotation to boxes used as bones, and the animation is reaaally messed up. I didn't use IK chain, I animated the bones each alone. In 3dmax5 the animation looks really good, but in Warcraft III preview it is screwed up.
What controllers should I apply or what can I do?
 
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A little over 3 days left, many awesome concepts, but few finished models..
[ponders extension]Hmm..[/ponders extension]
In lieu of me wanting to see all of these models finished for the competition, I have decided to extend this one more week, to October 2nd.
However, that extension is final, so it doesn't give you an excuse to be lazy :p
--donut3.5--
 
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hmm... donut, just because the model contest is over .. it doesnt mean you can just finish it later ... And this decission will only make it harder to vote T_T.
thanks a lot :p.

by the way Supa, i didnt notice it before but at the end of the walk animation, it looks like he dives. maybe give it more frames and make him walk a little bit more smooth.
 
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Oh, good! Thanks donut we all <3 you (but only when you give us a chance otherwise we hate your guts) now i can finish. yay!

supa really awesome, i loved your model from WIP 2 i like how it runs like an animal: leap, crouch, leap, ect...

WILL if you really want to do something different in the extra week try GMax, it works.

RvO personally i liked the shaded more, just give it a glow like donut said.

Airhead great model i love you so much <3<3 just kidding just kidding.
 
(TToTT) you forgot me
here

So am I.... Here. Still WIP, but i'm working on it!

4 stand animations and the walk are done (this last one will be improved, i'm not that proud..)

It just need now 2 attacks, 1 attack slam, 1 spell, 1 spell slam, 1 birth and 1 death.

If i've enough time, i'll do an alternate transformation (or a defence stance, as the gargoyles)
 
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