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Modeling Competition #10 - Elementals

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I am going to once I get more done. Lol. Gimme a break lol. Just a basic outline.
 

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I'm surprised no one did a mountain elemental, like a giant island-like ancient creature that rolls on the ground, with palm trees on its back, and two giant clay hands. And it could make boulders with those hands, and toss them. Abilities would be hurl boulder, bash, etc.
A good idea, it would be nice if someone did it.

By the way, how do you guys take a wireframe-like Unwrap image from a model, so you can do the texture from a scratch, but based on the wrap? (I use 3dsmax 5)
 
Here's another WIP of my model, the Element of Fear.
attachment.php

My plans to it are now unknown, it has 1508 polies so far, and I'm not adding much more...(Or is it okay?)
I wanted to add an animated texture to a flying messy hair, but I don't know if it would look cool. The tentacles will be black and yellow. I'm going to make particle effects on the tentacles to emmit this 'black tint' they exhale usually...
I'm having a huuuge problem to do a completely custom texture and make it wrap correctly, I mean, I can't guess the right resolution to each face. Is there a tool that link all the faces in a "wireframe" image, so I can do the texture correctly?
 

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Here's a WIP of my model, the Element of Fear.
attachment.php

My plans to it are not certain, it has 1508 polies so far, and I'm not adding much more...(Or is it okay?)
I wanted to add an animated texture to a flying messy hair, but I don't know if it would look cool. The tentacles will be black and yellow. I'm going to make particle effects on the tentacles to emmit this 'black tint' they exhale usually...
I'm having a huuuge problem to do a completely custom texture and make it wrap correctly, I mean, I can't guess the right resolution to each face. Is there a tool that link all the faces in a "wireframe" image, so I can do the texture correctly?
 
Thank you skrab...

About the polies...
I was really careful with that, I did it by box-modeling, and I thought it was going to be quite small, but when I saw the polycount I couldn't believe it. Even selecting only the meshes I was going to use. I did some booleans to do her boobz, booleans leave a looot of useless vertices, but I can't see any, I am now trying to solve this.
 
Totally agree, I was waiting for a feedback, or a suggestion to solve my high poly problems, but the subject was lost in useless topics...
I still ask:

Here's a WIP of my model, the Element of Fear.
attachment.php

My plans to it are not certain, it has 1508 polies so far

About the polies...
I was really careful with that, I did it by box-modeling, and I thought it was going to be quite small in filesize, but when I saw the polycount I couldn't believe it. Even selecting only the meshes I was going to use. I did some booleans to do her boobz, booleans leave a lot of useless vertices, but I can't see any, I am now trying to solve this.
 
here is my WIP i made it last night
lavagolem3.jpg


its some sort of lava (rock) golem
the parts where the edges are red there will be a liquid lava and fire particles bursts :ugly:
hes going to have a small head on front and the fire and smoke will burst from the head to the spine...
 
I definetly want to put that to my zombie map. You know it might be cool if it had a spin animation thing where it spins around and those chains could then do aoe damage. Or maybe that thing is too slow and heavy to spin around.
And this one looks awesome too. I'm guessing it will have those lizzard animations with also that swim animation?
 
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