- Joined
- Apr 21, 2023
- Messages
- 149
Suree mate. You can DM me on discord for that.pal nice edits, i got a few models that could use some improvements — I’d really appreciate it if you could take a look ?
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Suree mate. You can DM me on discord for that.pal nice edits, i got a few models that could use some improvements — I’d really appreciate it if you could take a look ?
ok can you join my discord wc3 group to see you and speak Join the Warcraft 3 Kingdom Discord Server!Suree mate. You can DM me on discord for that.
Here's your Shadow Hunter Weapon Swapped. Alongside with no Mask Version.A rather minor edit, but I was wondering if you could swap out the absurdly oversized weapon on Johnwar's regular shadowhunter with the more reasonable one found on Rokhan in the same pack:
Models are Here
Cannot she have normal eyes? do the eyes always must to look like Christmas decoration lamps? In Warcraft 3 her eyes was looking normal - like human eyesSORCERESS VARIANTS:
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- Hopefully, this Models are useful to others.
- Still credits to the Original Author Johnwar and also to Verskon for making the Skins.
- Special Mention to Ujimasa Hojo for Base Model!
- Here is the Link of the Original Model Blood Elf and High Elf Sorceress (Re-Classic).
- Here is the Link of the Skin that I used High Elf Sorceress & Blood Elf Sorceress by Verskon.
Because the Author of the Model took reference on Reforged Sorceress that's why the eyes has this glowing effect.Cannot she have normal eyes? do the eyes always must to look like Christmas decoration lamps? In Warcraft 3 her eyes was looking normal - like human eyes
Hmmm.. As for the Pit Lord Model, you could've just message the Author himself. Maybe he can edit it for you.Hey there, Mizuki!
I really enjoy your work. Although they're just simple edits, I think they're all some models need to take them to the next level.
In that regard, I would like to suggest one simple edit. I hope it can be done! It concerns the Pit Lords models that Bad man is currently working on. Would you be able to edit the Mannoroth model so that its feet are similar to those of the Azgalor model?
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Those Models are so superior and detailed. As of now. I don't have no intentions to make those and if you want Re-Classic Version of it, you could've just asked Johnwar for that because he's the original Re-Classic Modeler, not me.Hi Mizuki. How do you feel about making these Re-Classic model packs?
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Dark Horde - Orcs Bundle
Orcs of the Dark Horde "WE are the true Horde!" After the Second War, Dal'Rend and Maim, serving as dual chieftains over the defeated Black Tooth Grin-Clan and the weakened Blackrock-Clan, apparently rescued some of their warriors from the prison camps, set up a base in Blackrock Spire (and...www.hiveworkshop.com
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Dark Horde - Forest Troll Bundle
Forest Trolls "Vengeance for Zul'jin" I love the old Horde...(besides the Fel Horde as some have probably figured out by now) It was planned for a very long time in the development of Warcraft III that the trolls that serve as ranged fighters for the new horde should be forest trolls, as you...www.hiveworkshop.com
Thanks for the replyThose Models are so superior and detailed. As of now. I don't have no intentions to make those and if you want Re-Classic Version of it, you could've just asked Johnwar for that because he's the original Re-Classic Modeler, not me.
The Models that I somehow made wouldn't exist without those Modelers out there! I'm just here combining shits to existence one because I wanted it to be like it.
As for the Dreadlords? Maybe I could give it a try took some parts on the Re-Classic or any other stuff and combine whatever the results that I'll make. Who knows, maybe I could give it a try.
But for now, I want to rest and do other stuff first. My Gacha ass games can't wait. I need to grind.
You could find the texture path of the Model via Retera Model Studio. I forgot to change it.Textures Path for Chaos Orcs? I’ve already tried everything and it still keeps giving an error
You could find the texture path of the Model via Retera Model Studio. I forgot to change it.
And also might update it sooner or later, with the less use of Custom Texture.
- Units\Demon\ChaosGrunt\ChaosGruntAV2.blp
- Units\Demon\ChaosWolfRider\ChaosWolfriderAV2.blp
- Units\Orc\Shaman\ChaosShaman.blp
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I can't find the guy who made the WC2 Troll Axethrower Texture. I kinda forgot the name since the texture file is been sitting on my file |
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I don't know that much about Trolls Lore, I don't know what's the fitting name of this one.You know what would be good? A purple version (Smolderthorn Tribe), which in the lore are the trolls that help the Blackrock clan. But that one is insane! I’ll try to make it purple even though I know nothing about models xd)
I don't think it needs to be posted here, since it's just a simple recolor, and your edits already open up a wide range of possibilities for variations. Looking forward to your next edits. As for the name, yes, they are Amani trolls. They refused to follow the Blackrock Clan at the end of the Second War, never actually making it to Draenor or becoming corrupted, unlike their Smolderthorn brethren.I don't know that much about Trolls Lore, I don't know what's the fitting name of this one.
And also if you want the purple version of it, you can retexture it using Retera.
Thanks for the suggestion. Might change it later tho, as for the next edits. I have no plans yet since the Dark Horde Forest Troll is already done, I'm not gonna publish it yet here on this thread.I don't think it needs to be posted here, since it's just a simple recolor, and your edits already open up a wide range of possibilities for variations. Looking forward to your next edits. As for the name, yes, they are Amani trolls. They refused to follow the Blackrock Clan at the end of the Second War, never actually making it to Draenor or becoming corrupted, unlike their Smolderthorn brethren.
My friend, the Chaos Orcs pack isn't working at all, what do I do?CHAOS ORCS AND WARSONG UNITS
Updated Chaos Orcs with fixed Texture Paths and also added some spikes to Shaman.
And also new Warsong Raider, Shaman, and Spearthrower.
CHANGELOG:
- 05/27/2026: Updated Chaos Orcs from the previous bundle Chaos Orcs Pack with the proper texture path.
- 05/27/2026: Added Warsong Shaman.
CREDIT SECTION:
Original Models Texture Asset Borrowed Asset Credits
INGAME SCREENSHOTS:
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PREVIEW:
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My friend, the Paladin pack has some models, like the Whitebeard Duke of the Lionheart and the Black Paladin, that don't appear when I import them into the editor; the textures don't work.PALADIN VARIANTS:
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- Hopefully, this Models are useful to others.
- Still credits to the Original Author Johnwar
- Special Mention to Ujimasa Hojo for Base Model!
- Here is the link of the Original Model Uther the Lightbringer (Re-Classic)


Are you importing the correct texture path on the Editor?My friend, the Chaos Orcs pack isn't working at all, what do I do?
My friend, the Paladin pack has some models, like the Whitebeard Duke of the Lionheart and the Black Paladin, that don't appear when I import them into the editor; the textures don't work.![]()
GOLEM PACKS REFORGED (SD):
These models are already on Reforged Default Models. Converting this Reforged Golem Models into SD Model.
Re-added the War Golems with proper background team color.
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- Hopefully, this Models are useful to others.
- The Rock Golem is the most difficult to convert into SD. I don't know how to fix it.
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The Rock Golem's Face is visible Ingame? You sure you managed to put the proper texture path of the model. Cause it's working for me. And also I update the bundle now. The Granite Golem Emissive DDS format have been changed into BLP Format.Hi Mizuki, I have a problem. It turns out that in your Reforged golem pack, one of the textures for the granite golem is in DDS format, and the rock golem's face isn't visible. I was wondering if you could fix it.
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NoThe Rock Golem's Face is visible Ingame? You sure you managed to put the proper texture path of the model. Cause it's working for me. And also I update the bundle now. The Granite Golem Emissive DDS format have been changed into BLP Format.
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Hi Mizuki, unfortunately the rock golem's face isn't visible. Here are some images.GOLEM PACKS REFORGED (SD):
These models are already on Reforged Default Models. Converting this Reforged Golem Models into SD Model.
Re-added the War Golems with proper background team color.
CHANGELOGS:
- 06/01/2026 - Replaced the Granite Golem Emissive DDS File into BLP.
View attachment 578854View attachment 578855View attachment 578856
- Hopefully, this Models are useful to others.
- The Rock Golem is the most difficult to convert into SD. I don't know how to fix it.
View attachment 578857View attachment 578858View attachment 578859
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Sad to say, I don't know the issue of that since the Model is working fine to me. Sorry.Hi Mizuki, unfortunately the rock golem's face isn't visible. Here are some images.
I imported it to two different maps and nothing happened.
Hmmm. That's kinda weird that the other golem portraits are working properly and this one is not. I have no solutions with that, sorry matee.It's version 1.27, all nine golems have their faces visible except for the rock one.
That's some unique Map you got. I'm glad you enjoy it.I managed to make great use of your model it really performed exceptionally well! Thank you for your excellent work and dedication to the community.
We should wait for Full Re-Classic Trolls Bundle of Johnwar. I was waiting for Full updated bundle of it before I used Re-Assets stuffs on his trolls.Oh my god these troll models are absolutely amazing. Have been looking for something like this for a while! I know it would be a bit of an involved undertaking, but any plans to make the dark and ice trolls in this style as well?
The texture wrapping for the spines of the dragons are a bit odd looking currently.NEUTRAL CREEPS DRAGON RETEXTURE
I retexture the black dragon made by Johnwar that can be found here on Johnwar's Model Discussion Page 11, into a different variaties.
CREDIT SECTION:
Original Model
INGAME SCREENSHOTS:
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PREVIEW:
Also heads up, the green warsong shaman has his shoulder spikes mapped to the wrong texture, and there is also a leftover texture as a result of this.CHAOS ORCS AND WARSONG UNITS
Updated Chaos Orcs with fixed Texture Paths and also added some spikes to Shaman.
And also new Warsong Raider, Shaman, and Spearthrower.
CHANGELOG:
- 05/27/2026: Updated Chaos Orcs from the previous bundle Chaos Orcs Pack with the proper texture path.
- 05/27/2026: Added Warsong Shaman.
CREDIT SECTION:
Original Models Texture Asset Borrowed Asset Credits
INGAME SCREENSHOTS:
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PREVIEW:
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Can you point out where the Shoulder Spike Textures on the Shaman? And also for the spines of the dragon, I just swapped textures of it that's it, and i don't find it odd when viewing it up on camera, maybe it's kinda weird on Close up but not on default ingame camera.The texture wrapping for the spines of the dragons are a bit odd looking currently.
Also heads up, the green warsong shaman has his shoulder spikes mapped to the wrong texture, and there is also a leftover texture as a result of this.
You can see it here, spikes on the shoulder should not be black. It's mapped to Textures\Grunt.blp when it should be mapped to Units\Orc\Grunt\Grunt.blp. If you use that texture and delete the Textures\Grunt.blp it works totally fine. The chaos and the regular Warsong shaman both have this use.Can you point out where the Shoulder Spike Textures on the Shaman? And also for the spines of the dragon, I just swapped textures of it that's it, and i don't find it odd when viewing it up on camera, maybe it's kinda weird on Close up but not on default ingame camera.
Love the dragon texture swaps, but you might wanna change their attack breath particles to their appropriate ones, they all use the same yellow hereNEUTRAL CREEPS DRAGON SWAPPED TEXTURE
I swapped the texture of the black dragon made by Johnwar that can be found here on Johnwar's Model Discussion Page 11, into a different variaties.
CREDIT SECTION:
Original Model
INGAME SCREENSHOTS:
View attachment 593207
PREVIEW:
Kindaa weird, cause I thought the Textures\Grunt.blp is the default texture for the Grunt, but anyways, I fixed the Texture of the Spikes.You can see it here, spikes on the shoulder should not be black. It's mapped to Textures\Grunt.blp when it should be mapped to Units\Orc\Grunt\Grunt.blp. If you use that texture and delete the Textures\Grunt.blp it works totally fine. The chaos and the regular Warsong shaman both have this use.
The Mapping on the Spines of the Dragons are fixed now. I noticed that there's this black thingy on their spikes didn't noticed due to my Retera Preview Background is black.The texture wrapping for the spines of the dragons are a bit odd looking currently.
I changed their Breath Particles based on their respective Colors. All goods now.Love the dragon texture swaps, but you might wanna change their attack breath particles to their appropriate ones, they all use the same yellow here
Demake? You mean to turn this Model into SD Import? I kindaa confused.Hi! This is my first time participating in this thread. First, could you do a demake of this particular model?
It doesn't matter if you use custom or in-game textures; the closer it is to your actual setup, the better.
