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Mizuki's Simple Edit

A rather minor edit, but I was wondering if you could swap out the absurdly oversized weapon on Johnwar's regular shadowhunter with the more reasonable one found on Rokhan in the same pack:

Models are Here
 

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A rather minor edit, but I was wondering if you could swap out the absurdly oversized weapon on Johnwar's regular shadowhunter with the more reasonable one found on Rokhan in the same pack:

Models are Here
Here's your Shadow Hunter Weapon Swapped. Alongside with no Mask Version.
1778033492575.webp
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Attachments

SORCERESS VARIANTS:
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Cannot she have normal eyes? do the eyes always must to look like Christmas decoration lamps? In Warcraft 3 her eyes was looking normal - like human eyes
 

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CULT OF THE DAMNED UNITS:
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INGAME SCREENSHOTS:
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FORSAKEN DEATHGUARDS AND EXECUTOR:
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INGAME SCREENSHOTS:
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Hey there, Mizuki!
I really enjoy your work. Although they're just simple edits, I think they're all some models need to take them to the next level.
In that regard, I would like to suggest one simple edit. I hope it can be done! It concerns the Pit Lords models that Bad man is currently working on. Would you be able to edit the Mannoroth model so that its feet are similar to those of the Azgalor model?
 
Hey there, Mizuki!
I really enjoy your work. Although they're just simple edits, I think they're all some models need to take them to the next level.
In that regard, I would like to suggest one simple edit. I hope it can be done! It concerns the Pit Lords models that Bad man is currently working on. Would you be able to edit the Mannoroth model so that its feet are similar to those of the Azgalor model?
Hmmm.. As for the Pit Lord Model, you could've just message the Author himself. Maybe he can edit it for you.
As of now I'm busy on finishing these Units.
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1778309808846.webp
 
FORSAKEN DEATH SCOUT AND DREAD RIDER

  • Since I'm stacking these Models on my Folder, why not just upload them? Anyways! I might take a break after finishing the remaining Models, I might grind to other games so enjoy the rest of the models that I will upload soon.
1778427688263.webp
1778427766378.webp
1778427807749.webp
1778427955164.webp
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  • I changed the Old Weapon and Shield of the Model into a better suitable one.
    Also put some more team color on their shoulder and also added Assets on the Horse.


PREVIEW
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Attachments

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CULT OF THE DAMNED

  • I have finished the Cult of the Damned Units. Now I can finally do other stuffs and slacc. I was wondering if I can post this on Model Section on Hive but I'm afraid to go to Sanity Checks. Anyways! Enjoy the Model.
1778753398066.webp

  • I replaced most of their Weapons and Shields to a suitable one and I managed to make a Cult Knight using one of Bakr's Gilneas Horses and managed to put it on one of DREADMAN's Bandit Knight, I somehow managed to replica most of these Units to Cult of the Damned Bandits Re-Reforged but of course, we're still gonna stick on the Classic SD Style Bandits.
Original Author



Changelog
  • 2026-05-14: Added a New Cult Bandit Villager and replaced the Old Cult Brigand
  • 2026-05-23: These Pack is old. You can find the updated version here on Cult of the Damned Bandits SD

PREVIEW
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Hi Mizuki. How do you feel about making these Re-Classic model packs?









 
Hi Mizuki. How do you feel about making these Re-Classic model packs?









Those Models are so superior and detailed. As of now. I don't have no intentions to make those and if you want Re-Classic Version of it, you could've just asked Johnwar for that because he's the original Re-Classic Modeler, not me.

The Models that I somehow made wouldn't exist without those Modelers out there! I'm just here combining shits to existence one because I wanted it to be like it.

As for the Dreadlords? Maybe I could give it a try took some parts on the Re-Classic or any other stuff and combine whatever the results that I'll make. Who knows, maybe I could give it a try.

But for now, I want to rest and do other stuff first. My Gacha ass games can't wait. I need to grind.
 
Those Models are so superior and detailed. As of now. I don't have no intentions to make those and if you want Re-Classic Version of it, you could've just asked Johnwar for that because he's the original Re-Classic Modeler, not me.

The Models that I somehow made wouldn't exist without those Modelers out there! I'm just here combining shits to existence one because I wanted it to be like it.

As for the Dreadlords? Maybe I could give it a try took some parts on the Re-Classic or any other stuff and combine whatever the results that I'll make. Who knows, maybe I could give it a try.

But for now, I want to rest and do other stuff first. My Gacha ass games can't wait. I need to grind.
Thanks for the reply :infl_thumbs_up:
 
Textures Path for Chaos Orcs? I’ve already tried everything and it still keeps giving an error
You could find the texture path of the Model via Retera Model Studio. I forgot to change it.
And also might update it sooner or later, with the less use of Custom Texture.

  • Units\Demon\ChaosGrunt\ChaosGruntAV2.blp
  • Units\Demon\ChaosWolfRider\ChaosWolfriderAV2.blp
  • Units\Orc\Shaman\ChaosShaman.blp
 
You could find the texture path of the Model via Retera Model Studio. I forgot to change it.
And also might update it sooner or later, with the less use of Custom Texture.

  • Units\Demon\ChaosGrunt\ChaosGruntAV2.blp
  • Units\Demon\ChaosWolfRider\ChaosWolfriderAV2.blp
  • Units\Orc\Shaman\ChaosShaman.blp
1779714364314.webp

1779714410946.webp




1779714860141.webp


It's weird because it seems to be from the Grunt, but on the normal Grunt it works

EDIT: I uploaded 2 textures. They use the same texture but with different paths (Grunt). Now everything is working.
1779715443268.webp
 
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CHAOS ORCS AND WARSONG UNITS


Updated Chaos Orcs with fixed Texture Paths and also added some spikes to Shaman.
And also new Warsong Raider, Shaman, and Spearthrower.


CHANGELOG:
- 05/27/2026:
Updated Chaos Orcs from the previous bundle Chaos Orcs Pack with the proper texture path.
- 05/27/2026: Added Warsong Shaman.
- 06/02/2026:
Fixed the Texture Path Spike on Warsong Shamans.


CREDIT SECTION:


INGAME SCREENSHOTS:
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PREVIEW:
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WIP Progress Dark Horde - Forest Troll Bundle
Request by @Mathematician

We're using one of Johnwar's Troll Models and Assets for this one.
And also join Johnwar's Discord Server for discussions and WIP Models
- (Invite Link expires in 30 days)
  • As of now I'm working on with these two Axethrowers right now. I might use one of Forest Trolls Skin by The_Warchief
  • The Axethrowers are mostly donee.
  • The Headhunter and Berserkers might be too hard or I don't know we shall see.
  • The Witch Doctor one is quiet unique on Dark Horde - Forest Troll Bundle as well for the Warlord One.
The Witch Doctor Base Model are not yet final, so it might be change once I progress.
 
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AMANI TROLL AXETHROWER AND BERSERKER

Handmade Amani Troll Axethrowers for the Second War.


CHANGELOG:
- 05/30/2026:
Renamed the Trolls into Amani, also added a Alternate Version of Axethrower and Foot-Wood Armor for Team-Color also added the Axethrower Missile.


CREDIT SECTION:
Original Models
Texture Asset
I can't find the guy who made the WC2 Troll Axethrower Texture.
I kinda forgot the name since the texture file is been sitting on my file
Borrowed Asset Credits


INGAME SCREENSHOTS:
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PREVIEW:
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You know what would be good? A purple version (Smolderthorn Tribe), which in the lore are the trolls that help the Blackrock clan. But that one is insane! I’ll try to make it purple even though I know nothing about models xd)
I don't know that much about Trolls Lore, I don't know what's the fitting name of this one.
And also if you want the purple version of it, you can retexture it using Retera.
 
I don't know that much about Trolls Lore, I don't know what's the fitting name of this one.
And also if you want the purple version of it, you can retexture it using Retera.
I don't think it needs to be posted here, since it's just a simple recolor, and your edits already open up a wide range of possibilities for variations. Looking forward to your next edits. As for the name, yes, they are Amani trolls. They refused to follow the Blackrock Clan at the end of the Second War, never actually making it to Draenor or becoming corrupted, unlike their Smolderthorn brethren.
 
I don't think it needs to be posted here, since it's just a simple recolor, and your edits already open up a wide range of possibilities for variations. Looking forward to your next edits. As for the name, yes, they are Amani trolls. They refused to follow the Blackrock Clan at the end of the Second War, never actually making it to Draenor or becoming corrupted, unlike their Smolderthorn brethren.
Thanks for the suggestion. Might change it later tho, as for the next edits. I have no plans yet since the Dark Horde Forest Troll is already done, I'm not gonna publish it yet here on this thread.
 
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CHAOS ORCS AND WARSONG UNITS


Updated Chaos Orcs with fixed Texture Paths and also added some spikes to Shaman.
And also new Warsong Raider, Shaman, and Spearthrower.


CHANGELOG:
- 05/27/2026:
Updated Chaos Orcs from the previous bundle Chaos Orcs Pack with the proper texture path.
- 05/27/2026: Added Warsong Shaman.


CREDIT SECTION:


INGAME SCREENSHOTS:
1779856609785-webp.592331

1779856813551-webp.592332



PREVIEW:
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My friend, the Chaos Orcs pack isn't working at all, what do I do?

PALADIN VARIANTS:
View attachment 548178View attachment 548181View attachment 548182View attachment 548183View attachment 548184
My friend, the Paladin pack has some models, like the Whitebeard Duke of the Lionheart and the Black Paladin, that don't appear when I import them into the editor; the textures don't work. :cry::cry::peasant-sad::peasant-sad:
 
My friend, the Chaos Orcs pack isn't working at all, what do I do?


My friend, the Paladin pack has some models, like the Whitebeard Duke of the Lionheart and the Black Paladin, that don't appear when I import them into the editor; the textures don't work. :cry::cry::peasant-sad::peasant-sad:
Are you importing the correct texture path on the Editor?
You could check it on the retera if you don't know the texture path of the Model.

Edit: Okay, update! I managed to update the Black and White Paladins to use their original texture, so no more custom texture for Paladin Black and White, as for Uther, he still remains with the Custom Texture and remove the old path on the Texture Path so it could be okay now.

As for the texture, you've just use Retera to find the Texture Path of the Model.
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GOLEM PACKS REFORGED (SD):
These models are already on Reforged Default Models. Converting this Reforged Golem Models into SD Model.
Re-added the War Golems with proper background team color.

  • Hopefully, this Models are useful to others.
    -
    The Rock Golem is the most difficult to convert into SD. I don't know how to fix it.
View attachment 578854View attachment 578855View attachment 578856
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Hi Mizuki, I have a problem. It turns out that in your Reforged golem pack, one of the textures for the granite golem is in DDS format, and the rock golem's face isn't visible. I was wondering if you could fix it.
 
Hi Mizuki, I have a problem. It turns out that in your Reforged golem pack, one of the textures for the granite golem is in DDS format, and the rock golem's face isn't visible. I was wondering if you could fix it.
The Rock Golem's Face is visible Ingame? You sure you managed to put the proper texture path of the model. Cause it's working for me. And also I update the bundle now. The Granite Golem Emissive DDS format have been changed into BLP Format.
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NEUTRAL CREEPS DRAGON SWAPPED TEXTURE

I swapped the texture of the black dragon made by Johnwar that can be found here on Johnwar's Model Discussion Page 11, into a different variaties.


CHANGELOGS:
- 06/03/2026: Replaced the Breath Particles on each Dragon and fixed the Mapping on Spine of Dragons and the head for Azure Dragon.


CREDIT SECTION:


INGAME SCREENSHOTS:
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PREVIEW:
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The Rock Golem's Face is visible Ingame? You sure you managed to put the proper texture path of the model. Cause it's working for me. And also I update the bundle now. The Granite Golem Emissive DDS format have been changed into BLP Format.
View attachment 593195View attachment 593196
No
GOLEM PACKS REFORGED (SD):
These models are already on Reforged Default Models. Converting this Reforged Golem Models into SD Model.
Re-added the War Golems with proper background team color.



CHANGELOGS:
- 06/01/2026 - Replaced the Granite Golem Emissive DDS File into BLP.

  • Hopefully, this Models are useful to others.
    -
    The Rock Golem is the most difficult to convert into SD. I don't know how to fix it.
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Hi Mizuki, unfortunately the rock golem's face isn't visible. Here are some images.
I imported it to two different maps and nothing happened.

WhatsApp Image 2026-05-31 at 6.16.53 PM.webp

WhatsApp Image 2026-05-31 at 6.19.35 PM.webp
WhatsApp Image 2026-05-31 at 6.16.53 PM (1).webp
 
It's version 1.27, all nine golems have their faces visible except for the rock one.
Hmmm. That's kinda weird that the other golem portraits are working properly and this one is not. I have no solutions with that, sorry matee.

I managed to make great use of your model it really performed exceptionally well! Thank you for your excellent work and dedication to the community.
That's some unique Map you got. I'm glad you enjoy it.

Oh my god these troll models are absolutely amazing. Have been looking for something like this for a while! I know it would be a bit of an involved undertaking, but any plans to make the dark and ice trolls in this style as well?
We should wait for Full Re-Classic Trolls Bundle of Johnwar. I was waiting for Full updated bundle of it before I used Re-Assets stuffs on his trolls.
So yeah, we should wait for his official made.
 
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NEUTRAL CREEPS DRAGON RETEXTURE

I retexture the black dragon made by Johnwar that can be found here on Johnwar's Model Discussion Page 11, into a different variaties.


CREDIT SECTION:


INGAME SCREENSHOTS:
View attachment 593207



PREVIEW:
The texture wrapping for the spines of the dragons are a bit odd looking currently.

CHAOS ORCS AND WARSONG UNITS


Updated Chaos Orcs with fixed Texture Paths and also added some spikes to Shaman.
And also new Warsong Raider, Shaman, and Spearthrower.


CHANGELOG:
- 05/27/2026:
Updated Chaos Orcs from the previous bundle Chaos Orcs Pack with the proper texture path.
- 05/27/2026: Added Warsong Shaman.


CREDIT SECTION:


INGAME SCREENSHOTS:
1779856609785-webp.592331

1779856813551-webp.592332



PREVIEW:
1779857582174-webp.592336
1779857599523-webp.592337
1779857619141-webp.592338
1779857320616-webp.592333
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Also heads up, the green warsong shaman has his shoulder spikes mapped to the wrong texture, and there is also a leftover texture as a result of this.
 

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The texture wrapping for the spines of the dragons are a bit odd looking currently.


Also heads up, the green warsong shaman has his shoulder spikes mapped to the wrong texture, and there is also a leftover texture as a result of this.
Can you point out where the Shoulder Spike Textures on the Shaman? And also for the spines of the dragon, I just swapped textures of it that's it, and i don't find it odd when viewing it up on camera, maybe it's kinda weird on Close up but not on default ingame camera.
 
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Can you point out where the Shoulder Spike Textures on the Shaman? And also for the spines of the dragon, I just swapped textures of it that's it, and i don't find it odd when viewing it up on camera, maybe it's kinda weird on Close up but not on default ingame camera.
You can see it here, spikes on the shoulder should not be black. It's mapped to Textures\Grunt.blp when it should be mapped to Units\Orc\Grunt\Grunt.blp. If you use that texture and delete the Textures\Grunt.blp it works totally fine. The chaos and the regular Warsong shaman both have this use.
 

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NEUTRAL CREEPS DRAGON SWAPPED TEXTURE

I swapped the texture of the black dragon made by Johnwar that can be found here on Johnwar's Model Discussion Page 11, into a different variaties.


CREDIT SECTION:


INGAME SCREENSHOTS:
View attachment 593207



PREVIEW:
Love the dragon texture swaps, but you might wanna change their attack breath particles to their appropriate ones, they all use the same yellow here
 
You can see it here, spikes on the shoulder should not be black. It's mapped to Textures\Grunt.blp when it should be mapped to Units\Orc\Grunt\Grunt.blp. If you use that texture and delete the Textures\Grunt.blp it works totally fine. The chaos and the regular Warsong shaman both have this use.
Kindaa weird, cause I thought the Textures\Grunt.blp is the default texture for the Grunt, but anyways, I fixed the Texture of the Spikes.

The texture wrapping for the spines of the dragons are a bit odd looking currently.
The Mapping on the Spines of the Dragons are fixed now. I noticed that there's this black thingy on their spikes didn't noticed due to my Retera Preview Background is black.

Love the dragon texture swaps, but you might wanna change their attack breath particles to their appropriate ones, they all use the same yellow here
I changed their Breath Particles based on their respective Colors. All goods now.
 
Hi! This is my first time participating in this thread. First, could you do a demake of this particular model?

It doesn't matter if you use custom or in-game textures; the closer it is to your actual setup, the better.

 
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