Actually i already added the yellow glow... I Just didnt expect the helm blend shadow will cover it up... And didnt work as i planVery cool! Only things I can nitpick on is I think it would look better (as well as closer to WoW Forsaken) if you took off the pupils and instead gave the portrait yellow eye glow, similar to the necromancer, and you might want to extend the shadow of the helm all the way down as, right now, the sharp cut off point looks a little strange. It would look a bit more intimidating, besides, especially if combined with the eye glow.
Other than that, 5/5!
Thx for the info... Bout the crest i noe it does not look logically ... But if wanna 100 percent follow the wow 2d crest ill need to add an extra texture... Either making the crest flat... But i just don't like the way haha...I love the vibe of the model, that custom armor pieces and the way the Forsaken Crest is applied from your previous models (though it would be nice to have it less detailed, maybe not 3D?)
You might also want to fix the following issues until the moderators review it:
The Death sequence has the same opening frame as the last one:
View attachment 399248
There's also missing decaying bones in the Decay Bones sequence.
View attachment 399252
The darkening layer of the face looks like a piece of glass right now, so maybe it's better to stretch it so that it can cover the mouth or make its edge transparent?
View attachment 399250View attachment 399251
The following thing has to be fixed anyways as one geoset cannot be referenced by multiple geoset animations:
View attachment 399249