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Mizuki's Simple Edit

Level 19
Joined
Apr 21, 2023
Messages
149
Mizuki's Simple Edit

I'm gonna compile all the Simple Edit Models that I published on Hive Simple Edit Resources Thread
Here on this New Thread of mine instead of using the pastebin.
Hopefully find it useful to others.

DISCLAIMER:

I do not claim/own these Models and I don't have talent to create one. I only can do is just replacing the
Texture of the Model/ UV Mapping/ Geoset Merging & Geoset Delete.
Feel free to contact me if you have complain about this thread or model.

CREDITS
Still credits to the Skins, Original Author of these Model
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PALADIN VARIANTS:
CHANGELOGS:

- 05/30/2026: Less Use of custom texture of other Paladins, only Young Uther uses custom texture.
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COLORED VARIANTS of ARCANE GUARDIAN:
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FELGUARD, BLOODFIEND and OVERLORD:
  • Hopefully, this Models are useful to others.
  • Still credits to the Original Author FerSZ
    - Special Mention to Tarrasque for Model Animation

  • Here is the link of the Original Model Fel Lord
  • Here is the link of the Skin that I used FelLord512.blp by Heinvers
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REVAMPED CAPTAINS:
  • Replacing the Old Capes and Improved Shoulder Pads of Captain Marwyn and Valonforth.
  • Special Thanks to DREADMAN for editing on the Captains, added some extra animations.
  • - Added a Morph/Alternate Stand Animation

  • Hopefully, this Models are useful to others.
  • Still credits to the Original Author Johnwar.
    - Special Mention to Ujimasa Hojo for Base Model!

  • Here is the link of the Original Model Footmen and Captains (Re-Classic Pack).
    - Asset Replacement Cape: Captain Lordaeron HQ (Unit\Hero)
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Can you export all the Reforged doodads into SD. Like the ones of Capital City, Dalaran, Silvermoon and more
As of now, I'm currently exporting the Reforged Doodad Buildings that I want to SD. If I'm gonna do export all Doodads of Cityscape, Dalaran and Silvermoon etc.. That's gonna take a while. But let's see. Maybe I'll post it here once I managed to put them all.

Can you export all the Reforged doodads into SD. Like the ones of Capital City, Dalaran, Silvermoon and more
Some Doodad Models can be found on the World Editor (1.36 to 2.0 Version), like the Orgrimmar Walls and Gate, Silvermoon Walls and also the City Walls.
 
REFORGED DOODADS 1st BATCH (SD):
These models are already on Reforged Default Models. Converting Reforged HD Models to SD.
Here is the First Batch of Models that I converted to SD.
There's a guide on Hiveworkshop on how to put this on your Local Files. Here is the Link Local Files.

  • Hopefully, this Models are useful to others.
  • Please open it on the Retera Model Studio in order to know the Path Texture of the Model.
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REFORGED DOODADS 2nd BATCH (SD):
These models are already on Reforged Default Models. Converting Reforged HD Models to SD.
Here is the Second Batch of Models that I converted to SD.
There's a guide on Hiveworkshop on how to put this on your Local Files. Here is the Link Local Files.

  • Hopefully, this Models are useful to others.
  • Please open it on the Retera Model Studio in order to know the Path Texture of the Model.
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REFORGED BUILDING DOODADS (SD):
"It's been a while since the last time I post. I haven't upload anything because I got busy on College.
So here's the Neutral Buildings for everyone"

I'm having trouble on converting Reforged Portrait Models to SD because of the version 2.0.3 of Reforged.
These models are already on Reforged Default Models. Converting Reforged HD Models to SD.
There's a guide on Hiveworkshop on how to put this on your Local Files. Here is the Link Local Files.

  • Hopefully, this Models are useful to others.
  • Please open it on the Retera Model Studio in order to know the Path Texture of the Model.
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REFORGED DUNGEON DOODADS (SD):
These models are already on Reforged Default Models. Converting Reforged HD Models to SD.
Here is the Doodads that I converted to SD.
There's a guide on Hiveworkshop on how to put this on your Local Files. Here is the Link Local Files.

  • Hopefully, this Models are useful to others.
  • Please open it on the Retera Model Studio in order to know the Path Texture of the Model.
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MEPHISTROTH and ANETHERON:
  • Hopefully, this Models are useful to others.
  • Simple Geomerging on Armors of Dreadlords.
  • Still credits to the Original Author Johnwar and his sponsor on commissioned Models
    - Special Mention to Ujimasa Hojo for Base Model!

  • Here is the link of the Original Model Dreadlords (Re-Classic)
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GOLEM PACKS REFORGED (SD):
These models are already on Reforged Default Models. Converting this Reforged Golem Models into SD Model.
Re-added the War Golems with proper background team color.



CHANGELOGS:
- 06/01/2026 - Replaced the Granite Golem Emissive DDS File into BLP.

  • Hopefully, this Models are useful to others.
    -
    The Rock Golem is the most difficult to convert into SD. I don't know how to fix it.
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FACELESS ONES and UNBROKEN PACKS REFORGED (SD):
These models are already on Reforged Default Models. Converting this Faceless Ones and Unbroken Models into SD Model.
Added with a proper Portrait Background Team-Color.

  • Hopefully, this Models are useful to others.
  • Please open it on the Retera Model Studio in order to know the Path Texture of the Model.
  • Only works on Warcraft III: 1.32, 1.36, 2.0
    - If you have concerns about the Model, Message me! (Kinda lazy to export other textures)
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RAIDER VARIATIONS:
  • Hopefully, this Models are useful to others.
  • Still credits to the Original Author Johnwar
    - Special Mention to Ujimasa Hojo for Base Model!

  • Here is the link of the Original Model Raider Models (Re-Classic Pack)
  • Took some armor parts on Nazgrel and merge it on the regular raider
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REVAMPED CAPTAINS:
ADDED:
Alternate Animations from the previous Captains
NEW: Replacing the Old Shields and Armor Pads on Captain Luc Valonforth

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GRUNT VARIATIONS:
  • Hopefully, this Models are useful to others.
  • Still credits to the Original Author Johnwar and Jiok for Head Geoset and Armors
    - Special Mention to Ujimasa Hojo for base Model!
    -
    Check out their Exquisite Models on Hiveworkshop!

  • Here is the link of the Original Models Grunts (Re-Classic) and Grunt and Derivatives
  • Took some armor parts on Blacktooth Elite Grunt and merge it on regular Grunt, also the Head of Blacktooth Grunt to regular Grunt
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REXXAR (CHAMPION OF THE HORDE):
PERMISSION:
Approved by BaiyuGalan.
  • Hopefully, this Models are useful to others.
  • Edited Rexxar of Johnwar using BaiyuGalan's Rexxar Assets
    and merge it on to Re-Classic Rexxar of Johnwar

  • Credits to the following Author Johnwar, BaiyuGalan, Lefroit and Ujimasa Hojo
    - Check out their Exquisite Models on Hiveworkshop!

  • You can find the Original Model here on Rexxar and Rexxar (Re-Classic)
NEW:
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OLD:
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OGRE BONECRUSHER:
UPDATE (04/18/26): Removed the unnecessary nodes and also fixed the UV Mapping of Helmet
-
The Models is Passed on Sanity Test
- Special Thanks to Sir Darnish, from someone on Retera's Discord Server
for helping me and teach me some stuffs


ADDED (04/18/26): Added Attack 3 and 4, Attack Slam, Spell Throw, Spell Slam and Walk Fast
-
Special Mention to Ruler Red Draenei for suggesting Ogre Mauler Alternate Animations of Johnwar
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If you look in the Ogre Legion Models pack there is a model called "OgreMaulerAlternateBV2.mdx"
This version uses a unique animation set that is more geared towards melee attacks instead of just using the standard ogre attack animations.
Okay! Someone help me on Discord and I ask some help on the Model! Like importing animations etcc cause I have no knowledge most of the stuffs about Models Animations and Nodes, Most likely all I can do is geomerging,mapping and texture. But anyways..

Thanks to Sir Darnish, who helped me and also told me on how to fix the model on Sanity Test and stuff..
The Model is passed on Sanity Check! And also added extra animations on the Model.
  • Attack 3/ Attack 4/ Attack Slam/ Walk Fast and Spell Slam
  • Renamed the Spell into Spell Throw
  • Replaced the Old Attack Slam to New Attack Slam based on "OgreMaulerAlternateBV2"

Might Update the other Ogres tomorrow or follow up days.
And might update as well, most of the models that I edited.
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OGRE BONECRUSHER:
UPDATE: Removed the unnecessary nodes
- Special Thanks to Sir Darnish, from someone on Retera's Discord Server
for helping me and teach me some stuffs


ADDED: Added Attack 3 and 4, Attack Slam, Spell Throw, Spell Slam and Walk Fast
-
Special Mention to Ruler Red Draenei for suggesting Ogre Mauler Alternate Animations of Johnwar
View attachment 584949View attachment 584950View attachment 584951View attachment 584952
UPDATE (04/18/26): Removed the unnecessary nodes and also fixed the UV Mapping of Helmet
- Special Thanks to Sir Darnish, from someone on Retera's Discord Server
for helping me and teach me some stuffs


ADDED (04/18/26): Added Attack 3 and 4, Attack Slam, Spell Throw, Spell Slam and Walk Fast
-
Special Mention to Ruler Red Draenei for suggesting Ogre Mauler Alternate Animations of Johnwar

I might update all of the Models that I edit here on this thread. So stay tuned!
 
Hi. Can you make the body texture of the model in the first screenshot look like the one in the second screenshot?
Uhmmm.. I don't get which screenshot, but I assume that you want the shaman wolfrider body to be put on the raider spearthrower?
Or you want the Shaman Wolfrider to be naked just like the raider spearthrower? I hella confusedd :cry: :xxd:

I don't know if it's the right edit you need.
Anyways, Here's your Request Edit..
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KEL'THUZAD:
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INGAME SCREENSHOT:
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