- Joined
- Jul 10, 2006
- Messages
- 3,315








Treasure Hunt
While the kids have Easter Egg hunts, we'll have a treasure hunt of our own! Create a map best fitting the theme "treasure hunt". This could be a pot of gold at the end of a dungeon, or a pirate's parchment leading you to a valuable chest, just as long as there is treasure involved!

- No submission may violate any of the site rules.
- If a submission does not follow the map submission rules the creator will be disqualified.
- All submissions must follow the current theme.
- Your submission must be posted before the deadline in the contest thread. The post containing your final submission must also contain the following:
- Several screenshots of terrain and gameplay.
- The file in the appropriate format.
- You must show at least one unfinished preview of your submission, before the deadline, as proof that it’s yours.
- Your submission may not be started/made before the official launch of the contest.
- Judges may not participate.
- Your final submission must be bug free.
- Teamwork is not allowed.
- Finding testers and voice actors to help you with your submission is not considered teamwork.
- Imports may be used in the map, however they must all be credited. You may make new models, icons, etc specifically for the contest.
- All multiplayer maps must be under 8mb, so they are playable on Battle.Net.

- First Place: 45 reputation points and your entry on the award icon
- Second Place: 30 reputation points and an award icon
- Third Place: 15 reputation points and an award icon
- All other participants, including judges: 5 reputation points

- eubz
- Cokemonkey11
- Open spot
- Open spot

Originality/Creativity | Does the map offer interesting and new ideas, mechanics or other aspects? Includes creativity in both visuals and gameplay mechanics. | 10 |
Theme | How well does the map follow the chosen theme? A mini game about being the first to find a treasure chest would score well, a tower defense or dota-like would not. | 30 |
Aesthetics | Is the map pleasing to look at? Are models and textures chosen well to fit together? Includes terrain, imports chosen, custom art made for the map, visual design, etc. | 20 |
Gameplay | Is it fun or engaging? Includes design of abilities, characters, balance, replayability (if applicable), and storyline for story-driven maps. A dota-like would not be original, but it would score highly in gameplay if it's well made. | 20 |
Triggers/Code/Performance | How well is the map coded? Includes errors, bugs, performance issues. | 10 |
Polish | General polish all-round the map. e.g. abilities have hotkeys, all units have icons, custom interface changes have a custom tooltip. | 10 |
- 65 % of the winner shall be determined by the contest's appointed judge(s).
- 35 % of the winner shall be determined by the results of a public poll.

- The contest shall begin on 3 April, 2015 and conclude on
3 May, 201511:59 PM 10 May 2015, GMT - The judging shall begin as soon as the contest concludes.
- Judges are expected to complete their scores within 2 weeks. (this period can be extended if we have >5 entries)
- If at least 2 judges have finished judging by the deadline while the others have not, only the completed scores will be taken into account.
- The poll will be created as soon as the contest concludes, and will be active for two weeks.

User | WIPs | Entry |
Kino | WIP 1 | The Catacomb Chronicles |
Rex. | WIP 1 | |
Sclammerz | WIP 1 WIP 2 | Treasure Rush |
Chaosy | WIP 1 | |
DD_legionTN | WIP 1 WIP 2 | The Mystery of Vigolateria |
PROXY | WIP 1 | |
Quilnez | WIP 1 | |
ZiBitheWand3r3r | WIP 1 | Treasure Hunt |
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