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Militia Wars

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In this game, the player controls vast armies, Players command armies made up of archers, knights, and spearmen, each unit with its own advantages and disadvantages. Strategy is key, requiring players to utilize terrain and resources intelligently.

UNITS:

Militia:
Class: Infantry
No armored fighter, cheap and cheap and efficient in filling the army quickly good agains archers and spearman, weak against cavalry units.

Axe Fighter:
Class: Infantry
well-balanced leather armored fighter, strong against archers and spearman, weak against cavalry units.

Lance Carrier
Class: Sperman
Very strong against cavalry units, weak against archers and infantry units.

Bowman
Class: Ranged
Long ranged unit that can cause high damage at range, very weak against infanty and cavalry units.

Features:
1) Every unit has custom sounds (imported from game Knights and Merchants), the music too has been replaced from that game too.
2) Infantry units has charge attack, that cause it runs 50% faster in direction of its facing angle
3) I´ve made a precipice (terrain)
4) Custom resource Iron is need to make iron units (Sword fighter, Pikeman, Knight, Crossbowman), but in this map it doesnt is necessary (maybe in future ones)
5) Back stab damage, if a unit takes melee damage in back, it recieve critical damage.
6) Massive units battle.
7) The enemy has an triggered IA, that hold position, defend positions, and attacks you when it has been attacked in one side
8) In KaM game, when a melee unit enters in combat you lose the control of that unit until the combat finishes, so be strategic when joining battle!
9) The damage system follows an integer system, for example, if the unit does 4 damage and the target has 1 armor the resulting damage is 4-1 = 3 damage
10) 3 difficulties can be chosen, the difference is that the more difficult the enemy units have more upgrades.
I´ve done Classic asset.
11) Economic system, you need build Windmills and load peasants inside to produce income gold, and harvest lumber to get lumber, then load sawmill with peasants to produce timber at costs of lumber. With timber, you can produce weapons like Axe, Bow, Spear, and Wooden Shield, it is required to train troops. Build too a Tannery and load it with peasants to produce leather at cost of gold, leather is needed to produce leather armor, wich is required to train non militia troops. Same thing with stables, load the stable with peasant, to produce horses at cost of gold. (Horse is required to train cavalry units)
12)Road System: you need build road in Towhall to connect the city.
13)Walls and towers need road too, but walls can be build far from the road.
14)The enemy make troops and attack you, so prepare your defenses!

This game is based in game Knights and Merchants. Hope you enjoy.

Units:
Bowman and icon by @bakr
Militia by @Jiok
Axe Fighter and Lance Carrier by @azazeron, @HerrDave
Stable by MassiveMaster
Scout by @loktar

Unit sounds by game Knights and Merchants
Music Soundtrack by game Knights and Merchants.
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Militia Wars (Map)

Reviews
deepstrasz
Idle worker icon doesn't appear if workers do nothing. It would be helpful. More than two leather armours don't appear in the table. Not sure if it's intended/max or not but the production keeps going. Oh, it requires leather but it doesn't say so in...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,262
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Militia Wars
You can also upload your map here to generate a list: Asset scanner

This goes for future maps you'll upload in this bundle (since you've put the campaign tag, I assumed you would be putting more maps here).

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,262
Not sure if it's supposed to be multiplayer but currently there's only one player slot and no functioning AI for the enemy (no mining or windmill building; just unit stacking in the base).
Units are quite regular Warcraft III ones, upgrades pretty much Human based.
There's two Blacksmith buildings.
One building (the Stables) is enough to enable all units in the Barracks to be trained.
Units are pretty much versions of each other; they don't feel unique.

Overall, simple and incomplete.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,262
Idle worker icon doesn't appear if workers do nothing. It would be helpful.
More than two leather armours don't appear in the table. Not sure if it's intended/max or not but the production keeps going. Oh, it requires leather but it doesn't say so in the title/description like for other things.
Axe Strength's icon=Build Small Swords'. Build Spear's=Spear Strength's. Composite Bow's=Build Bow's. Leather Armour's=Leather Armour Strength's.
Would suggest giving each "resource" its own colour.

It's better I guess, the system is nice although units are quite few and not that different. There's no siege machines for instance.
Would be nice to add the option for this to be played with players as well but to be interesting, random start locations would be a good idea.

Approved.
 
Level 7
Joined
Jul 27, 2020
Messages
47
Good map with very bad replayability

Cons:
  • lack of unit types
  • Description talking about things that does not exist in the game atm for example one of the resources description was about training elven swordman
  • lack of replayability there is no randomness in the game and nothing you can do to differ your play style
  • economy takes a long time to get going which is another reason why the map is only good for one time play ( atleast in my opinion)
  • weird damage types , why archer is siege damage? the description of the damage is correct but the name and icon is misleading

Pros:
  • custom voice lines
  • unit countering
  • PVE ( which also can count as cons)
  • good city buildings mechanics
 
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