• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Melee Campaign Heroes Pack 0.9.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.

Only some maps are presented in the assets.

You can download the entire list by following the link: Google Drive.


About

Updates

Requirements

Screens

Credits



Project features

  • Campaign heroes and races
  • Legendary ults
  • Classic Warcraft 3 gameplay
  • Includes melee maps from RoC, TFT and customs

Campaign races

  • Races from RoC campaign: High Elves, Demons
  • Races from TFT campaign: Naga, Ogres, Draenei



Version 0.9.1 update

  • All maps running

Version 0.9 update

  • The heroes of the campaign receive level 11 and a legendary ultimate.
  • Ogres and Nagas have been improved.
  • Added a High Elves race with new heroes and troops.
  • Full list of changes here!


DOWNLOAD FULL PACK



Required


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Used melee maps

Icons

Models

XGM content



Tauren by @Murlocologist
Tyrande by @Scias
Chaos Shaman by @Sin'dorei300
Heal by @Blizzard Entertainment (WoW)
Arthas by @Murlocologist
Temple of Tides by @Null
BloodLust by @𝓚𝓪𝓭𝓸𝓿𝓲𝓨𝓲ツ
Mage Stuff (upgrade) by @8512590215848
Gates of the Hell by @PrinceYaser
VenomDagger by @Static
Sprout by @Sun gate
Skeletal orc by @Don Valentino
BTNPoisonAbility66 by @Marcos DAB
Mur'gul frenzy by @protivogaznik
BTNToxicSkin by @SpasMaster
BTNLightningBolt by @Banzay89
VenomDagger by @Static
Ogre by @Ginufe
Ogre Rage by @NFWar
OgreBash by @Chucky
Ogre Upgrades by @Stanakin
GiantOgreDevour by @Marcos DAB
Ogre Lord by @Murlocologist
Infernal Shower by @InfernalShower
Altar of Storms (WC2) by @loktar
Great Hall (WC2) v2 by @loktar
FireSpeedBoots by @Marcin013
Sunwell Guard, Pendant of Health by @Aldeia
Holy Shield by @Sapprine
shield by @GhostThruster
ArcaneArrow by @Darkfang
High Elven Upgrades by @Zephyrius2412
Blood Elven attack upgrades by @Mouseketeer
FlashFireUpdate02 by @Moy
Wood_Armor_Piercing_Aerows by @CRAZYRUSSIAN
Altar of Elders by @stonneash
Spell_Shadow_Teleport by @Blizzard Entertainment
ManaShield by @Supernatural_Being
Defend by @Don Valentino
MagicalHolyRay by @Allain55X
GoldenOrb by @herman123
Flash by @KelThuzad
GoblinAlch by @Scias
LightningSphereBlue by @Antares A
Elven Guard Towers by @zerotul
RoyalGuardHero by @handclaw
WaterOrb by @Darkfang
WaterElementalPotion by @The D3ath
Kilgrogg Eye by @Darkfang
Communism by @General Frank
KoboldMelee, AltKobold by @Stanakin
Poison Spear by @Null
DreadBook by @PrinceYaser
MagicBook by @BydkOFF
DragonRoar by @respect_gg
Thunder Arrow by @Darkfang
ArrowShower by @THE Panda
Smoke by @mikeisman2
Ability_Gouge by @Blizzard Entertainment
Grave by @fuN.xD
GoldCoin by @NemoVonFish
White Fountain Healing Buff by @doom_sheep
Ogre Witch Doctor - Мои иконки с темы "Иконки на заказ" by @roy Mustang
Orc Warlock Spell and Upgrades by @TheHuntress
Void Rift by @ThompZon
Wing by @lelyanra
SkyHydra by @Retera
PoisonCloud by @WRM
DragonEye by @Moy
EnsnareSeaCreatures by @Sunreaver
WarpPortal by @THE Panda
ArcaneEnergy by @THE Panda
Antonidas by @luke Mancini
Flying Axes 2 BIG XL by @Darkfang
OrbOfWater by @mortal
Thunderload by @Darkfang
Chaplain by @Pyraeus
PlagueNova by @Hellx-Magnus
PatrolCMD by @Moy
FelFireEarthquake by @Traxamillion
LichKing by @Kwaliti
FireSpellBook by @Wezthal
Ogre Armor by @WilliamBz
Antonidas by @Scias
KingdomFlag by @Marcos DAB

Cairne, Rexxar by @johnwar
Kel'Thusad by @Ujimasa Hojo
Chaos Shaman by @epsilon
Temple of Tides (Naga Citadel) by @Misha
Gul'dan by @Tauer
Evil Arthas by @Stefan.K
Pack horse by @protivogaznik
Rexxar by @johnwar
Skeleton Jaggernaut by @Villagerino
Executioner by @-Grendel
NagaRoyalVault by @AndrewOverload519
TidalWym by Hermit[/USER], @Lord_T, @Zerox
Nether Blast by @Vinz
Soulfire Missile by @Boogles
HydraCorrosiveGroundEffectV054 by @kellym0
ToxicField by @UgoUgo
Green Heal by @HammerFist132
Omen / Dark Conversion by @Vinz
Storm Bolt by @Vinz
Ogre Arena by @takakenji
TCSlashMissile by @Dat-C3
Skeleton Ogre by @Eagle XI
Chariot by @Hoth
Magical Arrows by @SovietElf
Ogre models by @johnwar
OgreWarlock by @takakenji
Ogre Drummer by @Lord_T
Ogre Worker by @supertoinkz
Ogre Worker by @Dr
OgreMound by @Red XIII
Ogre Stone Thrower by @Kitabatake
Elf Paladin by @Direfury
WCII_GreatHall by @Red XIII
Ogre Tower "Владения Каменной Пасти" by @NilasAran_39
Ogre tower 'Watch Tower Pack' by @Ilya Alaric
Dragon Roosts by @jj84
Assorted Village Buildings Packs by @bakr
Silverhand Buildings by @bakr
Sunwell Guard by @Himperion
Elven Step by @doom_sheep
Hawstrider Cavalry by @Himperion and @Galendor an'Kreil
Магия света by @Empyreal
Arising Light Strike by @Darkfang
Hero Ranger by @Kuhneghetz
Archmage Pack by @Ilya Alaric
Баллиста by @ValdionWorld
Highelf Militia by @PurrsandMlems
HighElf Buildings by @MatiS
ElfAltar by @Itius Leurn Freim
Wilderness Outpost by @HerrDave
High Elf Building Pack by @SinisterX
WarGarden by @B100D E1F
TowerOfArcane by @Галендор Крэйл
WarAcademy by @Галендор Крэйл
Castle by @Кет
Elf Buildings by @Ujimasa Hojo
Ballista by @Saelendious
Epic Owl Scout by @Darkfang
Owl Scout by @Darkfang, @Blizzard Entertainment
Bird of Wrath by @Edge45
Shocking Wave Aura and Variations by @biridius (modelling), @stan0033 (modelling)
MagicSpirits by @Banzay89
Heal by @Vinz
Birth mesh by @Blizzard (Edited), @ikillforeyou
Sun Well by @Ujimasa Hojo
War Mill by @Ujimasa Hojo
Gnoll Battle Arena by @Direfury
StarfallTarget by @Mc !
Light Nova by @JetFangInferno
Prism Ray by @Cherrymage
Angel by @expresso, @Tranquil
Spell Breaker, Priest, Alchemist by @Ujimasa Hojo
Rokhan by @johnwar
ElvenGuardTower by @armel
Naga Royal Guard by @Tarrasque
Water Orb by @JesusHipster
Water Shot by @Azure Phoenix
Aura by @Ayane
Crypt and Derivatives by @Ujimasa Hojo
Alterac Buildings by @bakr
Eye Tentacles/Stalks by @Champara Bros
SoundWave by @JetFangInferno
Communism Aura by @General Frank
Kobold Slave by @Gyrosphinx
Runic Aura by @stan0033
GeneralAuraTarget by @JetFangInferno
GoldCoinBuff by @kellym0
Aura of might by @Lichkings slave
Quest Marking Aura by @stan0033
Void Teleport by @Vinz
Hunter's Hall by @Ujimasa Hojo
Kobold King by @-Grendel
Dirt Explosion by @WILL THE ALMIGHTY
Forsaken Necromancer Missile by @johnwar
Ogron by @Explobomb
SpiritArrow_ByEpsilon by @epsilon
CloudOfFog by @Ergius
Multi-Arrow Spell by @Rolo
SpinningKnife by @Amigurumi
GatherSouls by @JesusHipster
Огр-маг by @Эльрат
Mass Dispel Area by @stan0033
Огр-камнеметатель by @Эльрат
Angel by @expresso, @Tranquil
Pegasus Rider by @wojia10502
ZeusMissile by @Jab1z
Sky Hydra by @Retera
Regeneration Aura by @Vadim 647
Shadow orb by @SovietElf
BlackSmokeMissile by @Iyzz_Fryzz
MarkOfTheCrimsonKing by @kellym0
Admiral Proudmoore by @Direfury
Frostmourne by @PrinceYaser
Lightning Effect by @Pyritie
UnholyAura by @tonz
Zombie Teamcolored by @PurrsandMlems
ArchMage by @Jiok
Illidan by @Ujimasa Hojo
Demon Gate by @Ujimasa Hojo
Coral Bed by @Ujimasa Hojo
Tyrande Whisperwind by @johnwar
Stormhawk Ship by @Explobomb
Spirit Guardians by @Bleeq
Helm of Domination by @Kwaliti
Lich King by @HerrDave
Kel'Thuzad by @Ilya Alaric


Models

  • Fire Field by Empyreal и ApEJI

Help

  • Ogre Worker editing by Infernall

Answer my questions

  • quq_CCCP
  • MpW
  • rsfghd
  • EugeAl
  • Filosoft
  • Extremator
  • nazarpunk
  • konvan5


Previews
Contents

MCH Echo Isles (Map)

MCH Islands (Map)

MCH Turtle Rock (Map)

MCH Lost Temple (Map)

MCH Feralas (Map)

MCH Cherryville (Map)

MCH Round Village (Map)

MCH Raging Stream (Map)

MCH Emerald Gardens (Map)

Reviews
deepstrasz
While there are some nice abilities on some heroes, generally, it's a meager edit with not much custom content added. Simple. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission...
Level 10
Joined
Aug 4, 2017
Messages
103
Dear Moderator, we need to find the way how can I upload this pack and update it in the future. Because it will be difficult to update 124 maps each time. Moreover, it will be 200+ maps in the future.

We need a tool that can work with folders or archives, that include multiple maps.
 

Deleted member 247165

D

Deleted member 247165

Dear Moderator, we need to find the way how can I upload this pack and update it in the future. Because it will be difficult to update 124 maps each time. Moreover, it will be 200+ maps in the future.

We need a tool that can work with folders or archives, that include multiple maps.
You can simply add the rest of the maps in this bundle by clicking on the "add resource button".
 
Level 26
Joined
Dec 24, 2019
Messages
510
I've only tested humans and I have the impression that the level of customization, at least for this race, leaves a lot to be desired. As far as units are concerned, there are no new units, you can train captains and transform footmans into knights, little else. Regarding the heroes, almost all of them go with the basic skills. Hotkeys are also missing and for example Lord Garithos has as type "Lord Garithos". The admiral and Garithos are the only ones with some curious abilities.

Without having tried the rest of the races, it seems like a simple increase in the number of available heroes, and it's not bad that it is, but I expected something more. At least the added heroes had unique skills.

I will try the other races to see how they are, regards.
 
Level 10
Joined
Aug 4, 2017
Messages
103
You can simply add the rest of the maps in this bundle by clicking on the "add resource button".
Thanks, but in next updates my pack will include 200 maps. It will take a lot of time to upload and update them each time. Several hours, I guess.

What do you think if I upload several maps of the pack but save the external link to my Google Drive with all maps for people who really want to download all maps?

I've only tested humans and I have the impression that the level of customization, at least for this race, leaves a lot to be desired. As far as units are concerned, there are no new units, you can train captains and transform footmans into knights, little else. Regarding the heroes, almost all of them go with the basic skills. Hotkeys are also missing and for example Lord Garithos has as type "Lord Garithos". The admiral and Garithos are the only ones with some curious abilities.

Without having tried the rest of the races, it seems like a simple increase in the number of available heroes, and it's not bad that it is, but I expected something more. At least the added heroes had unique skills.

I will try the other races to see how they are, regards.

Big thank you for review. I will fix these misses.

MCH is young project, I created it 2 weeks ago. I think it will be more races, spells and heroes in the future.
 
Last edited:
Level 10
Joined
Aug 4, 2017
Messages
103
There is a target audience (including myself) who played the Campaign and has memories. My task is to make this pack as recognizable as possible, as similar as possible to what the people love in WC3 Campaign. But adjusted for balance. The balance is a delicate thing, but we will finish it together with the community (if they like).
 
Last edited:
Level 10
Joined
Aug 4, 2017
Messages
103
Melee Campaign Heroes Pack Update v0.6

General changes:

  • Added several dialogues between characters, for example when someone kills someone. There will be more dialogues in the future;
  • Added a new soundset for Guldan and Proudmoore.


Changes by race:

Naga:

  • Replaced the Tidebaron hero with the Royal Guard, which also replaces the Royal Guard unit.
  • The Mermaid hero has been replaced by Snake with new abilities.
  • Temple of Tides replaced the model with another author.
  • added Mur'gul Blood-Gill, who can heal, call ward that can see invisible units, the unit can get the aura of regeneration x2 after the upgrade.
  • Adjusted the cost of buildings.
  • Added an additional building for hiring troops.
  • Naga upgrades have been moved to a separate building.

Orc:

  • Now Gul'dan can raise ordinary skeletons from ordinary corpses, or if it is an orc corpse, he will raise a skeletal orc.
  • Replaced the Gul'dan model.
  • Now you can buy Warlock units even if Gul-Dan is dead.

Undead:

  • Arthas calls Ice Dragon much faster. Here you can see how long the dragon summons at previous update:




Alliance:

Since Arthas and Admiral Proudmoore have never met, players cannot choose both.


Current issues that will be fix in next patches:
  • Proudmoore has no replicas during the attack;
  • Naga still has not enough units (3) and hero (1).
 
Last edited:

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,295
While there are some nice abilities on some heroes, generally, it's a meager edit with not much custom content added.

Simple
.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 10
Joined
Aug 4, 2017
Messages
103
Melee Campaign Heroes Pack Update v0.7

  • Added Mal'ganis for the Undead, who can turn enemies of 1/2/3 level into zombies the same level or put them to sleep if they are above the level.
  • Added the demigod Cenarius who can grow trees during Tranquility.
  • Added the ability to switch between standard heroes and campaign heroes on the Altar.
  • The summon of Thrall now disable drinking the blood of a Monoroth. And vice versa. Also added other similar dependencies, which are now reflected in the description of each hero.
  • Thrall can throw a hammer, dealing damage to the area, for the place of the Lightning Chain ability.
 
Level 4
Joined
Nov 3, 2023
Messages
11
I like what this is aiming for, but experienced some bugs that may hinder the overall experience:
•Some hero abilities don't line the bottom of the skillbar as they typically do/should (like Gul'dan)
•When casting "Raise Dead Orc" with Gul'dan near enemy orc corpses, not only do you not get a Skeleton, you still get +2 added to your population.
•Once Peons become Fel they can no longer build structures. You have to train a new batch of Peons in order to build things.
•Admiral and Paladin/Arthas/Garithos had a strange interaction where, if you clicked one to train, but canceled, it'd completely remove the other from your roster of hero options. So if you click Admiral, then cancel, Pal/Ar/Gar poof from your list and vice versa with them > Admiral.


Other Suggestions:
•Being able to train Pack Horses and Wagons is AWESOME. I'm a sucker for stuff like that, but if you're going to make Wagon a tier 3 unit, it should at least have a movement speed on par with the pack horse.
•I think you're going to strike gold with the idea of unique units/upgrades being available or unavailable based on your choice of hero. It'll take tons of work and creativity to execute properly, but it'll not only diversify options, but give personality to a player's army/playstyle.
On that note, Night Elves + Humans can train a "Captain" unit depending on your choice of hero. However, you can only train one, and then they're gone for good upon death. I'd recommend treating these captain units like mini heroes, like how the Naga Royal Guard felt in the Frozen Throne campaign-- powerful, but not so much so that they overshadow actual heroes, but like heroes you only get a singular one in your army that you'll have to re-train if they perish.
It'd be a fun addition as well as powerful one.
 
Last edited:
Level 10
Joined
Aug 4, 2017
Messages
103
DuneDog, big thank you for the review!

•Admiral and Paladin/Arthas/Garithos had a strange interaction where, if you clicked one to train, but canceled, it'd completely remove the other from your roster of hero options. So if you click Admiral, then cancel, Pal/Ar/Gar poof from your list and vice versa with them > Admiral.
Thank you, but it's okay for my idea. Because Arthas and Admiral had never met in the original campaign, also they are the same type of units (Paladins). It is wrong to play several paladins I think.

Also, if you pick an Arthas, you will block the Evil Arthas for other players who plays Undead. So the first pick is defines the time period in which the melee takes place. It is hard to realise to change your pick for other players. Also, this ability can provoke deceptive peaks among players.

When casting "Raise Dead Orc" with Gul'dan near enemy orc corpses, not only do you not get a Skeleton, you still get +2 added to your population.
Should be fixed on 0.7.1 version.

Population growths because players can abuse their army by killing their units because skeletons not have expiration timer. But... I think to fix this for fun.

•Being able to train Pack Horses and Wagons is AWESOME. I'm a sucker for stuff like that, but if you're going to make Wagon a tier 3 unit, it should at least have a movement speed on par with the pack horse.
Okay i'll change it to tier 2 in 0.8 version.

•I think you're going to strike gold with the idea of unique units/upgrades being available or unavailable based on your choice of hero. It'll take tons of work and creativity to execute properly, but it'll not only diversify options, but give personality to a player's army/playstyle.
I continue to work in this direction. In v0.8 if you pick Rexxar or Ogre Lord, you will unlock a unique building in which you can buy ogres.

On that note, Night Elves + Humans can train a "Captain" unit depending on your choice of hero. However, you can only train one, and then they're gone for good upon death. I'd recommend treating these captain units like mini heroes, like how the Naga Royal Guard felt in the Frozen Throne campaign-- powerful, but not so much so that they overshadow actual heroes, but like heroes you only get a singular one in your army that you'll have to re-train if they perish.
It is good idea, but I'm worried about the balance. Yes, I have already violated it quite badly. But unique units have non-standard characteristics, and if the player can revive them, it will be able to use the strengths of these units too often. On the other hand, there's more fun, so I guess I'll do it.

If you haven't played 0.7.1, I don't recommend downloading it yet because of these bugs. In version 0.8, I will try to fix and find as many bugs as possible. So wait for 0.8.
 
Last edited:
Level 10
Joined
Aug 4, 2017
Messages
103
Have several thouts.

Today, when I played with my brother, I found funny bug with Proudmoore. His sound set is like meat wagon. That's because I replaced someone campaign soundset. But for some reason, sounds dropped off. So now Proudmoore sound scary and stupid. Will fix it on v0.9.

Also, I found that is Proudmoore don't have any paladin skills so in next version Proudmoore will not equal paladin, and you can summon both types of heroes.

Additionally, I think Proudmoore is too weak and nobody wants to play him. I think I should make him stronger. Maybe I should grab some of ready hero concepts from other authors?

I already create my own nice skill. It is a big bubble and your units have no damage from range attacks and magic when stay inside it. But making skills like that took many hours. But it is not my main task. What I need right now is just add demons, drenei and elfs to this pack. The main problem is many authors makes not so nice balance and I can't grab their custom races. For example, many modders make two basic units for high elfs that have 2 level. It is an archer and a footman. Because of that, elfs always weak. So I made archers and spell thief as main units. But spell thieves don't have any magic abilities on game start and need forge. But player can upgrade them and make them more powerful than standard balance in long distance. So I think this logic more powerful.

For now, my MCH pack doesn't look like something cool. But I hope it will be in the future.

Thanks.
 
Last edited:
Level 10
Joined
Aug 4, 2017
Messages
103
upd: New version release will be soon!

I wanted to release 0.9. But there is still a lot of work to do, there are a lot of bugs to fix. But working on the update greatly hinders the work. Therefore, I am sharing the unreleased version 0.9 in the form of a simple one map. It contains bugs. Friezes and drops are possible.

Anyone who wants can use these developments for their map. You can also transfer these changes to any map you want.

I don't know who might need it. But just in case. To know the current state of the map and understand what to expect from it, here is the Trello board with all my notes about lastest activity in this project: Trello

P.S.
I do not disappear from the online. Write here in the comments or in the cart any questions about the map. I will answer.

P.P.S.
You can also contact me on Telegram. The link is in my profile.
 
Last edited:
Level 10
Joined
Aug 4, 2017
Messages
103
MCH development is ongoing.

In the new patch, temporarily hidden heroes will return with improved abilities - such as Gul'dan and Proudmoore. The goal of 0.9.2 is to polish everything that's been implemented so far and release a stable and balance version before 1.0.

Your feedback is being considered. For example, we're bringing back the Alliance Captain, but now as a hero. More AI playing as new heroes will be added. A bug causing Human AI to only play as Elves will be fixed, among other things.

Some complain about balance. Well, we don’t have the resources to test every possible scenario. The map is developed by one person and tested with his brother, so balance oversights happen - but they’re being addressed. For instance, we'll fix the Spell Thieves and Archimonde's dogs based on your reports.

However, here's something important about balance philosophy:

Some heroes will be intentionally overpowered. Gul'dan, Illidan, Cenarius, Archimonde, the Lich King Arthas, and a few others. By lore, they're incredibly powerful, and that should be reflected in-game. That's part of the fun - trying to fight Cenarius with multiple players or testing who’s stronger: the Lich King or Illidan. It also helps balance matches between new and pro players.

We aim to keep standard balance up to level 10. Imba heroes should only shine at level 11, giving players without top heroes a fair chance to win before the enemy will get level 11.
 
Level 10
Joined
Aug 4, 2017
Messages
103
If I'm not mistaken, @Bawbz may have a tool for updating several maps at once?
This would significantly speed up map development. Transferring content between maps is very difficult. As a result, I have to release very large updates, but infrequently.

A tool for transferring data would solve so much!

Fun to see the factions expanded. Some interesting abilities.
Thank you. I’ll keep pushing in this direction.
 

Bawbz

Hosted Project: SB
Level 14
Joined
Jun 11, 2004
Messages
172
This would significantly speed up map development. Transferring content between maps is very difficult. As a result, I have to release very large updates, but infrequently.

A tool for transferring data would solve so much!


Thank you. I’ll keep pushing in this direction.
Hit me up on Discord and we can hook you up
 
Level 10
Joined
Aug 4, 2017
Messages
103

Melee Campaign Heroes 0.9 - the full list of changes​


MAIN CHANGES​

  • Campaign heroes now reach level 11 and gain a legendary ultimate.
  • Ogres and Naga have been reworked.
  • Added: High Elves race, new heroes, new units.

ADDITIONAL CHANGES​

  • Race selection is now done immediately in the start of the game, before workers spawn.
  • The strongest campaign heroes (such as Archimonde and Cenarius) at level 11 have Divine armor type. By game canon, Divine armor can only be pierced by Chaos attack type. In MCH, minor impact against Divine is possible with Hero and Magic attack types, as well as spells.
  • Naga receive a speed and regeneration bonus in water.
  • AI now supports all new races, choosing them randomly. The AI can also play as Cenarius, and in future updates, it will be able to control other heroes.
  • Fixed all known bugs, freezes, and issues from the previous version.

REQUIREMENTS​

  • WarCraft 3 TFT v1.29.2+
  • QWER custom key binding

DETAILED CHANGES​


EXTRA ULTIMATES FOR CAMPAIGN HEROES AT LEVEL 11:​

  • Arthas – Frostmourne: Powerful form with the sword. Attack type: Chaos, bonus damage, and lifesteal on kill.
  • Antonidas – Magic Field: Creates a massive magic field that damages enemies until the hero dies, leaves the area, or the spell expires.
  • Grom – Fel Form: Transforms into Fel form, gaining Chaos attack type. Gains Lunge – a leap attack with damage scaling based on distance and height.
  • Thrall – Hammer Throw: Throws a hammer that explodes on impact; Lightning Strike – calls down lightning in an area.
  • Arthas (Evil) – Lich King Form: Becomes the Lich King with Divine armor and Chaos attack, can summon Sindragosa and control all undead on the map.
  • Kel'Thuzad – Lich Form: Gains Lich abilities and can summon Infernals or Fel Stalkers.
  • Archimonde – Divine Form: Powerful form with Chaos attack and Divine armor, can summon Dooms.
  • Tyrande – Summon Furbolgs: Calls a pack of Furbolgs with Fel attacks.
  • Furion – Wisp Attack: Summons Wisps from nearby living trees that fly to the target and explode.
  • Cenarius – Demigod Form: Increased HP, Chaos attack, Divine armor, enhanced abilities; restores chopped trees when using Tranquility.
  • Illidan – Permanent Demon Form; Portal – creates a portal usable by anyone for 60 seconds; Dimensional Gate – summons demons to fight for Illidan.
  • Rexxar – Ogron: Summons up to 2 powerful monsters.
  • Rokhan – Voodoo Spirits: Evil spirits that attack enemies and heal the hero.
  • Silvanus – Sunburn ability now has 2 levels.

This list will expand in future updates...

HIGH ELVES RACE​

  • Have Sun Wells that restore army HP.
  • Well mana and unit health only regenerate during the day.
  • Shop has an item to change the time of day.
  • Main Units: Archer, Spell Breaker, Cavalry (riders on firebirds).
  • Spellcasters: Priest, Sorceress, (Spell Breaker).
  • Air Units: Pegasus, Dragonhawk.
  • Artillery: Ballista.

Heroes:​

  • Elven Paladin – Abilities: Health Restoration (heal ally or burn undead), Holy Shield (protects from arrows and magic), Elven Step (speed boost), Guardian Angel (summons an angel).
  • Elven Mage – Abilities: Mana Gain (grant or drain mana), Flash (stuns an area), Mana Drain Aura (passive mana leech), Return (teleports visible troops to the hero).
  • Ranger – Abilities: Scout (invisible owl), Cold Arrows, Trueshot Aura, Sunburn (burning rays).
  • Blood Mage – Standard abilities.

OGRE RACE REWORK​

  • Workers can now wear armor when defending the base.
  • Major rebalance: All two-headed Ogres (including basic units) now cost 4 food, with adjusted stats and price. This reduces army size, making them easier to control for players with poor micro.
  • Research increases Ogre base speed to 350 (as in Warcraft II).

Heroes:​

  • Ogre Warlock – Abilities: Carrion Swarm, Raise Dead Ogre (permanent Ogre/Orc skeleton or temporary skeleton), Life Drain, Death and Decay.
  • Ogre Lord – Standard abilities. Ultimate: Summon Red Dragon (level 10 dragon).
  • Ogre Alchemist – Standard abilities (moved from Tavern to Ogre race).
  • Beastmaster – Standard abilities (also moved).

Units:​

  • Ogre Magi – Spellcaster with melee/ranged options. Abilities: Bloodlust, Killgrogg's Eye, Cripple.
  • Ogre Witch Doctor – Ranged spellcaster. Abilities: Dispel, Lightning Shield, Healing Ward.

NAGA RACE REWORK​

  • Regenerate only in water, at base, or under rain; increased movement speed.
  • Mur'gul Witch Doctors can only place wards in water.

Heroes:​

  • Hydra – Grows with levels, increasing attack range. Abilities: War Stomp, Regeneration (25x faster HP regen), Poison (on attack), Hydra's Lives (respawns after death).
  • Snake – Abilities: Venomous Strike, Tidal Wyrms (summon worms from corpses), Hypnosis (slow & evasion), Caustic Submerge (invulnerability + poison AoE).
  • Naga Royal Guard – Abilities: Crushing Wave, Frost Bolt, Thorns, Parade of Elementals (summons many water elementals).
  • Snake Queen – Standard abilities (moved from Tavern).

UNDEAD CHANGES​

  • Kel'Thuzad reworked: Raise of Tombstones (surrounds enemies with graves), Raise Dead, Dark Ritual, Plague Cloud.
  • Arthas and demon heroes now have campaign-style teleportation.
  • Arthas' ultimate Animate Dead reverted to RoC version (longer duration, no invulnerability).
  • Archimonde abilities changed: Rain of Fire, Hounds, Death Finger, Earthquake.

NEW HEROES​

  • Markshader (Tavern) – Abilities: Throw Axe (stun), Miner (summon 6 combat workers with increased resource gather rate), Aura of Pillage (steal gold from enemies), Prospecting (establish new mine).
  • Shandris (Night Elves) – Abilities: Volley (arrow barrage), Smoke (AoE stun), Penetrating Shot (high-damage line attack), Stab (poisoned dagger).

OTHER FEATURES​

  • Changed race selection system (now in Town Hall at game start).
  • Removed campaign-exclusive units from barracks.
  • Alliance must build Stables (from upgraded Farm) to buy horses.
  • Added soundsets for Archimonde and Antonidas.
  • AI improvements: Can buy Shredders, use Zeppelins, purchase Moonstones, and transfer units to allies.

KNOWN ISSUES​

  • If not all players select a race, strange sounds may play at the map center, if not all players chosen a race (to be fixed in the next update).
  • Elf Paladin’s Holy Shield sometimes becomes permanent (will be fixed in 0.9.2).

More updates coming soon!
 
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