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Leviathan

Submitted by Zeggsy
This bundle is marked as approved. It works and satisfies the submission rules.
A quit huge 24 Player Map.

should be better in 3v3v3v3v3v3v3v3, 6v6v6v6 or 12v12 than FFA cause of balancing.
Contents

Leviathan (Map)

Reviews
mafe
Looks awesome, but did you protect the map? Because My editor wont open it. I really would have liked to give you feedback, but if I cant open the map in the editor, then I'm not gonna spend hours playing the map to figure out all itemdrops, potential...
deepstrasz
Something's wrong with the map preview. It does not show. Try uploading/updating again. Very melee safe. I'd raise the bridges a bit more to match the cliff edges but it's up to you. Approved. If you want more reviews, you should participate in...
  1. mafe

    mafe

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    Looks awesome, but did you protect the map? Because My editor wont open it. I really would have liked to give you feedback, but if I cant open the map in the editor, then I'm not gonna spend hours playing the map to figure out all itemdrops, potential pathing issues etc.
    Edit: Nevermind, it seems something went wrong during the download. Now I can open it after redownloading it.

    Ok well for my review: This is a very great map. It might be top5 of all 24 player maps that I've seen so far. Every basics are right, and there only a few small issues.
    -On this laboratory, the shredder can spawn between the two red lines and not get out: ShredderTrappng.png
    I've seen the same problem on at least one merc camp. This is the only thing I think should be fixed, everything else is a matter of personal preferences.
    -The creeps on the island expansions could drop a better item so that it is more rewarding to go for them.
    -Some starting positions could benefit from a few more trees, the distances look like peasants etc will have to walk a long way to drop of lumber relatively soon. Maybe add a few more trees to the starting position.

    I wonder, how much time did it take you to create this map? I agree that the map might be better suited for team games than FFA, but 24 player FFAs are mostly just for fun, so I guess it would still be ok.
     
    Last edited: Nov 25, 2018
  2. Zeggsy

    Zeggsy

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    Thanks for your feedback! fixed the three points you had and it took me around 64 hours to create the map.
     
  3. deepstrasz

    deepstrasz

    Map Reviewer

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    Something's wrong with the map preview. It does not show. Try uploading/updating again.

    Very melee safe.

    I'd raise the bridges a bit more to match the cliff edges but it's up to you.

    Approved.



    If you want more reviews, you should participate in the The Grand Review Exchange!

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  4. Dancing Mad

    Dancing Mad

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    I wish people were using Lordaeron Summer as the tileset/terrain... It's by far the most eye-pleasing
     
  5. Dancing Mad

    Dancing Mad

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    Can you recommend me some 24 player maps that are good? I'm having trouble finding any
     
  6. mafe

    mafe

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    I made 2 which you can find by checking my profile, but they are not that good.
    Others I found:
    Market Squares v1.4
    (24) Legion Mana Temple 1.0a
    (24) Pillars of Corruption
    (24)Entangled Forest

    There also has been a 24 player melee map contest from the ffamasters community (which some of these maps participated in), it went under the tagline "24 is the new12". However I didnt find a summary of the entries, nevertheless here is the link if you want to start seaching for yourself:
    Map Contest | 24 is the new 12 | Results
     
  7. Dancing Mad

    Dancing Mad

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    Thanks a lot, sadly I played all of those, Pillars and Market are great. I'll try looking for the maps from the contest