- Joined
- Jun 11, 2017
- Messages
- 1,233
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
(5 ratings)
Approved
Hell yeah. Also thanks for all the help and ideas in making them.Approved by Jaina, the Admiralty, the Royal Navy, the Association of Brawling Sailors and Land Rover, buy yours now!
![]()
On a serious note, I love the gameplay of this faction. There's a good sense of synergy among the different units, tier 1 units rock while late-game units and heroes are simply amazing. (Don't mess with their workers, these guys are dangerous)
The whole fleet support mechanic and powers are a perfect way to capture the feeling of commanding a fleet without resorting to actual ships, something quite limited by the mechanics of Warcraft itself. This also brings back fond memories of C&C Generals and Age of Mythology, two games I've always loved.
I'm glad you enjoy them! I enjoy making them.My man, can I just say that your custom factions are some of the best designed altered melee races I have ever played? Because you are, and I love it.
Thanks for the video! They might be a little too fun balanced with the synergies and all the passives.In terms of review, I join @Riki words about this race. I liked how easily my forces can smash through enemy lines like a knife through butter, and that "fleet-in-being" supportive resources very powerful addition.
One little note: it would be nice to have hydromancers auto-summon their bound elementals, cause why not? They could still act and have the same value, but leveraging small amount of APM towards simplification could be useful.
Like!
Yes, I'm playing on the latest Warcraft 3 version: 2.03.23175Thanks for the video! They might be a little too fun balanced with the synergies and all the passives.
They actually do have an auto summon when trained, but dont have enough mana at the start. Its not a bad idea to have a trigger that makes them resummon though.
I noticed a few weird bugs that I couldn't replicate. Are you on the latest version of wc3? Stuff like the signal flare not properly aligning, the drop supply effect not properly showing up, and the Flying Garrison portrait being blacked out.
Thanks! Nope, but you're not the first to ask.Amazing work! Do you have plans to create a cult of the damned?
Download and move the folder to your warcraft 3 maps folder. Documents > Warcraft 3 > MapsHello there. Sorry for the dumb question, but how do you install this?
Hey, thanks for the reply. I did put it into maps, but its a file, not a folder and that doesnt work.Download and move the folder to your warcraft 3 maps folder. Documents > Warcraft 3 > Maps
You could really just Google it.Hey, thanks for the reply. I did put it into maps, but its a file, not a folder and that doesnt work.
It's really a pity! But considering how much effort you put into creating your factions, asking for more would be unfair to you! Keep impressing us with your work!Thanks! Nope, but you're not the first to ask.
You have to play the map itself. This doesn't inject the faction into the game itself. The race exists only on the map you download, Kul Tiran.If it were that easy I wouldnt be writing here.
I downloaded the file, put it in maps, created a game with booty bay, set humans to 90%, but still get regular humans.
I download High Elf Remnants, put the file in maps, loaded one of the provided maps and it worked.
So I know Im doing something right.
What Wa666r said. WC3 maps are made with w3m/w3x format, not a folder. After download, you place that map file in "Documents\Warcraft III\Maps" folder. Make sure you are running on the latest Battle.net patch or else the map won't be playable.Hey, thanks for the reply. I did put it into maps, but its a file, not a folder and that doesnt work.
Custom race only works if you play an appropriate map with that mod.If it were that easy I wouldnt be writing here.
I downloaded the file, put it in maps, created a game with booty bay, set humans to 90%, but still get regular humans.
I download High Elf Remnants, put the file in maps, loaded one of the provided maps and it worked.
So I know Im doing something right.
What Wa666r said. WC3 maps are made with w3m/w3x format, not a folder. After download, you place that map file in "Documents\Warcraft III\Maps" folder. Make sure you are running on the latest Battle.net patch or else the map won't be playable.
Custom race only works if you play an appropriate map with that mod.
If you want to port custom race mod into other melee maps like Booty Bay, it's pretty much complicated.
You have to open a map that has a custom race with World Editor (provided it's not protected), export everything (object data, triggers, custom imports), open your preferred melee map, then import your own custom race.
The most annoying part was custom imports and triggers. For custom imports, you have to manually set the correct path so that they will load properly.
For triggers, you have to enable JassHelper and vJass first in World Editor if you are running on the latest patch.
And yes, even though you have successfully ported custom race into your preferred map, expect a random crashes related to the custom imports, which is quite annoying.
That method is also a bit complicated. The abandoned UB mod by Riki uses this edited MPQ file in order for the custom race to work.With an edited mpq file, all custom factions can actually be run on all maps, but the most important problem here are custom triggers and libraries.
Well said.Another great racemod by Wa666r, I'm glad to see that, even today, he's still gathering more and more experience in making races, because even though some of his classic ones like the High Elves are good, those got way better in War's Legacy.
What? This isn't about War's Legacy? Yeah, true, but I had to mention it since it's the same author.
Kul'Tiras is my top favourite faction, I love them mostly because of the beautiful colour that they don, the "Sea Turtle Green" I think it's called, or just Dark Green. I never knew they were a Navy-oriented faction though, not something I like much but...I wouldn't complain either, I prefer Earth but I can deal with the Sea at times.
One of this racemod's most unique functions is the "Fleet Support", it's basically what it says; you get to use some of the powers from the fleet itself, be it something as simple as a flare, to something as amazing as what you would consider a Big Bomb!
My favourite though is how there's a "Comradery" perk with the basic units, the versatile Halberdier is not as powerful without his trusty friend, the Privateer.
I've only got to try 2 heroes, but I had fun with them, even with the "Wizard of the Deep" whose only spells are all absolutely water-based.
If I could compare this to the "The Third Age" variant, I would say that both are great but if you want a less-traditional one with a better kick-up, go with Wa666r, it's worth it like sea salt in your meals.
It likes you too.What a beautiful UI interface!
@Wa666r Why can't i see it?What a beautiful UI interface!
Perhaps because: You have used Reforged.Why can't i see it?
Tried Classic as well, same issue. I thought it might have been that as well.Perhaps because: You have used Reforged.
Please switch to Classic in the settings.
I'm not quite sure. First time I'm seeing anyone have this issue. Could be your game is outdated?Tried Classic as well, same issue. I thought it might have been that as well.
Not a chance since I play on battle.netI'm not quite sure. First time I'm seeing anyone have this issue. Could be your game is outdated?
Glad to hear its fixed.@Wa666r
The issue was I had to uninstall Warcraft 3 Classic Remastered v1.3.1 created by @Naruga
not sure why that causes the issue, but it works great now!


