• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Rexxar Campagin map transition dont work

Status
Not open for further replies.
Level 2
Joined
Sep 2, 2017
Messages
6
Hello,
i am currently working on a edited Warcraft 3 Reforged Rexxar Campaign with the goal to restore the normal difficulty and exchanging the Human models with Kul Tiran ones.

Using this guide everything works fine already except for transition from and to other maps like the different missions in the chapter. It seems that the heoes doesn´t spawn at all and i have no clue how to set that right.

Can anybody help me with that?
 
Level 2
Joined
Sep 2, 2017
Messages
6
Thanks for the suggestion. I double checked that, but that didn´t solve the problem. I dont think the issue is to get the game cache to up and running.

The issue is here, that when transit to an other map in the same chapter, the heroes doesn´t spawn at all at map initialization.

I wonder, which trigger is responsible for that.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,286
The issue is here, that when transit to an other map in the same chapter, the heroes doesn´t spawn at all at map initialization.

I wonder, which trigger is responsible for that.
The heroes are "restored" from the game cache. If the hero data is missing inside the game cache, or is not compatible with the current map, then they will fail to be restored and so no hero will be created.
 
Level 30
Joined
Feb 18, 2014
Messages
3,623
Game Cache works differently on campaigns with map transition, it's more than just saving heroes and restoring them in the next level. I don't have Reforged so I cannot tell exactly what is wrong with your code, but based on the guide you're following, it looks like you are trying to change the game cache name. Now, I don't know if the triggers are exactly the same in Reforged and older versions of the game but if they are then you should be able to edit the game cache in the Transitions Common folder under Export All and Import All. You may also have to change ZoneMapPath to refer to the path where you created the campaigns folder inside retail folder.

FYI, Level Data is used to store heroes and load them on a seperate level (E.g: from Act 1 to Act 2) It has nothing to do with Map Transition.
 

Attachments

  • Export.png
    Export.png
    71.4 KB · Views: 45
  • Import.png
    Import.png
    68.8 KB · Views: 45
  • Zone.png
    Zone.png
    66.3 KB · Views: 49
Level 2
Joined
Sep 2, 2017
Messages
6
Thanks, i figured that out and the transition works now, BUT if i am transit the heroes back to the main Map, the entire chapter begins from anew.

So i can transit to an other map, but not back.
 
Status
Not open for further replies.
Top