deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,264
- There is space between trees. Press P to see the pathing. Small units like workers can hide/get through trees.
- Try not having neutral camps without being covered by cliffs/doodads in a U shaped fashion to avoid them engaging scouting units in early game.
- Mines should not be without trees protection as Acolytes will have no chance and die quickly during an enemy incursion.
- Not only can you buy items from shops behind the neutral camps as the shops are not surrounded by trees/doodad/cliffs but the shops are quite near each other creating spam tactics for the Blademaster to buy Circlets of Nobility and for other heroes in general (quickly you might have Boots of Speed and Staves of Teleportation on all your heroes). I think you should place one shop, then the murloc camp and then the goblin laboratory and not one shop again.
- Expansions have few trees.
- You did not save the map on the latest melee patch (map options) as not all Tavern heroes are available.
- The mines in the center have too much gold considering they are so close to each other. Not sure if intended but when you enter the center where the dragons are, two groups attack you at once.
- I don't know if the mines between the players and the center guarded by hydras should be there. Their position is rather not only hard to defend but the space to build anything else there but the main building would block the way.
The map is great otherwise.
Awaiting Update.
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MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
ADDITIONAL NECESSARY INFORMATION
BB Codes | HIVE
MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
ADDITIONAL NECESSARY INFORMATION
- A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:MELEE MAPPING
How to create Melee Maps
General - Melee Maps like the Professionals
Competitive Melee Map
Melee mapping - The reasons behind common aspects of competitive 1v1 maps
PATHING
Pathing - Everything about it
[Terraining] Alternative Pathing Technique
LEAKS
Triggers - Memory Leaks and Custom Scripts
How to create Melee Maps
General - Melee Maps like the Professionals
Competitive Melee Map
Melee mapping - The reasons behind common aspects of competitive 1v1 maps
PATHING
Pathing - Everything about it
[Terraining] Alternative Pathing Technique
LEAKS
Triggers - Memory Leaks and Custom Scripts
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