Hello, so this is my second map what i made here. I get some criticism from large map and use it here, so i made small map with litlle defined creeps and tried to get syometry done to be same. Dropped items are defined now, camps are more balanced and i tried to test it to its limits, but sadly im not that good player. So i will welcome any things you will notice and give me for next map making.
Informations:
Gold mines: 4 (12500 each)
Tavern: 1
Goblin laboratories: 2
Goblin merchants: 2
Green creep camps: 4
Orange creep camps: 8
Red creep camps: 0
-Wood on each starting are is enough for good game but it is split all around.
-Map is suited to support 2 heroes.
Changelog:
21.5.2018
Removed this:
-Exapnsion creep camps are set to Camp agro range to avoid getting agro on this small map.
22:5.2018
-Removed gates from midlle to open space for pathing.
-Removed some tree "islands" what blocked pathing.
-Removed most of critters.
-Removed 3. drop from first crab creeps.
-Fixed starting zone space issue.
-Set creeps to Goblins merchants.
-Shallow water path are now bigger for better pathing.
-Added more trees to starting locations.
-Expanded midlle part a litlle bit.
-Added author of map.
23.5.2018
-Reworked loot tables.