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Hive Workshop Cup Melee Mapping Contest - Results

Discussion in 'The Arena' started by Landmine, Oct 11, 2019.

  1. Rui

    Rui

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    I dare not comment on 1v1, but in team games, marketplace definitely is way too powerful. Since items drop all the time, you can keep equipping your heroes with the best stuff. Theoretically, you can even research Backpack and have a unit farming items from it, though I've never seen anyone do that.

    According to what @Nudl9 has argued, ideally this would be best at contest launch so you can cater to judges' tastes.

    I've been reading through the various pages of the thread. Man, what a mess, lol. I would propose a judge nomination policy similar to that of peer-reviewed papers. Namely, contests should have a minimum of 3 judges, and their evaluations should be weighted according to curriculum and expertise.

    Three degrees to classify expertise should suffice: the notorious, renown melee player is top tier; someone who's accepted as a good melee map maker or player, perhaps even won a few contests, is second tier; someone who's made a few melee maps and/or played a bit of melee is bottom tier. Intentionally, this shelf lacks a «no experience» tier. Those people shouldn't be judges to begin with.
     
  2. WolfFarkas

    WolfFarkas

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    we are trying to not speak of the past (is a delicate thing), but to look foward.

    I am done, already presented my text for evaluation.
     
    Last edited: Nov 18, 2019
  3. Nudl9

    Nudl9

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    I like marketplace though.
    It all depends on the highest item drop.
    Echo Isles for example doesn't drop anything above level 4.
    I see it as a problem if you can get too powerfull items based on the amount of players.
    If you can buy inferno stone in 4v4 then it's broke or if you can get anything above 4 because of auras/consumeables in 1v1 then it's broke.
     
    Last edited: Nov 18, 2019