This game is awesome, Five Stars! This game was small and simple and was not overambitious which is perfect, but it felt fresh and different, and fixed a lot of stuff that was wrong with the Original X hero siege. Still quite a bit of room for improvement, including just some simple bug fixes and QOL. The Soul of Kel'thuzad unit should be a worker or hero unit so there's quick access to him. The trees root ability does not work against heroes, and misha happens to have spell resist, so the use case for entangle is almost nonexistent. There should be upgrades to the naga core building so the enemy player cant just be a douche bag and bum rush it ignoring the heroes. The hero selection peon's vision should be global during hero selection so your hero choices don't get hidden in fog of war This peon should also be marked as a worker so you cant lose him. Also, after the meat golem final boss, you don't get any sort of victory screen or indication that there either is or is not more stuff to do, do you have to kill all 5 dragons? I'm so excited for when the soul of Kelthuzad will get spells! Then I can fuck with my friends more! XD
Edit: I also really liked how you did the stat system instead of standard Strength Agility Intelligence, and you made sure to keep spell damage relevant for the whole game.