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Gods of War V2.3 (FMR EDIT)

This is a map that was originally posted in 2013 by the user Sirxdeath.

I don't have express permission from the original author to edit or post it; but given the time period, the absence of Sirxdeath, I figured it was fine to go ahead.

Nonetheless, if requested (by the original author or otherwise) I will take this map down.

The original map can be found
Here.

The goal of the map is to destroy the temples of your enemy Gods. You do this by conquering mortal towns across the island and converting them to your cause.

You will begin the game by choosing a Pantheon, which will grant you initial servants to capture Town Centers.

Once you have captured a Town Center, you will be able to build houses that spawn Followers as well as other structures around it. Followers generate Credence periodically depending on their level of faith. Most Followers will also grant Souls on death.

Credence and Souls can be used to conjure mythical creatures and other servants to help you defeat the other Gods.

Hellenic:
- Conjures creatures from Greek Mythology such as Centaurs, Sirens and Chimaera.

Norse:
- Conjures creatures from Norse and Germanic Mythology such as Draugr, Nixie and Dragons.

Pagan:
- Conjures creatures such as Fairies, Pixies and Ents.

Abrahamic:
- Conjures mostly holy men and different types of Angels.

Eldritch:
- Conjures creatures and servants of the Old Gods.

Diabolistic:
- Conjures various Demons, some embodying the Seven Deadly Sins.

Kemetic:
- Conjures creatures from Egyptian Mythology such as Giant Scarabs, Bennu and the legendary Roc.

Future updates will likely bring new Pantheons (such as ones based off of Poseidon, Hades, and maybe other fictional ones such as Elune from Warcraft lore and the Machine God from Warhammer) into the game, as well as bug fixes and balance updates.

Sirxdeath is the original creator of this map. The terrain and triggers and about 99% of everything belongs to them. I just added more pantheon options and fixed up a few things.

Model and Icon credits:

HerrDave & Dekarchos (Roman Optio) - RvzerBro (Ancient Satyr, Chimera Ent, Crypt Fiend Ent, Ent Giant) - Sellenisko (Sea Serpent, Norse Pillager, Pale Vrykul, Queen of the Forest Ancient Sylvan) - Biridius (Wheel Angel, Greater Wheel Angel) - Fingolfin (Greek House, Greek Temple) - Dionesiist (Angel, Demon Archduke, Faceless Reaper, Stygian Hulk, Atgier) Bakr (Silverhand Abbey, Human Priestess, Zealot) - Mike (Arabian House) - Uncle Fester (Manticore, Blue Crystals) - Maximal (Mummy, Brown Yeti, Black Werewolf, White Yeti) - Kehel (Cobra) - (Nature Energy) - -Grendel (Faceless Sorcerer, Night Flyer, Obscure Dragon) - PROXY (Fel Archon, Night Prowler, Seth) - NelsonLaJe (Obsidian Sphinx) - MassiveMaster (Peasant House) - Rubellu Sidus (Archfiend) - (Atgier) - Misha (Naga Banshee, RPGTauren) - tee.dubs (Blind Beast) - HerrDave (Centurion Swordsman, Haradrim Warrior) - Red XIII (Alpha Crypt Fiend) - Dragos (Cult Bandit) - HappyTauren (Demon Satyr) - Bleeq (Dwarf Primalist, Kea) - Mr. Bob (Egyptian Tomb, Norse Stronghold) - FersSZ (Eredar Witch, Inquisitor) - Sin'dorei300 (Faceless Cultist, Faceless Scorpion, Faceless Widow, BTNFacelessMadness) - TVK (Fel Orc Sorcerer) - Kuhneghetz (Fire Mephit, BTNBlackBalvarine) - HammerFist (Holy Stone Missile) - Tranquil (Human Bishop) - RED BARON (Rune Bolt Missile) - General Frank (Altar of Terror, Nature Haven, Scavenger Creeper, Archangel Elenai) - (Silver Knight) - HappyCockroach (Son of Anubis) - Gottfrei (Sylvan) - Direfury (Templar Exemplar, Templar Archer, Templar Surgeon, Norse Pillager) - olofmoleman (Thor) - NatDis (Wood Elf Druidess) - nerub (Zeus) - Donut3.5 (Fairie) - RedSteel1 (Holy Doomguard) - sPy (Holy Magic Projectile) - Baiyugalan (Lei Shen) - Mister_Haudrauf (Black Empire Prison of Unspeakable Horrors) - Sephiroth_VII (Doombeast) - Kyrbi0 & Xatoga (Holy Cavalier) - Em! (Mini City) - Horn (Norse Garrison) - levigeorge1617 (Treent Flyer) - USETHEFORKS (Infernal Meteor Orange) - assasin_lord (Jakal) - Alpain (Pharoah, Holy Rune Golem) - Blizzard Entertainment (BTNAngelicShield) - Scias (BTNDemonTaskmaster, BTNFacelessCultist, BTNDwarfPrimalist) - Aldeia (BTNDivineBenediction, BTNDemonicImp) - Juice_F (BTNDrider) - MangakaDark (BTNWheelAngel, BTNGreaterWheelAngel, BTNHolyRuneGolem, BTNNightProwler) - (BTNMastermind) - Justicebringer (BTNHolyPaladin) - 67Chrome (BTNMummy) - 8512590215848 (BTNObscureDragon) - (BTNPhoenix) - JollyD (BTNPlagueDoctor) - Mr. Goblin (BTNRainOfFire) - (BTNSethGodOfChaos) - EagleXI (BTNTemplarExemplar, BTNTemplarSentry) - Deon (BTNTimeSpell) - 4eNNightmare (BTNTestOfFaith) - Blood Raven (BTNFacelessHeroMastermind)


- Fixed an issue where players were automatically defeated at the start of the map.

  • Fixed an issue where the Eye of God couldn't build anything (thanks to @CapAd for finding the solution, I still would've been fumbling around otherwise).
  • Fixed Eye of God's Build and Blink abilities having the same hotkey, and Restore having the wrong hotkey.

- Hopefully fixed the Eye of God not being able to build anything for real this time.
Previews
Contents

Gods of War V2.3 (Map)

Reviews
deepstrasz
If nothing else, Approved for being a working version. However, there is at least one annoying issue: when I built more than 5 cottages, instead of getting a message that I reached my limit, I got 3 cottages explode instead. You could solve this with...
Really interesting map concept, but I find it quite difficult to get into. Is there any tutorial or beginner guide available? I had to translate a lot of the English text, so I probably missed some key mechanics. Still, I like the idea a lot. Any tips for a new player like me?
Honestly, I only ever played this game on multi-player once with my brother very long ago, so strategy isn't my strong suit. Sorry...

I think the best thing you can do is focus on the Town Center closest to your Temple.

Make two or three Houses, micromanage your Believers by using the "Sacrifice" ability in your Temple to get rid of the heretics so you don't periodically lose Credence. Get an Inquisition as soon as possible and maybe a Shard for defense.

This map is very micro-intensive. Keeping your units alive is important, especially the ones you start with.

I will work on making a better explanation on mechanics in-game.
 
Honestly, I only ever played this game on multi-player once with my brother very long ago, so strategy isn't my strong suit. Sorry...

I think the best thing you can do is focus on the Town Center closest to your Temple.

Make two or three Houses, micromanage your Believers by using the "Sacrifice" ability in your Temple to get rid of the heretics so you don't periodically lose Credence. Get an Inquisition as soon as possible and maybe a Shard for defense.

This map is very micro-intensive. Keeping your units alive is important, especially the ones you start with.

I will work on making a better explanation on mechanics in-game.
Thank you so much for the honest and helpful reply! Don't worry about not being a strategy expert — the fact that you took the time to explain is already more than I expected. I'll try focusing on the closest Town Center and use the Sacrifice ability more carefully. I think the map concept is really great, and I'm looking forward to any future updates you make. Thanks again!
 
The Eye of God can't build anything. Also Build and Blink have the same hotkey. Renew/Repair has R not E as it says.
The Eye of God not being able to build anything seems to be a recurring issue (I've been PM'd by someone having the same problem in multiplayer) and I'm not sure what the problem is. I've never encountered this issue when I test the map...

I'll fix the other problems.
 
The Eye of God not being able to build anything seems to be a recurring issue (I've been PM'd by someone having the same problem in multiplayer) and I'm not sure what the problem is. I've never encountered this issue when I test the map...
Tried on 1.30.4 and the latest patch, multiple times and nothing.
This issue makes the map essentially unplayable.
 
Is it still not working after the update?...

If so, I can only imagine it is an issue with the later versions or an issue with multiplayer, in which case you are correct...
Well, if it isn't working, I can't approve it, not even test it. So please find a way to make it work. I can't install all game versions and we don't favour version specific maps.
 
Well, if it isn't working, I can't approve it, not even test it. So please find a way to make it work. I can't install all game versions and we don't favour version specific maps.
The problem is that I haven't encountered this problem once, and I've tested it quite a few times...

I will try to find the solution, but I'm genuinely running a blank on what could be causing this.

Obviously I understand that it won't be approved of it doesn't work properly. I will try to find the issue.
 
The problem is that I haven't encountered this problem once, and I've tested it quite a few times...

I will try to find the solution, but I'm genuinely running a blank on what could be causing this.

Obviously I understand that it won't be approved of it doesn't work properly. I will try to find the issue.
Perhaps, you'd need to recreate the way the building works or something. I'll give it a try myself when I get some time, like recreating the builder unit in the unit editor.
 
Perhaps, you'd need to recreate the way the building works or something. I'll give it a try myself when I get some time, like recreating the builder unit in the unit editor.
I may have found the problem.

There was a trigger that set the availability of buildings to 0 in the beginning of the game.

Hopefully this solves it and doesn't cause other issues...
 
If nothing else, Approved for being a working version.
However, there is at least one annoying issue: when I built more than 5 cottages, instead of getting a message that I reached my limit, I got 3 cottages explode instead. You could solve this with a dynamic variable that acts as the limit player to build/train certain unit/building. Or if needs to be zone specific, let the main building/town build on some sort of blight or have a limited building range (since it's a building and can't move). Another way you could do it is limit buildings to specific zones/dummy buildings that turn into those specific ones. Best option is to properly trigger it with a stop/cancel order and error/limit message.
Not sure about the unit balance.


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