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Frostfire Ridge

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
FROSTFIRE RIDGE
Description: Frostfire Ridge is a harsh land of ceaseless winter and volcanic peaks, where travelers encounter molten lava as often as painfully cold snow.

NEUTRAL BUILDINGS
1 Tavern
2 Goblin Merchant
2 Exp Gold Mine
2 Blue Dragon Roost
2 Goblin Laboratory

NEUTRAL CAMPS
6 GREEN CAMPS
6 ORANGE CAMPS
2 RED CAMPS

AUTOR: SoyMante

Extra Details:

Players
: 2 (1vs1)
Playable Map Size: 108x105
Full Map Size: 128x128
Localization for: enUS - frFR - koKR - ptBR - ruRU - zhCH.
Previews
Contents

Cresta Fuego Glacial (Map)

Reviews
deepstrasz
There's spaces between trees through which workers and small unit such as ghouls, footmen, archers can hide or go through. While it's good that there's more entryways to the bases, ramps are controversial in that you can block them with farms or...
  1. There's spaces between trees through which workers and small unit such as ghouls, footmen, archers can hide or go through.
  2. While it's good that there's more entryways to the bases, ramps are controversial in that you can block them with farms or towers so unbuildable tiles are recommended there.
  3. There's also some visually bugged ramps.
  4. Terrain is not entirely flat but has a tad chaotic design as it doesn't try to feel natural.
  5. Dragon Roosts (due to the tenth level dragons) and fountains are controversial especially if more than 1.
  6. The distance between players is quite thin and without peril, workers for tower rush and even troop rush being a sloppy tactic to be easily used making the game less fun.
  7. There are also plenty of narrow parts where troops might get locked or make the gameplay annoying due to the game's pathing system.

Please see the melee mapping guides for both strategy and terraining info below.

Simple.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
  1. There's spaces between trees through which workers and small unit such as ghouls, footmen, archers can hide or go through.
  2. While it's good that there's more entryways to the bases, ramps are controversial in that you can block them with farms or towers so unbuildable tiles are recommended there.
  3. There's also some visually bugged ramps.
  4. Terrain is not entirely flat but has a tad chaotic design as it doesn't try to feel natural.
  5. Dragon Roosts (due to the tenth level dragons) and fountains are controversial especially if more than 1.
  6. The distance between players is quite thin and without peril, workers for tower rush and even troop rush being a sloppy tactic to be easily used making the game less fun.
  7. There are also plenty of narrow parts where troops might get locked or make the gameplay annoying due to the game's pathing system.

Please see the melee mapping guides for both strategy and terraining info below.

Simple.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Thanks for the review! To be honest, I didn't play or test it enough. It was a map I made a long time ago, and I think it was rushed. I have many others in the works; I'll see if I have time to update it with the adjustments you mentioned.
 
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