deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 22,037
- There's spaces between trees through which workers and small unit such as ghouls, footmen, archers can hide or go through.
- While it's good that there's more entryways to the bases, ramps are controversial in that you can block them with farms or towers so unbuildable tiles are recommended there.
- There's also some visually bugged ramps.
- Terrain is not entirely flat but has a tad chaotic design as it doesn't try to feel natural.
- Dragon Roosts (due to the tenth level dragons) and fountains are controversial especially if more than 1.
- The distance between players is quite thin and without peril, workers for tower rush and even troop rush being a sloppy tactic to be easily used making the game less fun.
- There are also plenty of narrow parts where troops might get locked or make the gameplay annoying due to the game's pathing system.
Please see the melee mapping guides for both strategy and terraining info below.
Simple.
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R U L E S
Site Rules
Map Submission Rules
M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE
MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
How to Add a Screenshot to your Map Description
ADDITIONAL NECESSARY INFORMATION
BB Codes | HIVE
MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
How to Add a Screenshot to your Map Description
ADDITIONAL NECESSARY INFORMATION
- A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
- A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
- Map thread tags are important. Please use those that fit and not more or none.
M A P - C R E A T I O N - G U I D E S
GENERAL MAPPING
A Beginner's Guide to Map Making
The Ultimate Beginners Terrain Tutorial
Advanced Terraining Tutorial
A Guideline to Terraining and the Hive's Terraining Section
Various Terraining Tips!
Basic Mapping Video Tutorial
WE Map Editor for Newbies!
The Path Of Proper Map Making - What to do and what should be avoided
MELEE MAPPING
How to create Melee Maps
General - Melee Maps like the Professionals
Competitive Melee Map
Melee mapping - The reasons behind common aspects of competitive 1v1 maps
Melee Do's and Dont's
PATHING
Pathing - Everything about it
[Terraining] Alternative Pathing Technique
LEAKS
Triggers - Memory Leaks and Custom Scripts
A Beginner's Guide to Map Making
The Ultimate Beginners Terrain Tutorial
Advanced Terraining Tutorial
A Guideline to Terraining and the Hive's Terraining Section
Various Terraining Tips!
Basic Mapping Video Tutorial
WE Map Editor for Newbies!
The Path Of Proper Map Making - What to do and what should be avoided
MELEE MAPPING
How to create Melee Maps
General - Melee Maps like the Professionals
Competitive Melee Map
Melee mapping - The reasons behind common aspects of competitive 1v1 maps
Melee Do's and Dont's
PATHING
Pathing - Everything about it
[Terraining] Alternative Pathing Technique
LEAKS
Triggers - Memory Leaks and Custom Scripts
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