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Fall of Quel'thalas

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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The Fall of Quel'Thalas
- Fully cinematic map-
By: Sapprine


Sit, watch and listen as Arthas and his unstoppable forces of the unliving set foot into the elven kingdom of Quel'thalas.

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After the death of Uther the Lightbringer, Arthas recovered the magical urn, holding his fathers ashes.

Kel'thuzad, ghost of a powerful loyalist to the Lich King guided Arthas to the ethernal elven kingdom of Quel'thalas.

With the urn and the powers of the elven sunwell, they hope to revive Kel'Thuzad into a Lich, so he can walk the realm of the living once more...

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Credits:
Story by: Blizzard Entertainment
Terrain/Triggerwork by: Quinten (a.k.a. Sapprine)
Special Thanks to: Commodore Weaver#3558 (Discord user)

Used models / links to their threads:
ElvenArchCleric
Bronze Golem
HighElfArcher_by67chrome.blp
SylvanusWindrunner_by67chrome.blp
Den (Bear) and Derivatives
Blacksmith and Derivatives
Altar of Kings and Derivarives
Hunter's Hall and Derivatives
Lumber Mill and Derivatives
Roost (Chimaera) and Derivatives
Crypt and Derivatives
Blood elf lieutenant, and derivatives
Spell Breaker and Derivatives

Contents

Fall of Quel'thalas (Map)

Reviews
deepstrasz
Honestly, even with 20 minutes, the action is rushed. Everything is happening so fast between packs of units. Use the other play music triggers so you don't hear it through the sound channel. A swordsman went to the gnolls instead with Sylvanas to...
So the actual intent is for this to not be a cinematic map but something else but you've left it as cinematic because it's all you've done until now? That's not nice. You should use the Map Development until it's an actual beta-closed beta.
Thats not true. This is the main product. 20 minutes of entertaining cinematic storytelling and action.

It is finished, from start to end, but there are some moments im still trying to detect where the standart music tunes in and some fight scenes last just a bit too long for my liking.

And if I will end up making a game out of it, that will be a spin-off from this.
 
That would be the final product, or it lasts 20 minutes even now?
Yes, around 20 minutes, ive ran it a couple of times, ends between an elapsed game time of 19:54 and 20:21.

And it also ends where its supposed to end; at the revival of Kel'Thuzad all the way after the fall of Silvermoon.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Honestly, even with 20 minutes, the action is rushed. Everything is happening so fast between packs of units.

  1. Use the other play music triggers so you don't hear it through the sound channel.
  2. A swordsman went to the gnolls instead with Sylvanas to meet the undead.
  3. Careful with unis walking on raised terrain or too near cliffs. It looks weird and unnatural.
  4. Why are acolytes part of the battling force?
  5. Elves are not joining forces, they are like neutral hostile units awaiting to be slaughtered. Makes it look plastic.
  6. Bridges should be properly placed, raise/lower them with CTRL+Page Up/Page Down.
  7. Ranged units block the way of melee ones.
  8. Too many soldiers at the end scene.
  9. The banshee Sylvanas has the face of a Crypt Fiend in the transmission.

It needs more work on refinement and connecting things better. Make it look like a battle, not some thieves running through some villages. Some character development wouldn't hurt. There's not really anything to make it be better than the original few scenes from the game.

Awaiting Update.


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