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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Part 1
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Sound - Play Arthas' Theme .
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Environment - Set sky to Lordaeron Summer Sky
Wait 3.25 seconds
Unit - Order Death Knight 0013 <gen> to Move To . (Center of Region_002 <gen>)
Wait 1.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 33.00 seconds
Unit - Order Death Knight 0014 <gen> to Move To . (Center of Arthas_Cliff_Walk_Point <gen>)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Gnoll 0025 <gen> to Move To . (Center of Gnoll_Walk_Point <gen>)
Unit - Make Death Knight 0014 <gen> face (Center of Region_003 <gen>) over 0.30 seconds
Wait 0.50 seconds
Unit - Order Gnoll Poacher 0026 <gen> to Move To . (Center of Gnoll_Walk_Point <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0014 <gen> named Arthas : Play No sound and display Ah. Wonderous, eternal Quel'thalas. I haven't been here since I was just a little boy. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0016 <gen> named Kel'Thuzad : Play No sound and display Keep your head clear, death knight. The elves are likely awaiting us in ambush. . Modify duration: Set to 5.50 seconds and Wait
Animation - Lock Death Knight 0014 <gen> 's Head to face Kel'Thuzad 0016 <gen> , offset by ( 0 , 0 , 45.00 )
Unit - Make Death Knight 0014 <gen> face 110.00 over 0.40 seconds
Cinematic - Send transmission to (All players) from Death Knight 0014 <gen> named Arthas : Play No sound and display The frail elves do not concern me, necromancer. Our forces are bolstered with every foe we slay. . Modify duration: Set to 8.25 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0016 <gen> named Kel'Thuzad : Play No sound and display Indeed, but dont grow overconfident. The elves have been extracting arcane energies from their sunwell for minellia. Their magic capabilities are vast and they wont give up their magic source so easily. . Modify duration: Set to 13.25 seconds and Don't wait
Wait 3.25 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.25 seconds
Animation - Reset Death Knight 0014 <gen> 's body-part facing
Unit - Make Death Knight 0014 <gen> face (Center of Region_003 <gen>) over 0.40 seconds
Unit - Order Gnoll 0025 <gen> to Move To . (Center of Gnoll_Walk_Point <gen>)
Unit - Order Gnoll Poacher 0026 <gen> to Move To . (Center of Gnoll_Walk_Point <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Death Knight 0014 <gen> to Move To . (Center of Region_002 <gen>)
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 5.00 seconds
Animation - Change Death Knight 0028 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Sound - Play Dark Agents .
Wait 0.50 seconds
Unit - Order Death Knight 0028 <gen> to Move To . (Center of Region_004 <gen>)
Wait 3.75 seconds
Unit - Make Death Knight 0028 <gen> face Emissary 0015 <gen> over 0.50 seconds
Animation - Lock Emissary 0015 <gen> 's Head to face Death Knight 0028 <gen> , offset by ( 0 , 0 , 120.00 )
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0028 <gen> named Arthas : Play No sound and display Now, tell me, elf. Where is the entrance to your pathetic homeland? . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0015 <gen> named Elven Prisoner : Play No sound and display You shall never enter Quel'thalas, fallen prince. A magical seal enchants these forests to protect our land from filth like you. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0028 <gen> named Arthas : Play No sound and display Ha ha ha. Do you really think some twigs and foilage will be enough to stop us? . Modify duration: Set to 6.50 seconds and Wait
Unit - Make Death Knight 0028 <gen> face 175.00 over 0.60 seconds
Cinematic - Send transmission to (All players) from Death Knight 0028 <gen> named Arthas : Play No sound and display Acolytes! Arm the Meat Wagons! We'll blast our way through the trees! . Modify duration: Set to 6.50 seconds and Don't wait
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0029 <gen> named Acolyte : Play No sound and display Yes, master. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Acolyte 0029 <gen> face Meat Wagon 0031 <gen> over 0.70 seconds
Unit - Make Acolyte 0030 <gen> face Meat Wagon 0032 <gen> over 0.70 seconds
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Move Meat Wagon 0032 <gen> instantly to (Center of Region_006 <gen>) , facing 85.00 degrees
Unit - Move Meat Wagon 0031 <gen> instantly to (Center of Region_007 <gen>) , facing 95.00 degrees
Unit - Remove Acolyte 0029 <gen> from the game
Unit - Remove Acolyte 0030 <gen> from the game
Unit - Remove Emissary 0015 <gen> from the game
Wait 0.50 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.75 seconds
Unit - Order Meat Wagon 0031 <gen> to Attack Ground . (Center of Region_005 <gen>)
Unit - Order Meat Wagon 0032 <gen> to Attack Ground . (Random point in Region_005 <gen>)
Unit Group - Order (Units in Region_008 <gen>) to Attack-Move To . (Position of Lumber Mill 0041 <gen>)
Wait 1.25 seconds
Unit - Order Meat Wagon 0032 <gen> to Stop .
Unit - Order Meat Wagon 0031 <gen> to Stop .
Cinematic - Send transmission to (All players) from Death Knight 0028 <gen> named Arthas : Play No sound and display Now, my servants! Lay siege upon the elven kingdom and let none survive! . Modify duration: Set to 6.00 seconds and Don't wait
Unit - Make Death Knight 0028 <gen> face 107.00 over 0.60 seconds
Wait 1.00 seconds
Animation - Play Death Knight 0028 <gen> 's spell animation
Unit Group - Order (Units in Region_009 <gen>) to Attack-Move To . (Position of Lumber Mill 0041 <gen>)
Wait 1.50 seconds
Animation - Reset Death Knight 0028 <gen> 's animation
Unit Group - Order (Units in Region_010 <gen>) to Attack-Move To . (Position of Lumber Mill 0041 <gen>)
Sound - Play Dark Victory .
Wait 3.75 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 20.00 seconds
Unit - Order Priest 0047 <gen> to Attack-Move To . (Center of Region_005 <gen>)
Unit - Order Sorceress 0048 <gen> to Attack-Move To . (Center of Region_005 <gen>)
Cinematic - Send transmission to (All players) from Archer 0042 <gen> named Elven Archer : Play No sound and display The undead are invading Quel'thalas! Alarm the rangers! . Modify duration: Set to 4.00 seconds and Wait
Part 1 but actually 2
Events
Unit - High Elf 0046 <gen> Dies
Conditions
Actions
Wait 8.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Change ownership of High Elven Farm 0039 <gen> to Neutral Passive and Change color
Unit - Change ownership of High Elven Farm 0038 <gen> to Neutral Passive and Change color
Unit - Change ownership of Lumber Mill 0041 <gen> to Neutral Passive and Change color
Unit - Change ownership of High Elven Farm 0036 <gen> to Neutral Passive and Change color
Unit - Change ownership of High Elven Farm 0037 <gen> to Neutral Passive and Change color
Unit - Change ownership of High Elven Barracks 0040 <gen> to Neutral Passive and Change color
Unit - Set life of High Elven Barracks 0040 <gen> to 5.00 %
Unit - Set life of High Elven Farm 0037 <gen> to 5.00 %
Unit - Set life of High Elven Farm 0036 <gen> to 5.00 %
Unit - Set life of High Elven Barracks 0040 <gen> to 5.00 %
Unit - Change ownership of Sky-Fury Tower 0035 <gen> to Neutral Passive and Change color
Unit - Set life of Sky-Fury Tower 0035 <gen> to 5.00 %
Unit - Set life of Lumber Mill 0041 <gen> to 5.00 %
Unit - Remove Necromancer 0017 <gen> from the game
Unit - Remove Necromancer 0052 <gen> from the game
Unit - Remove Necromancer 0006 <gen> from the game
Unit - Remove Necromancer 0017 <gen> from the game
Unit - Set life of High Elven Farm 0038 <gen> to 50.00 %
Unit - Set life of High Elven Farm 0039 <gen> to 25.00 %
Unit - Cause Murloc Flesheater 0021 <gen> to damage circular area after 0 seconds of radius 250.00 at (Center of Region_011 <gen>) , dealing 3000.00 damage of attack type Siege and damage type Universal
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 12.00 seconds
Unit - Remove Death Knight 0028 <gen> from the game
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 27.00 seconds
Unit - Change ownership of Death Knight 0059 <gen> to Player 4 (Purple) and Change color
Wait 1.25 seconds
Animation - Change Death Knight 0059 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 0 % transparency
Unit - Replace Gold Mine 0034 <gen> with a Haunted Gold Mine using The old unit's relative life and mana
Animation - Play (Last created unit) 's birth animation
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . Necropolis for Player 4 (Purple) at (Center of Region_011 <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Unit - Create 1 Necromancer for Player 4 (Purple) at (Random point in Region_011 <gen>) facing (Center of Region_011 <gen>)
Animation - Play (Last created unit) 's stand channel animation, using only Common animations
Unit - Create 1 Necromancer for Player 4 (Purple) at (Random point in Region_011 <gen>) facing (Center of Region_011 <gen>)
Animation - Play (Last created unit) 's stand channel animation, using only Common animations
Unit - Create 1 Necromancer for Player 4 (Purple) at (Random point in Region_011 <gen>) facing (Center of Region_011 <gen>)
Animation - Play (Last created unit) 's stand channel animation, using only Common animations
Player - Add 9999999 to Player 4 (Purple) . Current gold
Player - Add 9999999 to Player 4 (Purple) . Current lumber
Unit - Order Acolyte 0058 <gen> to build a Crypt at (Center of Region_012 <gen>)
Unit - Order Acolyte 0057 <gen> to build a Ziggurat at (Center of Region_013 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0059 <gen> named Arthas : Play No sound and display Necromancers, raise the fallen elves to bolster our ranks, this place shall be our primary base for now. . Modify duration: Set to 10.00 seconds and Don't wait
Unit Group - Order (Units in Region_014 <gen>) to Move To . (Random point in Region_015 <gen>)
Sound - Play Dark Agents .
Trigger - Turn on Skellespawn <gen>
Wait 10.00 seconds
Unit - Order Acolyte 0058 <gen> to build a Crypt at (Center of Region_012 <gen>)
Unit - Order Acolyte 0057 <gen> to build a Ziggurat at (Center of Region_013 <gen>)
Wait 15.00 seconds
Trigger - Turn off Skellespawn <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Game - Display to (All players) for 6.00 seconds the text: Meanwhile...
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 30.00 seconds
Sound - Play Comradeship .
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Archer 0090 <gen> to Move To . (Center of Region_016 <gen>)
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Archer 0090 <gen> named Archer : Play No sound and display General Sylvanas! The undead are invading Quel'Thalas! . Modify duration: Set to 4.50 seconds and Don't wait
Wait 1.50 seconds
Unit - Make Ranger 0089 <gen> face Archer 0090 <gen> over 0.35 seconds
Wait 3.25 seconds
Cinematic - Send transmission to (All players) from Ranger 0089 <gen> named Sylvanas : Play No sound and display What?! Is the outpost under attack? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0090 <gen> named Archer : Play No sound and display The entire outpost is likely razed by now... They took us totally by suprise. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0089 <gen> named Sylvanas : Play No sound and display Me and my squad of rangers will attempt to drive them back. Stay here and tend to your wounds. . Modify duration: Set to 7.50 seconds and Don't wait
Wait 3.50 seconds
Unit Group - Order (Units in Region_017 <gen>) to Attack-Move To . (Center of Region_011 <gen>)
Wait 2.00 seconds
Sound - Play Pursuit .
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 20.00 seconds
Wait 18.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0089 <gen> named Sylvanas : Play No sound and display You undead have made a mistake by coming here, turn back immediately! . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Death Knight 0059 <gen> to Attack-Move To . (Center of Region_015 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0059 <gen> named Arthas : Play No sound and display And who are you exactly? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0089 <gen> named Sylvanas : Play No sound and display (The Prince?) -- I am Sylvanas Windrunner, ranger general of Silvermoon and I will stop at nothing to defend Quel'thalas! . Modify duration: Set to 6.75 seconds and Wait
Unit Group - Order (Units in Region_014 <gen>) to Attack-Move To . (Center of Region_018 <gen>)
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0059 <gen> named Arthas : Play No sound and display Minions! Cease this woman in the name of Ner'Zhul! . Modify duration: Set to 3.00 seconds and Wait
Part 2
Events
Unit - Ranger 0089 <gen> Dies
Conditions
Actions
Sound - Play Dark Agents .
Unit Group - Order (Units in Region_018 <gen>) to Move To . (Center of Region_011 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0059 <gen> named Arthas : Play No sound and display Return to your posts immediately! We'll wait until all corpses are raised and then continue the invasion! . Modify duration: Set to 9.50 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0016 <gen> named Kel'Thuzad : Play No sound and display That woman is persistent, Death Knight. I can sence they are atempting to revive her at a nearby altar. . Modify duration: Set to 9.00 seconds and Don't wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Set the time of day to 0.00
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Wait 3.00 seconds
Animation - Play Altar of Kings 0075 <gen> 's stand work animation
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Order Acolyte 0058 <gen> to build a Altar of Darkness at (Center of Region_019 <gen>)
Unit - Order Acolyte 0057 <gen> to build a Graveyard at (Center of Region_020 <gen>)
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Death Knight 0059 <gen> named Arthas : Play No sound and display What, really? Well, with this many guards around, a direct assault would be unwise for now... . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0059 <gen> named Arthas : Play No sound and display We should bolster our numbers and defend our base for the night. We'll attack with sunrise. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 7.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Ranger 0101 <gen> instantly to (Position of Altar of Kings 0075 <gen>)
Unit - Order Ranger 0101 <gen> to Move To . (Center of Region_024 <gen>)
Animation - Reset Altar of Kings 0075 <gen> 's animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ranger 0101 <gen> using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 2 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_011 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_011 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_011 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Ranger 0101 <gen> named Sylvanas : Play No sound and display Impossible, I got thorn apart out there! Their strength and numbers exceed ours by a tenfold... . Modify duration: Add 4.25 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0090 <gen> named Archer : Play No sound and display What would you have us do, general? . Modify duration: Set to 4.25 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0101 <gen> named Sylvanas : Play No sound and display We stand our ground, broters and sisters. The only way they can advance to the outher gate is through this canyon. . Modify duration: Add 3.25 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.25 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Game - Set the time of day to 12
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Dark Victory .
Cinematic - Send transmission to (All players) from Death Knight 0059 <gen> named Arthas : Play No sound and display Ah, sunrise. Onward my minions! Towards victory! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 20.00 seconds
Unit Group - Order (Units in Region_011 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Unit Group - Order (Units in Region_014 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Unit Group - Order (Units in Region_015 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Unit Group - Order (Units in Region_018 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Unit Group - Order (Units in Region_013 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Wait 2 seconds
Unit Group - Order (Units in Region_011 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Unit Group - Order (Units in Region_014 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Unit Group - Order (Units in Region_015 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Unit Group - Order (Units in Region_013 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Unit Group - Order (Units in Region_018 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Wait 10.50 seconds
Cinematic - Send transmission to (All players) from Ranger 0101 <gen> named Sylvanas : Play No sound and display The undead have begun their advance! Stand your ground! . Modify duration: Add 0.50 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0059 <gen> named Arthas : Play No sound and display Foolish woman, can't you see death itself has come to this land? . Modify duration: Set to 5.00 seconds and Wait
Part3
Events
Unit - Ranger 0101 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Ranger named Sylvanas at (Center of (Playable map area)) : Play No sound and display You will pay for this, butcher! The outher gate is heavily defended, you shall not pass. . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0059 <gen> named Arthas : Play No sound and display Even in death is this woman still vexing me, why can't she just die like the rest? . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0016 <gen> named Kel'Thuzad : Play No sound and display As long as the elves posses altars, the ranger woman is able to ressurect at any time! They must be ceased if we want to reach the Sunwell... . Modify duration: Set to 9.25 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0059 <gen> named Arthas : Play No sound and display Can't we just simply raise her before she dissepates? . Modify duration: Set to 4.25 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0016 <gen> named Kel'Thuzad : Play No sound and display Likely not, death knight, not until all of their altars have bee destroyed at least... She could prove a powerful ally in the afterlife. . Modify duration: Set to 7.75 seconds and Wait
Part 4
Events
Unit - Keep 0074 <gen> Dies
Conditions
Actions
Sound - Play Dark Victory .
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 18.00 seconds
Part 5
Events
Unit - High Elven Guard Tower 0092 <gen> Dies
Conditions
Actions
Wait 4.50 seconds
Sound - Play Dark Victory .
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Random point in Region_026 <gen>) facing (Random angle) degrees
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 12.00 seconds
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 8.00 seconds
Part 6
Events
Unit - Swordsman (tough) 0159 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0136 <gen> named High Elf : Play No sound and display What?! Undead! Summon the Dragonhawks! We must defend the inner kingdom at all costs! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 14.00 seconds
Unit Group - Order (Units in Region_023 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Cinematic - Send transmission to (All players) from Sorceress 0135 <gen> named Sorceress : Play No sound and display Aerial support is inbound! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Dragon Hawk 0126 <gen> named Dragonhawk Rider : Play No sound and display Fly my bretheren! Take the battle to the skies! . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0059 <gen> named Arthas : Play No sound and display Necromancer, we need something to counter their air support! They will desimate our ground forces! . Modify duration: Set to 9.25 seconds and Don't wait
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_021 <gen>)
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_021 <gen>)
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_021 <gen>)
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_021 <gen>)
Wait 1.25 seconds
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0016 <gen> named Kel'Thuzad : Play No sound and display Luck is in our favor; some Nerubians just arrived from northerend, they shall serve you well. . Modify duration: Set to 5.00 seconds and Wait
Part 7
Events
Unit - Sorceress 0135 <gen> Dies
Conditions
Actions
Wait 14.00 seconds
Unit Group - Order (Units in Region_026 <gen>) to Attack-Move To . (Center of Region_021 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_021 <gen>) facing (Random angle) degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_021 <gen>) facing (Random angle) degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_021 <gen>) facing (Random angle) degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_021 <gen>) facing (Random angle) degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_021 <gen>) facing (Random angle) degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_021 <gen>) facing (Random angle) degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_021 <gen>) facing (Random angle) degrees
Unit - Create 1 . Skeleton Archer for Player 4 (Purple) at (Random point in Region_021 <gen>) facing (Random angle) degrees
Sound - Play Sad Mystery .
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 9.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0354 <gen> named Elite Guard : Play No sound and display The gate has been breached! Stand your ground! . Modify duration: Set to 2.50 seconds and Don't wait
Destructible - Kill Elven Gate 1687 <gen>
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Unit Group - Order (Units in Region_028 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Region_041 <gen>) to Attack-Move To . (Center of Region_028 <gen>)
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Unit Group - Order (Units in Region_028 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Priest 0361 <gen> named Healer : Play No sound and display It's at no use! There's too many! Retreat! . Modify duration: Set to 2.50 seconds and Don't wait
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Unit Group - Order (Units in Region_028 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Unit Group - Order (Units in Region_028 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archer 0358 <gen> named Ranger : Play No sound and display It's too late to retreat! I pray the defenders of the Inner kingdom will be enough to stop them. . Modify duration: Set to 2.50 seconds and Don't wait
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Unit Group - Order (Units in Region_028 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Wait 2.00 seconds
Unit Group - Order (Units in Region_021 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Unit Group - Order (Units in Region_028 <gen>) to Attack-Move To . (Center of Region_023 <gen>)
Part 8
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Entering unit) Equal to Death Knight 0059 <gen>
Actions
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.25 seconds
Sound - Play Dark Victory .
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 18.00 seconds
Cinematic - Fade in over 2.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Elven Gate 1818 <gen> 's stand hit animation
Animation - Play Death Knight 0167 <gen> 's attack animation, using only Common animations
Unit - Order High Elf 0148 <gen> to Move To . (Center of Region_030 <gen>)
Wait 1.15 seconds
Animation - Play Elven Gate 1818 <gen> 's stand hit animation
Unit - Order High Elf 0160 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order High Elf 0148 <gen> to Move To . (Center of Region_030 <gen>)
Wait 1.15 seconds
Animation - Play Elven Gate 1818 <gen> 's stand hit animation
Animation - Play High Elf 0148 <gen> 's stand work animation, using only Common animations
Animation - Play High Elf 0160 <gen> 's stand work animation, using only Common animations
Wait 1.15 seconds
Animation - Play Elven Gate 1818 <gen> 's stand hit animation
Wait 1.15 seconds
Animation - Play Elven Gate 1818 <gen> 's stand hit animation
Wait 1.15 seconds
Destructible - Destroy Elven Gate 1818 <gen>
Unit - Explode High Elf 0148 <gen> .
Unit - Order Death Knight 0167 <gen> to Attack-Move To . (Center of Region_035 <gen>)
Unit Group - Order (Units in Region_031 <gen>) to Attack-Move To . (Center of Region_032 <gen>)
Unit Group - Order (Units in Region_037 <gen>) to Attack-Move To . (Center of Region_032 <gen>)
Wait 1.15 seconds
Unit Group - Order (Units in Region_031 <gen>) to Attack-Move To . (Center of Region_032 <gen>)
Unit Group - Order (Units in Region_031 <gen>) to Attack-Move To . (Center of Region_032 <gen>)
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 16.00 seconds
Wait 14.00 seconds
Unit - Order Ranger 0183 <gen> to Move To . (Center of Region_033 <gen>)
Cinematic - Send transmission to (All players) from Ranger 0183 <gen> named Sylvanas : Play No sound and display Fall back to the trees! . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0183 <gen> named Sylvanas : Play No sound and display Sigh, you have destroyed the outher gate but you wont break the second. It requires a special key that will never be yours. . Modify duration: Set to 8.50 seconds and Don't wait
Wait 4.50 seconds
Unit - Make Ranger 0183 <gen> face 225.00 over 0.50 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ranger 0183 <gen> using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Animation - Play Ranger 0183 <gen> 's stand victory animation, using only Common animations
Wait 2.00 seconds
Sound - Play Dark Agents .
Wait 1.15 seconds
Destructible - Kill Wide Wooden Bridge 1882 <gen>
Special Effect - Destroy (Last created special effect)
Animation - Reset Ranger 0183 <gen> 's animation
Unit Group - Order (Units in Region_033 <gen>) to Move To . (Center of Region_034 <gen>)
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 6.00 seconds
Trigger - Turn on Undead_Pour1 <gen>
Cinematic - Send transmission to (All players) from Death Knight 0167 <gen> named Arthas : Play No sound and display Damn that woman! There must be another way across the river! . Modify duration: Set to 5.00 seconds and Wait
Trigger - Turn off Undead_Pour1 <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Acolyte named Acolyte at (Center of (Playable map area)) : Play No sound and display Pardon, lord. But master Tichondrius spoke of Way Gates we can use to invade the inner kingdom. . Modify duration: Add 0 seconds and Wait
Wait 1.15 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 22.00 seconds
Part 9
Events
Unit - Dragon Hawk 0206 <gen> Dies
Conditions
Actions
Sound - Play Dark Agents .
Unit Group - Pick every unit in (Units in Region_038 <gen>) and do (Order (Units in Region_038 <gen>) to Move To.(Random point in Region_039 <gen>))
Unit - Order Acolyte 0218 <gen> to build a Necropolis at (Center of Region_035 <gen>)
Unit - Order Acolyte 0219 <gen> to build a Haunted Gold Mine at (Position of Gold Mine 0202 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0167 <gen> named Arthas : Play No sound and display This place will serve as an excellent spot for a base right now. . Modify duration: Set to 5.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_038 <gen>) and do (Order (Units in Region_038 <gen>) to Move To.(Random point in Region_039 <gen>))
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Region_038 <gen>) and do (Order (Units in Region_038 <gen>) to Move To.(Random point in Region_039 <gen>))
Cinematic - Send transmission to (All players) from Death Knight 0167 <gen> named Arthas : Play No sound and display Now we've secured a gold mine, we can start searching for the key to unlock the inner elfgate. . Modify duration: Set to 6.25 seconds and Wait
Unit Group - Pick every unit in (Units in Region_038 <gen>) and do (Order (Units in Region_038 <gen>) to Move To.(Random point in Region_039 <gen>))
Trigger - Turn on Extremely_cool_Blight_growth <gen>
Wait 12.00 seconds
Unit Group - Pick every unit in (Units in Region_038 <gen>) and do (Order (Units in Region_038 <gen>) to Move To.(Random point in Region_039 <gen>))
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Order (Units in Region_036 <gen>) to Attack-Move To.(Random point in Region_035 <gen>))
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 8.00 seconds
Sound - Play Dark Agents .
Cinematic - Send transmission to (All players) from Archmage 0225 <gen> named Alan Spellweaver : Play No sound and display Attack! For Quel'thalas! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 32.00 seconds
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_038 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0167 <gen> named Arthas : Play No sound and display Your saviouries are futile, old man! Death has come to consume this land! Surender now, and we'll give you a clean, peaceful death. . Modify duration: Set to 11.24 seconds and Don't wait
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_038 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_039 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Wait 4.25 seconds
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_038 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_039 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Wait 6.00 seconds
Unit Group - Order (Units in Region_039 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_038 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 22.50 seconds
Wait 22.50 seconds
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_038 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Unit Group - Order (Units in Region_039 <gen>) to Attack-Move To . (Center of Region_043 <gen>)
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 15.00 seconds
OoOOooOOh extra part
Events
Unit - Archmage 0225 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Death Knight 0167 <gen> named Arthas : Play No sound and display Lets advance immediately into the way gates. We got plenty of raised elves from the outher kindom. Nothing shall stop us! . Modify duration: Add 0 seconds and Wait
Part 10
Events
Unit - A unit enters Region_043 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Trigger - Turn off (This trigger)
Sound - Play Dark Agents .
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 22.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Death Knight (Evil) for Player 4 (Purple) at (Position of Way Gate 0277 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_044 <gen>)
Hero - Disable experience gain for (Last created unit) .
Wait 0.25 seconds
Part 11
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Trigger - Turn off (This trigger)
Sound - Play Dark Victory .
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 22.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Death Knight (Evil) for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Hero - Disable experience gain for (Last created unit) .
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Crypt Fiend for Player 4 (Purple) at (Position of Way Gate 0276 <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_033 <gen>)
Cinematic - Send transmission to (All players) from Ranger 0183 <gen> named Sylvanas : Play No sound and display Damnit! We're at no match against a force this big! Fall back! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0199 <gen> named Panicing Archer : Play No sound and display How, general!? You've destroyed the bridge! . Modify duration: Set to 6.00 seconds and Wait
Part 12
Events
Unit - Ranger 0183 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 30.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0597 <gen> named Arthas : Play No sound and display Victory is at hand, Necromancer. We shall use the goblin laboratries in the area to assemble Sky Barges to lay siege on Silvermoon. . Modify duration: Set to 6.75 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0598 <gen> named Kel'Thuzad : Play No sound and display I also summoned the Gargoyles back from Northerend. They shall meet you on the front. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0597 <gen> named Arthas : Play No sound and display Excellent! With both our Sky Barges and Gargoyles, Silvermoon shall fall in hours! . Modify duration: Set to 5.25 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0598 <gen> named Kel'Thuzad : Play No sound and display Now, go, Deathknight. The final battle is at hand and I shall walk the mortal plain again. . Modify duration: Add 0 seconds and Wait
Unit - Make Death Knight 0597 <gen> face (Position of Elven Gate 7593 <gen>) over 0.20 seconds
Wait 1.50 seconds
Special Effect - Create a special effect at (Position of Elven Gate 7593 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Animation - Play Death Knight 0597 <gen> 's spell animation
Wait 1.50 seconds
Special Effect - Create a special effect at (Position of Elven Gate 7593 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Animation - Play Death Knight 0597 <gen> 's spell animation
Wait 1.50 seconds
Animation - Play Death Knight 0597 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Elven Gate 7593 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Destructible - Kill Elven Gate 7593 <gen>
Wait 1.50 seconds
Unit - Remove Kel'Thuzad 0598 <gen> from the game
Unit Group - Order (Units in Region_045 <gen>) to Move To . (Center of Region_046 <gen>)
Part 13
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 15000.00 , density 0.50 and color ( 70.00 %, 100 %, 85.00 %)
Sound - Play Sad Mystery .
Trigger - Turn off (This trigger)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Death Knight 0406 <gen> named Arthas : Play No sound and display Ah, the elven capital of Silvermoon. The hour of victory draws near! . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0016 <gen> named Kel'Thuzad : Play No sound and display Yes, I missed having a physical body again. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0406 <gen> named Arthas : Play No sound and display Dont worry, Necromancer. Within hours, you'll walk this plain again. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 25.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0183 <gen> named Sylvanas : Play No sound and display Not so fast, butcher. We have a score to settle. . Modify duration: Set to 5.00 seconds and Wait
Unit - Make Ranger 0506 <gen> face Death Knight 0406 <gen> over 0.50 seconds
Unit - Make Death Knight 0406 <gen> face Ranger 0506 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Death Knight 0406 <gen> named Arthas : Play No sound and display Ha ha ha ha! You again? This interferance shall be your last, elf. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0183 <gen> named Sylvanas : Play No sound and display Not if I put an arrow between your eyes first! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0406 <gen> named Arthas : Play No sound and display Attack! . Modify duration: Set to 1.24 seconds and Wait
Unit Group - Order (Units in Region_047 <gen>) to Attack-Move To . (Center of Region_048 <gen>)
Unit Group - Order (Units in Region_048 <gen>) to Attack-Move To . (Center of Region_047 <gen>)
Wait 1.25 seconds
Cinematic - Send transmission to (All players) from Death Knight 0406 <gen> named Arthas : Play No sound and display You're no match to me, stand down. . Modify duration: Set to 3.74 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0183 <gen> named Sylvanas : Play No sound and display As long as I still breathe air, I shall defend my people! . Modify duration: Set to 4.00 seconds and Wait
Part 14
Events
Unit - Ranger 0506 <gen> Takes damage
Conditions
(Percentage life of (Triggering unit)) Less than 25.00
Actions
Unit - Make Ranger 0506 <gen> Invulnerable
Unit - Pause Ranger 0506 <gen>
Animation - Play Ranger 0506 <gen> 's death animation
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 3.00 seconds
Unit - Order Death Knight 0406 <gen> to Stop .
Wait 3.23 seconds
Cinematic - Send transmission to (All players) from Ranger 0183 <gen> named Sylvanas : Play No sound and display Ugh! Do it butcher! I deserve a clean death! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0406 <gen> named Arthas : Play No sound and display Ha ha ha ha! |nA clean death?! After all the trouble you caused me? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0406 <gen> named Arthas : Play No sound and display The last thing you deserve is the peace of death, woman. You shall serve the Lich King! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0183 <gen> named Sylvanas : Play No sound and display What? No! You wouldnt dare! . Modify duration: Set to 2.25 seconds and Wait
Animation - Play Death Knight 0406 <gen> 's cast animation
Wait 1.50 seconds
Animation - Play Death Knight 0406 <gen> 's cast animation
Special Effect - Create a special effect at (Position of Ranger 0506 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Cinematic - Send transmission to (All players) from Ranger 0183 <gen> named Sylvanas : Play No sound and display |c00ffaaffAaarg!|r . Modify duration: Set to 1.50 seconds and Wait
Wait 1.50 seconds
Animation - Play Death Knight 0406 <gen> 's cast animation
Cinematic - Send transmission to (All players) from Ranger 0183 <gen> named Sylvanas : Play No sound and display |c00ee99aaNo!|r |c00bb7799Stop!|r . Modify duration: Set to 1.50 seconds and Wait
Special Effect - Create a special effect at (Position of Ranger 0506 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 1.50 seconds
Animation - Play Death Knight 0406 <gen> 's cast animation
Special Effect - Create a special effect at (Position of Ranger 0506 <gen>) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Cinematic - Send transmission to (All players) from Ranger 0183 <gen> named Sylvanas : Play No sound and display |c00996677Get your voice out of my head!|r . Modify duration: Set to 1.50 seconds and Wait
Wait 1.50 seconds
Animation - Play Death Knight 0406 <gen> 's cast animation
Special Effect - Create a special effect at (Position of Ranger 0506 <gen>) using Abilities\Spells\Orc\EtherealForm\SpiritWalkerChange.mdl
Cinematic - Send transmission to (All players) from (Last created unit) named Sylvanas : Play No sound and display |c00aa22ffI... I shall serve... Master. . Modify duration: Set to 1.50 seconds and Wait
Unit - Order Sky Barge 0683 <gen> to Move To . (Center of Region_053 <gen>)
Unit - Order Sky Barge 0682 <gen> to Move To . (Center of Region_053 <gen>)
Unit - Order Sky Barge 0684 <gen> to Move To . (Center of Region_053 <gen>)
Unit - Create 1 . Wraith for Player 4 (Purple) at (Position of Ranger 0506 <gen>) facing Default building facing degrees
Wait 1.50 seconds
Animation - Reset Death Knight 0406 <gen> 's animation
Wait 1.50 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.50 seconds
Unit Group - Order (Units in Region_049 <gen>) to Attack-Move To . (Center of Region_050 <gen>)
Trigger - Turn on Untitled_Trigger_001 <gen>
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 11.50 seconds
Cinematic - Send transmission to (All players) from Sunwell Defender 0413 <gen> named Silvermoon Guardian : Play No sound and display Wait... Whats that in the skies? Oh no, sound the alarms! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 7.50 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 1.25
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_051 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Destructible - Kill Building 6736 <gen>
Wait 1.50 seconds
Destructible - Kill Building 6742 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 10.00 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Gargoyle for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Unit - Create 1 . Banshee for Player 4 (Purple) at (Random point in Region_053 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 11.50 seconds
Wait 3.50 seconds
Destructible - Kill Building 7499 <gen>
Wait 3.50 seconds
Destructible - Kill Building 7588 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 11.00 seconds
Wait 11.00 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 11.00 seconds
Wait 4.00 seconds
Destructible - Kill Building 3859 <gen>
Wait 4.00 seconds
Destructible - Kill Building 7585 <gen>
Wait 4.00 seconds
Destructible - Kill Building 7589 <gen>
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Meat Wagon for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Meat Wagon for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Gargoyle for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Gargoyle for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Gargoyle for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Gargoyle for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Gargoyle for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Gargoyle for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Unit - Create 1 . Gargoyle for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Wait 6.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 0.50
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 32.00 seconds
Destructible - Kill Building 7589 <gen>
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Wait 0.25 seconds
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Banshee for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Banshee for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Gargoyle for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Gargoyle for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
Wait 0.25 seconds
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_056 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_050 <gen>)
ghjkl4
Events
Unit - Archmage 0384 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 10.00 seconds
Last Part
Events
Unit - Granite Golem 0390 <gen> Dies
Conditions
Actions
Unit - Create 1 . Death Knight (Evil) for Player 4 (Purple) at (Center of Region_050 <gen>) facing 90.00 degrees
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Arthas : Play No sound and display Silvermoon has fallen! The time for your revival has come, Necromancer! . Modify duration: Add 0 seconds and Wait
Animation - Play the Stand Second animation for all doodads of type YOsw (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play (Last created unit) 's spell animation
Wait 1.50 seconds
Animation - Play (Last created unit) 's spell animation
Wait 1.50 seconds
Animation - Play (Last created unit) 's spell animation
Wait 1.50 seconds
Animation - Play (Last created unit) 's spell animation
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Arthas : Play No sound and display Rise, necromancer! . Modify duration: Set to 2.00 seconds and Wait
Animation - Play the Stand Third animation for all doodads of type YOsw (Unexpected type: 'doodadcode') within (Playable map area) .
Unit - Move Lich 0677 <gen> instantly to (Center of Region_050 <gen>)
Cinematic - Send transmission to (All players) from Lich 0677 <gen> named Kel'Thuzad : Play No sound and display Ah... Finally, we have much to discuss, death knight... Lets leave this place. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 001
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Wait 1.50 seconds
Unit Group - Order (Units in Region_049 <gen>) to Attack-Move To . (Center of Region_050 <gen>)
Extremely cool Blight growth
Events
Time - Every (Random real number between 0.00 and 2.00) seconds of game time
Conditions
Actions
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_040 <gen>) to a radius of 1.00 .
Undead Pour1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create (Random integer number between 2 and 5) . Ghoul for Player 4 (Purple) at (Center of Region_037 <gen>) facing (Random angle) degrees
Unit Group - Order (Units in Region_037 <gen>) to Attack-Move To . (Random point in Region_040 <gen>)
Wait 0.50 seconds
Unit - Create (Random integer number between 3 and 7) . Skeleton Warrior for Player 4 (Purple) at (Center of Region_037 <gen>) facing (Random angle) degrees
Unit Group - Order (Units in Region_037 <gen>) to Attack-Move To . (Random point in Region_040 <gen>)
Wait 0.50 seconds
Unit - Create (Random integer number between 1 and 2) . Necromancer for Player 4 (Purple) at (Center of Region_037 <gen>) facing (Random angle) degrees
Unit Group - Order (Units in Region_037 <gen>) to Attack-Move To . (Random point in Region_040 <gen>)
Wait 0.50 seconds
Unit - Create (Random integer number between 1 and 1) . Crypt Fiend for Player 4 (Purple) at (Center of Region_037 <gen>) facing (Random angle) degrees
Unit Group - Order (Units in Region_037 <gen>) to Attack-Move To . (Random point in Region_040 <gen>)
Wait 0.50 seconds
Unit - Create (Random integer number between 2 and 5) . Ghoul for Player 4 (Purple) at (Center of Region_037 <gen>) facing (Random angle) degrees
Unit Group - Order (Units in Region_037 <gen>) to Attack-Move To . (Random point in Region_040 <gen>)
Wait 0.50 seconds
Unit - Create (Random integer number between 3 and 7) . Skeleton Warrior for Player 4 (Purple) at (Center of Region_037 <gen>) facing (Random angle) degrees
Unit Group - Order (Units in Region_037 <gen>) to Attack-Move To . (Random point in Region_040 <gen>)
Wait 0.50 seconds
Unit - Create (Random integer number between 1 and 2) . Necromancer for Player 4 (Purple) at (Center of Region_037 <gen>) facing (Random angle) degrees
Unit Group - Order (Units in Region_037 <gen>) to Attack-Move To . (Random point in Region_040 <gen>)
Wait 0.50 seconds
Unit - Create (Random integer number between 1 and 1) . Crypt Fiend for Player 4 (Purple) at (Center of Region_037 <gen>) facing (Random angle) degrees
Unit Group - Order (Units in Region_037 <gen>) to Attack-Move To . (Random point in Region_040 <gen>)
Wait 0.50 seconds
invis
Events
Map initialization
Conditions
Actions
Animation - Change Death Knight 0028 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Animation - Change Death Knight 0059 <gen> 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Skellespawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_011 <gen>) facing (Random angle) degrees
Animation - Play (Last created unit) 's birth animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 2.33 seconds
Animation - Reset (Last created unit) 's animation
Unit - Order (Last created unit) to Move To . (Center of Region_013 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Random point in Region_011 <gen>) facing (Random angle) degrees
Animation - Play (Last created unit) 's birth animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 2.33 seconds
Animation - Reset (Last created unit) 's animation
Unit - Order (Last created unit) to Move To . (Center of Region_012 <gen>)
H1
Events
Unit - Swordsman 0112 <gen> Dies
Conditions
Actions
Unit - Set life of High Elven Farm 0102 <gen> to 5.00 %
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_027 <gen>) to a radius of 1.00 .
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_027 <gen>) to a radius of 1.00 .
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_027 <gen>) to a radius of 1.00 .
H1 Copy
Events
Unit - High Elf 0120 <gen> Dies
Conditions
Actions
Unit - Set life of High Elven Farm 0108 <gen> to 5.00 %
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_027 <gen>) to a radius of 1.00 .
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_027 <gen>) to a radius of 1.00 .
H1 Copy Copy
Events
Unit - Archer 0114 <gen> Dies
Conditions
Actions
Unit - Set life of High Elven Farm 0103 <gen> to 5.00 %
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_027 <gen>) to a radius of 1.00 .
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_027 <gen>) to a radius of 1.00 .
H1 Copy Copy Copy
Events
Unit - Swordsman 0144 <gen> Dies
Conditions
Actions
Unit - Set life of High Elven Farm 0110 <gen> to 5.00 %
Unit - Set life of High Elven Farm 0109 <gen> to 5.00 %
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_027 <gen>) to a radius of 1.00 .
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_027 <gen>) to a radius of 1.00 .
H1 Copy Copy Copy Copy
Events
Unit - High Elf 0121 <gen> Dies
Conditions
Actions
Unit - Set life of High Elven Farm 0104 <gen> to 5.00 %
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_026 <gen>) to a radius of 1.00 .
Environment - Create Blight for Player 4 (Purple) from (Random point in Region_025 <gen>) to a radius of 1.00 .
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