Well, you can just write some suggestions down on a paper, then i'll look through it and make my own versions of the spells. Of course you'll get credits for this.. =)
About your 3 questions:
I've discussed the skill thingy with a friend, and he came up with a very nice suggestion, nice like hell, but also advanced like hell.. =/
At the start i wanted to create 8 skills for each class, and 2 elite skills. Until yesterday, this was still the plan. But my friend suggested an rather unique skill system.
From a town or city you can access a skill choosing area. Here you can choose up to 8 skills and 2 elite skills, which will then be equipped on the hero. This makes the game a lot more fun because of the masses of different spells and you can't just bring everything. But i would have to make LOTS of spells, so all of them can't be trigger enchanted...
Also, i would have to create a skill choose system. Maybe a very advanced one which fills the entire screen and uses click and equip commands. I can't explain it because it would be difficult, but for the ones who knows coding, a Trackables system.
Every skill has only 1 level, but its effectiveness increases with level, strenght, agility and inteligence.
The player starts with only few skills, but as the game progresses, players will unlock more spells.
Rui, i'll tell Yohobofire what you said about the ground texture. But we have already exceeded the maximum number of tiles, so we can't vary much anymore.
And thanks for cleaning the thread. =)
(Where did i double-post more than 2 times within 24 hours? =0 )
I thoud of something like this too. However it was too much work so I didn't start with it.
How's progress going with your RPG?