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Shadows of Everwood - ORPG

Discussion in 'Project Recruitment' started by Wolfe, May 4, 2010.

  1. Anachron

    Anachron

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    All need coders right now. I wonder if you'll find a good one that knows what is fun :)
     
  2. Wolfe

    Wolfe

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    Anachron, I hope so too. I am going to recruit on both WC3C and theHelper.net in hopes of finding one.

    And, to you light, there are repeatable event quests. These are generally the event quests that have nothing to do with the storyline, such as a dragon hunt, etc. And no, there will not be a formula from killing creeps. However, when in a party, experience is divided. Hopefully this answers your first question sufficiently.
     
  3. Anachron

    Anachron

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    What about a random quest system that dynamically generates quests?
    Or maybe it's just an overkill :)
     
  4. Wolfe

    Wolfe

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    Yeah, that is. =P I think repeatable quests are enough, really. However, I don't want players to grind with them, as it would make a tremendously boring game. Repeatable event quests will be rewarding, challenging and fun. The aim for event quests is to act as an alternative to just grinding the game and wasting hours of your life. <.<

    ... well, you still do waste hours of your life, but the time wasted should be worth it.
     
  5. Anachron

    Anachron

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    That post makes me laugh.
    What about spellbars?
     
  6. Wolfe

    Wolfe

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    A spellbar is a cast-time bar, right? I've never heard that term before. =/
     
  7. Dr. House

    Dr. House

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    ok but just give me a call when you need a terrainer :p
     
  8. light bolt30

    light bolt30

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    Will you implement a bar above your head to show how much aggro you have on a mob and also one when you cast a spell, it shows how much till the spell is casted. Will there be custom music? Will there be dungeon mobs that will reset after they have been pulled away from their zone?
     
  9. Wolfe

    Wolfe

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    Yes, there will be a bar that shows how much threat has been gained. For spellcasters, we will implement a cast-bar. I really think custom music would be great, but a little too much. There is plenty of standard WC3 music/sounds.

    With dungeons, it really depends if the mob is lured outside of the dungeon itself. Otherwise, no.
     
  10. Anachron

    Anachron

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    Is the inventory stuff already working?
    And a castbar would be cool.
     
  11. Wolfe

    Wolfe

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    Currently, it is still in alpha stage. Tukki is doing it when he has time, which is why the project needs another coder.

    Is WC3C active?
     
  12. Anachron

    Anachron

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    Well,... It's alive, but not active. All coders there are busy with other stuff.
     
  13. Wolfe

    Wolfe

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    Darn. Looks like theHelper.net may be my only hope.
     
  14. Wolfe

    Wolfe

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    Bump. We have a 2D artist! Welcome to Dasious.!
     
  15. light bolt30

    light bolt30

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    Grats, don't double post :p
     
  16. Wolfe

    Wolfe

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    Whoops. <.< Sorry.
     
  17. Wolfe

    Wolfe

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    Anyone?

    I've decided to update this thread with a preview of the Blazing Priest, one of the heroes in the Imperial Crown. Perhaps this may sway some people to join the project, who knows. We really need a full-time coder.
    ____________________________________________________________________________________________________
    The Blazing Priest
    The Blazing Priest takes on the role of an offensive healer, magically combining fire and light to create an array of brightness. Driven by righteousness and his quest for eternal enlightenment, the Blazing Priest strives to cauterize the wounds of his comrades while simultaneously igniting his enemies in holyfire.


    Faction Imperial Crown
    Race Human
    Role Offensive Healer
    Armor Cloth
    Weapons Hammers, Orbs
    Primary Stats Intelligence, Faith
    Magic Type Fire
    Colours Red, Gold, Orange


    Strengths
    • Able to deal sufficient damage
    • Damaging abilities also heal allies
    • Negates frost attacks
    Weaknesses
    • Easily overpowered when under attack
    • Obvious target for enemies
    • Stronger when in groups


    Fireball
    Spell Type: damaging
    Cooldown: x seconds
    Range: xxx yards
    Cast Time: x seconds
    Cost: xx energy
    The Blazing Priest launches a ball of searing fire at a target, dealing intelligence*x.x fire damage and burning it.

    Cauterize
    Spell Type: healing
    Cooldown: x seconds
    Range: xxx yards
    Cast Time: x seconds
    Cost: xx energy
    The Blazing Priest cauterizes a wound with fire, sealing it shut and healing the target for faith*x.x life.

    Divine Fire
    Spell Type: damaging/healing
    Cooldown: x seconds
    Range: xx yards
    Cast Time: instant
    Cost: xx energy
    The Blazing Priest unleashes his inner fire to deal intelligence*x.x fire damage to all targets and heal allies for faith*x.x life.
     
  18. pkw

    pkw

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    0.0 the way you describe the hero is really nice. You have a great literature brain ^^

    Looking forward to the map =P
     
  19. light bolt30

    light bolt30

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    Priest with a hammer? Why not staff?
     
  20. Wolfe

    Wolfe

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    A priest with a stave, though classic, is also used in all games known to man. The Blazing Priest strives to sway from that stereotype, and wield different weapons. The hammer also gives him some melee leverage, as this class is a short-range healer and damage dealer.