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Shadows of Everwood - ORPG

Discussion in 'Project Recruitment' started by Wolfe, May 4, 2010.

  1. Wolfe

    Wolfe

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    Shadows of Everwood
    An epic tale of strife, magic and glory...

    Suggested Players: 4-12
    Map Scale: 480x480
    Tileset: Ashenvale
    File Size: 7MB


    Development Team
    Developer Role
    Wolfe Orscythe Project Leader, Terrainer, Writer, Designer
    Tukki Coder
    Oziris Terrainer
    thedeathunterxx Terrainer


    Overview:
    Shadows of Everwood is an Open Roleplaying Game risen from the ashes of http://www.hiveworkshop.com/forums/map-development-202/everwood-unique-orpg-66835/. Like the former, Shadows of Everwood will have numerous features, however the game itself will be centered around gameplay and the conflict that is Everwood Forest. It will feature an array of heroes from two different factions, gameplay focused on teamwork and strategy as well as player vs. player combat in certain zones of the game. Items, systems, story, quests and features will also be evident in this project to create a "unique gaming experience".

    Story: (Subject to change at any time.)
    Once, long ago, the Ivory Tower of Llyanith stood tall over the dense overgrowth known as Everwood Forest. This tower, soaring into the skies and made from marble, was an eternal sign of the elven reign. Around it, the shining kingdom of the elves lived in peace and tranquility. However, this all ended when the summit of the tower exploded, causing it to rain magic and severely corrupting the people caught in the arcane tempest. The pure elves made it their duty to end the suffering of their corrupt ilk, and cleanse the kingdom of their taint. However, they did not fathom the power of their brethren, nor did they expect the catastrophic war that followed.

    After the Shadow War, as it was named, the elves were left powerless and depleted in numbers. It was at this time that the Imperial Crown, an empire of humans that grew over the Shadow War, conquered the elven kingdom and demanded that the elves amalgamate with their glorious empire, or be executed. The cornered elves declined, and rallied together in what was left of the Ivory Tower. Once the elves were out of the picture, the empire claimed right to the elven provinces, a deed that they would regret. The polytheistic Fakkani Empire made their claims to the ancient kingdom of the elves, and when the humans conquered the elven provinces, the Fakkani High King called for war.

    While the Fakkani Empire wages war against the Imperial Crown, shadows begin to form above the Ivory Tower, and an arcane tempest may very well be brewing once more...


    Features:
    • Make yourself a reputable warrior in either the Imperial Crown or the Fakkani Empire.
    • Choose one of twelve classes in each faction.
    • Fight for your empire through five chapters of player vs. enemy combat, filled with quests.
    • Wage war on the battlefield in the name of your king in a rewarding player vs. player experience.
    • Five dungeons, one in each bracket for both factions, that must be controlled by your faction before you may enter.
    • Level cap is set to 50.
    • Venture through the expansions of Everwood Forest with your very own world map!
    • Earn a mount at level 40.
    • Dwell into a world of conflict and beauty, with various camera angles for you to play with and fight, explore and view the beautiful world that is Everwood.
    • Play the game with a custom model, which though it may have armor already, has weapons that appear as your equip them.
    • Control zones and earn Strategic Points for your faction and eventually raid the enemy capital.
    • Event quests which serve as your "grinding". Speak to a quest NPC to activate an event and battle through it with your allies! Event quests vary from phased boss fights, defenses, sieges and mini-games.
    • Customize your level stats with caution, as certain stats will invoke the potential of magical weapons and armor.
    • Duel an ally in the arena and win one of their items.
    • Wield abilities enhanced by a realistic condition system that may be imbued or negated by other spells.
    • Animated models for each item dropped in Shadows of Everwood.
    • Custom inventory system with 25 slots, 4 "quick-access" slots and current item slots (helm, neck, main-hand, off-hand, body, feet, hands, shoulders, waist, ring one, ring two and wrist).
    • Transparent trees and roofs, with houses that you may enter to see NPCs carry out their day.
    • Realistic night and day system, where NPCs sleep and shops close.
    • Your heroes animations depend on the weapon he/she is wielding.


    Concept Screen - Moranil's Watch
    [​IMG]

    _____________________________________________________________________
    Development Help Needed!
    POSITION RESPONSIBILITIES
    vJASS
    • Create systems using vJASS.
    • Create quests.
    • Create systems that benefit gameplay.
    • Create custom spells.
    • Keep trigger code organized and clean.
    • Remove all leaks.


    POSITION RESPONSIBILITIES
    3D ARTIST
    • Create attractive, low-poly animated item models for Shadows of Everwood's items.
    • Create weapon-less hero models for our heroes.
    • Create doodads for the terrain, or special locations.
    • Create models of any kind, be it a boss or a creep.


    Please give me a personal message if you wish to join this project, as well as a sample of your works. Provide any feedback or suggestions if you'd like.
     
    Last edited: Jun 7, 2010
  2. Dasious.

    Dasious.

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    Hi Wolfe. As you may remember, I was a long time active-inactive viewer and poster for the regular Everwood forum. I've helped out a lot with quest info and other aspects of the rpg, and I would be hurt to see all this progress and development go to waste. I'd love to become a 2D Artist for Shadows of Everwood. All my work viewable at the moment is on my Photobucket and is earlier work of my use of Photoshop. At the moment I am taking a Flash, Dreamweaver, and Photoshop class to improve my image creation and my website abilities.

    My email is Dasious@gmail.com, please contact me with your decision.
     
  3. Wolfe

    Wolfe

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    Just bumping the thread along. We still require a 3D Artist and another Coder.
     
  4. light bolt30

    light bolt30

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    Hmm, I'm hoping that this project will be completed, seems like a nice map.
     
  5. Dr. House

    Dr. House

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    Do you need any terrainer? if so i could maybe be of use.
     
  6. Wolfe

    Wolfe

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    Unfortunately, we do not need another terrainer. My apologies to you for that, but thank you for offering. ^.^
     
  7. light bolt30

    light bolt30

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    Hmm I don't like the idea of dueling another so you can get their items... it can become an exploit.
     
  8. Wolfe

    Wolfe

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    How? The duel has to be agreed upon by both players, if that is what you mean't.
     
  9. light bolt30

    light bolt30

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    Not really, think of it this way; 1 person might have godly imba items ^^(exaggerate) they can freely give it to a noob by just dueling and without saving they can reload those items again while the noob has those godly imba items^^. Hope you understand what I mean't... Unless you want me to put it into another reasonable way, lol.
     
  10. Wolfe

    Wolfe

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    You bring up a very valid point there, light.

    This may be a good example of how the new item system would negate such cheating. The item system enables stats to be based on your current stats, for example:

    One person may have 12 STR, and upon receiving an item that grants the following:

    50% of current strength is doubled and made into melee damage, the player would only receive 6 melee damage.

    On the other hand, the noob would still have those god-like items and be able to wear them when he the correct level without moving a muscle. We could somehow always take the player's item, and giving the noob an item that is suitable to the noob's level.
     
  11. light bolt30

    light bolt30

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    Hmm, this seems like a very promising, well thought out ORPG. If you ever need me to test it out you can pm me and i'll see if I can make it. :) Goodluck on completing this project. I would like to see most of this with custom models, terrains, icons, spells while keeping it under the 8mb mark!
     
  12. Wolfe

    Wolfe

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    Thanks! We'll be needing all the support and luck that we can get. =D
     
  13. light bolt30

    light bolt30

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    Will this map also have aggro, aggro meters, DPS meters etc?
     
  14. Wolfe

    Wolfe

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    It will include aggro and aggro meters, yes as well as a floating text system that displays things that a DPS meter would.
     
  15. light bolt30

    light bolt30

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    Any job advances? Will there be 11 spells per class? Is there going to be a skill tree of some sort that effects your future spell selections and stats?

    P.S~ Am I questioning you too much about the map?
     
  16. Wolfe

    Wolfe

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    No, no. You're not questioning too much. These are pretty basic questions about the gameplay, which I am striving to be the best feature in the game.

    For each class, there are eleven spells. There are no job advances, nor is there a skill tree. There may be some potential for a skill tree, however there are no plans for one as of yet.
     
  17. light bolt30

    light bolt30

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    How are you possibly going to fill up an entire 480x480 terrain that will look exceptionally nice and not crappy?
    How much progress have you managed on the map? Is there any off-roles besides the ones your currently searching for?
     
  18. Anachron

    Anachron

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    Good luck, looks nice.
    What features do you plan for the inventory system?
     
  19. Wolfe

    Wolfe

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    You leave Oz and I to worry about the terrain. We have high ambitions for the terrain, so I hope they will not be our downfall. I must say this, though, 480x480 is not a promise - it is a placeholder so that we do not have to state our limits before we have even begun the terrain.

    So far, the demo is pretty much almost fully documented with quests, items, heroes, etc. I've begun the Fakkani Empire's demo side, and awaiting Oziris' holidays to begin so he can start on the Imperial Crown's demo side, then ultimately the rest of the map. We're currently seeking a full-time coder, as Tukki is still a little occupied with time.

    -EDIT-
    Anachron, our current plans for the inventory system is for it to be full-screen. From what I've heard from Tukki, and some of his alpha screenshots, there are twenty-five slots for all-purpose items and pick-ups, four slots that act as your holster (using the standard WCIII inventory - it will contain potions, throwing items, etc.) and the twelve slots for your items. It also features auto-updated tooltips that add up your current stat and the stat affected by the new item system. It will also have a "drop feature", allowing you to destroy unwanted items.
     
  20. light bolt30

    light bolt30

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    Is there a formula to gaining levels on creeps? Are all quests repeatable besides those grinding quests?