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Everwood - The unique ORPG

Discussion in 'Map Development' started by RolePlaynGamer, Apr 25, 2008.

  1. emperor_d3st

    emperor_d3st

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    Hmm, looks very promising :) The terrain is very lovely, actually. I wonder if you can fill the game with good content if you are doing so detailed terrain.
     
  2. RolePlaynGamer

    RolePlaynGamer

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    Of course we can still have good contents in the map ! ;)
     
  3. RolePlaynGamer

    RolePlaynGamer

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    Alright, Yohobofire has done a lot to the terrain since last update! He has almost finished the left half of the map, it just need some polishment. You can see a lot of new screenshots at his terrain thread, but i'll also post some of them here. the terrain fog has also been changed to a blue one, because a lot of people hated the green fog. We have the basics of the storyline ready, and what unique features the map will have. If you have an idea of a feature, fell free to post it =)

    Yohobofire has also textured the skin we will use for the heroes when they have nothing equipped.

    And feel free to come up with ideas of features, quests, spells etc. =D
     
    Last edited: May 11, 2008
  4. Darkenneko_003

    Darkenneko_003

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    =]
    Awesome, I have a great feeling this is going to be one of the best maps out there,
    The terrain is very nicely done. But why can't you use transitioning fog per area? Just a thought.
    Also, have you seen Toadcop's Chat System? Its very unique and I'm surprised no one has used it.
    I can't give to many suggestions for the map, but, Everything is looking great. Keep Working on it!
    And Keep up the great work.
    -Calvin
     
  5. I)eadnerzhul

    I)eadnerzhul

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    Very, very, VERY smexy terrain. I want to try this out!
     
  6. Grievous1

    Grievous1

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    Wow i love this terrain and this map idea!
     
  7. RolePlaynGamer

    RolePlaynGamer

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    Well, the system is cool, but it takes up some multiboard space that we'll be using for something else. We don't know how we will organice the multiboard, but maybe we will use the entire screen to display a hell of information about everything. most likely we will use THIS system to display the health, energy, experience etc. of all players heroes. =)

    Also, i'm modeling a boss for one of the dungeons. I won't tell you what we will use this dungeon for, guess for yourself... =D
     
  8. Darkenneko_003

    Darkenneko_003

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    Understandable.
    Looks really Great, =]
    Keep Working on it Man! I can't wait for this, If you need any suggestions or stuff I can help I guess.
    Keep Up the Great Work!
    -Calvin
     
  9. RolePlaynGamer

    RolePlaynGamer

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    Something relly bad has happened. Lord-T-Rex is leaving the team, because he is very busy with his life. Now there's only me and yohobofire left, but we will continue with this project. If you are interested in joining the team as modeler, just pm or write at this thread. I'll post the modeler requirements once again.

    modeler requirement

    You must...
    • Not be working on any other project
    • Have average time to work with us
    • Be able to show us some of your previous work
    • Have an interest in this map
    • Be able to make attachments
    • Be able to work with animations
    • Be able to use ingame textures
    • Be able to make low-poly models
     
  10. RolePlaynGamer

    RolePlaynGamer

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    Okay Yohobofire has been working the shit out of his ass the last month, and now the terrain is 75% done!

    We have thought of a speciel market system. In the human guild there's a market where you can sell and buy different items. But the interesting is, that the value of the different items changes throughout the game, meaning that sometimes it's good to sell uhm ... Fish, and sometimes it's bad to sell fish! What do you guys think of this? =0

    (I think i got the idea from another game, cannot remember which one though...)
     
  11. I)eadnerzhul

    I)eadnerzhul

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    That's actually a great idea, and gives the game a more dynamic and "realistic" feel.
     
  12. RolePlaynGamer

    RolePlaynGamer

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    Yea exactly, Everwood is a pretty realitic game... =)
     
  13. lolreported

    lolreported

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    The sell-thing is good ;) And I think you got the idea from Dark Invasion :)
     
  14. RolePlaynGamer

    RolePlaynGamer

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    oh yea now i remember =D

    But this market will be a little different, not much though..
     
  15. RolePlaynGamer

    RolePlaynGamer

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    Earthquake

    This is a skill for the Berserker. The Berserker slams the ground, sending series of earthquakes at target direction. The damage the earthquakes deal is based on strenght.

    Earthquake
    [​IMG]
     
  16. Darkenneko_003

    Darkenneko_003

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    Awesome,
    The Game is progressing and I can already hardly wait, I can't wait to see you finish this up guys,
    Come on! Keep up the great work, theres a lot of us cheering you on, just silently, <w<"
    Keep it up.
    -Calvin
     
  17. I)eadnerzhul

    I)eadnerzhul

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    My only comments for now are this: consider another model to base the humans off of. The Emissary/Priest head is way too Elfish. Might I suggest Arthas' head, or maybe even the Paladin's? The Knight might work better, too.
     
  18. RolePlaynGamer

    RolePlaynGamer

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    Water Blast


    This is a skill for the hydromancer. The hydromancer blasts target area, dealing damage to all nearby enemies and knocking them back.

    Water Blast
    [​IMG]
     
  19. I)eadnerzhul

    I)eadnerzhul

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    Nice job. Keep it up!
     
  20. Darkenneko_003

    Darkenneko_003

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    Awesome,
    These spells are looking really neat, I can't wait to see the other ones that you will make.
    -Calvin
    =]