''Yes, please make a map! It is for you guys that i make these. Next on the list are:
Droid Gunship''
nice, I may use that one. look forward to seeing it. be for warned tho I had started a model to homage it, a goblin version of the HMP wing made with tinker textures, so don't be surprised by it when it arrives and I swear its not a rip of urs =D
''So, you think i should have double rows of lights on the outside of the ring? I made it this way to make sure they would be visible.''
yes, you could have like 5 rows. similar to the inside rings surface area. it would require the outer rings outer edge to be taller/lower but it would be worth it imo
yellow lights add more scale, they look good randomized as well. I think the inside of your rings with 5 layers of windows looks really good, the 2 layers on the out side ring don't look as good, to me any way, partly because they are not that random, and because the 2 layers feels small to me.
''As for the torus not being round enough - that is really not something i can do anything about at this point. I made it this way to keep the polycount down, and i think it looks good.''
I think it looks not round enough but I would only of added maybe double as many corners on the out side ring, this models size so far isn't retardedly huge. 20-50 polys could have enhanced its roundness thus level of quality by a lot. but I don't know how tight you are for space, im making an external mpq to solve this issue.
''I think you will enjoy the death animation - i actually took the trouble to model most of the hangar interior, so when the ring breaks apart, it will reveal the entire cross-section of the ship and you will be able to peer into the hangar! A bit excessive some would say, but i thought it would be neat''
you're right I did enjoy the death animation, its too fast though, id double its death animation length personally but that is just me.
and I love the inside view.
''As for the windows on the core, i thought it would look empty without them''
I agree, I liked them too. still, they were not all over the place or randomized enough, which even though the cores don't normally have a lot of lights, in some views you can see it has tons, It could of looked real cool if you had added 2 or 3 rows of lights in the core, or even add some lights on the observation deck
over all view: I like this model, im going to use it in my mur'loc map (a mini game) but with you're permission il be adding windows too it for my needs.
additionally, if you wanted me too, I can give you my prototype particle emitter ''metal-jizz-splosionV.19'' which if you have seen my flowers plants and bombs in action would know im decently ok at making particle emitter textures, this model if you give me permission could have some nice metal particle emitters for death.
its not done yet, but once it is il give you a call if ur interested
any ways off topic: I like this model alot. 8.5/10 I still have images of the startrek universe where the enterprise has hundreds of yellow lights, this models lack of lights to me is merely annoying, but the lack of the upgrade first and second animations really do hurt though. especially a death alternate being you made the death animation so nice it hurts to not see one for the solo core and solo ship.
one more note I notice during death the shields don't shut down for the hangars, is that just mdlvis editor bugging out? (I don't judge models based on the 3d-veiwer any more)
Edit: found another minor issue, I know you are using this model some what smaller then I am probably, but the inside area of the engines have uv wrap lines on them, not noticeable when scaled small but when made huge they become emotionally damaging-ly ugly. a slight fix on that shouldn't be hard.
Suggestions:
1.) fix the engines wrap, it takes literally a second to fix, move the half circle engine texture line to the left by 2 millimeters,
2.) add at least death upgrade animations, without them I consider this model incomplete feeling =*(
3.) animated textures can look good, perhaps having your ships lights also all turn off during death could be a neat addition
4.) the point of separation has pieces of metal that stick out to look like an unclean break, which I like, but there are only 4 pieces of metal jaggedness even there. I suggest adding a few more pieces to make it look a bit more broken, you can even art-fully stuff them on the sides of the break to not mess with the hangars inside view