Chaos Champions II

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Gray_Fox Presents

CHAOS CHAMPIONS RPG II
---Elderroot Grove---


Map Info:


Elderroot Grove is the second map in my Chaos Champions series
which is a single player Dungeon Crawler RPG map inspired by the likes of
Diablo, Gauntlet, Dark Souls. Select your Champion from a selection of
18 custom heroes with unique abilities. Explore, slay enemies, collect loot,
discover treasures and defeat powerful Bosses.


Story:

Somewhere in the forests of Ashenvale lies an ancient grove, a place of great importance to the Druids
and a haven of tranquility. An ominous gloom has befallen this once sacred Grove however.
As both the wildlife and their protectors turn on one another,
Champions from across the Nether must once again rise up to challenge fate!


New Features:

-6 New Heroes have joined the ranks.
-New Hotkey functionality has been added. Use items and change camera angles with arrow keys.
-New commands have been added. Instantly sending items to storage and more.
-New Item Type : Consumables, granting temporary benefits at will.
-Be on the lookout for Rare creatures!

New in Version 1.1

-A Backpack system has been added. Deposit items from your Hero directly to your backpack and from there to your Storage.
Includes filters for specific types of loot.

-New Secrets have been added.

-New Difficulty : The Gauntlet
This is a new challenge mode for only the most seasoned of Champions! While your Health is constantly lowering and
Healthstone usage is limited, you must move quickly, grabbing food, other items and use abilities to stay alive! Collect
special
Items which grant an increase to your Max HP in order to extend your lifespan.

-Perma-death. Only 1 Life.
-Health constantly being drained.
-Healthstones only recharge after a
Boss.

-EXP is Doubled.
-Boss Rewards are Doubled.
-Movement Speed is increased.
-Special Items have appeared which increase your max HP.



Screenshots:



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Change Log:



  • Release Version


  • Added a Backpack system for easier inventory management.
  • A new Difficulty has been added: The Gauntlet, intented for only the bravest of Champions!
  • New secrets have been added.
  • The Classic Camera style has been re-added.
  • All Hydra Heads have had their attack range increased.
  • Scrolls of Protection have had their Defense Bonus increased.
  • Leveling up now refills your Health.
  • The 1st Healthstone Shard has been moved to the Furbolg Village.
  • Various Bug fixes and balance tweaks.



Credits:

Special Thanks to the following people:
  • Kacpa2 - Classic Jaina Improved
  • Kenathorn - Icons to Models Pack
  • The_Silent - Pie Item
  • Hexus - Fountain, Stone Arc (NE Decorations)
  • VinZ - Tidal Burst, Crimson Soulbeam, Cannonball, Crimson Flamestrike, Reaper's Claws
  • General Frank - Orb of Dragons
  • Buster - Ruinhead, Ruinhand
  • WILL THE ALLMIGHTY - Nuclear Explosion
  • teebling - WoW Icons Pack
  • Pelsen - Dragon Loading Screen
  • Avatars Lord - Health Bars
  • Heinvers - Twisted Protector
  • Dionesiist - Satyr Skin
  • crl - Blood Plague Cloud
  • D.O.G. - Ashenvale Golem
  • johnwar - Gnoll Treasure Hunter
  • Tr!KzZ - Gold Coins Item
  • D4RK_G4ND4LF - Dark Vortex
  • dhguardianes - Lightning Nova
  • Grendel - Parasite Worm, Charred Ancient
  • frostwhisper - Grasping Tentacle, Multi-Tier Hydra
  • Mechanical Man - Proudmoore with pistol
  • MatiS - Ruined Highborne Tower
  • HappyCockroach - Spirit of Elders model
  • Donut 3.5 - Faerie model
  • theJ89 - Jetpack model
  • MiniMage - Goblin Tinker Turret
  • hate - Bone Guard
  • Tarrasque - Naga Medusa
  • kobas - Map Description Template
  • Konstantin Turovec - Loading Screen/ Preview picture Artwork

Author's notes:

Check out the previous Chaos Champions here:
https://www.hiveworkshop.com/threads/chaos-champions-v1-1-5.331780/

For feedback, suggestions, bugs, message me or leave a comment.
Thank you for checking out / playing my map!


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates

Contents

Chaos Champions II (Map)

Reviews
deepstrasz
A bit annoying the Potion of Speed is green like the one of health in Warcraft III while the healthstone is still green. It creates a bit of confusion until you get used to it. Would be nice for the Magic Depository to have a sell all ability. Hero...
Level 17
Joined
Jun 11, 2017
Messages
368
Well, what I can say… It was a nice contuniation map with new heroes to play and new challenging bosses to be defeated.
But in first I want to share my bugs or some strange situations, which are occured in my walkthrough.
  • First of all, I've tried to play on Hard & Normal, but restarted 3 times in a row and my most successful try was on "Easy" difficulty as Death Knight.
  • Cinder Treant boss seems to be bugged, because I'm killing Living Flames for 5 minutes and he doesn't want to consume them (as I saw it in map triggers, srry :D). So I don't fully finished map due to this bug;
  • Hydra Boss wasn't hard - I don't get proposement of 2 different poisons, and does Toxin really kills? Also strange that hydra heads can't attack you at once, so you can easily kill them one by one, while others head (expect main) doesn't do anything;
  • Druid/Statue boss… Well, before Cinder Treant, he was my most hard enemy on map - constantly teleporting, slowly yet steady healing and so-on. But I managed to defeat him and… Saw another boss with 2 new mechanics to come out. Well, that was unexpected, but on second try I managed to defeat them both;
  • Golem boss isn't hard, it's good example of first boss - not hard, but not too easy.
  • Other enemies? Well, my "Death Coil" was quickly annihilate anyone on my sight, so I spammed button 24/7;
  • Why I can't have a vertical "from bird perspective" camera?
For me map was nice, but some boss bugs (or I'm dumb) was frustruating for me.
In other things I don't listed I can say only "good" - items are nice, spells are pretty and whole atmosphere is great!
Also I want to share with you my latest walkthrough reply and 1 screenshot with strange purple thing in left map corner.

GJ, anyway!
 

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Level 7
Joined
Mar 25, 2010
Messages
171
Well, what I can say… It was a nice contuniation map with new heroes to play and new challenging bosses to be defeated.
But in first I want to share my bugs or some strange situations, which are occured in my walkthrough.
  • First of all, I've tried to play on Hard & Normal, but restarted 3 times in a row and my most successful try was on "Easy" difficulty as Death Knight.
  • Cinder Treant boss seems to be bugged, because I'm killing Living Flames for 5 minutes and he doesn't want to consume them (as I saw it in map triggers, srry :D). So I don't fully finished map due to this bug;
  • Hydra Boss wasn't hard - I don't get proposement of 2 different poisons, and does Toxin really kills? Also strange that hydra heads can't attack you at once, so you can easily kill them one by one, while others head (expect main) doesn't do anything;
  • Druid/Statue boss… Well, before Cinder Treant, he was my most hard enemy on map - constantly teleporting, slowly yet steady healing and so-on. But I managed to defeat him and… Saw another boss with 2 new mechanics to come out. Well, that was unexpected, but on second try I managed to defeat them both;
  • Golem boss isn't hard, it's good example of first boss - not hard, but not too easy.
  • Other enemies? Well, my "Death Coil" was quickly annihilate anyone on my sight, so I spammed button 24/7;
  • Why I can't have a vertical "from bird perspective" camera?
For me map was nice, but some boss bugs (or I'm dumb) was frustruating for me.
In other things I don't listed I can say only "good" - items are nice, spells are pretty and whole atmosphere is great!
Also I want to share with you my latest walkthrough reply and 1 screenshot with strange purple thing in left map corner.

GJ, anyway!

I have updated the map with a quick hotfix to the Flame Boss, very dumb oversight on my part and I'm very sorry to you and anyone who encountered the bug! It should be fixed now however.

I've also re-added the Classic cam style, it is now under chat commands as -cam5 or -c5
( or were you looking for something like a top down camera? I can add that aswell )

I will continue to work on the next update with your feedback in consideration, thank you very much for playing and giving me the feedback, it helps alot! :thumbs_up:

( Also removed that purple skybox in the corner that you mentioned )
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,862
  1. A bit annoying the Potion of Speed is green like the one of health in Warcraft III while the healthstone is still green. It creates a bit of confusion until you get used to it.
  2. Would be nice for the Magic Depository to have a sell all ability.
  3. Hero selected during the scene where the statue comes out from the altar of elders.
  4. The stones don't get restored after you beat the druid of the talon boss; while you fight the golden statue boss you have only the remaining stones.
  5. Not sure if intended but you can reach the level 11th dragonspawns through the forest right of the furbolg before having to kill the statue boss.
  6. The stones did not restore even after defeating the statue.
  7. One of the zombies south of the fairy dragons was at half HP; the water serpents west of the dragon fairies suddenly died when I approached them.
  8. Ringblade of Elder Warden looks the same with that of Vengeance.
  9. I suddenly died fighting the ancient protector.
  10. You can go through the big roots. Looks a bit weird. Maybe put them higher so you'd go under them.
  11. Are the satyrs supposed to be sleeping?
  12. Roots of Evil is too annoying and time consuming to beat; the wisps can't be killed before they reach it so it regenerates; on top of that, you can't all the time try stopping the wisps because the boss casts spells continuously that you have to dodge.
  13. And that satyr boss... don't even wanna comment; it's stone after stone use or die. If you're near him, he casts the red bubbling stuff and you gotta move around; it also slows; if you move away from him, he strikes lightning on you.
Approved.


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Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 7
Joined
Mar 25, 2010
Messages
171
  1. A bit annoying the Potion of Speed is green like the one of health in Warcraft III while the healthstone is still green. It creates a bit of confusion until you get used to it.
  2. Would be nice for the Magic Depository to have a sell all ability.
  3. Hero selected during the scene where the statue comes out from the altar of elders.
  4. The stones don't get restored after you beat the druid of the talon boss; while you fight the golden statue boss you have only the remaining stones.
  5. Not sure if intended but you can reach the level 11th dragonspawns through the forest right of the furbolg before having to kill the statue boss.
  6. The stones did not restore even after defeating the statue.
  7. One of the zombies south of the fairy dragons was at half HP; the water serpents west of the dragon fairies suddenly died when I approached them.
  8. Ringblade of Elder Warden looks the same with that of Vengeance.
  9. I suddenly died fighting the ancient protector.
  10. You can go through the big roots. Looks a bit weird. Maybe put them higher so you'd go under them.
  11. Are the satyrs supposed to be sleeping?
  12. Roots of Evil is too annoying and time consuming to beat; the wisps can't be killed before they reach it so it regenerates; on top of that, you can't all the time try stopping the wisps because the boss casts spells continuously that you have to dodge.
  13. And that satyr boss... don't even wanna comment; it's stone after stone use or die. If you're near him, he casts the red bubbling stuff and you gotta move around; it also slows; if you move away from him, he strikes lightning on you.
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/

Thank you for the review and approval! :thumbs_up:

Some of the things like the hidden forest shortcut, dying hydras, half-health zombie are indeed intended.
Healthstones never recharge after a boss, with Roots being the one exception as he drops a Recharge item.
I'll definitely look into a sell option for the storage.
Balance tweaking and the other things you mentioned I'll look into and take into consideration for the next update.

Thanks again for the review and feedback, its always helpful and appreciated :)
 
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